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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1266674

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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1266674

Global XR Headset Market Size study & Forecast, by Solution (Consumer Engagement, Business Engagement), by End User (Media and Entertainment, Manufacturing and Construction, Healthcare, Education, Retail, Others) and Regional Analysis, 2022-2029

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Global XR Headset Market is valued at approximately USD 38.1 million in 2021 and is anticipated to grow with a healthy growth rate of more than 28.3 % over the forecast period 2022-2029. XR Headset or extended reality headsets are the wearable devices that feature display quality that imitates the human eye and is equipped with technology that allows for immersion close to reality. These are head-worn, stand-alone or tethered immersive devices that facilitate users to experience, cross physical, digital capabilities, virtual environments and settings of Augmented reality, and virtual reality in real-life. The increasing application in the media and entertainment sector and the growing adoption of XR headsets from enterprises are key factors driving the market growth.

The rising emergence of extended reality in the entertainment and media industry is contributing towards the growth of the Global XR Headset Market. For instance - in 2020, the virtual gaming content segment was estimated at USD 1.8 billion, and it is projected to grow to USD 6.9 billion by 2025. Furthermore, enterprises are making use of these headsets for the training of employees which is likely to drive the market over the projected period. For instance - in October 2021, Ireland-based IT consultancy firm Accenture ordered 60,000 Quest 2 virtual reality (VR) headsets for training and onboarding procedures. These headsets were procured for virtual training of the company's remote workforce and to facilitate an immersive onboarding process for up to 125,000 new hires. Also, the rising emergence of XR headsets in the e-commerce industry and growing investment towards the Creation of immersive VR content would create a lucrative growth prospectus for the market over the forecast period. However, the high cost of these devices coupled with the dearth of skilled technical personnel as well as the lack of penetration in developing countries hinder the market growth throughout the forecast period of 2022-2029.

The key regions considered for the Global XR Headset Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the market in terms of revenue, owing to the dominance of leading market players coupled with growing investment in metaverse from various industries in the region. Whereas Asia Pacific is expected to grow with the highest CAGR during the forecast period, owing to factors such as the growing adoption of VR and AR technologies across the media & entertainment industry as well as the increasing development of 5G infrastructure in the region.

Major market player included in this report are:

  • High Tech Computer Corporation (HTC)
  • Qualcomm Technologies Inc.
  • 4DR studios
  • 4experience
  • Microsoft Corporation
  • Aircards
  • ARuVR
  • Arvizio, Inc
  • Cavrnus, Inc.
  • Varjo Technologies Oy

Recent Developments in the Market:

  • In January 2023, HTC VIVE announced the launch of its new flagship all-in-one device named VIVE XR Elite. The headset combines mixed reality (MR) and virtual reality (VR) functionality into a single compact, flexible, and highly versatile device that is suitable for playing games, strength and conditioning, efficiency, and other applications.

Global XR Headset Market Report Scope:

  • Historical Data: 2019-2020-2021
  • Base Year for Estimation: 2021
  • Forecast period: 2022-2029
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Solution, End User, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below.

By Solution

  • Consumer Engagement
  • Business Engagement

By End-user

  • Media and Entertainment
  • Manufacturing and Construction
  • Healthcare
  • Education
  • Retail
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • RoLA
  • Rest of the World

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Million)
    • 1.2.1. XR Headset Market, by Region, 2019-2029 (USD Million)
    • 1.2.2. XR Headset Market, by Solution, 2019-2029 (USD Million)
    • 1.2.3. XR Headset Market, by End User, 2019-2029 (USD Million)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global XR Headset Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global XR Headset Market Dynamics

  • 3.1. XR Headset Market Impact Analysis (2019-2029)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing application in the media and entertainment sector
      • 3.1.1.2. Growing adoption of XR headsets from enterprises
    • 3.1.2. Market Challenges
      • 3.1.2.1. Dearth of skilled technical personnel
      • 3.1.2.2. Lack of penetration in developing countries
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising emergence of XR headsets in the e-commerce industry
      • 3.1.3.2. Growing investment towards Creation of immersive VR content

Chapter 4. Global XR Headset Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. Industry Experts Prospective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Risk Assessment: COVID-19 Impact

  • 5.1. Assessment of the overall impact of COVID-19 on the industry
  • 5.2. Pre COVID-19 and post COVID-19 Market scenario

Chapter 6. Global XR Headset Market, by Solution

  • 6.1. Market Snapshot
  • 6.2. Global XR Headset Market by Solution, Performance - Potential Analysis
  • 6.3. Global XR Headset Market Estimates & Forecasts by Solution 2019-2029 (USD Million)
  • 6.4. XR Headset Market, Sub Segment Analysis
    • 6.4.1. Consumer Engagement
    • 6.4.2. Business Engagement

Chapter 7. Global XR Headset Market, by End User

  • 7.1. Market Snapshot
  • 7.2. Global XR Headset Market by End User, Performance - Potential Analysis
  • 7.3. Global XR Headset Market Estimates & Forecasts by End User 2019-2029 (USD Million)
  • 7.4. XR Headset Market, Sub Segment Analysis
    • 7.4.1. Media and Entertainment
    • 7.4.2. Manufacturing and Construction
    • 7.4.3. Healthcare
    • 7.4.4. Education
    • 7.4.5. Retail
    • 7.4.6. Others

Chapter 8. Global XR Headset Market, Regional Analysis

  • 8.1. XR Headset Market, Regional Market Snapshot
  • 8.2. North America XR Headset Market
    • 8.2.1. U.S. XR Headset Market
      • 8.2.1.1. Solution breakdown estimates & forecasts, 2019-2029
      • 8.2.1.2. End User breakdown estimates & forecasts, 2019-2029
    • 8.2.2. Canada XR Headset Market
  • 8.3. Europe XR Headset Market Snapshot
    • 8.3.1. U.K. XR Headset Market
    • 8.3.2. Germany XR Headset Market
    • 8.3.3. France XR Headset Market
    • 8.3.4. Spain XR Headset Market
    • 8.3.5. Italy XR Headset Market
    • 8.3.6. Rest of Europe XR Headset Market
  • 8.4. Asia-Pacific XR Headset Market Snapshot
    • 8.4.1. China XR Headset Market
    • 8.4.2. India XR Headset Market
    • 8.4.3. Japan XR Headset Market
    • 8.4.4. Australia XR Headset Market
    • 8.4.5. South Korea XR Headset Market
    • 8.4.6. Rest of Asia Pacific XR Headset Market
  • 8.5. Latin America XR Headset Market Snapshot
    • 8.5.1. Brazil XR Headset Market
    • 8.5.2. Mexico XR Headset Market
    • 8.5.3. Rest of Latin America XR Headset Market
  • 8.6. Rest of The World XR Headset Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. High Tech Computer Corporation (HTC)
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Product Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. Qualcomm Technologies Inc.
    • 9.2.3. 4DR studios
    • 9.2.4. 4experience
    • 9.2.5. Microsoft Corporation
    • 9.2.6. Aircards
    • 9.2.7. ARuVR
    • 9.2.8. Arvizio, Inc
    • 9.2.9. Cavrnus, Inc.
    • 9.2.10. Varjo Technologies Oy

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global XR Headset Market, report scope
  • TABLE 2. Global XR Headset Market estimates & forecasts by Region 2019-2029 (USD Million)
  • TABLE 3. Global XR Headset Market estimates & forecasts by Solution 2019-2029 (USD Million)
  • TABLE 4. Global XR Headset Market estimates & forecasts by End User 2019-2029 (USD Million)
  • TABLE 5. Global XR Headset Market by segment, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 6. Global XR Headset Market by region, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 7. Global XR Headset Market by segment, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 8. Global XR Headset Market by region, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 9. Global XR Headset Market by segment, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 1. Global XR Headset Market by region, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 2. Global XR Headset Market by segment, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 3. Global XR Headset Market by region, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 4. Global XR Headset Market by segment, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 5. Global XR Headset Market by region, estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 6. U.S. XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 7. U.S. XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 8. U.S. XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 9. Canada XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 10. Canada XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 11. Canada XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 12. UK XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 13. UK XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 14. UK XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 15. Germany XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 16. Germany XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 17. Germany XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 18. France XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 19. France XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 20. France XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 21. Italy XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 22. Italy XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 23. Italy XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 24. Spain XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 25. Spain XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 26. Spain XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 27. RoE XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 28. RoE XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 29. RoE XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 30. China XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 31. China XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 32. China XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 33. India XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 34. India XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 35. India XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 36. Japan XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 37. Japan XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 38. Japan XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 39. South Korea XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 40. South Korea XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 41. South Korea XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 42. Australia XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 43. Australia XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 44. Australia XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 45. RoAPAC XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 46. RoAPAC XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 47. RoAPAC XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 48. Brazil XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 49. Brazil XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 50. Brazil XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 51. Mexico XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 52. Mexico XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 53. Mexico XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 54. RoLA XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 55. RoLA XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 56. RoLA XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 57. Row XR Headset Market estimates & forecasts, 2019-2029 (USD Million)
  • TABLE 58. Row XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 59. Row XR Headset Market estimates & forecasts by segment 2019-2029 (USD Million)
  • TABLE 60. List of secondary sources, used in the study of global XR Headset Market
  • TABLE 61. List of primary sources, used in the study of global XR Headset Market
  • TABLE 62. Years considered for the study
  • TABLE 63. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

List of figures

  • FIG 1. Global XR Headset Market, research methodology
  • FIG 2. Global XR Headset Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global XR Headset Market, key trends 2021
  • FIG 5. Global XR Headset Market, growth prospects 2022-2029
  • FIG 6. Global XR Headset Market, porters 5 force model
  • FIG 7. Global XR Headset Market, pest analysis
  • FIG 8. Global XR Headset Market, value chain analysis
  • FIG 9. Global XR Headset Market by segment, 2019 & 2029 (USD Million)
  • FIG 10. Global XR Headset Market by segment, 2019 & 2029 (USD Million)
  • FIG 11. Global XR Headset Market by segment, 2019 & 2029 (USD Million)
  • FIG 12. Global XR Headset Market by segment, 2019 & 2029 (USD Million)
  • FIG 13. Global XR Headset Market by segment, 2019 & 2029 (USD Million)
  • FIG 14. Global XR Headset Market, regional snapshot 2019 & 2029
  • FIG 15. North America XR Headset Market 2019 & 2029 (USD Million)
  • FIG 16. Europe XR Headset Market 2019 & 2029 (USD Million)
  • FIG 17. Asia pacific XR Headset Market 2019 & 2029 (USD Million)
  • FIG 18. Latin America XR Headset Market 2019 & 2029 (USD Million)
  • FIG 19. Global XR Headset Market, company Market share analysis (2021)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

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