PUBLISHER: The Business Research Company | PRODUCT CODE: 1852462
PUBLISHER: The Business Research Company | PRODUCT CODE: 1852462
Haptic devices are interactive tools that use advanced technologies to simulate the sense of touch through vibrations, forces, or motions. They allow users to feel and interact with virtual objects, bridging the gap between physical and digital environments. These devices are designed to enhance user experience, precision, and realism, making digital interactions more immersive, intuitive, and engaging.
The main components of haptic devices are hardware and software. The hardware includes physical elements such as actuators, sensors, and controllers that generate and deliver tactile feedback to simulate touch sensations. Haptic hardware comes in different types, including active and passive devices, and is used in graspable, touchable, and wearable applications. They provide various forms of feedback, such as force, vibrotactile, electrotactile, thermal, and others, and find applications across sectors including consumer electronics, entertainment, gaming, automotive, aerospace and defense, healthcare, education, and more.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The rapid rise in U.S. tariffs and the subsequent trade frictions in spring 2025 are having a major impact on the electrical and electronics sector, with semiconductors, display panels, and rare-earth metals (essential for batteries and motors) subject to steep duties. Consumer electronics brands face profit erosion, as competitive markets limit their ability to pass costs to buyers. Industrial electronics manufacturers, meanwhile, grapple with delayed projects due to shortages of tariff-impacted components like printed circuit boards. Companies are responding by relocating assembly to tariff-exempt countries, increasing inventory buffers, and redesigning products to reduce dependency on restricted materials.
The haptic devices market research report is one of a series of new reports from The Business Research Company that provides haptic devices market statistics, including haptic devices industry global market size, regional shares, competitors with a haptic devices market share, detailed haptic devices market segments, market trends and opportunities, and any further data you may need to thrive in the haptic devices industry. This haptic devices market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The haptic devices market size has grown rapidly in recent years. It will grow from $5.91 billion in 2024 to $7.08 billion in 2025 at a compound annual growth rate (CAGR) of 19.8%. Growth in the historic period was driven by the increasing adoption of smartphones, rising demand for wearable devices, growing popularity of gaming consoles, expanded use in automotive safety systems, and the ongoing digitalization of healthcare.
The haptic devices market size is expected to see rapid growth in the next few years. It will grow to $14.39 billion in 2029 at a compound annual growth rate (CAGR) of 19.4%. Growth in the forecast period is expected to be driven by the increasing integration of haptic technology in augmented reality, rising demand for touchless interfaces, greater adoption in industrial automation, and a growing focus on accessibility features. Key trends projected for this period include advancements in flexible actuators, the development of multi-sensory haptic feedback, innovations in electroactive and ultrasonic haptics, integration of artificial intelligence for adaptive feedback, and the implementation of 5G-enabled haptic applications.
The rising popularity of digital gaming is expected to drive growth in the haptic devices market in the coming years. Digital gaming, which includes video games played on consoles, PCs, and mobile devices, is increasingly popular due to widespread smartphone adoption and the availability of high-speed internet, which makes games more accessible. Haptic devices enhance gaming experiences by providing tactile feedback that simulates vibrations, textures, and forces, creating more immersive and interactive gameplay. For example, in June 2024, the Interactive Games and Entertainment Association (IGEA) reported that Australians spent AUD 4.4 billion ($2.82 billion) on video games and related hardware in 2023, a 5% increase from 2022, driven by an 11% rise in digital game sales. The growing demand for digital gaming is thus supporting the expansion of the haptic devices market.
Companies in the haptic devices market are developing advanced solutions such as next-generation haptic gloves to enable realistic tactile interactions in training, simulation, and gaming applications. Next-generation haptic gloves are wearable devices that provide precise tactile feedback and motion sensing, allowing users to interact with virtual environments naturally. For instance, in June 2024, WEART Haptics, an Italy-based company, launched the TouchDIVER Pro, a haptic glove designed for immersive XR experiences. The glove features six actuation points on all fingers and the palm to simulate realistic forces, textures, and thermal sensations, along with full-hand tracking with 0.6-degree accuracy. It supports WiFi, Bluetooth Low Energy, and tethered connections, making it suitable for both standalone and PC-based setups.
In August 2022, Immersion Corporation, a US-based haptic technology company, partnered with ELAN Microelectronics Corporation to advance haptic feedback technology. The collaboration integrates Immersion's patented haptic solutions into ELAN's Smart-Haptic Pad, enhancing feedback for thinner and more interactive PC laptops. ELAN Microelectronics Corporation, based in Taiwan, specializes in developing haptic devices, and the partnership aims to improve user interaction through more responsive and immersive tactile experiences.
Major players in the haptic devices market are TDK Corporation, Microchip Technology Inc., Cirrus Logic Inc., Synaptics Incorporated, 3D Systems Corporation, Tactile Labs, Immersion Corporation, Ultrahaptics, Quanser, Razer Inc., MPB Technologies, HaptX Inc., SenseGlove Inc., Haply Robotics, Sensel Inc., Boreas Technologies Inc., Woojer, bHaptics Inc., AITO, CyberGlove Systems LLC.
North America was the largest region in the haptic devices market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in haptic devices report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the haptic devices market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The haptic devices market consists of revenues earned by entities by providing services such as haptic feedback integration, tactile simulation development, and haptic system maintenance. The market value includes the value of related goods sold by the service provider or included within the service offering. The haptic devices market also includes sales of force feedback gloves, vibration motors, haptic touchscreens, robotic exoskeletons, and tactile feedback controllers. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Haptic Devices Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on haptic devices market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for haptic devices ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The haptic devices market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.