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PUBLISHER: Coherent Market Insights | PRODUCT CODE: 1673859

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PUBLISHER: Coherent Market Insights | PRODUCT CODE: 1673859

Social Gaming Market, By Game Type, By Monetization Model, By Platform, By Geography

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Global Social Gaming Market is estimated to be valued at USD 36.22 Bn in 2025 and is expected to reach USD 106.19 Bn by 2032, growing at a compound annual growth rate (CAGR) of 16.6% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 36.22 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 16.60% 2032 Value Projection: USD 106.19 Bn
Figure. Social Gaming Market Share (%), By Region 2025
Social Gaming Market - IMG1

Global social gaming market growth is driven by rising penetration of smartphones and increased internet connectivity. Social gaming refers to games played online that allow interaction and competition with other players across the world. Some of the popular social games include FarmVille, Candy Crush, Clash of Clans and others. Increased usage of social media platforms like Facebook, which act as distribution channels for social games, can drive the market growth. In-game purchases and advertisements have enabled developers to monetize these games effectively. However, growing privacy concerns around data usage and stringent regulations can hamper the market growth.

Market Dynamics:

Global social gaming market growth is driven by rising popularity of casual and mobile games coupled with high smartphone penetration worldwide. Growing adoption of 5G technology can drive the market growth by enhancing gaming experiences. However, data privacy laws in different countries pose a challenge for social gaming companies who rely on collection and analysis of user behavior data. Increasing discretionary spending on other forms of digital entertainment can hamper demand. Integration of augmented reality and virtual reality in gaming offers lucrative market growth opportunities. Emerging trends like cloud gaming also support remote and seamless access to games.

Key features of the study:

This report provides in-depth analysis of the global social gaming market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players

It profiles key players in the global social gaming market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies

Key companies covered as a part of this study include Zynga Inc., Electronic Arts (EA), Activision Blizzard, Inc., Tencent Holdings Limited, Supercell, King Digital Entertainment, Niantic, Inc., Roblox Corporation, Epic Games, Inc., Playtika Holding Corp., Gameloft SE, Bandai Namco Entertainment Inc., NetEase, Inc., Square Enix Holdings Co., Ltd., and Ubisoft Entertainment S.A.

Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics

Global social gaming market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global social gaming market

Detailed Segmentation-

  • Game Type Insights (Revenue, US$ Bn, 2020 - 2032)
    • Casual Games
    • Strategy Games
    • Action Games
    • Role-Playing Games (RPGs)
    • Others
  • Monetization Model Insights (Revenue, US$ Bn, 2020 - 2032)
    • Free-to-Play (F2P)
    • Premium
    • Subscription-Based
  • Platform Insights (Revenue, US$ Bn, 2020 - 2032)
    • Mobile
    • PC
    • Console
    • Web-based
  • Regional Insights (Revenue, US$ Bn, 2020 - 2032)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Zynga Inc.
    • Electronic Arts (EA)
    • Activision Blizzard, Inc.
    • Tencent Holdings Limited
    • Supercell
    • King Digital Entertainment
    • Niantic, Inc.
    • Roblox Corporation
    • Epic Games, Inc.
    • Playtika Holding Corp.
    • Gameloft SE
    • Bandai Namco Entertainment Inc.
    • NetEase, Inc.
    • Square Enix Holdings Co., Ltd.
    • Ubisoft Entertainment S.A.
Product Code: CMI4357

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Game Type
    • Market Snippet, By Monetization Model
    • Market Snippet, By Platform
    • Market Snippet, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New System Launches/Approvals
  • Impact of COVID-19 Pandemic

4. Global Social Gaming Market, By Game Type, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021-2032
    • Segment Trends
  • Casual Games
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)
  • Strategy Games
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)
  • Action Games
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)
  • Role-Playing Games (RPGs)
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)
  • Others
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)

5. Global Social Gaming Market, By Monetization Model, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021-2032
    • Segment Trends
  • Free-to-Play (F2P)
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)
  • Premium
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)
  • Subscription-Based
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)

6. Global Social Gaming Market, By Platform, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021-2032
    • Segment Trends
  • Mobile
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)
  • PC
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)
  • Console
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)
  • Web-based
    • Introduction
    • Market Size and Forecast, 2020-2032, (US$ Bn)

7. Global Social Gaming Market, By Region, 2020-2032, (US$ Bn)

  • Introduction
    • Market Share Analysis, By Region, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021-2032
  • North America
    • Regional Trends
    • Market Size and Forecast, By Game Type, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Monetization Model, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Platform, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Bn)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Game Type, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Monetization Model, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Platform, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Game Type, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Monetization Model, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Platform, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Bn)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Game Type, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Monetization Model, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Platform, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East
    • Regional Trends
    • Market Size and Forecast, By Game Type, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Monetization Model, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Platform, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Country, 2020-2032, (US$ Bn)
      • Israel
      • GCC Countries
      • Rest of the Middle East
  • Africa
    • Regional Trends
    • Market Size and Forecast, By Game Type, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Monetization Model, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Platform, 2020-2032, (US$ Bn)
    • Market Size and Forecast, By Country/Region, 2020-2032, (US$ Bn)
      • South Africa
      • North Africa
      • Central Africa

8. Competitive Landscape

  • Company Profiles
    • Zynga Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Electronic Arts (EA)
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Activision Blizzard, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Tencent Holdings Limited
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Supercell
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • King Digital Entertainment
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Niantic, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Roblox Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Epic Games, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Playtika Holding Corp.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Gameloft SE
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Bandai Namco Entertainment Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • NetEase, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Square Enix Holdings Co., Ltd.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Ubisoft Entertainment S.A.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. Research Methodology

  • References
  • Research Methodology
  • About us and Sales Contact
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