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PUBLISHER: Stratistics Market Research Consulting | PRODUCT CODE: 1871921

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PUBLISHER: Stratistics Market Research Consulting | PRODUCT CODE: 1871921

Virtual Reality in Therapy Market Forecasts to 2032 - Global Analysis By Component (Hardware, Software and Services), Technology, Application, End User and By Geography

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According to Stratistics MRC, the Global Virtual Reality in Therapy Market is accounted for $3.2 billion in 2025 and is expected to reach $8.3 billion by 2032 growing at a CAGR of 14.6% during the forecast period. Virtual Reality in Therapy refers to the use of immersive, computer-generated environments to treat psychological, neurological, and physical health conditions. It allows patients to engage in controlled, interactive simulations designed to promote emotional regulation, cognitive rehabilitation, pain management, and motor recovery. By replicating real-world scenarios in a safe, customizable setting, VR therapy helps patients confront fears, practice coping mechanisms, or perform guided rehabilitation exercises. This technology bridges clinical psychology, neuroscience, and digital innovation, offering more engaging and measurable therapeutic experiences. Ultimately, it enhances patient motivation, treatment adherence, and overall recovery outcomes across mental health and rehabilitation disciplines.

Market Dynamics:

Driver:

Rising Mental Health Awareness

The growing global awareness of mental health issues such as anxiety, PTSD, and depression is driving the adoption of virtual reality in therapy. As societies destigmatize mental health treatment, healthcare providers are turning to immersive VR solutions to enhance patient engagement and therapeutic outcomes. Governments and organizations are investing in digital mental health infrastructure, supporting innovative therapy tools that improve accessibility and affordability. This rising acceptance of psychological care and focus on holistic wellness significantly boost the demand for VR-based therapeutic interventions worldwide.

Restraint:

High Equipment Costs

The high cost of virtual reality hardware, software, and technical integration acts as a major restraint for the market. Advanced VR headsets, motion sensors, and specialized programs require significant investment, making them less accessible for smaller healthcare providers or individual practitioners. Additionally, maintenance and regular software updates increase operational expenses. Limited insurance coverage for VR-based therapies further discourages widespread adoption. These financial barriers, particularly in developing regions, slow down market penetration.

Opportunity:

Advancements in technology

Continuous advancements in virtual reality hardware, artificial intelligence, and motion tracking technologies are creating strong opportunities for market expansion. Enhanced visual fidelity, improved haptic feedback, and reduced latency are making VR experiences more immersive and clinically effective. Integration with AI and data analytics enables real-time monitoring and personalized therapy plans tailored to individual progress. Moreover, the development of affordable and portable VR devices is increasing accessibility across hospitals. These innovations are accelerating VR's adoption as a mainstream therapeutic tool globally.

Threat:

Data Privacy Concerns

Data privacy and security concerns pose a growing threat to the virtual reality in therapy market. As VR systems collect sensitive patient data-such as behavioral responses, biometrics, and emotional feedback-risks of data breaches or unauthorized access rise. Compliance with healthcare privacy regulations like HIPAA and GDPR adds complexity to implementation. Inadequate cybersecurity measures can undermine patient trust and delay adoption. Companies must invest in advanced encryption and secure data management systems to ensure confidentiality and build confidence in VR-based therapeutic solutions.

Covid-19 Impact:

The COVID-19 pandemic significantly accelerated the adoption of virtual reality in therapy as remote healthcare and digital mental health solutions gained prominence. With in-person therapy sessions restricted, VR emerged as a vital tool for delivering immersive, interactive treatment experiences. Healthcare providers leveraged VR to manage anxiety, loneliness, and rehabilitation challenges in isolated patients. The pandemic also spurred innovation and investment in teletherapy technologies, expanding accessibility and affordability.

The phobia treatment segment is expected to be the largest during the forecast period

The phobia treatment segment is expected to account for the largest market share during the forecast period, due to effectiveness of VR in exposure therapy. Virtual environments allow patients to confront fears-such as heights, flying, or social situations-in a safe and controlled setting under professional supervision. This method offers measurable progress without real-world risks, improving therapy outcomes. Growing clinical evidence supporting VR-based phobia treatment, coupled with increasing mental health awareness and accessibility to immersive technology, fuels the segment's dominance in the coming years.

The research institutes segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the research institutes segment is predicted to witness the highest growth rate as clinical research centers are increasingly investing in VR technology to study cognitive behavior, rehabilitation, and neurotherapy. The integration of VR with neuroscience and psychology research enables better understanding of brain responses and therapeutic efficacy. Funding from government bodies and collaborations with tech companies are accelerating innovation in VR-based clinical applications. As research validation grows, it drives broader commercialization of virtual reality solutions across healthcare sectors globally.

Region with largest share:

During the forecast period, the Asia Pacific region is expected to hold the largest market share, due to rapid healthcare digitalization, strong government initiatives, and increasing awareness of mental health issues. Countries like China, Japan, South Korea, and India are investing heavily in advanced medical technologies and telehealth platforms. The region's expanding healthcare infrastructure, large patient base, and rising disposable incomes support market growth. Additionally, the growing presence of local VR developers and research collaborations further strengthen Asia Pacific's dominance in the virtual reality therapy industry.

Region with highest CAGR:

Over the forecast period, the North America region is anticipated to exhibit the highest CAGR, owing to strong technological innovation and early adoption of digital health solutions. The United States and Canada have a robust ecosystem of VR developers, healthcare providers, and research institutions working to advance immersive therapies. Rising mental health concerns and government support for digital therapeutics propel regional growth. Furthermore, collaborations between VR companies and healthcare organizations continue to enhance accessibility and clinical validation, solidifying North America's leadership in this market.

Key players in the market

Some of the key players in Virtual Reality in Therapy Market include AppliedVR, Oxford VR, XRHealth, Limbix, Psious, BehaVR, MyndVR, Vivid Vision, DeepStream VR, Neuro Rehab VR, Tripp, SimX, Rendever, MindMaze, and FundamentalVR.

Key Developments:

In September 2025, Relief Therapeutics Holding SA and NeuroX Group SA, the successor to MindMaze Group SA, have signed a definitive agreement to merge, creating a publicly-listed, AI-driven neurotherapeutics company to be renamed MindMaze Therapeutics Holding SA.

In June 2022, MindMaze has partnered with University of Auckland to launch their "ESPRESSo" Phase 2 trial, using an immersive neuro-animation system called MindPod within two weeks of stroke onset aimed at boosting upper-limb recovery.

Components Covered:

  • Hardware
  • Software
  • Services

Technologies Covered:

  • Non-immersive
  • Semi-immersive
  • Fully immersive

Applications Covered:

  • Physical Therapy
  • Phobia Treatment
  • Cognitive Therapy
  • PTSD Treatment
  • Psychological Therapy
  • Stroke Rehabilitation
  • Pain Management
  • Other Applications

End Users Covered:

  • Hospitals and Clinics
  • Mental Health Institutions
  • Rehabilitation Centers
  • Homecare Settings
  • Research Institutes
  • Other End Users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances
Product Code: SMRC32291

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 Application Analysis
  • 3.8 End User Analysis
  • 3.9 Emerging Markets
  • 3.10 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Virtual Reality in Therapy Market, By Component

  • 5.1 Introduction
  • 5.2 Hardware
  • 5.3 Software
  • 5.4 Services

6 Global Virtual Reality in Therapy Market, By Technology

  • 6.1 Introduction
  • 6.2 Non-immersive
  • 6.3 Semi-immersive
  • 6.4 Fully immersive

7 Global Virtual Reality in Therapy Market, By Application

  • 7.1 Introduction
  • 7.2 Physical Therapy
  • 7.3 Phobia Treatment
  • 7.4 Cognitive Therapy
  • 7.5 PTSD Treatment
  • 7.6 Psychological Therapy
  • 7.7 Stroke Rehabilitation
  • 7.8 Pain Management
  • 7.9 Other Applications

8 Global Virtual Reality in Therapy Market, By End User

  • 8.1 Introduction
  • 8.2 Hospitals and Clinics
  • 8.3 Mental Health Institutions
  • 8.4 Rehabilitation Centers
  • 8.5 Homecare Settings
  • 8.6 Research Institutes
  • 8.7 Other End Users

9 Global Virtual Reality in Therapy Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 AppliedVR
  • 11.2 Oxford VR
  • 11.3 XRHealth
  • 11.4 Limbix
  • 11.5 Psious
  • 11.6 BehaVR
  • 11.7 MyndVR
  • 11.8 Vivid Vision
  • 11.9 DeepStream VR
  • 11.10 Neuro Rehab VR
  • 11.11 Tripp
  • 11.12 SimX
  • 11.13 Rendever
  • 11.14 MindMaze
  • 11.15 FundamentalVR
Product Code: SMRC32291

List of Tables

  • Table 1 Global Virtual Reality in Therapy Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global Virtual Reality in Therapy Market Outlook, By Component (2024-2032) ($MN)
  • Table 3 Global Virtual Reality in Therapy Market Outlook, By Hardware (2024-2032) ($MN)
  • Table 4 Global Virtual Reality in Therapy Market Outlook, By Software (2024-2032) ($MN)
  • Table 5 Global Virtual Reality in Therapy Market Outlook, By Services (2024-2032) ($MN)
  • Table 6 Global Virtual Reality in Therapy Market Outlook, By Technology (2024-2032) ($MN)
  • Table 7 Global Virtual Reality in Therapy Market Outlook, By Non-immersive (2024-2032) ($MN)
  • Table 8 Global Virtual Reality in Therapy Market Outlook, By Semi-immersive (2024-2032) ($MN)
  • Table 9 Global Virtual Reality in Therapy Market Outlook, By Fully immersive (2024-2032) ($MN)
  • Table 10 Global Virtual Reality in Therapy Market Outlook, By Application (2024-2032) ($MN)
  • Table 11 Global Virtual Reality in Therapy Market Outlook, By Physical Therapy (2024-2032) ($MN)
  • Table 12 Global Virtual Reality in Therapy Market Outlook, By Phobia Treatment (2024-2032) ($MN)
  • Table 13 Global Virtual Reality in Therapy Market Outlook, By Cognitive Therapy (2024-2032) ($MN)
  • Table 14 Global Virtual Reality in Therapy Market Outlook, By PTSD Treatment (2024-2032) ($MN)
  • Table 15 Global Virtual Reality in Therapy Market Outlook, By Psychological Therapy (2024-2032) ($MN)
  • Table 16 Global Virtual Reality in Therapy Market Outlook, By Stroke Rehabilitation (2024-2032) ($MN)
  • Table 17 Global Virtual Reality in Therapy Market Outlook, By Pain Management (2024-2032) ($MN)
  • Table 18 Global Virtual Reality in Therapy Market Outlook, By Other Applications (2024-2032) ($MN)
  • Table 19 Global Virtual Reality in Therapy Market Outlook, By End User (2024-2032) ($MN)
  • Table 20 Global Virtual Reality in Therapy Market Outlook, By Hospitals and Clinics (2024-2032) ($MN)
  • Table 21 Global Virtual Reality in Therapy Market Outlook, By Mental Health Institutions (2024-2032) ($MN)
  • Table 22 Global Virtual Reality in Therapy Market Outlook, By Rehabilitation Centers (2024-2032) ($MN)
  • Table 23 Global Virtual Reality in Therapy Market Outlook, By Homecare Settings (2024-2032) ($MN)
  • Table 24 Global Virtual Reality in Therapy Market Outlook, By Research Institutes (2024-2032) ($MN)
  • Table 25 Global Virtual Reality in Therapy Market Outlook, By Other End Users (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.

Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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