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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1472150

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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1472150

Global Cloud Gaming Market Size study & Forecast, by Type, by Device, by Gamer Type and Regional Analysis, 2023-2030

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Global Cloud Gaming Market is valued at approximately USD 1.02 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 45.5% during the forecast period 2023-2030. Cloud gaming, also known as gaming on demand or gaming-as-a-service, is a type of online gaming that allows players to stream video games from remote servers to their devices via the internet. Instead of downloading and installing games on their local devices, players can access and play games on various devices, including smartphones, tablets, laptops, and smart TVs, with the help of a stable internet connection.

The concept of cloud gaming has become a reality owing to recent developments in cutting-edge cloud technology. The interactive gaming application is rendered remotely in the cloud through cloud gaming, and the scenes are then sent back to the player via the internet as a video sequence. This is advantageous for less powerful computers that would not be able to run high-quality games otherwise. The market is mostly driven by the increasing number of people using the internet and the propensity to play games on mobile devices, many of which have storage problems. Games on the cloud may be accessed at any time from practically any device, including tablets and smartphones, which is a big benefit. Because it allows consumers to play games on any OS or device, mobile cloud gaming is also a viable paradigm for gaming distribution. In cloud gaming, all computation work, including video encoding, video streaming, game logic processing, and game scene rendering, is handled by the central server, which houses all the games. For example, Apple stated in December 2023 that it would now permit game streaming through apps on its App Store. This implies that companies such as Microsoft and Nvidia will be able to release native apps on the App Store for iPhone and iPad for their cloud gaming services, including Xbox Cloud Gaming and GeForce Now.. The demand for cloud games on smartphones is being driven by the expansion of cloud gaming solutions, which is being bolstered by the global Internet penetration rate. This will continue to drive the market's growth going forward. In November 2023, StarHub announced partnerships with cloud gaming distributors CareGame and OnMobile Global to highlight the importance of cloud gaming for smartphone customers. These relationships allowed StarHub to introduce over 100 mobile game titles to GameHub+ Mobile Play, a portable gaming category tailored to mobile gamers. However, the potential for latency issues stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Cloud Gaming Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. In 2022, the Asia Pacific region held the biggest market share in the globe. Numerous demographics and a sizable gaming community in the area are responsible for the supremacy of the region. For example, the world's most populous nations, China, and India, also have sizable gaming populations. Ultimately, another reason for their supremacy in the region is the accessibility of reasonably priced high-speed internet coupled with a high rate of smartphone adoption. Throughout the forecast period, the North American region is expected to increase with significant CAGR over the forecast period. The expansion in the region is ascribed to the existence of established cloud gaming corporations such as NVIDIA Corporation, Microsoft Corporation, and Intel Corporation. Furthermore, the region's extensive technical advancement is anticipated to fuel market expansion. High-speed internet and 5G availability are further factors propelling regional prosperity.

Major market player included in this report are:

  • Amazon.com, Inc.
  • Apple Inc.
  • Electronic Arts, Inc.
  • Google LLC
  • Intel Corporation
  • International Business Machines Corporation (IBM Corporation)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Interactive Entertainment
  • Ubitus Inc.

Recent Developments in the Market:

  • Blacknut and Radian Arc unveiled a new cloud gaming bundle for Malaysian convergence services provider Unifi in December 2023. According to Radian Arc's partnership with Unifi, millions of gamers in Malaysia and around the world will keep getting enhanced gaming experiences. In August 2023, the debut of Ultimate KovvaK's challenge was announced by GeForce NOW. With this release, Nvidia aids players in honing their aim. More than 20 new titles have been added to the GeForce NOW catalogue, led by KovaaK.

Global Cloud Gaming Market Report Scope:

  • Historical Data - 2020 - 2021
  • Base Year for Estimation - 2022
  • Forecast period - 2023-2030
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Type, Device, Gamer Type, Region
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Type:

  • File Streaming
  • Video Streaming

By Device:

  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs & Laptops
  • Smart TVs
  • Head-Mounted Displays

By Gamer Type:

  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1.Executive Summary

  • 1.1.Market Snapshot
  • 1.2.Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1.Cloud Gaming Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2.Cloud Gaming Market, by Type, 2020-2030 (USD Billion)
    • 1.2.3.Cloud Gaming Market, by Device, 2020-2030 (USD Billion)
    • 1.2.4.Cloud Gaming Market, by Gamer Type, 2020-2030 (USD Billion)
  • 1.3.Key Trends
  • 1.4.Estimation Methodology
  • 1.5.Research Assumption

Chapter 2.Global Cloud Gaming Market Definition and Scope

  • 2.1.Objective of the Study
  • 2.2.Market Definition & Scope
    • 2.2.1.Industry Evolution
    • 2.2.2.Scope of the Study
  • 2.3.Years Considered for the Study
  • 2.4.Currency Conversion Rates

Chapter 3.Global Cloud Gaming Market Dynamics

  • 3.1.Cloud Gaming Market Impact Analysis (2020-2030)
    • 3.1.1.Market Drivers
      • 3.1.1.1.Growing popularity and demand for gaming across multiple devices such as smartphones, and consoles
      • 3.1.1.2.Growing number of internet users
    • 3.1.2.Market Challenges
      • 3.1.2.1.Potential for latency issues
    • 3.1.3.Market Opportunities
      • 3.1.3.1.Increase in the trend of digital gaming
      • 3.1.3.2.Advent of 5G and high-speed broadband

Chapter 4.Global Cloud Gaming Market Industry Analysis

  • 4.1.Porter's 5 Force Model
    • 4.1.1.Bargaining Power of Suppliers
    • 4.1.2.Bargaining Power of Buyers
    • 4.1.3.Threat of New Entrants
    • 4.1.4.Threat of Substitutes
    • 4.1.5.Competitive Rivalry
  • 4.2.Porter's 5 Force Impact Analysis
  • 4.3.PEST Analysis
    • 4.3.1.Political
    • 4.3.2.Economical
    • 4.3.3.Social
    • 4.3.4.Technological
    • 4.3.5.Environmental
    • 4.3.6.Legal
  • 4.4.Top investment opportunity
  • 4.5.Top winning strategies
  • 4.6.COVID-19 Impact Analysis
  • 4.7.Disruptive Trends
  • 4.8.Industry Expert Perspective
  • 4.9.Analyst Recommendation & Conclusion

Chapter 5.Global Cloud Gaming Market, by Type

  • 5.1.Market Snapshot
  • 5.2.Global Cloud Gaming Market by Type, Performance - Potential Analysis
  • 5.3.Global Cloud Gaming Market Estimates & Forecasts by Type 2020-2030 (USD Billion)
  • 5.4.Cloud Gaming Market, Sub Segment Analysis
    • 5.4.1. File Streaming
    • 5.4.2.Video Streaming

Chapter 6.Global Cloud Gaming Market, by Device

  • 6.1.Market Snapshot
  • 6.2.Global Cloud Gaming Market by Device, Performance - Potential Analysis
  • 6.3.Global Cloud Gaming Market Estimates & Forecasts by Device 2020-2030 (USD Billion)
  • 6.4.Cloud Gaming Market, Sub Segment Analysis
    • 6.4.1. Smartphones
    • 6.4.2.Tablets
    • 6.4.3.Gaming Consoles
    • 6.4.4.PCs & Laptops
    • 6.4.5.Smart TVs
    • 6.4.6.Head-Mounted Displays

Chapter 7.Global Cloud Gaming Market, by Gamer Type

  • 7.1.Market Snapshot
  • 7.2.Global Cloud Gaming Market by Gamer Type, Performance - Potential Analysis
  • 7.3.Global Cloud Gaming Market Estimates & Forecasts by Gamer Type 2020-2030 (USD Billion)
  • 7.4.Cloud Gaming Market, Sub Segment Analysis
    • 7.4.1. Casual Gamers
    • 7.4.2.Avid Gamers
    • 7.4.3.Lifestyle Gamers

Chapter 8.Global Cloud Gaming Market, Regional Analysis

  • 8.1.Top Leading Countries
  • 8.2.Top Emerging Countries
  • 8.3.Cloud Gaming Market, Regional Market Snapshot
  • 8.4.North America Cloud Gaming Market
    • 8.4.1.U.S. Cloud Gaming Market
      • 8.4.1.1.Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2.Device breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3.Gamer Type breakdown estimates & forecasts, 2020-2030
    • 8.4.2.Canada Cloud Gaming Market
  • 8.5.Europe Cloud Gaming Market Snapshot
    • 8.5.1.U.K. Cloud Gaming Market
    • 8.5.2.Germany Cloud Gaming Market
    • 8.5.3.France Cloud Gaming Market
    • 8.5.4.Spain Cloud Gaming Market
    • 8.5.5.Italy Cloud Gaming Market
    • 8.5.6.Rest of Europe Cloud Gaming Market
  • 8.6.Asia-Pacific Cloud Gaming Market Snapshot
    • 8.6.1.China Cloud Gaming Market
    • 8.6.2.India Cloud Gaming Market
    • 8.6.3.Japan Cloud Gaming Market
    • 8.6.4.Australia Cloud Gaming Market
    • 8.6.5.South Korea Cloud Gaming Market
    • 8.6.6.Rest of Asia Pacific Cloud Gaming Market
  • 8.7.Latin America Cloud Gaming Market Snapshot
    • 8.7.1.Brazil Cloud Gaming Market
    • 8.7.2.Mexico Cloud Gaming Market
  • 8.8.Middle East & Africa Cloud Gaming Market
    • 8.8.1.Saudi Arabia Cloud Gaming Market
    • 8.8.2.South Africa Cloud Gaming Market
    • 8.8.3.Rest of Middle East & Africa Cloud Gaming Market

Chapter 9.Competitive Intelligence

  • 9.1.Key Company SWOT Analysis
  • 9.2.Top Market Strategies
  • 9.3.Company Profiles
    • 9.3.1. Amazon.com, Inc.
      • 9.3.1.1.Key Information
      • 9.3.1.2.Overview
      • 9.3.1.3.Financial (Subject to Data Availability)
      • 9.3.1.4.Product Summary
      • 9.3.1.5.Recent Developments
    • 9.3.2. Apple Inc.
    • 9.3.3.Electronic Arts, Inc.
    • 9.3.4.Google LLC
    • 9.3.5.Intel Corporation
    • 9.3.6.International Business Machines Corporation (IBM Corporation)
    • 9.3.7.Microsoft Corporation
    • 9.3.8.NVIDIA Corporation
    • 9.3.9.Sony Interactive Entertainment
    • 9.3.10.Ubitus Inc.

Chapter 10.Research Process

  • 10.1.Research Process
    • 10.1.1.Data Mining
    • 10.1.2.Analysis
    • 10.1.3.Market Estimation
    • 10.1.4.Validation
    • 10.1.5.Publishing
  • 10.2.Research Attributes
  • 10.3.Research Assumption

LIST OF TABLES

  • TABLE 1.Global Cloud Gaming Market, report scope
  • TABLE 2.Global Cloud Gaming Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3.Global Cloud Gaming Market estimates & forecasts by Type 2020-2030 (USD Billion)
  • TABLE 4.Global Cloud Gaming Market estimates & forecasts by Device 2020-2030 (USD Billion)
  • TABLE 5.Global Cloud Gaming Market estimates & forecasts by Gamer Type 2020-2030 (USD Billion)
  • TABLE 6.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14.Global Cloud Gaming Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15.Global Cloud Gaming Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16.U.S. Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17.U.S. Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18.U.S. Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19.Canada Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20.Canada Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21.Canada Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22.UK Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23.UK Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24.UK Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25.Germany Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26.Germany Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27.Germany Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28.France Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29.France Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30.France Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31.Italy Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32.Italy Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33.Italy Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34.Spain Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35.Spain Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36.Spain Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37.RoE Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38.RoE Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39.RoE Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40.China Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41.China Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42.China Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43.India Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44.India Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45.India Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46.Japan Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47.Japan Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48.Japan Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49.South Korea Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50.South Korea Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51.South Korea Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52.Australia Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53.Australia Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54.Australia Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55.RoAPAC Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56.RoAPAC Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57.RoAPAC Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58.Brazil Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59.Brazil Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60.Brazil Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61.Mexico Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62.Mexico Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63.Mexico Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64.RoLA Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65.RoLA Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66.RoLA Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67.Saudi Arabia Cloud Gaming Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68.South Africa Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69.RoMEA Cloud Gaming Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70.List of secondary sources, used in the study of global Cloud Gaming Market
  • TABLE 71.List of primary sources, used in the study of global Cloud Gaming Market
  • TABLE 72.Years considered for the study
  • TABLE 73.Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1.Global Cloud Gaming Market, research methodology
  • FIG 2.Global Cloud Gaming Market, Market estimation techniques
  • FIG 3.Global Market size estimates & forecast methods
  • FIG 4.Global Cloud Gaming Market, key trends 2022
  • FIG 5.Global Cloud Gaming Market, growth prospects 2023-2030
  • FIG 6.Global Cloud Gaming Market, porters 5 force model
  • FIG 7.Global Cloud Gaming Market, pest analysis
  • FIG 8.Global Cloud Gaming Market, value chain analysis
  • FIG 9.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13.Global Cloud Gaming Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14.Global Cloud Gaming Market, regional snapshot 2020 & 2030
  • FIG 15.North America Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 16.Europe Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 17.Asia pacific Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 18.Latin America Cloud Gaming Market 2020 & 2030 (USD Billion)
  • FIG 19.Middle East & Africa Cloud Gaming Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

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