PUBLISHER: The Business Research Company | PRODUCT CODE: 1811087
PUBLISHER: The Business Research Company | PRODUCT CODE: 1811087
E-sports betting involves placing bets on the outcomes of competitive video gaming events, commonly known as e-sports. These events feature professional gamers and teams competing across various video games. Bettors can wager on aspects such as match winners, tournament results, and in-game events.
There are two primary types of e-sports betting, pre-match and live or in-play betting. Pre-match betting occurs before a match starts, where bets are placed on anticipated outcomes. Betting platforms include online websites and physical locations, catering to different age groups such as 18-25, 26-30, and 31 and above.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The rapid surge in U.S. tariffs and the resulting trade tensions in spring 2025 are heavily affecting the media sector, particularly in areas such as content creation, broadcasting, and digital streaming. Increased tariffs on imported audiovisual gear, editing tools, and broadcasting technologies have driven up both production and operational costs for media companies. Film and TV studios are incurring higher expenses for sourcing foreign-made cameras, lighting, and post-production equipment, while news and broadcast outlets are facing steeper costs for satellite services and transmission hardware. Additionally, retaliatory tariffs imposed by other countries are hindering the export of U.S.-based media content, curbing international revenue growth. To navigate these challenges, media firms are increasingly sourcing domestically, accelerating digital transformation, and adopting AI-powered production tools to reduce costs and sustain their global competitiveness amid ongoing trade disruptions.
The E-sports betting market research report is one of a series of new reports from The Business Research Company that provides E-sports betting market statistics, including E-sports betting industry global market size, regional shares, competitors with an E-sports betting market share, detailed E-sports betting market segments, market trends, and opportunities, and any further data you may need to thrive in the E-sports betting industry. This E-sports betting market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The e-sports betting market size has grown rapidly in recent years. It will grow from $11.22 billion in 2024 to $12.59 billion in 2025 at a compound annual growth rate (CAGR) of 12.2%. The growth in the historic period can be attributed to the popularity of esports, acceptance of online gambling, increased prize pools, youth engagement, sponsorship and investment.
The e-sports betting market size is expected to see rapid growth in the next few years. It will grow to $19.69 billion in 2029 at a compound annual growth rate (CAGR) of 11.8%. The growth in the forecast period can be attributed to the expansion of esports titles, global market penetration, regulatory changes, partnerships and collaborations, and growing infrastructure. Major trends in the forecast period include cross-platform integration, adoption of blockchain, enhanced user experience, technological advancements, and integration of AI and machine learning.
The forecast of 11.8% growth over the next five years reflects a modest reduction of 0.3% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Regulatory and server hosting tariffs may increase compliance and infrastructure costs for online esports betting platforms. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.
The increasing popularity of online games is expected to drive the growth of the e-sports betting market. Online games are interactive digital games played over the internet, allowing players from different locations to connect in a shared virtual environment. This surge in online gaming is fueled by technological advancements, widespread internet access, immersive gameplay experiences, social connectivity, and a wide variety of game genres that appeal to diverse interests and age groups. E-sports betting plays a key role in boosting online gaming popularity by enhancing viewer engagement, attracting a larger audience, and generating revenue for the e-sports industry. For example, according to the American Gaming Association, a US-based trade group, total U.S. consumer spending on commercial casino gaming and sports betting reached a record $60.46 billion in 2022, a 14.0 percent increase from the previous year. Therefore, the growing popularity of online games is driving the expansion of the e-sports betting market.
Major companies in the E-sports betting market are focusing on developing innovative technology, such as odds and modeling feed technology, to enhance betting accuracy, improve user experience, and offer more competitive and dynamic betting options. Odds and modeling feed technology involves using statistical models and algorithms to predict outcomes and optimize decision-making in various applications. For instance, in April 2022, Esports Technologies Inc., a US-based provider of esports products, platforms, and marketing solutions, launched its innovative Odds and Modeling Feed Technology. This cutting-edge technology allows the company to deliver real-time odds and modeling data to its clients, enhancing their ability to make informed betting decisions. The technology leverages advanced algorithms and machine learning techniques to analyze vast amounts of data, providing accurate and up-to-date insights on esports events.
In October 2023, IMG Arena Ltd., a UK-based sports data and technology company, acquired Leap Gaming for an undisclosed amount. This acquisition allows IMG Arena to enhance its sports betting content portfolio and further its goal of officializing virtual sports. Leap Gaming, an Israel-based technology company, specializes in developing virtual sports and casino games.
Major companies operating in the E-sports betting market are Flutter Entertainment Plc, Entain Plc, Bet365, DraftKings Inc., Pinnacle Group Inc., Super Group Ltd., William Hill Plc, Kindred Group Plc, Paddy Power Betfair Plc, Betsson AB, Betfred, SBOBET, Parimatch, 888 Holdings Plc, Bet-at-home.com AG, Betvictor Ltd., Esports Entertainment Group, BetWinner, Intertops, Betcris, Bovada, Unikrn, GVC Group, GG.BET, Real Luck Group Limited
Europe was the largest region in the e-sports betting market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the E-sports betting market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the E-sports betting market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The E-sports betting market includes revenues earned by entities by providing services such as real-time betting, comprehensive coverage, marketing solutions, security, and compliance. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
E-Sports Betting Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on e-sports betting market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for e-sports betting ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The e-sports betting market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.