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PUBLISHER: The Business Research Company | PRODUCT CODE: 1249019

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PUBLISHER: The Business Research Company | PRODUCT CODE: 1249019

Family/Indoor Entertainment Centers Global Market Report 2023

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PAGES: 200 Pages
DELIVERY TIME: 2-10 business days
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“Family/Indoor Entertainment Centers Global Market Report 2023 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on family/indoor entertainment centers market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for family/indoor entertainment centers? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The family/indoor entertainment centers market global report ” from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

Scope

Markets Covered:

1) By Activity area: Arcade Studios; AR and VR Gaming Zones; Physical Play Activities; Skill/Competition Games; Other Activity Areas

2) By Facility Size: Up to 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; 1 to 10 Acres; 10 to 30 Acres; Over 30 Acres

3) By Revenue Source: Entry Fees and Ticket Sales; Food and Beverages; Merchandising; Advertisement; Other Sources

4) By Visitor: Families with Children (0-8); Families with Children (9-12); Teenagers (13-19); Young adults (20-25); Adults (Ages 25+)

Companies Mentioned: Cinergy Entertainment Group; CEC Entertainment Inc; Dave & Buster's Inc; Fun City; Funriders Leisure & Amusement

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Executive Summary

Major players in the family/indoor entertainment centers market are: Cinergy Entertainment Group, CEC Entertainment Inc., Dave & Buster's Inc., Fun City, Funriders Leisure & Amusement, KidZania, Lucky Strike Entertainment LLC, Scene75 Entertainment Centers, Smaaash, The Walt Disney Company, Bandai Namco Entertainment, Legoland Discovery Centre, Nickelodeon Universe, Timezone Global, Main Event Entertainment, Tenpin Ltd., Bowlero Corporation, Toy Town, Ferrari World, Mr Gatti's Pizza, Bowlmor AMF, SeaWorld Entertainment Inc., iPlay America, and Amoeba Services.

The global family/indoor entertainment centers market grew from $23.61 billion in 2022 to $26.07 billion in 2023 at a compound annual growth rate (CAGR) of 10.4%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The family/indoor entertainment centers market is expected to grow to $37.27 billion in 2027 at a CAGR of 9.3%.

The family or indoor entertainment centers market includes revenues earned by entities by providing services such as arcade games, competitive activities, thrill rides, gaming zones, and bowling alleys. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

Family or indoor entertainment centers refer to small-scale amusement parks marketed toward families with small children or teenagers. Family or indoor entertainment centers (FEC) entertain their visitors by offering various entertainment services.

North America was the largest region in the family/indoor entertainment centers market in 2022. The regions covered in the family/indoor entertainment centers market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The different activity areas in family/indoor entertainment centers include arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and other activity areas. Arcade studios refer to a place in which you can pay to play games on machines. The various facility size of family/indoor entertainment centers include up to 5,000 sq ft, 5,001 to 10,000 sq ft, 10,001 to 20,000 sq ft, 20,001 to 40,000 sq ft, 1 to 10 acres, 10 to 30 acres, over 30 acres. The revenue source of family/indoor entertainment centers include entry fees and ticket sales, food and beverages, merchandising; advertisement, and other sources that are visited by families with children (0-8), families with children (9-12), teenagers (13-19), young adults (20-25), and adults (aged 25+).

The growing inclination of the young population towards mobile gaming is expected to propel the growth of the family or indoor entertainment centers market. Mobile gaming refers to the games that are played on a portable device with easy access. Family indoor entertainment centers offer mobile games with the best options for the younger people, as a result, the growing inclination toward mobile gaming increases the demand for family or indoor entertainment centers market. For instance, in March 2021, according to The Journal of Pediatrics, a US-based journal report, children and youth are spending most of their time playing mobile games that is of an average of 20 hours per week and approximately 50% of the global gaming is of mobile gaming. Therefore, the growing inclination of the young population towards mobile gaming is expected to boost demand for family or indoor entertainment centers during the forecast period.

The opening of new indoor amusement parks with unique facilities is a key trend gaining popularity in the family or indoor entertainment centers (FEC) market. Many companies operating in the family or indoor entertainment centers market looking to open new indoor amusement parks to strengthen their position in the family or indoor entertainment centers market. For instance, in January 2020, Bandai Namco Entertainment Inc., a Japanese indoor amusement park and entertainment center, operating in the family or indoor entertainment centers market, launched NAMCO Seawoods Grand Central, a 28,782 sq ft indoor amusement park in Mumbai. The uniqueness of this park is the kids and family play area "KIDS World" which provides children with a play area where they can play with their families.

In April 2022, Dave & Buster's, a US-based family entertainment company, acquired Main Event for a deal amount of $835 million. The acquisition will add to Main Event's large chain of family entertainment centers spread in 50 locations in the United States, which is a huge boost to the company. Main Event is a US-based family entertainment company.

The countries covered in the family/indoor entertainment centers market report are: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

The family/indoor entertainment centers market research report is one of a series of new reports from The Business Research Company that provides family/indoor entertainment centers market statistics, including family/indoor entertainment centers industry global market size, regional shares, competitors with an family/indoor entertainment centers market share, detailed family/indoor entertainment centers market segments, market trends and opportunities, and any further data you may need to thrive in the family/indoor entertainment centers industry. This family/indoor entertainment centers market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

Product Code: r3982

Table of Contents

1. Executive Summary

2. Family/Indoor Entertainment Centers Market Characteristics

3. Family/Indoor Entertainment Centers Market Trends And Strategies

4. Family/Indoor Entertainment Centers Market - Macro Economic Scenario

  • 4.1 COVID-19 Impact On Family/Indoor Entertainment Centers Market
  • 4.2 Ukraine-Russia War Impact On Family/Indoor Entertainment Centers Market
  • 4.3 Impact Of High Inflation On Family/Indoor Entertainment Centers Market

5. Family/Indoor Entertainment Centers Market Size And Growth

  • 5.1. Global Family/Indoor Entertainment Centers Historic Market, 2017-2022, $ Billion
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints On The Market
  • 5.2. Global Family/Indoor Entertainment Centers Forecast Market, 2022-2027F, 2032F, $ Billion
    • 5.2.1. Drivers Of The Market
    • 5.2.2. Restraints On the Market

6. Family/Indoor Entertainment Centers Market Segmentation

  • 6.1. Global Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • Arcade Studios
  • AR and VR Gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Other Activity Areas
  • 6.2. Global Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • Up to 5,000 sq ft

5,001 to 10,000 sq ft

10,001 to 20,000 sq ft

20,001 to 40,000 sq ft

1 to 10 Acres

10 to 30 Acres

Over 30 Acres

  • 6.3. Global Family/Indoor Entertainment Centers Market, Segmentation By Revenue Source, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • Entry Fees and Ticket Sales
  • Food and Beverages
  • Merchandising
  • Advertisement
  • Other Sources
  • 6.4. Global Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • Families with Children (0-8)
  • Families with Children (9-12)
  • Teenagers (13-19)
  • Young adults (20-25)
  • Adults (Ages 25+)

7. Family/Indoor Entertainment Centers Market Regional And Country Analysis

  • 7.1. Global Family/Indoor Entertainment Centers Market, Split By Region, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 7.2. Global Family/Indoor Entertainment Centers Market, Split By Country, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

8. Asia-Pacific Family/Indoor Entertainment Centers Market

  • 8.1. Asia-Pacific Family/Indoor Entertainment Centers Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 8.3. Asia-Pacific Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

9. China Family/Indoor Entertainment Centers Market

  • 9.1. China Family/Indoor Entertainment Centers Market Overview
  • 9.2. China Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F,$ Billion
  • 9.3. China Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F,$ Billion

10. India Family/Indoor Entertainment Centers Market

  • 10.1. India Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 10.2. India Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

11. Japan Family/Indoor Entertainment Centers Market

  • 11.1. Japan Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 11.2. Japan Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

12. Australia Family/Indoor Entertainment Centers Market

  • 12.1. Australia Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 12.2. Australia Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

13. Indonesia Family/Indoor Entertainment Centers Market

  • 13.1. Indonesia Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 13.2. Indonesia Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

14. South Korea Family/Indoor Entertainment Centers Market

  • 14.1. South Korea Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 14.2. South Korea Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

15. Western Europe Family/Indoor Entertainment Centers Market

  • 15.1. Western Europe Family/Indoor Entertainment Centers Market Overview
  • 15.2. Western Europe Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 15.3. Western Europe Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

16. UK Family/Indoor Entertainment Centers Market

  • 16.1. UK Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 16.2. UK Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

17. Germany Family/Indoor Entertainment Centers Market

  • 17.1. Germany Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 17.2. Germany Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

18. France Family/Indoor Entertainment Centers Market

  • 18.1. France Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 18.2. France Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

19. Eastern Europe Family/Indoor Entertainment Centers Market

  • 19.1. Eastern Europe Family/Indoor Entertainment Centers Market Overview
  • 19.2. Eastern Europe Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 19.3. Eastern Europe Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

20. Russia Family/Indoor Entertainment Centers Market

  • 20.1. Russia Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 20.2. Russia Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

21. North America Family/Indoor Entertainment Centers Market

  • 21.1. North America Family/Indoor Entertainment Centers Market Overview
  • 21.2. North America Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 21.3. North America Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

22. USA Family/Indoor Entertainment Centers Market

  • 22.1. USA Family/Indoor Entertainment Centers Market Overview
  • 22.2. USA Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 22.3. USA Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

23. South America Family/Indoor Entertainment Centers Market

  • 23.1. South America Family/Indoor Entertainment Centers Market Overview
  • 23.2. South America Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 23.3. South America Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

24. Brazil Family/Indoor Entertainment Centers Market

  • 24.1. Brazil Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 24.2. Brazil Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

25. Middle East Family/Indoor Entertainment Centers Market

  • 25.1. Middle East Family/Indoor Entertainment Centers Market Overview
  • 25.2. Middle East Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 25.3. Middle East Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

26. Africa Family/Indoor Entertainment Centers Market

  • 26.1. Africa Family/Indoor Entertainment Centers Market Overview
  • 26.2. Africa Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 26.3. Africa Family/Indoor Entertainment Centers Market, Segmentation By Visitor, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

27. Family/Indoor Entertainment Centers Market Competitive Landscape And Company Profiles

  • 27.1. Family/Indoor Entertainment Centers Market Competitive Landscape
  • 27.2. Family/Indoor Entertainment Centers Market Company Profiles
    • 27.2.1. Cinergy Entertainment Group
      • 27.2.1.1. Overview
      • 27.2.1.2. Products and Services
      • 27.2.1.3. Strategy
      • 27.2.1.4. Financial Performance
    • 27.2.2. CEC Entertainment Inc
      • 27.2.2.1. Overview
      • 27.2.2.2. Products and Services
      • 27.2.2.3. Strategy
      • 27.2.2.4. Financial Performance
    • 27.2.3. Dave & Buster's Inc
      • 27.2.3.1. Overview
      • 27.2.3.2. Products and Services
      • 27.2.3.3. Strategy
      • 27.2.3.4. Financial Performance
    • 27.2.4. Fun City
      • 27.2.4.1. Overview
      • 27.2.4.2. Products and Services
      • 27.2.4.3. Strategy
      • 27.2.4.4. Financial Performance
    • 27.2.5. Funriders Leisure & Amusement
      • 27.2.5.1. Overview
      • 27.2.5.2. Products and Services
      • 27.2.5.3. Strategy
      • 27.2.5.4. Financial Performance

28. Key Mergers And Acquisitions In The Family/Indoor Entertainment Centers Market

29. Family/Indoor Entertainment Centers Market Future Outlook and Potential Analysis

30. Appendix

  • 30.1. Abbreviations
  • 30.2. Currencies
  • 30.3. Historic And Forecast Inflation Rates
  • 30.4. Research Inquiries
  • 30.5. The Business Research Company
  • 30.6. Copyright And Disclaimer
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