PUBLISHER: QYResearch | PRODUCT CODE: 1861273
PUBLISHER: QYResearch | PRODUCT CODE: 1861273
The global market for Graphic Cards was estimated to be worth US$ 18642 million in 2024 and is forecast to a readjusted size of US$ 25336 million by 2031 with a CAGR of 4.5% during the forecast period 2025-2031.
This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on Graphic Cards cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.
A graphics card (video card, display card, graphics card, or video adapter) is a fundamental component of a personal computer. It converts the display information required by the computer system to drive the monitor and provides progressive or interlaced scan signals to the monitor, controlling the correct display. It is a crucial component connecting the monitor to the personal computer motherboard and is a key device in the "human-computer" connection. Its built-in parallel computing capabilities are currently also used for operations such as deep learning.
This report only covers the discrete graphics card market; integrated graphics cards from AMD and Intel are not included in this report.
In 2024, global Graphic Cards sales volume reached approximately 69.25 million units, with an average global market price of around 269 US$ per unit.
The gaming industry remains the largest consumer of graphic cards, with demand fueled by high-definition (HD), 4K, and even 8K gaming experiences. Esports and online streaming platforms (like Twitch and YouTube Gaming) are further boosting GPU adoption, as gamers seek high frame rates, smooth performance, and immersive visuals. Continuous advancements in virtual reality (VR) and augmented reality (AR) gaming also drive the need for powerful, next-generation GPUs.
One of the most significant growth drivers is the widespread use of GPUs for AI, machine learning (ML), and deep learning. Unlike CPUs, GPUs can handle parallel processing efficiently, making them ideal for training large AI models, natural language processing, and image recognition. Cloud service providers, research institutions, and enterprises are investing heavily in GPU-powered infrastructure, fueling demand for high-performance graphic cards beyond consumer markets.
Data centers are rapidly expanding to support cloud services, big data analytics, and enterprise applications. GPUs are now integral to these facilities, providing the computational acceleration needed for tasks ranging from simulation to video rendering. Major cloud providers like AWS, Microsoft Azure, and Google Cloud offer GPU-as-a-Service, which significantly increases global demand for enterprise-grade graphic cards.
Although volatile, cryptocurrency mining has been a key driver of GPU demand. Mining operations for Bitcoin, Ethereum (before its move to Proof-of-Stake), and other cryptocurrencies often rely on GPU clusters for efficient computation. Despite regulatory challenges and fluctuating crypto values, periods of cryptocurrency booms lead to massive spikes in GPU demand, especially for mid- to high-end consumer graphic cards.
This report aims to provide a comprehensive presentation of the global market for Graphic Cards, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Graphic Cards by region & country, by Type, and by Application.
The Graphic Cards market size, estimations, and forecasts are provided in terms of sales volume (K Pieces) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Graphic Cards.
Market Segmentation
By Company
Segment by Type
Segment by Application
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Graphic Cards manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Graphic Cards in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Graphic Cards in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.