PUBLISHER: The Business Research Company | PRODUCT CODE: 1269190
PUBLISHER: The Business Research Company | PRODUCT CODE: 1269190
“Arcade Gaming Global Market Report 2023 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on arcade gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for arcade gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The arcade gaming market global report ” from The Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
The impact of higher inflation in many countries and the resulting spike in interest rates.
The continued but declining impact of COVID-19 on supply chains and consumption patterns.
Major players in the arcade gaming market are CXC Simulations, D-BOX Technologies Inc., Rene Pierre SA, Bandai Namco Studios Inc., Bay Tek Entertainment Inc., Capcom Company Limited, International Games System Company Limited, Nintendo Company Limited, PrimeTime Amusements, Square Enix Holdings Company Limited, Genting Berhad, Bowlero Corporation, Chicago Gaming Company, Gold Standard Games, Helix Leisure USA Inc., Adrenaline Amusements Inc., American Changer Corporation, and AMI Entertainment Network.
The global arcade gaming market is expected to grow from $12.05 billion in 2022 to $12.37 billion in 2023 at a compound annual growth rate (CAGR) of 2.6%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The arcade gaming market is expected to grow to $13.63 billion in 2027 at a CAGR of 2.5%.
The arcade gaming market consists of sales of carnival games, merchandiser games, pinball machines, and slot machines. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
Arcade gaming refers to a coin-operated game machine that is commonly seen in public spaces like malls, restaurants, and amusement arcades. The arcade games are typically presented as primary games of skills. The arcade video games consider inputs from players and display output to an electrical display.
North America was the largest region in the arcade gaming market in 2022. The regions covered in the arcade gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The main types of arcade gaming are video games, simulation games, and mechanical games. A video game refers to a game in which the player moves a short handle or presses buttons to manipulate moving images on a television screen. Video games are used to enhance learning and foster a more engaging social environment. The arcade video games consider inputs from players through computer parts and display output to an electrical display. The arcade gaming is available in various genres such as racing, shooting, sports, and action that are distributed through online and offline, used in residential, commercial, and gaming hubs.
The increasing physical activity is expected to propel the growth of the arcade gaming market. Physical activity refers to any skeletal muscle-driven motion of the body that requires energy expenditure. Physical activity is increasing primarily due to its health benefits. Increasing physical activity demands new methods, and arcade gaming acts as a medium with innovative health tools, interacting and attracting players with interventions combining consistent exercise, a balanced diet, and good sleep practices. For instance, according to the key statistics on physical activity released in March 2022 referring to the financial year 2020-21 by the Australian Bureau of Statistics (ABS), an Australia-based national statistical agency, 27.2% of people aged 15 and above met the physical activity recommendations. In addition, 73.4% of people between the ages of 18 and 64 engaged in 150 minutes or more of physical activity in the previous week. On five or more days, nearly 6 out of 10 people (59.1%) engaged in 30 minutes of activity. Therefore, increasing physical activity will drive the growth of the arcade gaming market going forward.
The introduction of new and technologically advanced products is a key trend gaining popularity in the arcade gaming market. Major players operating in the market are introducing technologically advanced arcade games to sustain their position in the market. For instance, in June 2021, Zero Latency VR, an Australian technology company that develops free-roam virtual reality systems launched the Far Cry VR arcade game at 33 of the company's locations including sites in the USA, UK, Europe, and Australia. Far Cry VR: Dive Into Insanity is a VR (virtual reality) experience game that requires a special location where VR magic converts a large room into Far Cry 3's exotic, pirate-controlled island. The company's technology enables gamers to roam around environments without a wire attached to a PC on the other side of the room.
In November 2020, Global Entertainment Network for Dreams and Aspirations (GENDA), a Japan-based digital marketing and advertising services company acquired Arcade Business of Sega Entertainment for an undisclosed amount. With this acquisition, GENDA aims to revive the amusement sector and involve producers, operators, and customers. Sega Entertainment is a Japan-based arcade gaming company.
The countries covered in the arcade gaming market report are: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
The arcade gaming market research report is one of a series of new reports from The Business Research Company that provides arcade gaming market statistics, including arcade gaming industry global market size, regional shares, competitors with an arcade gaming market share, detailed arcade gaming market segments, market trends and opportunities, and any further data you may need to thrive in the arcade gaming industry. This arcade gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.