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Market Research Report

Youth Team, League and Tournament Market Shares, Market Strategies and Market Forecasts, 2019 to 2026

Published by WinterGreen Research, Inc. Product code 557300
Published Content info 296 Pages; 130 Tables & Figures
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Youth Team, League and Tournament Market Shares, Market Strategies and Market Forecasts, 2019 to 2026
Published: November 26, 2019 Content info: 296 Pages; 130 Tables & Figures
Description

Worldwide $24.9 billion youth sports markets are poised to achieve significant growth as travel teams become more popular and families learn to enjoy time together during a weekend sporting event. Enormous market efficiency is being achieved as youth and recreational teams move to automated process. Apps can be used to book hotels and make travel arrangements.

A $19.2 billion market in the US, means the youth sports market rivals the size of the $15 billion NFL. Youth sports markets are comprised of segments that represent revenue generation from travel, equipment, team membership, facility construction, software, and venue rental. Leagues who purchase and distribute sports software to teams or clubs have created a large market from what were previously disparate parts of what was not ever not even a market, just people buying clothes and equipment, and loosely organized groups of youth playing games on community fields.

As a result of this coalescence of the varying market segments the youth sports market has become well defined. Apps are used for communication. The primary purpose of youth sports team sports is to deliver fun for the youth. Other agendas get mixed in, like building a strong and healthy body, developing a well-rounded and pleasant personality, developing team skills, and preparing a child to be a professional athlete. Youth sports depend on communication, tournament play, and video coaching that are needed to run a team effectively. Transaction management, registration, and fee collection are key aspects of some of the software.

Youth sports facilities can become part of a community development program. Every team, every sport has appeal and as there is more leisure, as the economy spins out more and more wealth at the top of the economic scale, there will be more spending on sports. Professional sports, betting, fantasy teams, semiprofessional teams, and teams just for fun will continue to look for venues and players.

According to Susan Eustis, leader of the market research team that prepared the study for WinterGreen Research, "Vendors are making acquisitions to upgrade software so it is able to provide a wide range of capabilities. Modules brought in from different companies and developers are being integrated into a functioning platform. Once a platform is in place, the organization of travel teams is facilitated."

Market growth comes from increased benefits of organization in youth sports leagues. Travel teams and tournaments are in vogue. This is a nascent market, there is no end to growth in sight. Markets are expected to reach $77.6 billion by 2026. Youth sports teams will continue to get more organized and depend on software to provide increased management efficiency. Video images of play will provide better coaching.

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Table of Contents
Product Code: SH28344732

Table of Contents

Abstract: Youth and Recreational Sports League Markets are at $24.9 Billion Worldwide, $19.2 Billion in the US in 2019

Youth Team, League, and Tournament Sports Executive Summary

  • Youth Team, League, and Tournament Sports Market Driving Forces
  • Six in 10 Children Ages 6-12 Regularly Participate in Team Sports in the U.S.
  • Youth League Sports Market Dynamics
  • Youth League Sports Market Shares
  • Major Segments to Youth Team, League, and Tournament Sports
  • Youth Team, League, and Tournament Sports Market Forecasts

1. Youth Team, League, and Tournament Sports: Market Description and Market Dynamics

  • 1.1 Participation in Sports Develops Core Values
    • 1.1.1 Professional Sports Embrace Youth Development Programs
    • 1.1.2 Jr.NBA.com Emphasizes Fundamentals for Youth
  • 1.2 Clothing and Apparel a Core Aspect of Youth Sports Market
    • 1.2.1 Little League Chose Dick's Team Sports HQ As Its Tech Provider
  • 1.3 Hotels Leverage Vendor Positioning in Youth Sports Markets
  • 1.4 Youth Sports League Software Is Highly Specialized
  • 1.5 Barriers to Youth Sports Participation
    • 1.5.1 Barriers to Youth Sports Participation
    • 1.5.2 Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong
    • 1.5.3 Developing the Athletic and Human Potential of a Child
  • 1.6 Youth Team Web Sites
    • 1.6.1 Youth Sports Team Web Presence
  • 1.7 Supervising the Money from Youth Team Sports
  • 1.8 Youth Sports Software Communications Functions

2. Youth Team, League, and Tournament Sports Market Shares and Forecasts

  • 2.1 Youth Team, League, and Tournament Sports Market Driving Forces
    • 2.1.1 Six in Ten Children Ages 6-12 Regularly Participate in Team Sports in the US
    • 2.1.2 Youth League Sports Market Dynamics
    • 2.1.3 Innovation Is Core to the Market Growth of Youth Sports Organizations
    • 2.1.4 Backyard Sports
    • 2.1.5 Movement Toward Travel Teams
    • 2.1.6 Linking to Team Sponsors
    • 2.1.7 Youth League Sports Market Growth Development Programs
    • 2.1.8 Youth League Sports Software Functions
    • 2.1.9 Protecting the Money Collected for a Youth Sports League
    • 2.1.10 Team Sports Financial Reporting
    • 2.1.11 Youth Team Sports Acquisitions
    • 2.1.12 Youth League Sports Apps Model Market Factors
    • 2.1.13 Applications
  • 2.2 Youth League Sports Market Shares
    • 2.2.1 Youth Sports Team, League, and Tournament Software Market
    • 2.2.2 Stack Sports
    • 2.2.3 Comcast / NBC Universal / SportsEngine
    • 2.2.4 Active Network / Active Sports
    • 2.2.5 Hudl
    • 2.2.6 TeamSnap
  • 2.3 Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals
    • 2.3.1 Youth Team, League, and Tournament Sports Software Number Employees vs. Revenue Analysis, Number Employees, Dollars per Employee
    • 2.3.2 Youth Sports Athletic Footwear, Apparel and Equipment Market Shares
    • 2.3.3 Youth Sports Team, League, and Tournament Facilities Consultants Market Shares
    • 2.3.4 Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2016
  • 2.4 Segments of Youth Team, League, and Tournament Sports
    • 2.4.1 Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel
    • 2.3.2 Youth Sports Team, League, and Tournament Market Segments
    • 2.3.3 Youth Sports Team, League, and Tournament Software: Market
    • 2.4 Youth Sports Travel, Field, and Ice Rink
  • 2.5 Youth Team, League, and Tournament Sports Market Forecasts
  • 2.6 Adult Sports League Participation
  • 2.7 Youth League Sports Software Regional Market Analysis
    • 2.7.2 U.S. Sports Profile
    • 2.7.3 Canada
  • 2.8 US Youth Sports Regional Analysis by MSA Region
  • 2.9 Youth Team Sites Revenue Model
    • 2.9.2 Applications
  • 2.10 Youth Sports Vendor Software Pricing
    • 2.10.2 Stack Sports
    • 2.10.3 TeamSnap
    • 2.10.4 Active Network
    • 2.10.5 Hudl

3 Youth League Sports Product Description

  • 3.1 Vendors Build Brand with Significant Well-Targeted Demographics
    • 3.1.1 Vendors Address Needs of Different Types of Teams
    • 3.1.2 Stack Sports GoalLine
    • 3.1.3 Stack Sports Strengths
    • 3.1.4 Stack Sports Challenges

4 Youth and Recreational League Sports Research and Technology

  • 4.1 Payment Gateways
    • 4.1.1 Payment Processing Solutions for a League
    • 4.1.2 Recommended Merchant Broker Authorize.net Gateway
  • 4.2 Responsive Web Design
    • 4.2.1 Robust Website Structure
    • 4.3 Tournament Types
  • 4.3.1 Match Day Types
  • 4.4 Season Registration & eSport Configuration
  • 4.5 Venue
  • 4.6 FE management
    • 4.6.1 Extra fields
  • 4.7 Artificial Intelligence and Software
  • 4.8 Nike Open Source Software

5 Youth and Recreational League Sports Software Company Profiles

  • 5.1 Youth and Recreational League Sports Software Acquisitions
  • 5.2 Global Payments / Active Network
    • 5.2.1 Active Network
    • 5.2.2 Active Network Global Payments
    • 5.2.3 Active Network / Active Sports
    • 5.2.4 Active Sports Strengths
    • 5.2.5 Active Sports Challenges
    • 5.2.6 Active Sports Revenue Model
  • 5.3 Agile Sports Technologies / Hudl
    • 5.3.1 Hudl
    • 5.3.2 Hudl Acquisitions
    • 5.3.3 Hudl Financing
    • 5.3.4 Hudl Partnership with Nike
  • 5.4 Amer Sports / Wilson
  • 5.5 Aspen Institute
  • 5.6 Athletrax / mysportsort
  • 5.7 Bauer
  • 5.8 Bear Dev
  • 5.9 Catapult
    • 5.9.1 Catapult Acquisitions
    • 5.9.2 Catapult Customers
  • 5.10 Coach Logic
  • 5.11 Cogran
  • 5.12 Comcast / NBC / Sport Engine
    • 5.12.1 Comcast Business
    • 5.12.2 NBC Sports Group Purchases Sport Ngin
    • 5.12.3 NBC Universal / SportsEngine
    • 5.12.4 SportsEngine Culture
  • 5.13 Dick's
    • 5.13.1 Dick's Sporting Goods Revenue
  • 5.14 Engage Sports
  • 5.15 FiXi Competition Management
    • 5.15.1 FiXi Competition Management Revenue Model
    • 5.15.2 FiXi Competition Management Features and Functions
    • 5.15.3 FiXi Competition Management Customization and League Requirements
  • 5.16 HorizonWebRef.com
    • 5.16.1 HorizonWebRef.com Revenue Model
  • 5.17 InterContinental Hotels Group IHG
    • 5.17.1 IHG Strategic Priorities
    • 5.17.2 InterContinental Hotels Group IHG's Holiday Inn Express
    • 5.17.3 Holiday Inn Express
  • 5.18 Jevin
  • 5.19 Jonas Software / EZFacility
    • 5.19.1 EZFacility Sports Facility & League Software
    • 5.19.2 Revenue Model
    • 5.19.3 EZFacility Features and Functions
    • 5.19.4 EZFacility Target Market
  • 5.20 JoomSport
    • 5.20.1 JoomSport Revenue Model
    • 5.20.2 JoomSport Target Market
    • 5.20.3 JoomSport Features
  • 5.21 LeagueApps
    • 5.21.1 LeagueApps
    • 5.21.2 LeagueApps Revenue Model
    • 5.21.3 LeagueApps Features and Functions
    • 5.21.4 LeagueApps Target Market
  • 5.22 LeagueLobster
  • 5.23 LeagueRepublic
    • 5.23.1 LeagueRepublic Features
  • 5.24 Marriott
  • 5.25 NBC / SportsEngine
  • 5.26 Nike
    • 5.26.1 Nike Personal Analytics
    • 5.26.2 Nike Partnership with Hudl
    • 5.26.3 Nike Revenue
  • 5.27 QSTC
  • 5.28 RosterBot
  • 5.29 SFA Sports Facilities Advisory & Sports Facilities Management
    • 5.29.1 SFA Funding Services
  • 5.30 Sideline Sports
    • 5.30.1 Sideline Sports XPS Network
    • 2.4.2 Sideline Sports XPS Network for Coaches
    • 5.30.2 Sideline Sports Tools
  • 5.31 SIP
  • 5.32 Sixgill
  • 5.33 Sportlyzer
    • 5.33.1 Sportlyzer Team Management Software
  • 5.34 SPay / Stack Sports
    • 5.34.1 Stack Sports Brand
    • 5.34.2 Stack Pay Payment Platform
    • 5.34.3 Stack Sports Acquisitions
    • 5.34.4 Stack Sports Built Functionality and User Base Through Acquisition
    • 5.34.5 Stack Sports Soccer
    • 5.34.6 Stack Sports Goalline
    • 5.32.1 Stack Sports / Affinity Sports
    • 5.34.7 Affinity Sports Concussion Protocols and Product Positioning
    • 5.34.8 Stack Sports GamePlan System
  • 5.28 Steel Sports
  • 2.28 SwimTopia
    • 5.28.1 SwimTopia Summer Swim Teams
    • 5.28.2 SwimTopia Summer Swim Leagues
    • 5.28.3 SwimTopia Revenue Model
  • 5.29 Teamer
  • 5.30 TeamSideline.com
    • 5.30.1 TeamSideline Features
    • 5.30.2 TeamSideline Team Sites
  • 5.31 TeamSnap
    • 5.31.1 22 Million in 2018, Up from 9 Million in
  • 5.32 Under Armour
  • 5.33 Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Lanyon
    • 5.33.1 Vista Equity Partners / STATS
    • 5.33.2 Vista Equity Partners Amisco Prozone ("Prozone")
    • 5.33.3 Vista Equity Partners Automated Insights
    • 5.33.4 Vista Equity Partners The Sports Network (TSN)
    • 5.33.5 Vista Equity Partners Bloomberg Sports
  • 5.34 VNN Sports
  • 5.35 Wooter
  • 5.36 YourTeamOnline
  • 5.37 Zebra Technologies Sports Solutions
    • 5.37.1 Zebra / NFL Partnership
  • 5.38 Zuluru
    • 5.38.1 Zuluru Revenue Model
  • 5.39 Selected List of Youth Sports Software Companies

WinterGreen Research,

  • WinterGreen Research Methodology
  • WinterGreen Research Process
  • Market Research Study
  • WinterGreen Research Global Market Intelligence Company
  • Report Description: Youth League Sports Software and Revenue Models Matter

Figures

  • Abstract: Youth and Recreational Sports League Markets are at $24.9 Billion Worldwide, $19.2 Billion in the US
  • Figure 1. Market Growth Factors in High End Youth Sports Schools and Facilities
  • Figure 2. Market Growth in Youth Sports Driving Forces
  • Figure 3. Market Growth in Youth Sports Driving Factors
  • Figure 4. Driving Forces for Market Growth in Community Development Using Youth Sports
  • Figure 5. Youth Sports Driving Forces for Community Development
  • Figure 6. Youth League Sports Market Driving Forces
  • Figure 7. Youth Sports League Market Shares, Dollars, Worldwide, 2018
  • Figure 8. Youth Sports League Major Market Segments, Dollars, Worldwide, 2018
  • Figure 9. Figure 60. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2019-2026
  • Figure 10. Youth Sports Product Offerings:
  • Figure 11. Barriers to Youth Sports Participation
  • Figure 12. Challenges to Youth Sports Participation
  • Figure 13. Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong
  • Figure 14. Youth Team Sports Organization Aspects
  • Figure 15. Youth League Sports Software Market Driving Forces
  • Figure 16. Youth League Sports Software Development Mapping
  • Figure 17. Youth League Sports Market Factors
  • Figure 18. Youth League Sports Software Functions
  • Figure 19. Youth Sports Software Communications Functions
  • Figure 20. Market Growth Factors in High-End Youth Sports Schools and Facilities
  • Figure 21. Market Growth in Youth Sports Driving Forces
  • Figure 22. Market Growth in Youth Sports Driving Factors
  • Figure 23. Driving Forces for Market Growth in Community Development Using Youth Sports
  • Figure 24. Youth Sports Driving Forces for Community Development
  • Figure 25. Youth League Sports Market Driving Forces
  • Figure 26. Youth League Sports Movement Toward Travel Teams
  • Figure 27. Youth League Sports Market Growth Development Programs
  • Figure 28. Youth League Sports Team Sponsors
  • Figure 29. Youth League Sports Software Functions
  • Figure 30. Team Sports HQ Reporting Functions
  • Figure 31. Team Sports Payments and Order Tracking Functions
  • Figure 32. Youth League Sports Software Revenue Model Market Factors
  • Figure 33. Youth League Sports Software Market Demands
  • Figure 34. Youth Sports League Software Applications
  • Figure 35. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2018
  • Figure 36. Youth Sports Team, League: Market Shares, Dollars, Worldwide, 2018
  • Figure 37. Youth Sports Team, League: Market Shares, Dollars, US, 2018
  • Figure 38. Youth Sports Team, League: Market Shares, Dollars, US, 2018
  • Figure 39. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2018
  • Figure 40. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2018
  • Figure 41. Stack Sports One-Stop Shop for Sports Registration, Payments and Management
  • Figure 42. Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals, Worldwide, 2019
  • Figure 43. Youth Team, League, and Tournament Facilities Market including Club, Number Fields of Play Used Games and Practice, $ per Field, US, 2019
  • Figure 44. Youth Team, League, and Tournament Participation, United States and Worldwide, Number of Players, 2019
  • Figure 45. Youth Team, League, and Tournament Software Markets by Sport, Units and Dollars, 2019
  • Figure 46. Efficiency of the Various Software Providers, Revenue per Employee 2019
  • Figure 47. Aspects of Competition in Youth Sports Team, League, and Tournament Apparel and Equipment Markets
  • Figure 48. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2018
  • Figure 49. Youth Sports Team, League, and Tournament, Apparel and Equipment Market Shares, Dollars, Worldwide, 2018
  • Figure 50. Youth Sports Team, League, and Tournament Facilities Consultants Market Shares, Dollars, Worldwide, 2018
  • Figure 51. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2018
  • Figure 52. Youth Sports League Major Market Segments, Dollars, Worldwide, 2018
  • Figure 53. Youth Sports Travel, Software, and Facilities, Equipment, Coaching, Market Segments, Dollars, Worldwide, 2018
  • Figure 54. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2018
  • Figure 55. Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel: Market Shares, Dollars, Worldwide, 2018
  • Figure 56. Youth Team, League, and Tournament Sports Software, Apparel, Equipment Market Segments by Sport Dollars, US, 2018
  • Figure 57. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2018
  • Figure 58. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2018
  • Figure 59. Youth Sports Team, League, and Tournament Software, Market Shares, Users, Worldwide, 2018
  • Figure 60. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2018
  • Figure 61. Youth Sports Team, League, and Tournament, Apparel and Gear Market Shares, Dollars, 2018
  • Figure 54. Youth Sports Team, League, and Tournament Software: Market Shares, Dollars, Worldwide, 2018
  • Figure 55. Youth Sports Team, League, and Tournament Software, Market Shares, Dollars, Worldwide, 2018
  • Figure 56. College and University Sports Team, League and Tournament Participation, United States and Worldwide, Number of Players, Number of Sports Teams, 2018
  • Figure 58. Youth Sports Team, League, and Tournament Travel Destination Market Segments, Dollars, Worldwide, 2018
  • Figure 59. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2018
  • Figure 60. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2019-2026
  • Figure 60. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2019-2026
  • Figure 61. Youth Organized Sports Market Segments, Travel, Motels, Facilities, Construction, Apparel and Gear, Facility Fees, and Software, Dollars, Worldwide, 2020-2024
  • Figure 62. Youth and Amateur Adult Team Sports Unit Analysis Percent Penetration, Worldwide, 2019-2026
  • Figure 63. Youth Sports Team, League, and Tournament Software, Regional Market Segments, Dollars, 2018
  • Figure 64. Youth Sports Team, League, and Tournament Software Regional Market Segments, 2018
  • Figure 65. Youth Sports Team, League, and Tournament Software Regional Market Segments, Dollars, 2018
  • Figure 66. Youth Team, League, and Tournament Sports Regional Software Market Segments, 2018
  • Figure 67. Canadian Youth Sports Market
  • Figure 68. U.S. Census Bureau Regional Office Boundaries
  • Figure 69. US MSA Region Definitions
  • Figure 70. MSA Metropolitan Population, US 2020
  • Figure 71. TeamSnap Software Pricing:
  • Figure 95. Stack Sports GoalLine Customers
  • Figure 72. Blue Star Sports One-Stop Shop for Sports Registration, Payments and Management
  • Figure 73. Responsive Web Design (RWD) Illustrated
  • Figure 74. Robust Website Structure
  • Figure 75. Division of Tournament Types
  • Figure 76. Active Sports Partners
  • Figure 77. Active Network Metrics
  • Figure 78. Active Network Markets served
  • Figure 79. Global Payments Revenue
  • Figure 80. Active Network Product Positioning
  • Figure 81. Active Network Solutions:
  • Figure 82. Active Network Management Software Solutions:
  • Figure 83. Active Network Platform Features
  • Figure 84. Active Network Customers
  • Figure 85. Crowdfunding for Sports Teams
  • Figure 86. Catapult Customers
  • Figure 87. Cogran Sports League Management Software Modules
  • Figure 88. NBC Sports SportsEngine Partners
  • Figure 89. Dick's Revenue, Percent and Total 2018
  • Figure 90. Dick's Locations by State
  • Figure 91. Engage Sports Tools
  • Figure 92. FiXi Competition Management Target Markets
  • Figure 93. HorizonWebRef Pricing per Official
  • Figure 96. EZ Facility Key Features
  • Figure 94. EZFacility Target Markets
  • Figure 95. EZFacility Target Markets
  • Figure 96. LeagueRepublic Sports Software Functions
  • Figure 97. SFA Sports Facility Metrics
  • Figure 98. SFA Funding Services
  • Figure 99. Sideline Sports XPS Network Functions
  • Figure 100. Sideline Sports Clients by Category and Sport
  • Figure 101. Sportlyzer Monthly Recurring Revenue
  • Figure 102. Sportlyzer Market Exit Strategy
  • Figure 103. Sportlyzer Sports Customers
  • Figure 104. Sportlyzer Sports Metrics
  • Figure 105. Stack Sports Metrics
  • Figure 106. Stack Sports Metrics
  • Figure 107. Stack Sports Client Base
  • Figure 108. Stack Sports Positioning
  • Figure 95. Stack Sports Target Markets
  • Figure 109. Stack Sports Brands
  • Figure 110. Stack Sports Customers
  • Figure 111. Stack Sports Software Competitive Advantage
  • Figure 112. Stack Sports Soccer
  • Figure 113. Affinity Sports Software Functions
  • Figure 114. Steel Sports Brand Relationships
  • Figure 115. Steel Partners Revenue
  • Figure 116. TeamSnap League Management Metrics
  • Figure 117. TeamSnap Average Number User Touches per Month
  • Figure 118. TeamSnap Targets Coaches And Parents Easy-To-Use Tool For Organizing And Communicating Team Life
  • Figure 119. TeamSnap Coaching Platform Toolset Tasks
  • Figure 120. TeamSnap Platforms Supported
  • Figure 121. TeamSnap Target Market
  • Figure 122. TeamSnap Online Sports Team Management Application
  • Figure 123. TeamSnap Online Features
  • Figure 124. Teamsnap Benefits
  • Figure 125. TeamSnap Team Management Sports Targeted
  • Figure 126. TeamSnap Integration Features
  • Figure 127. TeamSnap Smartphone App Functions
  • Figure 128. Average # of TeamSnap Touches/User/Month
  • Figure 129. Zebra Technologies RFID Sports Positioning
  • Figure 130. Zebra Has One Million RFID Tags in Place
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