PUBLISHER: The Business Research Company | PRODUCT CODE: 1888085
PUBLISHER: The Business Research Company | PRODUCT CODE: 1888085
An augmented reality (AR) archery trainer is a system that integrates digital visuals with a real-world archery setup to assist and enhance a user's performance. It monitors the archer's body movements, bow, and arrow in real time, presenting virtual aids such as aiming paths, alignment guides, and posture adjustments within their field of view. This supports improved precision, consistency, and overall training effectiveness.
The primary components of an augmented reality (AR) archery trainer are hardware, software, and services. The hardware of an augmented reality (AR) archery trainer consists of devices such as head-mounted displays, sensors, cameras, and tracking units that work together to create an interactive, real-time training environment overlaying digital feedback onto physical archery practice. The various technologies include marker-based augmented reality (AR) and marker less augmented reality (AR). These are distributed through various channels such as online and offline and are utilized by different end-users such as individuals, sports organizations, defense institutions, and others.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the recreation sector, particularly in the supply of imported sports equipment, outdoor gear, and leisure products. Manufacturers and retailers are facing higher costs for items such as bicycles, camping gear, fitness machines, and gaming consoles, much of which are sourced from overseas with limited domestic alternatives. Small businesses operating in the recreational retail space are especially affected, with some reducing inventory or increasing prices to offset margin pressure. Event organizers and recreational facilities are also facing cost hikes for imported equipment and infrastructure materials. In response, the industry is exploring alternative sourcing from tariff-free regions, increasing reliance on local suppliers, and urging policymakers to consider exemptions for non-essential but widely used recreational products.
The augmented reality (AR) archery trainer market research report is one of a series of new reports from The Business Research Company that provides augmented reality (AR) archery trainer market statistics, including augmented reality (AR) archery trainer industry global market size, regional shares, competitors with the augmented reality (AR) archery trainer market share, augmented reality (AR) archery trainer market segments, market trends, and opportunities, and any further data you may need to thrive in the augmented reality (AR) archery trainer industry. This augmented reality (AR) archery trainer market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The augmented reality (AR) archery trainer market size has grown rapidly in recent years. It will grow from $1.06 billion in 2024 to $1.25 billion in 2025 at a compound annual growth rate (CAGR) of 17.7%. The growth during the historic period can be attributed to increasing participation in recreational archery, rising demand for immersive sports training experiences, growing popularity of competitive archery events, increasing youth engagement in skill-based sports, expansion of fitness and outdoor activity programs, and rising government initiatives promoting physical sports.
The augmented reality (AR) archery trainer market size is expected to see rapid growth in the next few years. It will grow to $2.37 billion in 2029 at a compound annual growth rate (CAGR) of 17.3%. The growth during the forecast period can be attributed to growing interest in gamified fitness experiences, rising investments in sports training facilities, expansion of e-sports and hybrid sporting events, increasing consumer spending on premium sports equipment, surge in awareness about precision-based performance improvement, and rising focus on experiential sports education programs. Major trends in the forecast period include technological advancements in motion tracking and accuracy detection, advancements in mixed reality integration for archery simulations, innovations in gesture recognition and body movement analysis, developments in sensor-based feedback systems for real-time training, research and development in personalized skill assessment algorithms, and advancements in cloud-based performance analytics for training platforms.
The rising investments in e-sports are anticipated to drive the growth of the augmented reality (AR) archery trainer market in the coming years. E-sports refers to the organized and competitive playing of video games, often involving professional players, teams, and spectators through live streaming or in-person events. Investments in e-sports are increasing due to the growing monetization opportunities through sponsorships, advertising, and media rights, attracting greater financial participation from brands and investors. AR archery trainers enhance the investment potential in e-sports by combining realistic skill training with immersive digital gameplay, improving player performance, audience engagement, and overall commercial value for investors. For example, in April 2025, according to the Federal Reserve Bank of Kansas City, a US-based regional branch of the central banking system, the video game industry generated nearly USD 60 billion in revenue in the United States and about USD 190 billion globally in 2024. Therefore, the increasing investments in e-sports are fueling the growth of the augmented reality (AR) archery trainer market.
Key companies operating in the augmented reality (AR) archery trainer market are focusing on adopting technological innovations such as infrared laser-tracking systems to improve training precision, motion tracking, and immersive realism. Infrared laser-tracking systems are advanced motion-tracking technologies that utilize infrared emitters and sensors to detect and calculate an object's position, orientation, and movement in real time, enabling accurate aim detection, real-time feedback, and spatial synchronization in virtual environments. For instance, in November 2023, WONDERFITTER, a China-based smart sports equipment manufacturer, introduced Artemis, an infrared laser-tracking-based archery system developed to deliver immersive archery experiences for gaming, fitness, and training applications. It features precision laser tracking, artificial intelligence (AI)-powered feedback, and multi-mode compatibility. Artemis enhances user engagement, accuracy, and training efficiency by integrating physical archery techniques with digital interactivity.
In June 2024, Delta McKenzie Targets, LLC, a US-based manufacturer of high-performance 3D archery training targets, partnered with QuivAR to launch intelligent 3D targets that are fully compatible with augmented reality (AR). Through this partnership, Delta McKenzie aims to enhance the archery training experience by leveraging QuivAR's AR and artificial intelligence (AI) shot-analysis engine to provide archers with real-time insights into arrow placement and internal target anatomy. QuivAR is a US-based AR software company specializing in target visualization and 3D shot-analysis technologies.
Major players in the augmented reality (AR) archery trainer market are Mathews Archery Inc., Mantis Tech LLC, AccuBow, Bigshot Archery, Sports Coach Simulator Limited, Pac Bow Archery, Special Pie Technology, QuivAR LLC, Wonderfitter, Archery Analytics GmbH, K.L. Multimedia, Archery Interactive, ArcheryTime, Minum Archery, Jamma Amusement Technology Co. Ltd., Zynga Inc., Niantic Inc, Wicked Ridge Crossbows, BowSim Company, Bowdometer Company.
North America was the largest region in the augmented reality (AR) archery trainer market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in augmented reality (AR) archery trainer report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the augmented reality (AR) archery trainer market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The augmented reality (AR) archery trainer market consists of revenues earned by entities by providing services such as performance optimization services, firmware upgrade services, remote assistance, system calibration, usability testing, and data analytics services. The market value includes the value of related goods sold by the service provider or included within the service offering. The AR archery trainer market also includes sales of bow tracking modules, haptic feedback devices, gesture recognition systems, optical tracking units, depth-sensing cameras, and wearable motion sensors. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Augmented Reality (AR) Archery Trainer Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on augmented reality (ar) archery trainer market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for augmented reality (ar) archery trainer ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The augmented reality (ar) archery trainer market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.