Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: SkyQuest | PRODUCT CODE: 1902372

Cover Image

PUBLISHER: SkyQuest | PRODUCT CODE: 1902372

Toys and Games Market Size, Share, and Growth Analysis, By Age Group (Infant and Toddler, Preschool), By Toy Category, By Material, By Educational Value, By Price Range, By Region - Industry Forecast 2026-2033

PUBLISHED:
PAGES: 223 Pages
DELIVERY TIME: 3-5 business days
SELECT AN OPTION
PDF & Excel (Single User License)
USD 5300
PDF & Excel (Multiple User License)
USD 6200
PDF & Excel (Enterprise License)
USD 7100

Add to Cart

Toys and Games Market size was valued at USD 337.17 Billion in 2024 and is poised to grow from USD 354.7 Billion in 2025 to USD 532.1 Billion by 2033, growing at a CAGR of 5.2% during the forecast period (2026-2033).

The Toys and Games industry is experiencing significant growth driven by several key trends. There is a notable shift towards eco-friendly products as parents prioritize sustainability. Simultaneously, classic toys and video games are making a comeback, alongside the growing awareness of the cognitive advantages of building toys. The surge in mobile gaming is also contributing to this expansion, complemented by younger generations' renewed interest in traditional pastimes and Millennials' preference for classic games during social gatherings. Businesses are adapting by enhancing their e-commerce presence, leveraging platforms like Amazon and Walmart to effectively reach consumers. This shift in purchasing behavior, particularly for indoor activities, reflects broader changes in consumer habits that promise to sustain market momentum.

Top-down and bottom-up approaches were used to estimate and validate the size of the Toys and Games market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Toys and Games Market Segments Analysis

Global Toys and Games Market is segmented by Age Group, Toy Category, Material, Educational Value, Price Range and region. Based on Age Group, the market is segmented into Infant and Toddler, Preschool, School-Aged, Teenager and Adult. Based on Toy Category, the market is segmented into Action Figures and Playsets, Dolls and Accessories, Building Sets, Board Games and Card Games, Ride-On Toys, Educational Toys, Arts and Crafts, Electronic Toys, Outdoor Toys and Sporting Goods Toys. Based on Material, the market is segmented into Plastic, Wood, Metal, Fabric and Electronic Components. Based on Educational Value, the market is segmented into STEM Skills, Creativity, Problem-Solving and Social-Emotional Development. Based on Price Range, the market is segmented into Under $20, $20-$50, $50-$100, $100-$200 and Over $200. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Toys and Games Market

The increasing disposable incomes globally have empowered parents with greater financial capability to invest in toys and games for their children. This trend has resulted in a heightened demand for premium, educational, and interactive toys that contribute positively to children's growth and development. As families prioritize quality play experiences for their kids, manufacturers are responding by offering innovative and engaging products that not only entertain but also enhance learning. This shift reflects a broader understanding of the importance of play in child development, driving the market toward offerings that combine fun with educational value, thus shaping future purchasing decisions in the Toys and Games sector.

Restraints in the Toys and Games Market

The toys and games market faces significant restraints due to safety concerns associated with poorly designed or inadequately manufactured products. Such deficiencies can pose potential hazards to children, leading parents to be hesitant in their purchasing decisions. This apprehension can hinder sales and overall market growth, as consumers prioritize the safety and well-being of their children. As a result, manufacturers must ensure high-quality standards in their designs and production processes to instill confidence in consumers and mitigate risks. Ultimately, addressing these safety issues is crucial for fostering a thriving toys and games market.

Market Trends of the Toys and Games Market

The Toys and Games market is experiencing a notable shift towards digital and interactive offerings, driven by technological advancements that enhance children's play experiences. Products integrating augmented reality (AR) and virtual reality (VR) are gaining traction, appealing to tech-savvy consumers seeking immersive and educational play. Additionally, toys that can be synchronized with smartphones and tablets are on the rise, allowing for a seamless blend of physical and digital play. This convergence not only engages children in new ways but also fosters skills development, signaling a transformative trend as manufacturers prioritize innovation to meet the demands of a digitally-inclined generation.

Product Code: SQMIG25J2044

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2025
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Toys and Games Market Size by Age Griup & CAGR (2026-2033)

  • Market Overview
  • Infant and Toddler
  • Preschool
  • School-Aged
  • Teenager
  • Adult

Global Toys and Games Market Size by Toy Category & CAGR (2026-2033)

  • Market Overview
  • Action Figures and Playsets
  • Dolls and Accessories
  • Building Sets
  • Board Games and Card Games
  • Ride-On Toys
  • Educational Toys
  • Arts and Crafts
  • Electronic Toys
  • Outdoor Toys
  • Sporting Goods Toys

Global Toys and Games Market Size by Material & CAGR (2026-2033)

  • Market Overview
  • Plastic
  • Wood
  • Metal
  • Fabric
  • Electronic Components

Global Toys and Games Market Size by Educational Value & CAGR (2026-2033)

  • Market Overview
  • STEM Skills
  • Creativity
  • Problem-Solving
  • Social-Emotional Development

Global Toys and Games Market Size by Price Range & CAGR (2026-2033)

  • Market Overview
  • Under $20
  • $20-$50
  • $50-$100
  • $100-$200
  • Over $200

Global Toys and Games Market Size & CAGR (2026-2033)

  • North America (Age Griup, Toy Category, Material, Educational Value, Price Range)
    • US
    • Canada
  • Europe (Age Griup, Toy Category, Material, Educational Value, Price Range)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Age Griup, Toy Category, Material, Educational Value, Price Range)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Age Griup, Toy Category, Material, Educational Value, Price Range)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Age Griup, Toy Category, Material, Educational Value, Price Range)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2025
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2025
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2023-2025)

Key Company Profiles

  • Mattel (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hasbro (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LEGO Group (Denmark)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bandai Namco Holdings (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Spin Master (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ravensburger (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MGA Entertainment (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Funko (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nintendo (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Interactive Entertainment (Japan/USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ubisoft (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Electronic Arts (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Activision Blizzard (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Asmodee (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Goliath (Netherlands)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thames & Kosmos (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Playmobil (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hornby Hobbies (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!