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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1871147

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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1871147

Gaming Handheld Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025 - 2034

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PAGES: 250 Pages
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The Global Gaming Handheld Market was valued at USD 16.3 Billion in 2024 and is estimated to grow at a CAGR of 8.8% to reach USD 37.7 Billion by 2034.

Gaming Handheld Market - IMG1

The rising popularity of handheld gaming devices is largely driven by the expansion of gaming demographics, now encompassing a wider age range and a more diverse audience. The surge of mobile-first gamers, the success of freemium gaming models, and an ever-growing variety of games catering to different preferences are key contributors to this growth. As gaming becomes a mainstream social activity, manufacturers are designing devices tailored to multiple user profiles, further diversifying the market base. In addition, handheld gaming systems are evolving beyond standalone entertainment units, integrating seamlessly with broader digital ecosystems that combine online multiplayer, social media connectivity, and streaming services. Enhanced wireless capabilities and access to cloud gaming platforms allow users to connect, share, and play from virtually anywhere, significantly improving engagement. The combination of powerful performance, cross-device connectivity, and ecosystem compatibility is transforming handheld consoles into essential components of the modern gaming experience, supporting the sector's rapid expansion across global markets.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$16.3 Billion
Forecast Value$37.7 Billion
CAGR8.8%

The hybrid gaming systems segment generated USD 12.8 Billion in 2024. These systems offer the flexibility to switch between portable and home-based gaming, delivering both mobility and immersive play experiences. By enabling smooth transitions between handheld and docked modes, hybrid devices appeal to a broader spectrum of players ranging from casual gamers seeking convenience to dedicated enthusiasts looking for versatility. Their ability to function in multiple settings continues to make them a preferred choice among global consumers.

The medium battery life segment held 67.7% share in 2024. Devices in this category are designed with a balance between affordability and performance, often integrating cost-efficient components such as mid-tier chipsets and moderate-resolution displays. These attributes allow brands to offer capable gaming systems at competitive price points, making them attractive in developing markets where budget-friendly options are essential. Additionally, fast-charging technologies are frequently incorporated to counterbalance shorter battery durations, ensuring uninterrupted gameplay with minimal downtime.

U.S. Gaming Handheld Market generated USD 5.7 Billion in 2024, accounting for 78.2% share. The country remains a central hub for handheld gaming innovation and consumption. A well-established gaming culture, high disposable income, and advanced digital infrastructure contribute to this dominance. The U.S. is home to several global manufacturers that continue to push the boundaries of handheld design, connectivity, and integration within cloud gaming ecosystems. Its strong e-commerce channels, broadband coverage, and digital distribution platforms also reinforce market growth across consumer segments.

Key companies operating in the Global Gaming Handheld Market include Razer, ASUS, Valve Corporation (Steam Deck), Sony Interactive Entertainment, Lenovo, Nintendo of Europe, Logitech Europe, Microsoft Gaming (Xbox Division), OneXPlayer, GPD Technology, NVIDIA Corporation (GeForce Now), AYN Odin 2, AYANEO, SteelSeries, and Anbernic. Leading manufacturers are focusing on hardware innovation, enhanced connectivity, and user-centric design to strengthen their competitive positioning. Many companies are developing hybrid and modular platforms to cater to diverse gaming preferences, combining portability with console-quality performance. Partnerships with cloud gaming and streaming providers are being pursued to expand access to extensive digital libraries and multiplayer ecosystems. Firms are also prioritizing improvements in battery technology, cooling systems, and ergonomics to optimize gaming comfort and device longevity.

Product Code: 15009

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Data mining sources
    • 1.3.1 Global
    • 1.3.2 Regional/Country
  • 1.4 Base estimates and calculations
    • 1.4.1 Base year calculation
    • 1.4.2 Key trends for market estimation
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
  • 1.6 Forecast model
  • 1.7 Research assumptions and limitations

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis
  • 2.2 Key market trends
    • 2.2.1 Regional
    • 2.2.2 Product type
    • 2.2.3 Battery life
    • 2.2.4 Form
    • 2.2.5 Technology
    • 2.2.6 Age group
    • 2.2.7 Display size
    • 2.2.8 Price range
    • 2.2.9 Application
    • 2.2.10 Distribution channel
  • 2.3 CXO perspectives: Strategic imperatives
    • 2.3.1 Key decision points for industry executives
    • 2.3.2 Critical success factors for market players
  • 2.4 Future outlook and strategic recommendations

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Supplier landscape
    • 3.1.2 Profit margin
    • 3.1.3 Value addition at each stage
    • 3.1.4 Factor affecting the value chain
  • 3.2 Industry impact forces
    • 3.2.1 Growth drivers
      • 3.2.1.1 Expanding gaming demographics
      • 3.2.1.2 Connectivity & ecosystem integration
      • 3.2.1.3 Rise of cloud gaming
    • 3.2.2 Industry pitfalls & challenges
      • 3.2.2.1 Financial & investment barriers
      • 3.2.2.2 Regulatory & legal risks
    • 3.2.3 Opportunities
      • 3.2.3.1 Sustainability & AI integration
      • 3.2.3.2 Eco-friendly innovation
  • 3.3 Growth potential analysis
  • 3.4 Future market trends
  • 3.5 Technology and innovation landscape
    • 3.5.1 Current technological trends
    • 3.5.2 Emerging technologies
  • 3.6 Price trends
    • 3.6.1 By region
    • 3.6.2 By product type
  • 3.7 Regulatory landscape
    • 3.7.1 Standards and compliance requirements
    • 3.7.2 Regional regulatory frameworks
    • 3.7.3 Certification standards
  • 3.8 Porter's analysis
  • 3.9 PESTEL analysis

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction
  • 4.2 Company market share analysis
    • 4.2.1 By region
      • 4.2.1.1 North America
      • 4.2.1.2 Europe
      • 4.2.1.3 Asia Pacific
      • 4.2.1.4 Latin America
      • 4.2.1.5 Middle East and Africa
  • 4.3 Company matrix analysis
  • 4.4 Competitive analysis of major market players
  • 4.5 Competitive positioning matrix
  • 4.6 Key developments
    • 4.6.1 Mergers & acquisitions
    • 4.6.2 Partnerships & collaborations
    • 4.6.3 New product launches
    • 4.6.4 Expansion plans

Chapter 5 Market Estimates and Forecast, By Product Type, 2021 - 2034 (USD Billion) (Thousand Units)

  • 5.1 Key trends
  • 5.2 Dedicated handheld gaming consoles
  • 5.3 Hybrid gaming systems
  • 5.4 Handheld gaming pcs
  • 5.5 Android gaming handhelds

Chapter 6 Market Estimates and Forecast, By Battery Life, 2021 - 2034 (USD Billion) (Thousand Units)

  • 6.1 Key trends
  • 6.2 Short battery life devices
  • 6.3 Medium battery life devices
  • 6.4 Long battery life devices
  • 6.5 Extended battery life devices

Chapter 7 Market Estimates and Forecast, By Form, 2021 - 2034 (USD Billion) (Thousand Units)

  • 7.1 Key trends
  • 7.2 Traditional handheld
  • 7.3 Clamshell
  • 7.4 Slider
  • 7.5 Modular
  • 7.6 Foldable

Chapter 8 Market Estimates and Forecast, By Technology, 2021 - 2034 (USD Billion) (Thousand Units)

  • 8.1 Key trends
  • 8.2 Touch only
  • 8.3 Physical controls
  • 8.4 Hybrid touch & physical
  • 8.5 Motion control
  • 8.6 Voice control
  • 8.7 Eye tracking & biometric

Chapter 9 Market Estimates and Forecast, By Age Group, 2021 - 2034 (USD Billion) (Thousand Units)

  • 9.1 Key trends
  • 9.2 Children
  • 9.3 Teenagers
  • 9.4 Adults

Chapter 10 Market Estimates and Forecast, By Display Size, 2021 - 2034 (USD Billion) (Thousand Units)

  • 10.1 Key trends
  • 10.2 Small screen devices (3-5 inches)
  • 10.3 Medium screen devices (5-7 inches)
  • 10.4 Large screen devices (7-9 inches)
  • 10.5 Extra-large screen devices (9+ inches)

Chapter 11 Market Estimates and Forecast, By Price Range, 2021 - 2034 (USD Billion) (Thousand Units)

  • 11.1 Key trends
  • 11.2 Low
  • 11.3 Medium
  • 11.4 High

Chapter 12 Market Estimates and Forecast, By Application, 2021 - 2034 (USD Billion) (Thousand Units)

  • 12.1 Key trends
  • 12.2 Entertainment gaming
  • 12.3 Professional & competitive gaming
  • 12.4 Educational gaming applications
  • 12.5 Cloud & streaming gaming

Chapter 13 Market Estimates and Forecast, By Distribution Channel, 2021 - 2034 (USD Billion) (Thousand Units)

  • 13.1 Key trends
  • 13.2 Offline
  • 13.3 Online

Chapter 14 Market Estimates and Forecast, By Region, 2021 - 2034 (USD Billion) (Thousand Units)

  • 14.1 Key trends
  • 14.2 North America
    • 14.2.1 U.S.
    • 14.2.2 Canada
  • 14.3 Europe
    • 14.3.1 Germany
    • 14.3.2 UK
    • 14.3.3 France
    • 14.3.4 Italy
    • 14.3.5 Spain
  • 14.4 Asia Pacific
    • 14.4.1 China
    • 14.4.2 Japan
    • 14.4.3 India
    • 14.4.4 Australia
    • 14.4.5 South Korea
  • 14.5 Latin America
    • 14.5.1 Brazil
    • 14.5.2 Mexico
    • 14.5.3 Argentina
  • 14.6 Middle East and Africa
    • 14.6.1 South Africa
    • 14.6.2 Saudi Arabia
    • 14.6.3 UAE

Chapter 15 Company Profiles

  • 15.1 Anbernic
  • 15.2 ASUS
  • 15.3 AYANEO
  • 15.4 AYN Odin 2
  • 15.5 GPD Technology
  • 15.6 Lenovo
  • 15.7 Logitech
  • 15.8 Microsoft Gaming (Xbox Division)
  • 15.9 Nintendo
  • 15.10 NVIDIA (GeForce Now)
  • 15.11 OneXPlayer
  • 15.12 Razer
  • 15.13 Sony Interactive Entertainment
  • 15.14 SteelSeries
  • 15.15 Valve Corporation (Steam Deck)
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Jeroen Van Heghe

Manager - EMEA

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Christine Sirois

Manager - Americas

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