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PUBLISHER: SkyQuest | PRODUCT CODE: 1321895

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PUBLISHER: SkyQuest | PRODUCT CODE: 1321895

Global 3D Animation Market Size, Share, Growth Analysis, By Technique, By Component, By Deployment, By End-user - Industry Forecast 2023-2030

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Global 3D Animation Market size was valued at USD 17.21 billion in 2021 and is poised to grow from USD 19.32 billion in 2022 to USD 46.89 billion by 2030, growing at a CAGR of 11.7% in the forecast period (2023-2030).

The global 3D animation market is experiencing steady growth due to increasing demand from various industries such as entertainment, gaming, and advertising. The market is driven by advancements in technology, particularly in computer graphics and visual effects. Rising consumer preferences for realistic and immersive experiences are boosting the adoption of 3D animation. Additionally, the growing popularity of virtual reality (VR) and augmented reality (AR) applications further fuel the market's expansion. The market is expected to witness significant growth in the coming years, driven by technological innovations and increasing investment in animation production.

Top-down and bottom-up approaches were used to estimate and validate the size of 3D Animation and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report:

Global 3D Animation Market is segmented on the basis of technique, component, deployment size, end use, and region. By technique, the market is segmented into motion graphics, visual effects, 3D modeling, and 3D rendering. By component, market is segmented into services, hardware, and software. By deployment type, market is segmented into on-premise and on-demand. By end use, market is segmented into manufacturing, healthcare & life sciences, government & defense, education & academics, media & entertainment, architecture & construction, and others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Driver

The entertainment industry has rapidly embraced the utilization of visual effects (VFX), which involve animation and computer graphics, to enhance visuals. VFX is commonly employed by animators, game developers, and filmmakers to portray elements that cannot be achieved in real-life scenarios, requiring the use of virtual environments or animation software. The production of desired outcomes in 3D animation necessitates the use of specific software or tools. The term "VFX" encompasses the utilization of camera mapping techniques to generate the desired visual effects, involving the capture and editing of photos through appropriate software and equipment. Furthermore, the application of VFX techniques is expanding rapidly, creating new employment prospects for animators and visual effects artists. The growth of the market is primarily driven by the increasing adoption of 3D animation techniques in the entertainment sector.

Restrain

Concerns regarding piracy and the high production costs associated with 3D animations are expected to hinder market growth.

Trend

The utilization of 3D animation software has become more prevalent, enabling the creation of three-dimensional animations and visuals. This software is extensively employed in movies, video games, and various forms of entertainment.

Product Code: SQMIG45A2058

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global 3D Animation Market by Technique

  • Market Overview
  • Motion graphics
  • visual effects
  • 3D modeling
  • and 3D rendering

Global 3D Animation Market by Component

  • Market Overview
  • Services
  • hardware
  • and software

Global 3D Animation Market by Deployment

  • Market Overview
  • On-premise and on-demand

Global 3D Animation Market by End-user

  • Market Overview
  • Manufacturing
  • healthcare & life sciences
  • government & defense
  • education & academics
  • media & entertainment
  • architecture & construction
  • and others

Global 3D Animation Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Autodesk Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Adobe Systems
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SideFX
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MAXON
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blender Foundation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pixar Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DreamWorks Animation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blue Sky Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Industrial Light & Magic
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Weta Digital
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Framestore
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Third Floor
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Animal Logic
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Digital Domain
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Illumination Entertainment
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Reel FX
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Laika
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aardman Animations
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Studio Ghibli
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Toei Animation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
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