Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: Grand View Research | PRODUCT CODE: 1701594

Cover Image

PUBLISHER: Grand View Research | PRODUCT CODE: 1701594

Amusement Machine Market Size, Share & Trends Analysis Report By Game Type (Video Games, Simulation/AR-VR Games), By Application (Amusement & Recreational Theme Park, Indoor Specialty Centers, Game Centers), By Region, And Segment Forecasts, 2025 - 2030

PUBLISHED:
PAGES: 120 Pages
DELIVERY TIME: 2-10 business days
SELECT AN OPTION
Unprintable PDF & Excel (Single User License)
USD 4950
Printable PDF & Excel (5-User License)
USD 5950
Printable PDF & Excel (Enterprise License)
USD 7950

Add to Cart

Amusement Machine Market Size & Trends:

The global amusement machine market size was estimated at USD 16.50 billion in 2024 and is projected to grow at a CAGR of 11.0% from 2025 to 2030. The market growth can be attributed to technological innovation and the increasing demand for immersive entertainment experiences. Advances in technology, such as augmented reality (AR), virtual reality (VR), and interactive features, have transformed amusement machines, making them more engaging and appealing to tech-savvy consumers. Moreover, the growing desire for social, and immersive entertainment experiences has fueled demand for arcade-style gaming, particularly in family entertainment centers, malls, and mixed-use venues.

One of the most prominent trends is the integration of Virtual Reality (VR) and Augmented Reality (AR), which are enhancing gameplay by offering immersive, interactive environments that go beyond traditional gaming experiences. These technologies allow players to engage in highly dynamic and realistic virtual worlds, attracting a new generation of tech-savvy consumers. In addition, Artificial Intelligence (AI) is being leveraged to create adaptive gameplay, where machines can learn user behavior, personalize experiences, and improve game interactions in real time.

The integration of gamification into non-traditional spaces, such as restaurants, hotels, and shopping centers, where amusement machines are used to enhance social interaction and customer engagement, merging entertainment with daily activities. Cashless and mobile payment systems are becoming more prevalent, streamlining transactions and offering greater convenience to users. In March 2024, TouchTunes announced the launch of FunWallet, a cashless mobile payment platform for the amusement industry.

The platform simplifies transactions for in-venue entertainment, offering seamless payment via the TouchTunes app. FunWallet supports both connected and non-connected machines, aiming to modernize payment systems and enhance user experiences in entertainment venues. FunWallet is available at no cost for any Internet-connected machine or payment device, with a low-cost retrofit kit for non-connected machines. The platform aims to enhance the in-venue entertainment experience by facilitating seamless digital transactions. The customization of machines, with unique themes or experiences tailored to specific demographics, will increase, driving demand for bespoke solutions.

Global Amusement Machine Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global amusement machine market report based on game type, application, and region:

  • Game Type Outlook (Volume, Units; Revenue, USD Billion, 2018 - 2030)
  • Video Games
  • Simulation/AR-VR Games
  • Electro-Mechanical Games
  • Redemption Games
  • Claw Machine Games
  • Photo Booths
  • Indoor Go-Karts
  • Others
  • Application Outlook (Volume, Units; Revenue, USD Billion, 2018 - 2030)
  • Amusement & Recreational Theme Park
  • Indoor Specialty Centers
  • Game Centers
  • Hotel & Bars
  • Others
  • Regional Outlook (Volume, Units; Revenue, USD Billion, 2018 - 2030)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
  • Asia Pacific
    • China
    • India
    • New Zealand
    • South Korea
    • Australia
  • Latin America
    • Brazil
    • Argentina
  • Middle East & Africa
    • UAE
    • Saudi Arabia
Product Code: GVR-4-68040-538-3

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Methodology segmentation & scope
  • 1.2. Market Definitions
  • 1.3. Research Methodology
    • 1.3.1. Information Procurement
    • 1.3.2. Information or Data Analysis
    • 1.3.3. Market Formulation & Data Visualization
    • 1.3.4. Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Amusement Machine Variables, Trends & Scope

  • 3.1. Market Introduction/Lineage Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Drivers Analysis
    • 3.3.2. Market Restraints Analysis
    • 3.3.3. Industry Opportunities
  • 3.4. Amusement Machine Analysis Tools
    • 3.4.1. Porter's Analysis
      • 3.4.1.1. Bargaining power of the suppliers
      • 3.4.1.2. Bargaining power of the buyers
      • 3.4.1.3. Threats of substitution
      • 3.4.1.4. Threats from new entrants
    • 3.4.2. PESTEL Analysis
      • 3.4.2.1. Political landscape
      • 3.4.2.2. Economic and Social landscape
      • 3.4.2.3. Technological landscape
      • 3.4.2.4. Environmental landscape
      • 3.4.2.5. Legal landscape

Chapter 4. Amusement Machine Market: Game Type Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Amusement Machine: Game Type Movement Analysis, 2024 & 2030 (USD Billion, Volume in Units )
  • 4.3. Video Games
    • 4.3.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
  • 4.4. Simulation/AR-VR Games
    • 4.4.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
  • 4.5. Electro-Mechanical Games
    • 4.5.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
  • 4.6. Redemption Games
    • 4.6.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
  • 4.7. Claw Machine Games
    • 4.7.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 4.8. Photo Booths
    • 4.8.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
  • 4.9. Indoor Go-Karts
    • 4.9.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
  • 4.10. Others
    • 4.10.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)

Chapter 5. Amusement Machine Market: Application Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Amusement Machine: Application Movement Analysis, 2024 & 2030 (USD Billion, Volume in Units )
  • 5.3. Amusement & Recreational Theme Park
    • 5.3.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
  • 5.4. Indoor Specialty Centers
    • 5.4.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
  • 5.5. Game Centers
    • 5.5.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
  • 5.6. Hotel & Bars
    • 5.6.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
  • 5.7. Others
    • 5.7.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)

Chapter 6. Amusement Machine Market: Regional Estimates & Trend Analysis

  • 6.1. Amusement Machine Share, By Region, 2024 & 2030, USD Billion, Volume in Units
  • 6.2. North America
    • 6.2.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
    • 6.2.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.2.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.2.4. U.S.
      • 6.2.4.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.2.4.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.2.4.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.2.5. Canada
      • 6.2.5.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.2.5.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.2.5.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.2.6. Mexico
      • 6.2.6.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.2.6.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.2.6.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
  • 6.3. Europe
    • 6.3.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
    • 6.3.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.3.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.3.4. UK
      • 6.3.4.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.3.4.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.3.4.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.3.5. Germany
      • 6.3.5.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.3.5.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.3.5.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.3.6. France
      • 6.3.6.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.3.6.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.3.6.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
  • 6.4. Asia Pacific
    • 6.4.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
    • 6.4.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.4.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.4.4. China
      • 6.4.4.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.4.4.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.4.4.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.4.5. India
      • 6.4.5.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.4.5.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.4.5.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.4.6. New Zealand
      • 6.4.6.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.4.6.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.4.6.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.4.7. Australia
      • 6.4.7.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.4.7.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.4.7.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.4.8. South Korea
      • 6.4.8.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.4.8.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.4.8.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
  • 6.5. Latin America
    • 6.5.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
    • 6.5.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.5.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.5.4. Brazil
      • 6.5.4.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.5.4.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.5.4.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.5.5. Argentina
      • 6.5.5.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
      • 6.5.5.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.5.5.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
  • 6.6. Middle East & Africa
    • 6.6.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion, Volume in Units)
    • 6.6.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.6.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.6.4. Saudi Arabia
      • 6.6.4.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 6.6.4.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.6.4.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
    • 6.6.5. UAE
      • 6.6.5.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 6.6.5.2. Market estimates and forecast by game type, 2018 - 2030 (Revenue, USD Billion, Volume in Units)
      • 6.6.5.3. Market estimates and forecast by application, 2018 - 2030 (Revenue, USD Billion, Volume in Units)

Chapter 7. Competitive Landscape

  • 7.1. Recent Developments & Impact Analysis by Key Market Participants
  • 7.2. Company Categorization
  • 7.3. Company Market Share Analysis
  • 7.4. Company Heat Map Analysis
  • 7.5. Strategy Mapping
    • 7.5.1. Expansion
    • 7.5.2. Mergers & Acquisition
    • 7.5.3. Partnerships & Collaborations
    • 7.5.4. New Product Launches
    • 7.5.5. Research And Development
  • 7.6. Company Profiles
    • 7.6.1. Adrenaline Amusements
      • 7.6.1.1. Participant's Overview
      • 7.6.1.2. Financial Performance
      • 7.6.1.3. Product Benchmarking
      • 7.6.1.4. Recent Developments
    • 7.6.2. Bandai Namco Entertainment America Inc. (Bandai Namco Holdings Inc.)
      • 7.6.2.1. Participant's Overview
      • 7.6.2.2. Financial Performance
      • 7.6.2.3. Product Benchmarking
      • 7.6.2.4. Recent Developments
    • 7.6.3. Bay Tek Entertainment, Inc.
      • 7.6.3.1. Participant's Overview
      • 7.6.3.2. Financial Performance
      • 7.6.3.3. Product Benchmarking
      • 7.6.3.4. Recent Developments
    • 7.6.4. Bob's Space Racer
      • 7.6.4.1. Participant's Overview
      • 7.6.4.2. Financial Performance
      • 7.6.4.3. Product Benchmarking
      • 7.6.4.4. Recent Developments
    • 7.6.5. Capcom Co., Ltd.
      • 7.6.5.1. Participant's Overview
      • 7.6.5.2. Financial Performance
      • 7.6.5.3. Product Benchmarking
      • 7.6.5.4. Recent Developments
    • 7.6.6. Coastal Amusements Inc.
      • 7.6.6.1. Participant's Overview
      • 7.6.6.2. Financial Performance
      • 7.6.6.3. Product Benchmarking
      • 7.6.6.4. Recent Developments
    • 7.6.7. Elaut Group
      • 7.6.7.1. Participant's Overview
      • 7.6.7.2. Financial Performance
      • 7.6.7.3. Product Benchmarking
      • 7.6.7.4. Recent Developments
    • 7.6.8. Innovative Concepts in Entertainment, Inc.
      • 7.6.8.1. Participant's Overview
      • 7.6.8.2. Financial Performance
      • 7.6.8.3. Product Benchmarking
      • 7.6.8.4. Recent Developments
    • 7.6.9. Konami Group
      • 7.6.9.1. Participant's Overview
      • 7.6.9.2. Financial Performance
      • 7.6.9.3. Product Benchmarking
      • 7.6.9.4. Recent Developments
    • 7.6.10. LAI Games
      • 7.6.10.1. Participant's Overview
      • 7.6.10.2. Financial Performance
      • 7.6.10.3. Product Benchmarking
      • 7.6.10.4. Recent Developments
    • 7.6.11. Player One Amusement Group
      • 7.6.11.1. Participant's Overview
      • 7.6.11.2. Financial Performance
      • 7.6.11.3. Product Benchmarking
      • 7.6.11.4. Recent Developments
    • 7.6.12. Raw Thrills, Inc.
      • 7.6.12.1. Participant's Overview
      • 7.6.12.2. Financial Performance
      • 7.6.12.3. Product Benchmarking
      • 7.6.12.4. Recent Developments
    • 7.6.13. SEGA SAMMY HOLDINGS Inc.
      • 7.6.13.1. Participant's Overview
      • 7.6.13.2. Financial Performance
      • 7.6.13.3. Product Benchmarking
      • 7.6.13.4. Recent Developments
    • 7.6.14. TAITO CORPORATION (SQUARE ENIX)
      • 7.6.14.1. Participant's Overview
      • 7.6.14.2. Financial Performance
      • 7.6.14.3. Product Benchmarking
      • 7.6.14.4. Recent Developments
    • 7.6.15. TrioTech Amusement
      • 7.6.15.1. Participant's Overview
      • 7.6.15.2. Financial Performance
      • 7.6.15.3. Product Benchmarking
      • 7.6.15.4. Recent Developments
Product Code: GVR-4-68040-538-3

List of Tables

  • Table 1. List of Abbreviation
  • Table 2. Global amusement machine market,, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 3. Global amusement machine market, by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 4. Global amusement machine market, by game type,, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 5. Global amusement machine market, by application,, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 6. Global video games market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 7. Global simulation/AR-VR games market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 8. Global electro-mechanical games market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 9. Global redemption games market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 10. Global claw machine games market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 11. Global photo booths market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 12. Global indoor go-karts market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 13. Global others market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 14. Global amusement & recreational theme park market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 15. Global indoor specialty centers market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 16. Global game centers market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 17. Global hotel & bars market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 18. Global others market by region,, 2018 - 2030 (Revenue, USD Billion; Volume, Units; Volume, Units)
  • Table 19. North America amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 20. North America amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 21. U.S. amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 22. U.S. amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 23. Canada amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 24. Canada amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 25. Mexico amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 26. Mexico amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 27. Europe amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 28. Europe amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 29. U.K. amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 30. U.K. amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 31. Germany amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 32. Germany amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 33. France amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 34. France amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 35. Asia Pacific amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 36. Asia Pacific amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 37. China amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 38. China amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 39. India amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 40. India amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 41. New Zealand amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 42. New Zealand amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 43. Australia amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 44. Australia amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 45. South Korea amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 46. South Korea amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 47. Latin America amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 48. Latin America amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 49. Brazil amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 50. Brazil amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 51. Argentina amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 52. Argentina amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 53. Middle East & Africa amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 54. Middle East & Africa amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 55. UAE amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 56. UAE amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 57. Saudi Arabia amusement machine market, by game type, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Table 58. Saudi Arabia amusement machine market, by application, 2018 - 2030 (Revenue, USD Billion; Volume, Units)

List of Figures

  • Fig. 1 Amusement Machine Market Segmentation
  • Fig. 2 Market landscape
  • Fig. 3 Information Procurement
  • Fig. 4 Data Analysis Models
  • Fig. 5 Market Formulation and Validation
  • Fig. 6 Data Validating & Publishing
  • Fig. 7 Market Snapshot
  • Fig. 8 Segment Snapshot
  • Fig. 9 Competitive Landscape Snapshot
  • Fig. 10 Amusement Machine: Industry Value Chain Analysis
  • Fig. 11 Amusement Machine: Market Dynamics
  • Fig. 12 Amusement Machine: PORTER's Analysis
  • Fig. 13 Amusement Machine: PESTEL Analysis
  • Fig. 14 Amusement Machine Share by Game Type, 2024 & 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 15 Amusement Machine, by Game Type: Market Share, 2024 & 2030
  • Fig. 16 Video Games Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 17 Simulation/AR-VR Games Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 18 Electro-Mechanical Games Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 19 Redemption Games Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 20 Claw Machine Games Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 21 Photo Booths Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 22 Indoor Go-Karts Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 23 Others Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 24 Amusement Machine Share by Application, 2024 & 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 25 Amusement Machine, by Application: Market Share, 2024 & 2030
  • Fig. 26 Amusement & Recreational Theme Park Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 27 Indoor Specialty Centers Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 28 Game Centers Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 29 Hotel & Bars Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 30 Others Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 31 Regional Market place: Key Takeaways
  • Fig. 32 North America Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 33 U.S. Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 34 Canada Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 35 Mexico Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 36 Europe Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 37 UK Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 38 Germany Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 39 France Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 40 Asia Pacific Amusement Machine Market Estimates and Forecast, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 41 China Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 42 India Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 43 New Zealand Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 44 Australia Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 45 South Korea Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 46 Latin America Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 47 Brazil Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 48 Argentina Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 49 MEA Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 50 Saudi Arabia Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 51 UAE Amusement Machine Market Estimates and Forecasts, 2018 - 2030 (Revenue, USD Billion; Volume, Units)
  • Fig. 52 Key Company Categorization
  • Fig. 53 Company Market Positioning
  • Fig. 54 Key Company Market Share Analysis, 2024
  • Fig. 55 Strategic Framework
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!