PUBLISHER: Roots Analysis | PRODUCT CODE: 1883082
PUBLISHER: Roots Analysis | PRODUCT CODE: 1883082
As per Roots Analysis, the global cloud gaming market size is estimated to grow from USD 4.89 billion in the current year USD 236.82 billion by 2035, at a CAGR of 42.28% during the forecast period, till 2035.

The opportunity for cloud gaming market has been distributed across the following segments:
Type of Device
Type of Streaming
Type of Deployment
Type of Gaming System
Type of Offering
Type of End-User
Company Size
Geographical Regions
Cloud Gaming Market: Growth and Trends
Cloud gaming refers to an internet-based gaming platform that operates independently of specific hardware, making it a widely embraced concept among gamers globally. One key reason for its popularity is its capacity to eliminate the necessity for regular hardware upgrades to ensure game compatibility. In addition to enhancing the gaming experience, cloud gaming also facilitates a smooth mobile gaming environment. Utilizing file and video streaming technology allows major players in the market to deliver a fluid gaming experience with reduced internet costs.
The emergence of the e-sports industry, along with the rising appeal of cloud gaming and the growth of cross-platform gameplay, is anticipated to spur the expansion of the cloud gaming market. Moreover, the increase in internet accessibility and the online gaming sector, coupled with secure access to gaming, are additional factors contributing to market growth. Further, the rapid growth of social media gaming on platforms such as Facebook, Instagram, and Reddit is expected to also act as a catalyst for the market expansion.
Cloud Gaming Market: Key Segments
Based on type of device, the global cloud gaming market is segmented into consoles, head-mounted displays, laptop/tablets, personal computer, smartphone, and smart TV. According to our estimates, currently, the gaming consoles segment captures the majority of the market share. This trend can be attributed to the increasing disposable incomes and the exclusivity of select game titles tied to specific consoles.
Conversely, the smartphone category is expected to grow at a higher CAGR during the forecast period. This surge can be attributed to the rising availability of freemium games that include optional in-app purchases and gaming subscription services, enabling users to enjoy their favorite games at no cost.
Based on type of streaming, the global cloud gaming market is segmented into file streaming and video streaming. According to our estimates, currently, the file streaming segment captures the majority of the market share, due to its ability to deliver small parts of files for download. Consequently, gamers receive game file updates, which further aids developers in reducing the costs associated with media material creation.
Conversely, the video streaming segment is expected to grow at a higher CAGR during the forecast period. This swift expansion can be attributed to the capability for games to be played on any device without necessitating specific technology. This development has also mitigated latency issues for cloud gamers.
Based on type of deployment, the global cloud gaming market is segmented into hybrid cloud, private cloud and public cloud. According to our estimates, currently, the public cloud deployment captures the majority of the market share. This trend can be linked to the rising number of gamers and the growing need for accessible gaming experiences on a variety of devices without relying on high-end hardware. Moreover, the scalability and cost-effectiveness of this segment serve as significant factors driving its growth.
Based on type of gaming system, the global cloud gaming market is segmented into G-cluster, PlayStation, stream my game, steam in home streaming, remote play and others. According to our estimates, currently, the PlayStation segment captures the majority of the market share. This is due to its strong brand reputation and extensive library of games.
On the other hand, the G-cluster segment is projected to grow at a higher CAGR during the forecast period. Key factors driving this growth include its innovative take on cloud gaming and the rising demand for accessible gaming options.
Based on type of offering, the global cloud gaming market is segmented into computer, content service, gaming platform services, infrastructure, memory, storage and PC service. According to our estimates, currently, the gaming platform captures the majority of the market share. This increase is due to the inclusion of multiple platforms that enhance cloud gaming experiences, like PlayStation and Google Stadia.
On the other hand, the content service segment is projected to grow at a higher CAGR during the forecast period. This growth can be attributed to the rising demand for a wide range of gaming content and the development of subscription-based models.
Based on type of end user, the global cloud gaming market is segmented into avid gamers, casual gamers, hard-core gamers, and lifestyle gamers. According to our estimates, currently, the casual gamers segment captures the majority of the market share. This increase is attributed to the rising popularity of casual games under the freemium model. Furthermore, the rise of recreational and spontaneous gaming is projected to boost this segment.
On the other hand, the avid gamers segment is projected to grow at a higher CAGR during the forecast period. This growth can be attributed to more individuals engaging in gaming for reasons beyond mere hobbies. Additionally, it has been noted that avid gamers tend to make in-app purchases and subscribe to cloud gaming services more frequently than casual gamers.
Based on company size, the global cloud gaming market is segmented into large and small and medium enterprise. According to our estimates, currently, the large enterprise segment captures the majority of the market share. On the other hand, the small and medium enterprise segment is anticipated to experience the quickest growth rate during the forecast period. This growth can be attributed to their flexibility, innovative approaches, concentration on niche markets, and capability to adjust to evolving customer preferences and market dynamics.
Based on geographical regions, the cloud gaming market is segmented into North America, Europe, Asia, Latin America, Middle East and North Africa, and the rest of the world. According to our estimates, currently Asia Pacific captures the majority share of the market. This dominance can be attributed to a mix of diverse demographics and a significant gamer population within the area.
Cloud Gaming Market: Research Coverage
The report on the cloud gaming market features insights on various sections, including:
Key Questions Answered in this Report
Reasons to Buy this Report
Additional Benefits