PUBLISHER: The Business Research Company | PRODUCT CODE: 1751060
PUBLISHER: The Business Research Company | PRODUCT CODE: 1751060
Online hobby classes for kids are interactive virtual sessions that allow children to explore and develop interests outside of their regular academic curriculum. These classes offer structured guidance in a variety of creative and skill-based activities. By providing engaging, hands-on experiences, these programs help children nurture their talents and acquire new skills in a fun and stress-free environment. Conducted through online platforms, they enable children to participate from the comfort of their homes.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The main types of online hobby classes for kids include art and craft, music, dance, coding, cooking, and other creative activities. Art and craft classes, for instance, encourage children to engage in hands-on creative expression using a variety of materials, promoting skill development, imagination, and emotional growth. These classes cater to different age groups, including preschoolers (ages 3-5), early elementary (ages 6-8), middle childhood (ages 9-12), and teenagers (ages 13-17). Skill levels range from beginner to intermediate and advanced. Subscription models for these classes include monthly, quarterly, and annual options. The learning formats available include synchronous learning (live classes), asynchronous learning (pre-recorded classes), and hybrid learning (a combination of live and recorded classes).
The online hobby classes for kids market research report is one of a series of new reports from The Business Research Company that provides online hobby classes for kids market statistics, including the online hobby classes for kids industry global market size, regional shares, competitors with the online hobby classes for kids market share, detailed online hobby classes for kids market segments, market trends, and opportunities, and any further data you may need to thrive in the online hobby classes for kids industry. This online hobby classes for kids market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The online hobby classes for kids market size has grown rapidly in recent years. It will grow from$2.17 billion in 2024 to $2.50 billion in 2025 at a compound annual growth rate (CAGR) of 15.2%. The growth during the historic period can be attributed to several factors, including the increase in screen time among children, a rising demand for extracurricular learning, the growth of online tutoring platforms, the popularity of creative learning apps, and the need for virtual engagement during lockdowns.
The online hobby classes for kids market size is expected to see rapid growth in the next few years. It will grow to$4.36 billion in 2029 at a compound annual growth rate (CAGR) of 14.9%. The growth during the forecast period can be attributed to several factors, including the rising preference for personalized hobby learning, increasing disposable income among urban families, the expansion of age-specific online programs, a demand for flexible learning schedules, and a growing focus on nurturing talent beyond academics. Major trends expected during this period include advancements in gamified learning platforms, the development of AI-based content recommendation tools, innovations in interactive live class technologies, the integration of AR/VR in creative skill teaching, and increased investment in adaptive learning software technology.
The increasing digitalization is expected to drive the growth of the online hobby classes for kids market in the coming years. Digitalization refers to the integration of digital technologies into daily business operations, transforming traditional practices through the adoption of digital tools, systems, and technologies to improve efficiency, productivity, and innovation. The rise of digitalization is largely driven by the growing demand for automation, as businesses aim to streamline operations, enhance efficiency, and reduce human error with advanced technologies such as artificial intelligence, machine learning, and robotics. Online hobby classes for kids contribute to digitalization by using digital platforms to provide accessible, flexible, and engaging learning opportunities, fostering technological skills, and promoting online participation. For instance, a May 2024 survey by the European Investment Bank, based in Luxembourg, revealed that 69% of EU firms adopted advanced digital technologies in 2022, up from 61% in 2021. Therefore, the surge in digitalization is fueling the growth of the online hobby classes for kids market.
Key companies in the online hobby classes for kids market are focusing on innovative solutions, such as 3D creation through virtual reality (VR) experiences, to enhance engagement and make learning more immersive, enjoyable, and effective for children. VR-based 3D creation allows children to design, build, and interact with digital objects in a fully immersive 3D environment using VR headsets. This hands-on approach boosts creativity and spatial understanding while making learning fun and interactive. For example, in May 2022, Camp K12, an India-based ed-tech startup, launched Hatch Kids, a metaverse and AR/VR creation platform specifically designed for children. This platform enables kids to create immersive 3D projects such as games, virtual museums, and art galleries using drag-and-drop coding, requiring no prior programming knowledge. It also offers real-time collaboration, allowing multiple users to co-create in the same virtual space while interacting via voice chat. This initiative aims to enhance creativity and technical skills by integrating immersive technology with a user-friendly learning interface.
In November 2023, DaySmart Software, Inc., a U.S.-based software development company, acquired Sawyer Inc. for an undisclosed amount. Through this acquisition, DaySmart seeks to broaden its presence in the children's extracurricular education sector by incorporating Sawyer's scheduling and payment solutions for kids' activities. This move will strengthen DaySmart's offerings for K-12 programs. Sawyer Inc., based in the U.S., provides online hobby classes designed for children's extracurricular education.
Major players in the online hobby classes for kids market are Stride Inc. (K12), Udemy Inc., Age of Learning Inc., Khan Academy, Outschool Inc., FutureLearn Limited, KidPass Inc., Neuron Fuel Inc., QiDZ FZ LLC, Tinkergarten Inc., DIY Co., Creativebug LLC, Spark Studio, Hobspace, CodeWizardsHQ Inc., Age of Learning Inc., Art for Kids Hub LLC, Primer Inc., KidzToPros Inc., Skillshare Inc.
North America was the largest region in the online hobby classes for kids market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in online hobby classes for kids report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the online hobby classes for kids market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The online hobby classes for kids market consists of revenues earned by entities by providing services such as language learning classes, sports and fitness classes, coding and programming classes, mindfulness and meditation. The market value includes the value of related goods sold by the service provider or included within the service offering. The online hobby classes for kids market also includes sales of virtual tools or subscriptions, DIY kits, e-books and digital materials, and learning kits. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Online Hobby Classes For Kids Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on online hobby classes for kids market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for online hobby classes for kids ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The online hobby classes for kids market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.