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PUBLISHER: QYResearch | PRODUCT CODE: 1848245

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PUBLISHER: QYResearch | PRODUCT CODE: 1848245

Global Strategy Video Game Market Outlook, In-Depth Analysis & Forecast to 2031

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This research report focuses on the Strategy Video Game Market. It analyzes market size, trends and demand forecasts, as well as growth factors and challenges. The report provides market data breakdowns by type, application, company, and region, in addition to competitive landscape and key company profiles.

TABLE OF CONTENTS

1 Study Coverage

  • 1.1 Introduction to Strategy Video Game: Definition, Properties, and Key Attributes
  • 1.2 Market Segmentation by Type
    • 1.2.1 Global Strategy Video Game Market Size by Type, 2020 VS 2024 VS 2031
    • 1.2.2 Free Games
    • 1.2.3 Paid Games
    • 1.2.4 Others
  • 1.3 Market Segmentation by Application
    • 1.3.1 Global Strategy Video Game Market Size by Application, 2020 VS 2024 VS 2031
    • 1.3.2 Leisure and Entertainment
    • 1.3.3 Education Industry
    • 1.3.4 Others
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Executive Summary

  • 2.1 Global Strategy Video Game Revenue Estimates and Forecasts 2020-2031
  • 2.2 Global Strategy Video Game Revenue by Region
    • 2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
    • 2.2.2 Historical and Forecasted Revenue by Region (2020-2031)
    • 2.2.3 Global Revenue Market Share by Region (2020-2031)
    • 2.2.4 Emerging Market Focus: Growth Drivers & Investment Trends

3 Competition by Players

  • 3.1 Global Strategy Video Game Player Revenue Rankings and Profitability
    • 3.1.1 Global Revenue (Value) by Players (2020-2025)
    • 3.1.2 Global Key Player Revenue Ranking (2023 vs. 2024)
    • 3.1.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
    • 3.1.4 Gross Margin by Top Player (2020 VS 2024)
  • 3.2 Global Strategy Video Game Companies Headquarters and Service Footprint
  • 3.3 Main Product Type Market Size by Players
    • 3.3.1 Free Games Market Size by Players
    • 3.3.2 Paid Games Market Size by Players
    • 3.3.3 Others Market Size by Players
  • 3.4 Global Strategy Video Game Market Concentration and Dynamics
    • 3.4.1 Global Market Concentration (CR5 and HHI)
    • 3.4.2 Entrant/Exit Impact Analysis
    • 3.4.3 Strategic Moves: M&A, Expansion, R&D Investment

4 Global Product Segmentation Analysis

  • 4.1 Global Strategy Video Game Revenue Trends by Type
    • 4.1.1 Global Historical and Forecasted Revenue by Type (2020-2031)
    • 4.1.2 Global Revenue Market Share by Type (2020-2031)
  • 4.2 Key Product Attributes and Differentiation
  • 4.3 Subtype Dynamics: Growth Leaders, Profitability and Risk
    • 4.3.1 High-Growth Niches and Adoption Drivers
    • 4.3.2 Profitability Hotspots and Cost Drivers
    • 4.3.3 Substitution Threats

5 Global Downstream Application Analysis

  • 5.1 Global Strategy Video Game Revenue by Application
    • 5.1.1 Global Historical and Forecasted Revenue by Application (2020-2031)
    • 5.1.2 Revenue Market Share by Application (2020-2031)
    • 5.1.3 High-Growth Application Identification
    • 5.1.4 Emerging Application Case Studies
  • 5.2 Downstream Customer Analysis
    • 5.2.1 Top Customers by Region
    • 5.2.2 Top Customers by Application

6 North America

  • 6.1 North America Market Size (2020-2031)
  • 6.2 North America Key Players Revenue in 2024
  • 6.3 North America Strategy Video Game Market Size by Type (2020-2031)
  • 6.4 North America Strategy Video Game Market Size by Application (2020-2031)
  • 6.5 North America Growth Accelerators and Market Barriers
  • 6.6 North America Strategy Video Game Market Size by Country
    • 6.6.1 North America Revenue Trends by Country
    • 6.6.2 US
    • 6.6.3 Canada
    • 6.6.4 Mexico

7 Europe

  • 7.1 Europe Market Size (2020-2031)
  • 7.2 Europe Key Players Revenue in 2024
  • 7.3 Europe Strategy Video Game Market Size by Type (2020-2031)
  • 7.4 Europe Strategy Video Game Market Size by Application (2020-2031)
  • 7.5 Europe Growth Accelerators and Market Barriers
  • 7.6 Europe Strategy Video Game Market Size by Country
    • 7.6.1 Europe Revenue Trends by Country
    • 7.6.2 Germany
    • 7.6.3 France
    • 7.6.4 U.K.
    • 7.6.5 Italy
    • 7.6.6 Russia

8 Asia-Pacific

  • 8.1 Asia-Pacific Market Size (2020-2031)
  • 8.2 Asia-Pacific Key Players Revenue in 2024
  • 8.3 Asia-Pacific Strategy Video Game Market Size by Type (2020-2031)
  • 8.4 Asia-Pacific Strategy Video Game Market Size by Application (2020-2031)
  • 8.5 Asia-Pacific Growth Accelerators and Market Barriers
  • 8.6 Asia-Pacific Strategy Video Game Market Size by Region
    • 8.6.1 Asia-Pacific Revenue Trends by Region
  • 8.7 China
  • 8.8 Japan
  • 8.9 South Korea
  • 8.10 Australia
  • 8.11 India
  • 8.12 Southeast Asia
    • 8.12.1 Indonesia
    • 8.12.2 Vietnam
    • 8.12.3 Malaysia
    • 8.12.4 Philippines
    • 8.12.5 Singapore

9 Central and South America

  • 9.1 Central and South America Market Size (2020-2031)
  • 9.2 Central and South America Key Players Revenue in 2024
  • 9.3 Central and South America Strategy Video Game Market Size by Type (2020-2031)
  • 9.4 Central and South America Strategy Video Game Market Size by Application (2020-2031)
  • 9.5 Central and South America Investment Opportunities and Key Challenges
  • 9.6 Central and South America Strategy Video Game Market Size by Country
    • 9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
    • 9.6.2 Brazil
    • 9.6.3 Argentina

10 Middle East and Africa

  • 10.1 Middle East and Africa Market Size (2020-2031)
  • 10.2 Middle East and Africa Key Players Revenue in 2024
  • 10.3 Middle East and Africa Strategy Video Game Market Size by Type (2020-2031)
  • 10.4 Middle East and Africa Strategy Video Game Market Size by Application (2020-2031)
  • 10.5 Middle East and Africa Investment Opportunities and Key Challenges
  • 10.6 Middle East and Africa Strategy Video Game Market Size by Country
    • 10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
    • 10.6.2 GCC Countries
    • 10.6.3 Israel
    • 10.6.4 Egypt
    • 10.6.5 South Africa

11 Corporate Profile

  • 11.1 Tencent
    • 11.1.1 Tencent Corporation Information
    • 11.1.2 Tencent Business Overview
    • 11.1.3 Tencent Strategy Video Game Product Features and Attributes
    • 11.1.4 Tencent Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.1.5 Tencent Strategy Video Game Revenue by Product in 2024
    • 11.1.6 Tencent Strategy Video Game Revenue by Application in 2024
    • 11.1.7 Tencent Strategy Video Game Revenue by Geographic Area in 2024
    • 11.1.8 Tencent Strategy Video Game SWOT Analysis
    • 11.1.9 Tencent Recent Developments
  • 11.2 Scopely
    • 11.2.1 Scopely Corporation Information
    • 11.2.2 Scopely Business Overview
    • 11.2.3 Scopely Strategy Video Game Product Features and Attributes
    • 11.2.4 Scopely Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.2.5 Scopely Strategy Video Game Revenue by Product in 2024
    • 11.2.6 Scopely Strategy Video Game Revenue by Application in 2024
    • 11.2.7 Scopely Strategy Video Game Revenue by Geographic Area in 2024
    • 11.2.8 Scopely Strategy Video Game SWOT Analysis
    • 11.2.9 Scopely Recent Developments
  • 11.3 Playrix
    • 11.3.1 Playrix Corporation Information
    • 11.3.2 Playrix Business Overview
    • 11.3.3 Playrix Strategy Video Game Product Features and Attributes
    • 11.3.4 Playrix Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.3.5 Playrix Strategy Video Game Revenue by Product in 2024
    • 11.3.6 Playrix Strategy Video Game Revenue by Application in 2024
    • 11.3.7 Playrix Strategy Video Game Revenue by Geographic Area in 2024
    • 11.3.8 Playrix Strategy Video Game SWOT Analysis
    • 11.3.9 Playrix Recent Developments
  • 11.4 Netease
    • 11.4.1 Netease Corporation Information
    • 11.4.2 Netease Business Overview
    • 11.4.3 Netease Strategy Video Game Product Features and Attributes
    • 11.4.4 Netease Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.4.5 Netease Strategy Video Game Revenue by Product in 2024
    • 11.4.6 Netease Strategy Video Game Revenue by Application in 2024
    • 11.4.7 Netease Strategy Video Game Revenue by Geographic Area in 2024
    • 11.4.8 Netease Strategy Video Game SWOT Analysis
    • 11.4.9 Netease Recent Developments
  • 11.5 FirstFun
    • 11.5.1 FirstFun Corporation Information
    • 11.5.2 FirstFun Business Overview
    • 11.5.3 FirstFun Strategy Video Game Product Features and Attributes
    • 11.5.4 FirstFun Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.5.5 FirstFun Strategy Video Game Revenue by Product in 2024
    • 11.5.6 FirstFun Strategy Video Game Revenue by Application in 2024
    • 11.5.7 FirstFun Strategy Video Game Revenue by Geographic Area in 2024
    • 11.5.8 FirstFun Strategy Video Game SWOT Analysis
    • 11.5.9 FirstFun Recent Developments
  • 11.6 Supercell
    • 11.6.1 Supercell Corporation Information
    • 11.6.2 Supercell Business Overview
    • 11.6.3 Supercell Strategy Video Game Product Features and Attributes
    • 11.6.4 Supercell Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.6.5 Supercell Recent Developments
  • 11.7 King
    • 11.7.1 King Corporation Information
    • 11.7.2 King Business Overview
    • 11.7.3 King Strategy Video Game Product Features and Attributes
    • 11.7.4 King Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.7.5 King Recent Developments
  • 11.8 Mihoyo
    • 11.8.1 Mihoyo Corporation Information
    • 11.8.2 Mihoyo Business Overview
    • 11.8.3 Mihoyo Strategy Video Game Product Features and Attributes
    • 11.8.4 Mihoyo Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.8.5 Mihoyo Recent Developments
  • 11.9 EA
    • 11.9.1 EA Corporation Information
    • 11.9.2 EA Business Overview
    • 11.9.3 EA Strategy Video Game Product Features and Attributes
    • 11.9.4 EA Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.9.5 EA Recent Developments
  • 11.10 Paradox Interactive
    • 11.10.1 Paradox Interactive Corporation Information
    • 11.10.2 Paradox Interactive Business Overview
    • 11.10.3 Paradox Interactive Strategy Video Game Product Features and Attributes
    • 11.10.4 Paradox Interactive Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.10.5 Company Ten Recent Developments
  • 11.11 Activision Blizzard
    • 11.11.1 Activision Blizzard Corporation Information
    • 11.11.2 Activision Blizzard Business Overview
    • 11.11.3 Activision Blizzard Strategy Video Game Product Features and Attributes
    • 11.11.4 Activision Blizzard Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.11.5 Activision Blizzard Recent Developments
  • 11.12 Take-Two Interactive
    • 11.12.1 Take-Two Interactive Corporation Information
    • 11.12.2 Take-Two Interactive Business Overview
    • 11.12.3 Take-Two Interactive Strategy Video Game Product Features and Attributes
    • 11.12.4 Take-Two Interactive Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.12.5 Take-Two Interactive Recent Developments
  • 11.13 FunPlus
    • 11.13.1 FunPlus Corporation Information
    • 11.13.2 FunPlus Business Overview
    • 11.13.3 FunPlus Strategy Video Game Product Features and Attributes
    • 11.13.4 FunPlus Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.13.5 FunPlus Recent Developments
  • 11.14 Microsoft Gaming
    • 11.14.1 Microsoft Gaming Corporation Information
    • 11.14.2 Microsoft Gaming Business Overview
    • 11.14.3 Microsoft Gaming Strategy Video Game Product Features and Attributes
    • 11.14.4 Microsoft Gaming Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.14.5 Microsoft Gaming Recent Developments

12 Strategy Video GameIndustry Chain Analysis

  • 12.1 Strategy Video Game Industry Chain
  • 12.2 Upstream Analysis
    • 12.2.1 Upstream Key Suppliers
  • 12.3 Middlestream Analysis
  • 12.4 Downstream Sales Model and Distribution Networks
    • 12.4.1 Sales Channels
    • 12.4.2 Distributors

13 Strategy Video Game Market Dynamics

  • 13.1 Industry Trends and Evolution
  • 13.2 Market Growth Drivers and Emerging Opportunities
  • 13.3 Market Challenges, Risks, and Restraints

14 Key Findings in the Global Strategy Video Game Study

15 Appendix

  • 15.1 Research Methodology
    • 15.1.1 Methodology/Research Approach
      • 15.1.1.1 Research Programs/Design
      • 15.1.1.2 Market Size Estimation
      • 15.1.1.3 Market Breakdown and Data Triangulation
    • 15.1.2 Data Source
      • 15.1.2.1 Secondary Sources
      • 15.1.2.2 Primary Sources
  • 15.2 Author Details

TABLE OF CONTENTS

1 Study Coverage

  • 1.1 Introduction to Strategy Video Game: Definition, Properties, and Key Attributes
  • 1.2 Market Segmentation by Type
    • 1.2.1 Global Strategy Video Game Market Size by Type, 2020 VS 2024 VS 2031
    • 1.2.2 Free Games
    • 1.2.3 Paid Games
    • 1.2.4 Others
  • 1.3 Market Segmentation by Application
    • 1.3.1 Global Strategy Video Game Market Size by Application, 2020 VS 2024 VS 2031
    • 1.3.2 Leisure and Entertainment
    • 1.3.3 Education Industry
    • 1.3.4 Others
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Executive Summary

  • 2.1 Global Strategy Video Game Revenue Estimates and Forecasts 2020-2031
  • 2.2 Global Strategy Video Game Revenue by Region
    • 2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
    • 2.2.2 Historical and Forecasted Revenue by Region (2020-2031)
    • 2.2.3 Global Revenue Market Share by Region (2020-2031)
    • 2.2.4 Emerging Market Focus: Growth Drivers & Investment Trends

3 Competition by Players

  • 3.1 Global Strategy Video Game Player Revenue Rankings and Profitability
    • 3.1.1 Global Revenue (Value) by Players (2020-2025)
    • 3.1.2 Global Key Player Revenue Ranking (2023 vs. 2024)
    • 3.1.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
    • 3.1.4 Gross Margin by Top Player (2020 VS 2024)
  • 3.2 Global Strategy Video Game Companies Headquarters and Service Footprint
  • 3.3 Main Product Type Market Size by Players
    • 3.3.1 Free Games Market Size by Players
    • 3.3.2 Paid Games Market Size by Players
    • 3.3.3 Others Market Size by Players
  • 3.4 Global Strategy Video Game Market Concentration and Dynamics
    • 3.4.1 Global Market Concentration (CR5 and HHI)
    • 3.4.2 Entrant/Exit Impact Analysis
    • 3.4.3 Strategic Moves: M&A, Expansion, R&D Investment

4 Global Product Segmentation Analysis

  • 4.1 Global Strategy Video Game Revenue Trends by Type
    • 4.1.1 Global Historical and Forecasted Revenue by Type (2020-2031)
    • 4.1.2 Global Revenue Market Share by Type (2020-2031)
  • 4.2 Key Product Attributes and Differentiation
  • 4.3 Subtype Dynamics: Growth Leaders, Profitability and Risk
    • 4.3.1 High-Growth Niches and Adoption Drivers
    • 4.3.2 Profitability Hotspots and Cost Drivers
    • 4.3.3 Substitution Threats

5 Global Downstream Application Analysis

  • 5.1 Global Strategy Video Game Revenue by Application
    • 5.1.1 Global Historical and Forecasted Revenue by Application (2020-2031)
    • 5.1.2 Revenue Market Share by Application (2020-2031)
    • 5.1.3 High-Growth Application Identification
    • 5.1.4 Emerging Application Case Studies
  • 5.2 Downstream Customer Analysis
    • 5.2.1 Top Customers by Region
    • 5.2.2 Top Customers by Application

6 North America

  • 6.1 North America Market Size (2020-2031)
  • 6.2 North America Key Players Revenue in 2024
  • 6.3 North America Strategy Video Game Market Size by Type (2020-2031)
  • 6.4 North America Strategy Video Game Market Size by Application (2020-2031)
  • 6.5 North America Growth Accelerators and Market Barriers
  • 6.6 North America Strategy Video Game Market Size by Country
    • 6.6.1 North America Revenue Trends by Country
    • 6.6.2 US
    • 6.6.3 Canada
    • 6.6.4 Mexico

7 Europe

  • 7.1 Europe Market Size (2020-2031)
  • 7.2 Europe Key Players Revenue in 2024
  • 7.3 Europe Strategy Video Game Market Size by Type (2020-2031)
  • 7.4 Europe Strategy Video Game Market Size by Application (2020-2031)
  • 7.5 Europe Growth Accelerators and Market Barriers
  • 7.6 Europe Strategy Video Game Market Size by Country
    • 7.6.1 Europe Revenue Trends by Country
    • 7.6.2 Germany
    • 7.6.3 France
    • 7.6.4 U.K.
    • 7.6.5 Italy
    • 7.6.6 Russia

8 Asia-Pacific

  • 8.1 Asia-Pacific Market Size (2020-2031)
  • 8.2 Asia-Pacific Key Players Revenue in 2024
  • 8.3 Asia-Pacific Strategy Video Game Market Size by Type (2020-2031)
  • 8.4 Asia-Pacific Strategy Video Game Market Size by Application (2020-2031)
  • 8.5 Asia-Pacific Growth Accelerators and Market Barriers
  • 8.6 Asia-Pacific Strategy Video Game Market Size by Region
    • 8.6.1 Asia-Pacific Revenue Trends by Region
  • 8.7 China
  • 8.8 Japan
  • 8.9 South Korea
  • 8.10 Australia
  • 8.11 India
  • 8.12 Southeast Asia
    • 8.12.1 Indonesia
    • 8.12.2 Vietnam
    • 8.12.3 Malaysia
    • 8.12.4 Philippines
    • 8.12.5 Singapore

9 Central and South America

  • 9.1 Central and South America Market Size (2020-2031)
  • 9.2 Central and South America Key Players Revenue in 2024
  • 9.3 Central and South America Strategy Video Game Market Size by Type (2020-2031)
  • 9.4 Central and South America Strategy Video Game Market Size by Application (2020-2031)
  • 9.5 Central and South America Investment Opportunities and Key Challenges
  • 9.6 Central and South America Strategy Video Game Market Size by Country
    • 9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
    • 9.6.2 Brazil
    • 9.6.3 Argentina

10 Middle East and Africa

  • 10.1 Middle East and Africa Market Size (2020-2031)
  • 10.2 Middle East and Africa Key Players Revenue in 2024
  • 10.3 Middle East and Africa Strategy Video Game Market Size by Type (2020-2031)
  • 10.4 Middle East and Africa Strategy Video Game Market Size by Application (2020-2031)
  • 10.5 Middle East and Africa Investment Opportunities and Key Challenges
  • 10.6 Middle East and Africa Strategy Video Game Market Size by Country
    • 10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
    • 10.6.2 GCC Countries
    • 10.6.3 Israel
    • 10.6.4 Egypt
    • 10.6.5 South Africa

11 Corporate Profile

  • 11.1 Tencent
    • 11.1.1 Tencent Corporation Information
    • 11.1.2 Tencent Business Overview
    • 11.1.3 Tencent Strategy Video Game Product Features and Attributes
    • 11.1.4 Tencent Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.1.5 Tencent Strategy Video Game Revenue by Product in 2024
    • 11.1.6 Tencent Strategy Video Game Revenue by Application in 2024
    • 11.1.7 Tencent Strategy Video Game Revenue by Geographic Area in 2024
    • 11.1.8 Tencent Strategy Video Game SWOT Analysis
    • 11.1.9 Tencent Recent Developments
  • 11.2 Scopely
    • 11.2.1 Scopely Corporation Information
    • 11.2.2 Scopely Business Overview
    • 11.2.3 Scopely Strategy Video Game Product Features and Attributes
    • 11.2.4 Scopely Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.2.5 Scopely Strategy Video Game Revenue by Product in 2024
    • 11.2.6 Scopely Strategy Video Game Revenue by Application in 2024
    • 11.2.7 Scopely Strategy Video Game Revenue by Geographic Area in 2024
    • 11.2.8 Scopely Strategy Video Game SWOT Analysis
    • 11.2.9 Scopely Recent Developments
  • 11.3 Playrix
    • 11.3.1 Playrix Corporation Information
    • 11.3.2 Playrix Business Overview
    • 11.3.3 Playrix Strategy Video Game Product Features and Attributes
    • 11.3.4 Playrix Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.3.5 Playrix Strategy Video Game Revenue by Product in 2024
    • 11.3.6 Playrix Strategy Video Game Revenue by Application in 2024
    • 11.3.7 Playrix Strategy Video Game Revenue by Geographic Area in 2024
    • 11.3.8 Playrix Strategy Video Game SWOT Analysis
    • 11.3.9 Playrix Recent Developments
  • 11.4 Netease
    • 11.4.1 Netease Corporation Information
    • 11.4.2 Netease Business Overview
    • 11.4.3 Netease Strategy Video Game Product Features and Attributes
    • 11.4.4 Netease Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.4.5 Netease Strategy Video Game Revenue by Product in 2024
    • 11.4.6 Netease Strategy Video Game Revenue by Application in 2024
    • 11.4.7 Netease Strategy Video Game Revenue by Geographic Area in 2024
    • 11.4.8 Netease Strategy Video Game SWOT Analysis
    • 11.4.9 Netease Recent Developments
  • 11.5 FirstFun
    • 11.5.1 FirstFun Corporation Information
    • 11.5.2 FirstFun Business Overview
    • 11.5.3 FirstFun Strategy Video Game Product Features and Attributes
    • 11.5.4 FirstFun Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.5.5 FirstFun Strategy Video Game Revenue by Product in 2024
    • 11.5.6 FirstFun Strategy Video Game Revenue by Application in 2024
    • 11.5.7 FirstFun Strategy Video Game Revenue by Geographic Area in 2024
    • 11.5.8 FirstFun Strategy Video Game SWOT Analysis
    • 11.5.9 FirstFun Recent Developments
  • 11.6 Supercell
    • 11.6.1 Supercell Corporation Information
    • 11.6.2 Supercell Business Overview
    • 11.6.3 Supercell Strategy Video Game Product Features and Attributes
    • 11.6.4 Supercell Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.6.5 Supercell Recent Developments
  • 11.7 King
    • 11.7.1 King Corporation Information
    • 11.7.2 King Business Overview
    • 11.7.3 King Strategy Video Game Product Features and Attributes
    • 11.7.4 King Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.7.5 King Recent Developments
  • 11.8 Mihoyo
    • 11.8.1 Mihoyo Corporation Information
    • 11.8.2 Mihoyo Business Overview
    • 11.8.3 Mihoyo Strategy Video Game Product Features and Attributes
    • 11.8.4 Mihoyo Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.8.5 Mihoyo Recent Developments
  • 11.9 EA
    • 11.9.1 EA Corporation Information
    • 11.9.2 EA Business Overview
    • 11.9.3 EA Strategy Video Game Product Features and Attributes
    • 11.9.4 EA Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.9.5 EA Recent Developments
  • 11.10 Paradox Interactive
    • 11.10.1 Paradox Interactive Corporation Information
    • 11.10.2 Paradox Interactive Business Overview
    • 11.10.3 Paradox Interactive Strategy Video Game Product Features and Attributes
    • 11.10.4 Paradox Interactive Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.10.5 Company Ten Recent Developments
  • 11.11 Activision Blizzard
    • 11.11.1 Activision Blizzard Corporation Information
    • 11.11.2 Activision Blizzard Business Overview
    • 11.11.3 Activision Blizzard Strategy Video Game Product Features and Attributes
    • 11.11.4 Activision Blizzard Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.11.5 Activision Blizzard Recent Developments
  • 11.12 Take-Two Interactive
    • 11.12.1 Take-Two Interactive Corporation Information
    • 11.12.2 Take-Two Interactive Business Overview
    • 11.12.3 Take-Two Interactive Strategy Video Game Product Features and Attributes
    • 11.12.4 Take-Two Interactive Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.12.5 Take-Two Interactive Recent Developments
  • 11.13 FunPlus
    • 11.13.1 FunPlus Corporation Information
    • 11.13.2 FunPlus Business Overview
    • 11.13.3 FunPlus Strategy Video Game Product Features and Attributes
    • 11.13.4 FunPlus Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.13.5 FunPlus Recent Developments
  • 11.14 Microsoft Gaming
    • 11.14.1 Microsoft Gaming Corporation Information
    • 11.14.2 Microsoft Gaming Business Overview
    • 11.14.3 Microsoft Gaming Strategy Video Game Product Features and Attributes
    • 11.14.4 Microsoft Gaming Strategy Video Game Revenue and Gross Margin (2020-2025)
    • 11.14.5 Microsoft Gaming Recent Developments

12 Strategy Video GameIndustry Chain Analysis

  • 12.1 Strategy Video Game Industry Chain
  • 12.2 Upstream Analysis
    • 12.2.1 Upstream Key Suppliers
  • 12.3 Middlestream Analysis
  • 12.4 Downstream Sales Model and Distribution Networks
    • 12.4.1 Sales Channels
    • 12.4.2 Distributors

13 Strategy Video Game Market Dynamics

  • 13.1 Industry Trends and Evolution
  • 13.2 Market Growth Drivers and Emerging Opportunities
  • 13.3 Market Challenges, Risks, and Restraints

14 Key Findings in the Global Strategy Video Game Study

15 Appendix

  • 15.1 Research Methodology
    • 15.1.1 Methodology/Research Approach
      • 15.1.1.1 Research Programs/Design
      • 15.1.1.2 Market Size Estimation
      • 15.1.1.3 Market Breakdown and Data Triangulation
    • 15.1.2 Data Source
      • 15.1.2.1 Secondary Sources
      • 15.1.2.2 Primary Sources
  • 15.2 Author Details

List of Tables

Table 1. Global Strategy Video Game Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)

Table 2. Global Strategy Video Game Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)

Table 3. Global Strategy Video Game Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)

Table 4. Global Strategy Video Game Revenue by Region (2020-2025) & (US$ Million)

Table 5. Global Strategy Video Game Revenue by Region (2026-2031) & (US$ Million)

Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)

Table 7. Global Strategy Video Game Revenue by Players (2020-2025) & (US$ Million)

Table 8. Global Strategy Video Game Revenue Market Share by Players (2020-2025)

Table 9. Global Key Players'Ranking Shift (2023 vs. 2024) (Based on Revenue)

Table 10. Global Strategy Video Game by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Strategy Video Game as of 2024)

Table 11. Global Strategy Video Game Average Gross Margin (%) by Player (2020 VS 2024)

Table 12. Global Strategy Video Game Companies Headquarters

Table 13. Global Strategy Video Game Market Concentration Ratio (CR5 and HHI)

Table 14. Key Market Entrant/Exit (2020-2024) - Drivers & Impact Analysis

Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment

Table 16. Global Strategy Video Game Revenue by Type (2020-2025) & (US$ Million)

Table 17. Global Strategy Video Game Revenue by Type (2026-2031) & (US$ Million)

Table 18. Key Product Attributes and Differentiation

Table 19. Global Strategy Video Game Revenue by Application (2020-2025) & (US$ Million)

Table 20. Global Strategy Video Game Revenue by Application (2026-2031) & (US$ Million)

Table 21. Strategy Video Game High-Growth Sectors Demand CAGR (2024-2031)

Table 22. Top Customers by Region

Table 23. Top Customers by Application

Table 24. North America Strategy Video Game Growth Accelerators and Market Barriers

Table 25. North America Strategy Video Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)

Table 26. Europe Strategy Video Game Growth Accelerators and Market Barriers

Table 27. Europe Strategy Video Game Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)

Table 28. Asia-Pacific Strategy Video Game Growth Accelerators and Market Barriers

Table 29. Asia-Pacific Strategy Video Game Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)

Table 30. Central and South America Strategy Video Game Investment Opportunities and Key Challenges

Table 31. Central and South America Strategy Video Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)

Table 32. Middle East and Africa Strategy Video Game Investment Opportunities and Key Challenges

Table 33. Middle East and Africa Strategy Video Game Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)

Table 34. Tencent Corporation Information

Table 35. Tencent Description and Major Businesses

Table 36. Tencent Product Features and Attributes

Table 37. Tencent Revenue (US$ Million) and Gross Margin (2020-2025)

Table 38. Tencent Revenue Proportion by Product in 2024

Table 39. Tencent Revenue Proportion by Application in 2024

Table 40. Tencent Revenue Proportion by Geographic Area in 2024

Table 41. Tencent Strategy Video Game SWOT Analysis

Table 42. Tencent Recent Developments

Table 43. Scopely Corporation Information

Table 44. Scopely Description and Major Businesses

Table 45. Scopely Product Features and Attributes

Table 46. Scopely Revenue (US$ Million) and Gross Margin (2020-2025)

Table 47. Scopely Revenue Proportion by Product in 2024

Table 48. Scopely Revenue Proportion by Application in 2024

Table 49. Scopely Revenue Proportion by Geographic Area in 2024

Table 50. Scopely Strategy Video Game SWOT Analysis

Table 51. Scopely Recent Developments

Table 52. Playrix Corporation Information

Table 53. Playrix Description and Major Businesses

Table 54. Playrix Product Features and Attributes

Table 55. Playrix Revenue (US$ Million) and Gross Margin (2020-2025)

Table 56. Playrix Revenue Proportion by Product in 2024

Table 57. Playrix Revenue Proportion by Application in 2024

Table 58. Playrix Revenue Proportion by Geographic Area in 2024

Table 59. Playrix Strategy Video Game SWOT Analysis

Table 60. Playrix Recent Developments

Table 61. Netease Corporation Information

Table 62. Netease Description and Major Businesses

Table 63. Netease Product Features and Attributes

Table 64. Netease Revenue (US$ Million) and Gross Margin (2020-2025)

Table 65. Netease Revenue Proportion by Product in 2024

Table 66. Netease Revenue Proportion by Application in 2024

Table 67. Netease Revenue Proportion by Geographic Area in 2024

Table 68. Netease Strategy Video Game SWOT Analysis

Table 69. Netease Recent Developments

Table 70. FirstFun Corporation Information

Table 71. FirstFun Description and Major Businesses

Table 72. FirstFun Product Features and Attributes

Table 73. FirstFun Revenue (US$ Million) and Gross Margin (2020-2025)

Table 74. FirstFun Revenue Proportion by Product in 2024

Table 75. FirstFun Revenue Proportion by Application in 2024

Table 76. FirstFun Revenue Proportion by Geographic Area in 2024

Table 77. FirstFun Strategy Video Game SWOT Analysis

Table 78. FirstFun Recent Developments

Table 79. Supercell Corporation Information

Table 80. Supercell Description and Major Businesses

Table 81. Supercell Product Features and Attributes

Table 82. Supercell Revenue (US$ Million) and Gross Margin (2020-2025)

Table 83. Supercell Recent Developments

Table 84. King Corporation Information

Table 85. King Description and Major Businesses

Table 86. King Product Features and Attributes

Table 87. King Revenue (US$ Million) and Gross Margin (2020-2025)

Table 88. King Recent Developments

Table 89. Mihoyo Corporation Information

Table 90. Mihoyo Description and Major Businesses

Table 91. Mihoyo Product Features and Attributes

Table 92. Mihoyo Revenue (US$ Million) and Gross Margin (2020-2025)

Table 93. Mihoyo Recent Developments

Table 94. EA Corporation Information

Table 95. EA Description and Major Businesses

Table 96. EA Product Features and Attributes

Table 97. EA Revenue (US$ Million) and Gross Margin (2020-2025)

Table 98. EA Recent Developments

Table 99. Paradox Interactive Corporation Information

Table 100. Paradox Interactive Description and Major Businesses

Table 101. Paradox Interactive Product Features and Attributes

Table 102. Paradox Interactive Revenue (US$ Million) and Gross Margin (2020-2025)

Table 103. Paradox Interactive Recent Developments

Table 104. Activision Blizzard Corporation Information

Table 105. Activision Blizzard Description and Major Businesses

Table 106. Activision Blizzard Product Features and Attributes

Table 107. Activision Blizzard Revenue (US$ Million) and Gross Margin (2020-2025)

Table 108. Activision Blizzard Recent Developments

Table 109. Take-Two Interactive Corporation Information

Table 110. Take-Two Interactive Description and Major Businesses

Table 111. Take-Two Interactive Product Features and Attributes

Table 112. Take-Two Interactive Revenue (US$ Million) and Gross Margin (2020-2025)

Table 113. Take-Two Interactive Recent Developments

Table 114. FunPlus Corporation Information

Table 115. FunPlus Description and Major Businesses

Table 116. FunPlus Product Features and Attributes

Table 117. FunPlus Revenue (US$ Million) and Gross Margin (2020-2025)

Table 118. FunPlus Recent Developments

Table 119. Microsoft Gaming Corporation Information

Table 120. Microsoft Gaming Description and Major Businesses

Table 121. Microsoft Gaming Product Features and Attributes

Table 122. Microsoft Gaming Revenue (US$ Million) and Gross Margin (2020-2025)

Table 123. Microsoft Gaming Recent Developments

Table 124. Raw Materials Key Suppliers

Table 125. Distributors List

Table 126. Market Trends and Market Evolution

Table 127. Market Drivers and Opportunities

Table 128. Market Challenges, Risks, and Restraints

Table 129. Research Programs/Design for This Report

Table 130. Key Data Information from Secondary Sources

Table 131. Key Data Information from Primary Sources

List of Figures

Figure 1. Strategy Video Game Product Picture

Figure 2. Global Strategy Video Game Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)

Figure 3. Free Games Product Picture

Figure 4. Paid Games Product Picture

Figure 5. Others Product Picture

Figure 6. Global Strategy Video Game Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)

Figure 7. Leisure and Entertainment

Figure 8. Education Industry

Figure 9. Others

Figure 10. Strategy Video Game Report Years Considered

Figure 11. Global Strategy Video Game Revenue, (US$ Million), 2020 VS 2024 VS 2031

Figure 12. Global Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 13. Global Strategy Video Game Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)

Figure 14. Global Strategy Video Game Revenue Market Share by Region (2020-2031)

Figure 15. Global Strategy Video Game Revenue Market Share Ranking (2024)

Figure 16. Tier Distribution by Revenue Contribution (2020 VS 2024)

Figure 17. Free Games Revenue Market Share by Player in 2024

Figure 18. Paid Games Revenue Market Share by Player in 2024

Figure 19. Others Revenue Market Share by Player in 2024

Figure 20. Global Strategy Video Game Revenue Market Share by Type (2020-2031)

Figure 21. Global Strategy Video Game Revenue Market Share by Application (2020-2031)

Figure 22. North America Strategy Video Game Revenue YoY (2020-2031) & (US$ Million)

Figure 23. North America Top 5 Players Strategy Video Game Revenue (US$ Million) in 2024

Figure 24. North America Strategy Video Game Revenue (US$ Million) by Type (2020 - 2031)

Figure 25. North America Strategy Video Game Revenue (US$ Million) by Application (2020-2031)

Figure 26. US Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 27. Canada Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 28. Mexico Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 29. Europe Strategy Video Game Revenue YoY (2020-2031) & (US$ Million)

Figure 30. Europe Top 5 Players Strategy Video Game Revenue (US$ Million) in 2024

Figure 31. Europe Strategy Video Game Revenue (US$ Million) by Type (2020-2031)

Figure 32. Europe Strategy Video Game Revenue (US$ Million) by Application (2020-2031)

Figure 33. Germany Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 34. France Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 35. U.K. Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 36. Italy Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 37. Russia Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 38. Asia-Pacific Strategy Video Game Revenue YoY (2020-2031) & (US$ Million)

Figure 39. Asia-Pacific Top 8 Players Strategy Video Game Revenue (US$ Million) in 2024

Figure 40. Asia-Pacific Strategy Video Game Revenue (US$ Million) by Type (2020-2031)

Figure 41. Asia-Pacific Strategy Video Game Revenue (US$ Million) by Application (2020-2031)

Figure 42. Indonesia Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 43. Japan Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 44. South Korea Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 45. Australia Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 46. India Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 47. Indonesia Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 48. Vietnam Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 49. Malaysia Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 50. Philippines Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 51. Singapore Strategy Video Game Revenue (2020-2031) & (US$ Million)

Figure 52. Central and South America Strategy Video Game Revenue YoY (2020-2031) & (US$ Million)

Figure 53. Central and South America Top 5 Players Strategy Video Game Revenue (US$ Million) in 2024

Figure 54. Central and South America Strategy Video Game Revenue (US$ Million) by Type (2020-2031)

Figure 55. Central and South America Strategy Video Game Revenue (US$ Million) by Application (2020-2031)

Figure 56. Brazil Strategy Video Game Revenue (2020-2025) & (US$ Million)

Figure 57. Argentina Strategy Video Game Revenue (2020-2025) & (US$ Million)

Figure 58. Middle East and Africa Strategy Video Game Revenue YoY (2020-2031) & (US$ Million)

Figure 59. Middle East and Africa Top 5 Players Strategy Video Game Revenue (US$ Million) in 2024

Figure 60. South America Strategy Video Game Revenue (US$ Million) by Type (2020-2031)

Figure 61. Middle East and Africa Strategy Video Game Revenue (US$ Million) by Application (2020-2031)

Figure 62. GCC Countries Strategy Video Game Revenue (2020-2025) & (US$ Million)

Figure 63. Israel Strategy Video Game Revenue (2020-2025) & (US$ Million)

Figure 64. Egypt Strategy Video Game Revenue (2020-2025) & (US$ Million)

Figure 65. South Africa Strategy Video Game Revenue (2020-2025) & (US$ Million)

Figure 66. Strategy Video Game Industry Chain Mapping

Figure 67. Channels of Distribution (Direct Vs Distribution)

Figure 68. Bottom-up and Top-down Approaches for This Report

Figure 69. Data Triangulation

Figure 70. Key Executives Interviewed

Have a question?
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Manager - EMEA

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Christine Sirois

Manager - Americas

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