Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: Renub Research | PRODUCT CODE: 1785052

Cover Image

PUBLISHER: Renub Research | PRODUCT CODE: 1785052

Personal Computers Market - Technology Trends & Forecast 2025-2033

PUBLISHED:
PAGES: 200 Pages
DELIVERY TIME: 1-2 business days
SELECT AN OPTION
PDF (Single User License)
USD 2990
PDF (5 User License + Excel)
USD 3490
PDF (Corporate License)
USD 3990

Add to Cart

Global Personal Computers Market Size & Forecast 2025-2033

Global Personal Computers Market is projected to grow at a CAGR of 7.88% from 2025 to 2033, reaching US$ 311.15 billion in 2033, from US$ 157.22 billion in 2024. Rising demand for remote work infrastructure, digital learning, and gaming, and constant innovation in hardware and performance-enhancing capabilities on desktops, laptops, and hybrid computing devices propel this growth.

Global Personal Computers Market Report by Form Factor (Laptops / Notebooks, Desktop Towers and SFF, All-in-One PCs, Tablets / Detachables), End User (Consumer, Small and Medium Business, Large Enterprise, Government and Education), Processor Architecture (x86 (Intel-AMD), ARM-based, RISC-V & Others), Price Band (Entry-Level (< USD 600), Mid-Range (USD 600-1200), Premium / Gaming (> USD 1200)), Distribution Channel (Offline Retail and VARs, E-commerce and Direct-to-Consumer), Operating System (Windows, macOS, ChromeOS, Linux Distros), Countries and Company Analysis, 2025-2033.

Global Personal Computers Market Outlook

Personal Computers (PCs) are computer devices meant for a single user, allowing one to conduct various tasks like surfing the internet, word processing, gaming, multimedia production, and executing applications software. PCs are normally composed of hardware components such as a processor, memory (RAM), storage space, and a monitor, and operate using operating systems like Windows, macOS, or Linux.

The multifunctionality of personal computers makes them vital equipment in almost every industry, such as education, business, healthcare, design, and entertainment. In residences, PCs function as central devices for work-from-home environments, online education, streaming, and social interaction. In workplaces, PCs are applied to manage information, write software, model finance, and so on.

Worldwide, personal computers are still extremely popular because of rising digitalization and the demand for trustworthy, fast-computing equipment. The advent of work-from-home culture and hybrid education models has further boosted PC sales. Top markets like the United States, China, India, and European nations are still enjoying robust sales. Trends like slim laptops, game computers, and desktops are also driving market growth by addressing various user interests and professional requirements.

Growth Drivers in the Worldwide Personal Computers Market

Remote Work, e Learning, and Hybrid Environments

The COVID-19 period irrevocably altered workplace and educational standards. Firms and institutions globally now depend intensely on personal computers for virtual teams, video conferencing, and e-learning solutions. The long-term trend toward remote and hybrid settings continues to fuel PC demand for both home and institutional environments. May 2024, Microsoft, Qualcomm, and Asus teamed up to introduce a new generation of PCs powered by AI that will change the way people compute. On May 20, ASUS introduced a new-era ASUS AI PC during the Next Level AI Incredible virtual launch event. The new PCs provide end-to-end support for the most recent AI capabilities from Microsoft and ASUS, providing personalized experiences based on individual needs.

Increased Global Digitalization and Internet Penetration

With increasing access to the internet in developing economies such as India, Brazil, and African countries, consumers as well as small business owners are turning to PCs in greater numbers. Reliable hardware is needed for digital tools related to productivity, communication, entertainment, and online business, hence personal computers are crucial in digitally evolving regions. At the beginning of July 2025, a total of 5.65 billion individuals on the planet were accessing the internet, or 68.7 percent of the planet's population.

Gaming, Content Development, and Performance Computing Innovation

Growing demand for PC gaming, streaming, and creative software programs has boosted the need for high-performance desktops and laptops. Processor, graphics card, SSD storage, and display technology innovations drive consumer and professional demand. Enthusiasts and artists keep upgrading systems for better performance and experience. January 2024 - GIGABYTE Technology, the world-renowned computer hardware company, comes into the era of AI PCs with the release of the world's first AI-enabling gaming laptop, AORUS 15 and AORUS 17, with Intel(R) Core(TM) Ultra series CPUs and NVIDIA RTX(TM) 40 series laptop GPUs. Calling on gamers to be pioneers in enjoying AI use cases from edge to cloud.

Challenge in the Global Personal Computers Market

Supply Chain Disruptions and Cost Pressures

The PC market continues to be exposed to semiconductor shortages, geopolitical trade friction, and supply chain constraints. Production delays and increasing material costs-such as parts like processors, memory, and displays-could lead to price hikes or inventory shortfall, affecting adoption, particularly in price-sensitive markets.

Market Saturation and Longevity of Devices

PC markets in developed markets like North America and Western Europe are approaching saturation, with consumers holding products longer because of better durability and support software. Upgrades become less frequent, limiting volume expansion. There is increasing pressure on manufacturers to innovate through features or services to drive replacement cycles.

Laptops / Notebooks Personal Computers Market

Notebooks and laptops reign supreme with portability, convenience, and enhanced performance. They serve business professionals, students, and mobile workers. Ultrabooks, 2 in 1 hybrids, and gaming laptops provide high-end features appealing to various use cases. Mobility and flexibility make the segment expand as consumer purchasing decisions center on these features.

Consumer Personal Computers Market

Consumer PCs are home desktops, family PCs, and entertainment systems used mostly for web surfing, streaming media, light work, and gaming. Bargain configurations, bundled software packages, and family-oriented features propel this segment. Looks, simplicity, and brand identification play a role in purchasing, particularly among new users.

Government and Education Personal Computers Market

Schools, universities, and government institutions buy specialized PC fleets for classrooms, administrative operations, and public services. Bulk purchase deals and standardization programs-usually coupled with digital literacy or e-government initiatives-have increased demand for affordable and secure systems customized to institutional needs.

ARM based Personal Computers Market

ARM-based PCs, fueled by power-frugal ARM processors, are becoming popular for laptops and tablets. They offer extended battery life, instant-on performance, and thin designs. As ARM designs advance in power, mainstream software compatibility improves, positioning them as a popular substitute for mobile consumers and developing markets.

Mid Range Personal Computers Market

Mid-range desktops find a middle ground between price and capability, providing sufficient power for office use, general gaming, and multimedia operations. Such PCs generally fall in the range of $500-$1,000 and appeal to students, professionals, and price-sensitive buyers. Their value proposition makes them a staple segment for brands across the world.

Global Personal Computers Offline Retail and VARs Market

Traditional channels and value-added resellers (VARs) are still significant, particularly in emerging markets. These offer hands-on experience, configuration services, localized support, and bundles. Although e-commerce continues to expand, most consumers rely on in-store guidance and support, so offline retailers are vital in most markets.

Windows Personal Computers Market

Windows PCs lead the worldwide market with mass consumer and enterprise adoption. The Windows OS provides wide software compatibility, particularly for business, gaming, and older applications. Enterprise fleets, educational institutions, and government organizations prefer the flexibility and manageability of the Windows environment, guaranteeing sustained demand for such systems.

United States Personal Computers Market

As one of the largest PC markets worldwide, the U.S. boasts mature demand, high-end device adoption, and innovation take-up. Direct sales channels and leading brands lead. Productivity applications, gaming, home working, and education requirements fuel underlying demand. Enterprise and government procurement also play a considerable role in market volume.

France Personal Computers Market

France PC market is competitive and steady, with solid demand in corporate, education, and creative segments. Office systems are prevalent in the enterprise setup, yet increased consumer demand for mobiles drives sales of laptops. Local shops and internet sites coexist, facilitated by European legislation and digital change initiatives.

India Personal Computers Market

India's PC market is growing fast with increasing internet penetration, digital education initiatives, and an emerging middle class. Entry-level systems and laptops are favored by students and teleworkers. Domestic manufacturing incentives and cheap brands also widen coverage in urban and semi-urban areas.

Brazil Personal Computers Market

Brazil has both enterprise and consumer demand, with small business expansion, remote work adoption, and digitization of education driving it. Good mid-range and laptop devices are demanded despite import duties and price consciousness. Partnership and local assembly cut costs and enhance availability across a wide range of consumer segments.

Saudi Arabia Personal Computers Market

Saudi Arabia PC demand is underpinned by Vision 2030 digital transformation objectives, education programs, and increasing e-commerce. Academia and the government lead bulk purchases, while highly educated urban customers opt for premium laptops and hybrid devices. Apple, Dell, HP, and Lenovo enjoy robust market presence through both online and retail channels.

Market Segmentation

End User

  • Consumer
  • Small and Medium Business
  • Large Enterprise
  • Government and Education

Processor Architecture

  • x86 (Intel-AMD)
  • ARM-based
  • RISC-V & Others

Price Band

  • Entry-Level (< USD 600)
  • Mid-Range (USD 600-1200)
  • Premium / Gaming (> USD 1200)

Distribution Channel

  • Offline Retail and VARs
  • E-commerce and Direct-to-Consumer

Operating System

  • Windows
  • macOS
  • ChromeOS
  • Linux Distros

Countries

North America

  • United States
  • Canada

Europe

  • France
  • Germany
  • Italy
  • Spain
  • United Kingdom
  • Belgium
  • Netherlands
  • Turkey

Asia Pacific

  • China
  • Japan
  • India
  • South Korea
  • Thailand
  • Malaysia
  • Indonesia
  • Australia
  • New Zealand

Latin America

  • Brazil
  • Mexico
  • Argentina

Middle East & Africa

  • Saudi Arabia
  • UAE
  • South Africa

All companies have been covered with 5 Viewpoints

  • Overviews
  • Key Person
  • Recent Developments
  • SWOT Analysis
  • Revenue Analysis

Key Players Analysis

  • Lenovo Group Limited
  • HP Inc.
  • Dell Technologies Inc.
  • Apple Inc.
  • Acer Incorporated
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • Huawei Technologies Co., Ltd.
  • Xiaomi Corporation
  • LG Electronics Inc.

Table of Contents

1. Introduction

2. Research & Methodology

  • 2.1 Data Source
    • 2.1.1 Primary Sources
    • 2.1.2 Secondary Sources
  • 2.2 Research Approach
    • 2.2.1 Top-Down Approach
    • 2.2.2 Bottom-Up Approach
  • 2.3 Forecast Projection Methodology

3. Executive Summary

4. Market Dynamics

  • 4.1 Growth Drivers
  • 4.2 Challenges

5. Global Personal Computers Market

  • 5.1 Historical Market Trends
  • 5.2 Market Forecast

6. Market Share Analysis

  • 6.1 By Form Factor
  • 6.2 By End User
  • 6.3 By Processor Architecture
  • 6.4 By Price Band
  • 6.5 By Distribution Channel
  • 6.6 By Operating System
  • 6.7 By Countries

7. Form Factor

  • 7.1 Laptops / Notebooks
    • 7.1.1 Market Analysis
    • 7.1.2 Market Size & Forecast
  • 7.2 Desktop Towers and SFF
    • 7.2.1 Market Analysis
    • 7.2.2 Market Size & Forecast
  • 7.3 All-in-One PCs
    • 7.3.1 Market Analysis
    • 7.3.2 Market Size & Forecast
  • 7.4 Tablets / Detachables
    • 7.4.1 Market Analysis
    • 7.4.2 Market Size & Forecast

8. End User

  • 8.1 Consumer
    • 8.1.1 Market Analysis
    • 8.1.2 Market Size & Forecast
  • 8.2 Small and Medium Business
    • 8.2.1 Market Analysis
    • 8.2.2 Market Size & Forecast
  • 8.3 Large Enterprise
    • 8.3.1 Market Analysis
    • 8.3.2 Market Size & Forecast
  • 8.4 Government and Education
    • 8.4.1 Market Analysis
    • 8.4.2 Market Size & Forecast

9. Processor Architecture

  • 9.1 x86 (Intel-AMD)
    • 9.1.1 Market Analysis
    • 9.1.2 Market Size & Forecast
  • 9.2 ARM-based
    • 9.2.1 Market Analysis
    • 9.2.2 Market Size & Forecast
  • 9.3 RISC-V & Others
    • 9.3.1 Market Analysis
    • 9.3.2 Market Size & Forecast

10. Price Band

  • 10.1 Entry-Level (< USD 600)
    • 10.1.1 Market Analysis
    • 10.1.2 Market Size & Forecast
  • 10.2 Mid-Range (USD 600-1200)
    • 10.2.1 Market Analysis
    • 10.2.2 Market Size & Forecast
  • 10.3 Premium / Gaming (> USD 1200)
    • 10.3.1 Market Analysis
    • 10.3.2 Market Size & Forecast

11. Distribution Channel

  • 11.1 Offline Retail and VARs
    • 11.1.1 Market Analysis
    • 11.1.2 Market Size & Forecast
  • 11.2 E-commerce and Direct-to-Consumer
    • 11.2.1 Market Analysis
    • 11.2.2 Market Size & Forecast

12. Operating System

  • 12.1 Windows
    • 12.1.1 Market Analysis
    • 12.1.2 Market Size & Forecast
  • 12.2 macOS
    • 12.2.1 Market Analysis
    • 12.2.2 Market Size & Forecast
  • 12.3 ChromeOS
    • 12.3.1 Market Analysis
    • 12.3.2 Market Size & Forecast
  • 12.4 Linux Distros
    • 12.4.1 Market Analysis
    • 12.4.2 Market Size & Forecast

13. Countries

  • 13.1 North America
    • 13.1.1 United States
      • 13.1.1.1 Market Analysis
      • 13.1.1.2 Market Size & Forecast
    • 13.1.2 Canada
      • 13.1.2.1 Market Analysis
      • 13.1.2.2 Market Size & Forecast
  • 13.2 Europe
    • 13.2.1 France
      • 13.2.1.1 Market Analysis
      • 13.2.1.2 Market Size & Forecast
    • 13.2.2 Germany
      • 13.2.2.1 Market Analysis
      • 13.2.2.2 Market Size & Forecast
    • 13.2.3 Italy
      • 13.2.3.1 Market Analysis
      • 13.2.3.2 Market Size & Forecast
    • 13.2.4 Spain
      • 13.2.4.1 Market Analysis
      • 13.2.4.2 Market Size & Forecast
    • 13.2.5 United Kingdom
      • 13.2.5.1 Market Analysis
      • 13.2.5.2 Market Size & Forecast
    • 13.2.6 Belgium
      • 13.2.6.1 Market Analysis
      • 13.2.6.2 Market Size & Forecast
    • 13.2.7 Netherlands
      • 13.2.7.1 Market Analysis
      • 13.2.7.2 Market Size & Forecast
    • 13.2.8 Turkey
      • 13.2.8.1 Market Analysis
      • 13.2.8.2 Market Size & Forecast
  • 13.3 Asia Pacific
    • 13.3.1 China
      • 13.3.1.1 Market Analysis
      • 13.3.1.2 Market Size & Forecast
    • 13.3.2 Japan
      • 13.3.2.1 Market Analysis
      • 13.3.2.2 Market Size & Forecast
    • 13.3.3 India
      • 13.3.3.1 Market Analysis
      • 13.3.3.2 Market Size & Forecast
    • 13.3.4 South Korea
      • 13.3.4.1 Market Analysis
      • 13.3.4.2 Market Size & Forecast
    • 13.3.5 Thailand
      • 13.3.5.1 Market Analysis
      • 13.3.5.2 Market Size & Forecast
    • 13.3.6 Malaysia
      • 13.3.6.1 Market Analysis
      • 13.3.6.2 Market Size & Forecast
    • 13.3.7 Indonesia
      • 13.3.7.1 Market Analysis
      • 13.3.7.2 Market Size & Forecast
    • 13.3.8 Australia
      • 13.3.8.1 Market Analysis
      • 13.3.8.2 Market Size & Forecast
    • 13.3.9 New Zealand
      • 13.3.9.1 Market Analysis
      • 13.3.9.2 Market Size & Forecast
  • 13.4 Latin America
    • 13.4.1 Brazil
      • 13.4.1.1 Market Analysis
      • 13.4.1.2 Market Size & Forecast
    • 13.4.2 Mexico
      • 13.4.2.1 Market Analysis
      • 13.4.2.2 Market Size & Forecast
    • 13.4.3 Argentina
      • 13.4.3.1 Market Analysis
      • 13.4.3.2 Market Size & Forecast
  • 13.5 Middle East & Africa
    • 13.5.1 Saudi Arabia
      • 13.5.1.1 Market Analysis
      • 13.5.1.2 Market Size & Forecast
    • 13.5.2 UAE
      • 13.5.2.1 Market Analysis
      • 13.5.2.2 Market Size & Forecast
    • 13.5.3 South Africa
      • 13.5.3.1 Market Analysis
      • 13.5.3.2 Market Size & Forecast

14. Value Chain Analysis

15. Porter's Five Forces Analysis

  • 15.1 Bargaining Power of Buyers
  • 15.2 Bargaining Power of Suppliers
  • 15.3 Degree of Competition
  • 15.4 Threat of New Entrants
  • 15.5 Threat of Substitutes

16. SWOT Analysis

  • 16.1 Strength
  • 16.2 Weakness
  • 16.3 Opportunity
  • 16.4 Threats

17. Pricing Benchmark Analysis

  • 17.1 Lenovo Group Limited
  • 17.2 HP Inc.
  • 17.3 Dell Technologies Inc.
  • 17.4 Apple Inc.
  • 17.5 Acer Incorporated
  • 17.6 Microsoft Corporation
  • 17.7 Samsung Electronics Co., Ltd.
  • 17.8 Huawei Technologies Co., Ltd.
  • 17.9 Xiaomi Corporation
  • 17.10 LG Electronics Inc.

18. Key Players Analysis

  • 18.1 Lenovo Group Limited
    • 18.1.1 Overviews
    • 18.1.2 Key Person
    • 18.1.3 Recent Developments
    • 18.1.4 SWOT Analysis
    • 18.1.5 Revenue Analysis
  • 18.2 HP Inc.
    • 18.2.1 Overviews
    • 18.2.2 Key Person
    • 18.2.3 Recent Developments
    • 18.2.4 SWOT Analysis
    • 18.2.5 Revenue Analysis
  • 18.3 Dell Technologies Inc.
    • 18.3.1 Overviews
    • 18.3.2 Key Person
    • 18.3.3 Recent Developments
    • 18.3.4 SWOT Analysis
    • 18.3.5 Revenue Analysis
  • 18.4 Apple Inc.
    • 18.4.1 Overviews
    • 18.4.2 Key Person
    • 18.4.3 Recent Developments
    • 18.4.4 SWOT Analysis
    • 18.4.5 Revenue Analysis
  • 18.5 Acer Incorporated
    • 18.5.1 Overviews
    • 18.5.2 Key Person
    • 18.5.3 Recent Developments
    • 18.5.4 SWOT Analysis
    • 18.5.5 Revenue Analysis
  • 18.6 Microsoft Corporation
    • 18.6.1 Overviews
    • 18.6.2 Key Person
    • 18.6.3 Recent Developments
    • 18.6.4 SWOT Analysis
    • 18.6.5 Revenue Analysis
  • 18.7 Samsung Electronics Co., Ltd.
    • 18.7.1 Overviews
    • 18.7.2 Key Person
    • 18.7.3 Recent Developments
    • 18.7.4 SWOT Analysis
    • 18.7.5 Revenue Analysis
  • 18.8 Huawei Technologies Co., Ltd.
    • 18.8.1 Overviews
    • 18.8.2 Key Person
    • 18.8.3 Recent Developments
    • 18.8.4 SWOT Analysis
    • 18.8.5 Revenue Analysis
  • 18.9 Xiaomi Corporation
    • 18.9.1 Overviews
    • 18.9.2 Key Person
    • 18.9.3 Recent Developments
    • 18.9.4 SWOT Analysis
    • 18.9.5 Revenue Analysis
  • 18.10 LG Electronics Inc.
    • 18.10.1 Overviews
    • 18.10.2 Key Person
    • 18.10.3 Recent Developments
    • 18.10.4 SWOT Analysis
    • 18.10.5 Revenue Analysis
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!