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PUBLISHER: Renub Research | PRODUCT CODE: 1408311

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PUBLISHER: Renub Research | PRODUCT CODE: 1408311

Virtual Reality Market, Size, Global Forecast 2024-2030, Industry Trends, Share, Growth, Insight, Impact of Inflation, Company Analysis

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Virtual Reality Market Size will attain a substantial value of US$ 105.89 Billion by 2030, as per Renub Research. Virtual reality involves the utilization of computer technology to generate an artificial environment. In contrast to traditional user interfaces, VR immerses users within an experience, allowing interaction with the 3D world. Technology has evolved unexpectedly during the last few years, bringing many inventions that have revolutionized how clients enjoy the sector around us. Today, humans can simulate various human senses, including listening to, imaginative and prescient, contact, and even smell. These are groundbreaking advancements in virtual reality, haptic feedback, and olfactory technology. This has unfolded a whole new global opportunities, transforming how people interact with their surroundings and each other.

Utilizing VR accessories such as bodysuits, glasses, or headsets enables users to enjoy an immersive experience. The Virtual Reality market Share is witnessing growth driven by the increasing adoption of this technology in instructional training, specifically in educating professionals like engineers, mechanics, pilots, field workers, defense personnel, and technicians in industries such as manufacturing and oil and gas. Virtual reality finds widespread application beyond education and training in various sectors. Technology in VR exposure therapy allows for treating mental health conditions in patients. Moreover, tourism companies leverage VR technology to provide customers virtual tours of landmarks, renowned places, dining establishments, and hotels. Pose tracking and 3D near-to-eye displays are employed in VR to offer customers an immersive virtual global experience. Virtual reality finds application in diverse sectors, which include commercial and education.

Virtual Reality Market is expected to grow at a CAGR of 32.37% from 2024 to 2030

Digitalization and Technology improvement are the principle forces behind adopting the brand-new healthcare, manufacturing, and retail technologies. Worldwide governments and competitors have leveraged technological improvements to reduce manufacturing cost and improve efficiency to advance a company advantage. For instance, adopting 4G and 5G technologies has decreased operational cost for small organizations, allowing them to reach their target audiences correctly. The increasing occurrence of smartphone has similarly fueled the demand for digitalization.

In recent decade, VR technology has made huge strides in revolutionizing diverse industries, including manufacturing and production. One of the benefits of VR tools is their ability to monitor the workflow in factory, which leads to timely task of completion and efficient manufacturing. By the use of VR technology, supervisors can track the vicinity of employees and receive signals for probably dangerous areas, thereby enhancing employee protection.

Another significant advantage of VR technology within the manufacturing enterprise is its ability to behavior worker education sessions. VR gives an immersive revel in that simulates real-life situations, allowing employees to examine and practice new capabilities in a safe and managed environment. This is particularly beneficial for industries where protection is paramount, consisting of creation, oil and gas, and transportation.

The adoption of VRtechnology is increasing unexpectedly across sectors, consisting of gaming, healthcare, and amusement. As the technology becomes more accessible, the market for virtual reality is expected to grow in future. This increase is predicted to be pushed by increasing demand from diverse industries looking for to leverage the benefits of VR to beautify efficiency, protection, and productiveness. Global Virtual Reality Market accounted for US$ 14.87 Billion in 2023.

Hardware Components has the significant market share in the global virtual reality industry

Hardware Components dominate the market, accounting for the biggest market proportion amongst these two. This segment contains tangible and essential factors for virtual reality systems, consisting of headsets, sensors, controllers, and physical appliances essential for handing over immersive user experiences. With the increasing demand for VR throughout various industries, the significance of sturdy and superior hardware components is becoming an increasing evident. Innovations in headset design, improved sensor technology, and more significant controllers contribute to VR overall growth and adoption. Hardware Components have emerged as a key driver in shaping the market panorama and meeting customers' evolving expectations worldwide.

Gesture Tracking Device market will develop more within the Global Virtual Reality industry

By Type, the global virtual reality market is divided into head mounted displays, gesture tracking devices, projectors & displays walls, and others. The Gesture Tracking Device market is poised for expansion in the Global Virtual Reality industry. This growth is fueled through the increasing integration of gesture primarily based interactions in virtual reality experiences, enhancing user engagement and interaction. Gesture monitoring devices, geared up with advanced sensors and technology, allow users to interact with digital environments intuitively, amplifying the overall immersive experience. As the demand for more herbal and interactive VR interaction rises, the Gesture Tracking Device market's expansion will become instrumental in driving innovation and shaping the future panorama of VR, offering customers with more desirable methods to navigate and have interaction inside the digital realm.

Commercial holds a significant proportion in the virtual reality market

The Global Virtual Reality Market is categorized by application into Aerospace and Defense, Commercial, Consumer, Enterprise, Healthcare, and Others. The commercial segment holds the most important market share, indicating its significant influence and financial significance. This segment dominance spreads throughout diverse industries, inclusive of retail, manufacturing, offerings, etc. The commercial application substantial market share highlights its critical role in economic growth and innovation. It is the backbone of financial activity, and its impact is felt across local and global landscapes. The commercial prominence in maintaining the most substantial market percentage similarly reinforces its role as acritical player inside the business atmosphere, impacting employment, trade, and overall economic vitality.

Semi and Fully Immersive Technology section has the largest revenue percentage in the Virtual Reality Industry

Technology breaks the worldwide VR market into semi, fully immersive, and non-immersive. The semi, fully immersive segment not only commands the largest market percentage however is predicted to demonstrate the highest Compound Annual Growth Rate within the forecast period. Virtual truth Head-Mounted Displays (HMDs) have risen in the past five years, specially within the business and educational sectors. These devices provide a range of advantages, offering immersive and interactive reviews that can be used to train personnel or educate students.

As technology advances, the demand for HMDs is anticipated to keep growing. The technology, capable of replicating actual-world environments in a virtual setting, proves advantageous for intricate tasks and strategic planning. It involves the utilization of sophisticated emulators, powerful personal computers, and high-resolution displays.

China Virtual Reality Market is set to experience rapid growth

By Region, the Global Virtual Reality Market is split into North America (the United States and Canada), Europe (Germany, Belgium, France, the United Kingdom, Turkey, Italy, Spain, Switzerland, and the Netherlands), Asia Pacific (China, Japan, India, Australia), Latin America (Brazil, Mexico, Argentina), Middle East and Africa (Israel, Saudi Arabia, South Africa) and Rest of World. China is rapidly becoming the global VR leader, driven by property firms and diverse industries. Mainlanders, known for their early tech adoption, eagerly embrace imperfect versions of emerging technologies. Notably, China excels in mobile internet use, with investors anticipating smartphone-driven VR adoption over computer-dependent goggles.

The Chinese VR industry witnessed remarkable growth, standing among the world's most extensive VR technology and applications markets. The government actively supports VR development, recognizing its potential across various sectors like entertainment, education, healthcare, fashion, manufacturing, and tourism. China's VR market is rising because of several factors, which include a vast populace, growing disposable income, and a tech-savvy center elegance using demand for VR gadgets, content, and research. Due to these factors, the VR market in China is experiencing significant growth and is poised for even more expansion in the years to come. As a result, investors and agencies are taking advantage of this trend and trying to capitalize on the opportunities provided by using China's burgeoning VR market.

Key Players

Sony, Apple, Microsoft, Lenovo, Samsung, Meta, and Qualcomm are the Major global tech companies, such as HTC, Xiaomi, and Huawei, that have invested heavily in the Global Virtual Reality Market.

Renub Research latest Report "Global Virtual Reality Market by Component (Hardware & Software), Type (Head-Mounted Displays, Gesture-Tracking Devices, Projectors & displays walls, and others), Application (Aerospace & Defense, Commercial, Consumer, Enterprise, Healthcare, and Others), Technology (Semi fully immersive, and non-immersive), Regions (North America (the United States and Canada), Europe (Germany, Belgium, France, the United Kingdom, Turkey, Italy, Spain, Switzerland, and the Netherlands), Asia Pacific (China, Japan, India, Australia), Latin America (Brazil, Mexico, Argentina), Middle East and Africa (Saudi Arabia, Israel, South Africa) and Rest of the World), Company Analysis (Sony, Apple, Microsoft, Lenovo, Samsung, Meta, and Qualcomm)" provides a detailed analysis of Global Virtual Reality Market.

Component - Market breakup from 2 Viewpoints

  • 1. Hardware
  • 2. Software

Type - Market breakup from 4 Viewpoints

  • 1. Head-Mounted Displays
  • 2. Gesture-Tracking Devices
  • 3. Projectors & displays walls
  • 4. Others

Application - Market breakup from 6 Viewpoints

  • 1. Aerospace & Defense
  • 2. Commercial
  • 3. Consumer
  • 4. Enterprise
  • 5. Healthcare
  • 6. Others

Country - Market breakup from 22 Country Virtual Reality Industry

  • 1. North America
    • 1.1. United States
    • 1.2. Canada
  • 2. Europe
    • 2.1. Germany
    • 2.2. Belgium
    • 2.3. France
    • 2.4. United Kingdom
    • 2.5. Turkey
    • 2.6. Italy
    • 2.7. Spain
    • 2.8. Switzerland
    • 2.9. Netherlands
  • 3. Asia Pacific
    • 3.1. China
    • 3.2. Japan
    • 3.3. India
    • 3.4. Australia
  • 4. Latin America
    • 4.1. Brazil
    • 4.2. Mexico
    • 4.3. Argentina
  • 5. Middle East and Africa
    • 5.1. Saudi Arabia
    • 5.2. Israel
    • 5.3. South Africa
  • 6. Rest of the World

All Companies have been covered from 3 Viewpoints

  • Overview
  • Recent Development
  • Revenue

Company

  • 1. Sony
  • 2. Apple
  • 3. Microsoft
  • 4. Lenovo
  • 5. Samsung
  • 6. Meta
  • 7. Qualcomm

Table of Contents

1. Introduction

2. Research & Methodology

3. Executive Summary

4. Market Dynamics

  • 4.1 Growth Drivers
  • 4.2 Challenges

5. Global Virtual Reality Market

6. Market Share Analysis - Global Virtual Reality Market

  • 6.1 By Component
  • 6.2 By Type
  • 6.3 By Application
  • 6.4 By Technology
  • 6.5 By Countries

7. Component - Global Virtual Reality Market

  • 7.1 Hardware
  • 7.2 Software

8. Type - Global Virtual Reality Market

  • 8.1 Head- Mounted Display
  • 8.2 Gesture -Tracking Device
  • 8.3 Projectors and Display Wall
  • 8.4 Others

9. Application - Global Virtual Reality Market

  • 9.1 Aerospace & Defense
  • 9.2 Commercial
  • 9.3 Consumer
  • 9.4 Enterprise
  • 9.5 Healthcare
  • 9.6 Others

10. Technology - Global Virtual Reality Market

  • 10.1 semi and Fully Immersive
  • 10.2 Non- Immersive

11. Country - Global Virtual Reality Market

  • 11.1 North America
    • 11.1.1 United States
    • 11.1.2 Canada
  • 11.2 Europe
    • 11.2.1 Germany
    • 11.2.2 Belgium
    • 11.2.3 France
    • 11.2.4 United Kingdom
    • 11.2.5 Turkey
    • 11.2.6 Italy
    • 11.2.7 Spain
    • 11.2.8 Switzerland
    • 11.2.9 Netherlands
  • 11.3 Asia Pacific
    • 11.3.1 China
    • 11.3.2 Japan
    • 11.3.3 India
    • 11.3.4 Australia
  • 11.4 Latin America
    • 11.4.1 Brazil
    • 11.4.2 Mexico
    • 11.4.3 Argentina
  • 11.5 Middle East and Africa
    • 11.5.1 Saudi Arabia
    • 11.5.2 Israel
    • 11.5.3 South Africa
  • 11.6 Rest of the World

12. Porter's Five Forces Analysis - Global Virtual Reality Market

  • 12.1 Bargaining Power of Buyers
  • 12.2 Bargaining Power of Suppliers
  • 12.3 Degree of Rivalry
  • 12.4 Threat of New Entrants
  • 12.5 Threat of Substitutes

13. SWOT Analysis - Global Virtual Reality Market

  • 13.1 Strength
  • 13.2 Weakness
  • 13.3 Opportunity
  • 13.4 Threat

14. Key Players

  • 14.1 Sony
    • 14.1.1 Overview
    • 14.1.2 Recent Development
    • 14.1.3 Revenue
  • 14.2 Apple
    • 14.2.1 Overview
    • 14.2.2 Recent Development
    • 14.2.3 Revenue
  • 14.3 Microsoft
    • 14.3.1 Overview
    • 14.3.2 Recent Development
    • 14.3.3 Revenue
  • 14.4 Lenovo
    • 14.4.1 Overview
    • 14.4.2 Recent Development
    • 14.4.3 Revenue
  • 14.5 Samsung
    • 14.5.1 Overview
    • 14.5.2 Recent Development
    • 14.5.3 Revenue
  • 14.6 Meta
    • 14.6.1 Overview
    • 14.6.2 Recent Development
    • 14.6.3 Revenue
  • 14.7 Qualcomm
    • 14.7.1 Overview
    • 14.7.2 Recent Development
    • 14.7.3 Revenue

List of Figures

  • Figure-01: Global - Virtual Reality Market (Billion US$), 2018 - 2023
  • Figure-02: Global - Forecast for Virtual Reality Market (Billion US$), 2024 - 2030
  • Figure-03: Component - Hardware Market (Billion US$), 2018 - 2023
  • Figure-04: Component - Forecast for Hardware Market (Billion US$), 2024 - 2030
  • Figure-05: Component - Software Market (Billion US$), 2018 - 2023
  • Figure-06: Component - Forecast for Software Market (Billion US$), 2024 - 2030
  • Figure-07: Type - Head- Mounted Display Market (Million US$), 2018 - 2023
  • Figure-08: Type - Forecast for Head- Mounted Display Market (Million US$), 2024 - 2030
  • Figure-09: Type - Gesture -Tracking Device Market (Million US$), 2018 - 2023
  • Figure-10: Type - Forecast for Gesture -Tracking Device Market (Million US$), 2024 - 2030
  • Figure-11: Type - Projectors and Display Wall Market (Million US$), 2018 - 2023
  • Figure-12: Type - Forecast for Projectors and Display Wall Market (Million US$), 2024 - 2030
  • Figure-13: Type - Others Market (Million US$), 2018 - 2023
  • Figure-14: Type - Forecast for Others Market (Million US$), 2024 - 2030
  • Figure-15: Application - Aerospace & Defense Market (Million US$), 2018 - 2023
  • Figure-16: Application - Forecast for Aerospace & Defense Market (Million US$), 2024 - 2030
  • Figure-17: Application - Commercial Market (Million US$), 2018 - 2023
  • Figure-18: Application - Forecast for Commercial Market (Million US$), 2024 - 2030
  • Figure-19: Application - Consumer Market (Million US$), 2018 - 2023
  • Figure-20: Application - Forecast for Consumer Market (Million US$), 2024 - 2030
  • Figure-21: Application - Enterprise Market (Million US$), 2018 - 2023
  • Figure-22: Application - Forecast for Enterprise Market (Million US$), 2024 - 2030
  • Figure-23: Application - Healthcare Market (Million US$), 2018 - 2023
  • Figure-24: Application - Forecast for Healthcare Market (Million US$), 2024 - 2030
  • Figure-25: Application - Others Market (Million US$), 2018 - 2023
  • Figure-26: Application - Forecast for Others Market (Million US$), 2024 - 2030
  • Figure-27: Technology - semi and Fully Immersive Market (Billion US$), 2018 - 2023
  • Figure-28: Technology - Forecast for semi and Fully Immersive Market (Billion US$), 2024 - 2030
  • Figure-29: Technology - Non- Immersive Market (Billion US$), 2018 - 2023
  • Figure-30: Technology - Forecast for Non- Immersive Market (Billion US$), 2024 - 2030
  • Figure-31: United States - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-32: United States - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-33: Canada - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-34: Canada - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-35: Germany - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-36: Germany - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-37: Belgium - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-38: Belgium - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-39: France - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-40: France - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-41: United Kingdom - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-42: United Kingdom - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-43: Turkey - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-44: Turkey - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-45: Italy - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-46: Italy - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-47: Spain - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-48: Spain - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-49: Switzerland - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-50: Switzerland - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-51: Netherlands - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-52: Netherlands - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-53: China - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-54: China - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-55: Japan - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-56: Japan - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-57: India - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-58: India - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-59: Australia - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-60: Australia - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-61: Brazil - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-62: Brazil - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-63: Mexico - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-64: Mexico - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-65: Argentina - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-66: Argentina - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-67: Israel - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-68: Israel - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-69: Saudi Arabia - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-70: Saudi Arabia - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-71: South Africa - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-72: South Africa - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-73: Rest of world - Virtual Reality Market (Million US$), 2018 - 2023
  • Figure-74: Rest of world - Forecast for Virtual Reality Market (Million US$), 2024 - 2030
  • Figure-75: Sony - Global Revenue (Billion US$), 2018 - 2023
  • Figure-76: Sony - Forecast for Global Revenue (Billion US$), 2024 - 2030
  • Figure-77: Apple - Global Revenue (Billion US$), 2018 - 2024
  • Figure-78: Apple - Forecast for Global Revenue (Billion US$), 2024 - 2030
  • Figure-79: Microsoft - Global Revenue (Billion US$), 2018 - 2025
  • Figure-80: Microsoft - Forecast for Global Revenue (Billion US$), 2024 - 2030
  • Figure-81: Lenovo - Global Revenue (Billion US$), 2018 - 2026
  • Figure-82: Lenovo - Forecast for Global Revenue (Billion US$), 2024 - 2030
  • Figure-83: Samsung - Global Revenue (Billion US$), 2018 - 2027
  • Figure-84: Samsung - Forecast for Global Revenue (Billion US$), 2024 - 2030
  • Figure-85: Meta - Global Revenue (Billion US$), 2018 - 2028
  • Figure-86: Meta - Forecast for Global Revenue (Billion US$), 2024 - 2030
  • Figure-87: Qualcomm - Global Revenue (Billion US$), 2018 - 2029
  • Figure-88: Qualcomm - Forecast for Global Revenue (Billion US$), 2024 - 2030

List of Tables

  • Table-01: Global - Virtual Reality Market Share by Component (Percent), 2018 - 2023
  • Table-02: Global - Forecast for Virtual Reality Market Share by Component (Percent), 2024 - 2030
  • Table-03: Global - Virtual Reality Market Share by Type (Percent), 2018 - 2023
  • Table-04: Global - Forecast for Virtual Reality Market Share by Type (Percent), 2024 - 2030
  • Table-05: Global - Virtual Reality Market Share by Application (Percent), 2018 - 2023
  • Table-06: Global - Forecast for Virtual Reality Market Share by Application (Percent), 2024 - 2030
  • Table-07: Global - Virtual Reality Market Share by Technology (Percent), 2018 - 2023
  • Table-08: Global - Forecast for Virtual Reality Market Share by Technology (Percent), 2024 - 2030
  • Table-09: Global - Virtual Reality Market Share by Countries (Percent), 2018 - 2023
  • Table-10: Global - Forecast for Virtual Reality Market Share by Countries (Percent), 2024 - 2030
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Manager - Americas

+1-860-674-8796

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