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Market Research Report
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986130

Cloud Gaming Market Size, Share & Trends Analysis Report By Type (File Streaming, Video Streaming), By Device, By Gamer Type, By Region, And Segment Forecasts, 2021 - 2027

Published: | Grand View Research, Inc. | 120 Pages | Delivery time: 2-10 business days

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Cloud Gaming Market Size, Share & Trends Analysis Report By Type (File Streaming, Video Streaming), By Device, By Gamer Type, By Region, And Segment Forecasts, 2021 - 2027
Published: January 5, 2021
Grand View Research, Inc.
Content info: 120 Pages
Delivery time: 2-10 business days
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  • Description
  • Table of Contents
Description

Cloud Gaming Market Growth & Trends:

The global cloud gaming market size is expected to reach USD 7.24 billion by 2027, according to a new study by Grand View Research, Inc. It is anticipated to register a compound annual growth rate of 48.2% from 2021 to 2027. Developments in the cloud technology have enabled the rapid distribution of cloud gaming models. Cloud gaming gives users remote access to interactive games as well as enables streaming videos over the internet. It also allows devices to smoothly run various high-quality next-generation games with lower computational power. These factors are anticipated to drive the cloud gaming market growth over the forecast period.

Factors such as, the rising investments in 5G technology and access to numerous games on cloud at affordable prices are also expected to contribute to the market growth. Furthermore, market players are observed partnering with telecom companies to deliver cloud gaming services globally. For instance, in January 2020, Microsoft Corporation partnered with SK Telecom Co., Ltd. to expand the reach of its Project xCloud Preview, a game streaming solution in South Korea.

Increased demand has been witnessed for cloud gaming as an educational tool in the educational sector as it increases student motivation, intellectual and social skills, and concentration. Cloud gaming offers a library of the latest and graphically advanced games and minimizes license requirements. Moreover, the wide potential for cloud gaming possibilities in an educational environment is now being realized, thus driving the demand for gaming content in the educational sector over the forecast period.

Key market players are focused on offering new products & solutions and adopting mergers & acquisitions, partnerships, and collaboration strategies to remain competitive in the market. For instance, in March 2020, Tencent signed a partnership with Huawei Technologies Co., Ltd. to set up a laboratory for developing a cloud gaming platform called GameMatrix in China. Through the partnership, the company aims to leverage Huawei's computing power to build its gaming platform.

Cloud Gaming Market Report Highlights:

  • The file streaming segment is expected to register the highest CAGR over the forecast period, as file streaming enables vendors to offer an enhanced and seamless gaming experience to users despite the lower internet speeds
  • The introduction of 5G and the convenience of smartphones, which facilitate seamless cloud gaming, are anticipated to drive the growth of the smartphone segment
  • The avid gamers segment is anticipated to record a considerable CAGR over the forecast period. The rise in competitive and immersive gaming on mobile devices is anticipated to drive the segment growth
  • North America is anticipated to record remarkable growth from 2021 to 2027. This is attributable to the rising penetration of high-speed internet and the increasing number of gamers in the region
Table of Contents
Product Code: GVR-4-68038-847-3

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Research Methodology
  • 1.2 Research Scope and Assumptions
  • 1.3 List of Data Sources

Chapter 2 Executive Summary

  • 2.1 Cloud Gaming Market - Industry Snapshot & Key Buying Criteria, 2016 - 2027
  • 2.2 Global Cloud Gaming Market, 2016 - 2027
    • 2.2.1 Global cloud gaming market, by region, 2016 - 2027
    • 2.2.2 Global cloud gaming market, by type, 2016 - 2027
    • 2.2.3 Global cloud gaming market, by device, 2016 - 2027
    • 2.2.4 Global cloud gaming market, by gamer type, 2016 - 2027

Chapter 3 Cloud Gaming Industry Outlook

  • 3.1 Market Segmentation & Scope
  • 3.2 Market Size and Growth Prospects
  • 3.3 Cloud Gaming Market - Value Chain Analysis
  • 3.4 Cloud Gaming Market Dynamics
    • 3.4.1 Market driver analysis
      • 3.4.1.1 Increasing number of gamers across the globe
      • 3.4.1.2 Growing demand for competitive gaming
    • 3.4.2 Market challenge analysis
      • 3.4.2.1 Server allocation issues and fluctuating internet speed
  • 3.5 Penetration and Growth Prospect Mapping
  • 3.6 Cloud Gaming Market - Porter's Five Forces Analysis
  • 3.7 Cloud Gaming Market - Company Maket Share Analysis, 2020
  • 3.8 Cloud Gaming Market - PESTEL Analysis
  • 3.9 Cloud Gaming Market - COVID - 19 Impact Analysis

Chapter 4 Cloud Gaming Type Outlook

  • 4.1 Cloud Gaming Market Share By Type, 2020
  • 4.2 File Streaming
    • 4.2.1 File streaming market, 2016 - 2027
  • 4.3 Video Streaming
    • 4.3.1 Video streaming market, 2016 - 2027

Chapter 5 Cloud Gaming Device Outlook

  • 5.1 Cloud Gaming Market Share By Device, 2020
  • 5.2 Smartphone
    • 5.2.1 Smartphone cloud gaming market, 2016 - 2027
  • 5.3 Tablet
    • 5.3.1 Tablet cloud gaming market, 2016 - 2027
  • 5.4 Gaming Console
    • 5.4.1 Gaming console cloud gaming market, 2016 - 2027
  • 5.5 PC & Laptop
    • 5.5.1 PC & laptop cloud gaming market, 2016 - 2027
  • 5.6 Smart TVs
    • 5.6.1 Smart TV cloud gaming market, 2016 - 2027
  • 5.7 Head Mounted Displays
    • 5.7.1 Head mounted display cloud gaming market, 2016 - 2027

Chapter 6 Cloud Gaming Gamer Type Outlook

  • 6.1 Cloud Gaming Market Share By Gamer Type, 2020
  • 6.2 Casual Gamers
    • 6.2.1 Casual cloud gamers market, 2016 - 2027
  • 6.3 Avid Gamers
    • 6.3.1 Avid cloud gamers market, 2016 - 2027
  • 6.4 Lifestyle Gamers
    • 6.4.1 Lifestyle cloud gamers market, 2016 - 2027

Chapter 7 Cloud Gaming Regional Outlook

  • 7.1 Cloud Gaming Market Share By Region, 2020
  • 7.2 North America
    • 7.2.1 North America cloud gaming market, 2016 - 2027
    • 7.2.2 North America cloud gaming market, by type, 2016 - 2027
    • 7.2.3 North America cloud gaming market, by device, 2016 - 2027
    • 7.2.4 North America cloud gaming market, by gamer type, 2016 - 2027
    • 7.2.5 U.S.
      • 7.2.5.1 U.S. cloud gaming market, 2016 - 2027
      • 7.2.5.2 U.S. cloud gaming market, by type, 2016 - 2027
      • 7.2.5.3 U.S. cloud gaming market, by device, 2016 - 2027
      • 7.2.5.4 U.S. cloud gaming market, by gamer type, 2016 - 2027
    • 7.2.6 Canada
      • 7.2.6.1 Canada cloud gaming market, 2016 - 2027
      • 7.2.6.2 Canada cloud gaming market, by type, 2016 - 2027
      • 7.2.6.3 Canada cloud gaming market, by device, 2016 - 2027
      • 7.2.6.4 Canada cloud gaming market, by gamer type, 2016 - 2027
  • 7.3 Europe
    • 7.3.1 Europe cloud gaming market, 2016 - 2027
    • 7.3.2 Europe cloud gaming market, by type, 2016 - 2027
    • 7.3.3 Europe cloud gaming market, by device, 2016 - 2027
    • 7.3.4 Europe cloud gaming market, by gamer type, 2016 - 2027
    • 7.3.5 U.K.
      • 7.3.5.1 U.K. cloud gaming market, 2016 - 2027
      • 7.3.5.2 U.K. cloud gaming market, by type, 2016 - 2027
      • 7.3.5.3 U.K. cloud gaming market, by device, 2016 - 2027
      • 7.3.5.4 U.K. cloud gaming market, by gamer type, 2016 - 2027
    • 7.3.6 Germany
      • 7.3.6.1 Germany cloud gaming market, 2016 - 2027
      • 7.3.6.2 Germany cloud gaming market, by type, 2016 - 2027
      • 7.3.6.3 Germany cloud gaming market, by device, 2016 - 2027
      • 7.3.6.4 Germany cloud gaming market, by gamer type, 2016 - 2027
  • 7.4 Asia Pacific
    • 7.4.1 Asia Pacific cloud gaming market, 2016 - 2027
    • 7.4.2 Asia Pacific cloud gaming market, by type, 2016 - 2027
    • 7.4.3 Asia Pacific cloud gaming market, by device, 2016 - 2027
    • 7.4.4 Asia Pacific cloud gaming market, by gamer type, 2016 - 2027
    • 7.4.5 China
      • 7.4.5.1 China cloud gaming market, 2016 - 2027
      • 7.4.5.2 China cloud gaming market, by type, 2016 - 2027
      • 7.4.5.3 China cloud gaming market, by device, 2016 - 2027
      • 7.4.5.4 China cloud gaming market, by gamer type, 2016 - 2027
    • 7.4.6 India
      • 7.4.6.1 India cloud gaming market, 2016 - 2027
      • 7.4.6.2 India cloud gaming market, by type, 2016 - 2027
      • 7.4.6.3 India cloud gaming market, by device, 2016 - 2027
      • 7.4.6.4 India cloud gaming market, by gamer type, 2016 - 2027
    • 7.4.7 Japan
      • 7.4.7.1 Japan cloud gaming market, 2016 - 2027
      • 7.4.7.2 Japan cloud gaming market, by type, 2016 - 2027
      • 7.4.7.3 Japan cloud gaming market, by device, 2016 - 2027
      • 7.4.7.4 Japan cloud gaming market, by gamer type, 2016 - 2027
  • 7.5 Latin America
    • 7.5.1 Latin America cloud gaming market, 2016 - 2027
    • 7.5.2 Latin America cloud gaming market, by type, 2016 - 2027
    • 7.5.3 Latin America cloud gaming market, by device, 2016 - 2027
    • 7.5.4 Latin America cloud gaming market, by gamer type, 2016 - 2027
    • 7.5.5 Brazil
      • 7.5.5.1 Brazil cloud gaming market, 2016 - 2027
      • 7.5.5.2 Brazil cloud gaming market, by type, 2016 - 2027
      • 7.5.5.3 Brazil cloud gaming market, by device, 2016 - 2027
      • 7.5.5.4 Brazil cloud gaming market, by gamer type, 2016 - 2027
  • 7.6 MEA
    • 7.6.1 MEA cloud gaming market, 2016 - 2027
    • 7.6.2 MEA cloud gaming market, by type, 2016 - 2027
    • 7.6.3 MEA cloud gaming market, by device, 2016 - 2027
    • 7.6.4 MEA cloud gaming market, by gamer type, 2016 - 2027

Chapter 8 Competitive Landscape

  • 8.1 Amazon Web Services Inc.
    • 8.1.1 Company overview
    • 8.1.2 Financial information
    • 8.1.3 Product benchmarking
    • 8.1.4 Strategic initiatives
  • 8.2 Apple, Inc.
    • 8.2.1 Company overview
    • 8.2.2 Financial performance
    • 8.2.3 Product benchmarking
    • 8.2.4 Strategic initiatives
  • 8.3 Electronic Arts, Inc.
    • 8.3.1 Company overview
    • 8.3.2 Financial performance
    • 8.3.3 Product benchmarking
    • 8.3.4 Strategic initiatives
  • 8.4 Google Inc.
    • 8.4.1 Company overview
    • 8.4.2 Financial information
    • 8.4.3 Product benchmarking
    • 8.4.4 Strategic initiatives
  • 8.5 Intel Corporation
    • 8.5.1 Company overview
    • 8.5.2 Financial information
    • 8.5.3 Product benchmarking
    • 8.5.4 Strategic initiatives
  • 8.6 International Business Machines Corporation
    • 8.6.1 Company overview
    • 8.6.2 Financial performance
    • 8.6.3 Product benchmarking
    • 8.6.4 Strategic Initiatives
  • 8.7 Microsoft Corporation
    • 8.7.1 Company overview
    • 8.7.2 Financial performance
    • 8.7.3 Product benchmarking
    • 8.7.4 Strategic initiatives
  • 8.8 NVIDIA Corporation
    • 8.8.1 Company overview
    • 8.8.2 Financial performance
    • 8.8.3 Product benchmarking
    • 8.8.4 Strategic initiatives
  • 8.9 Sony Interactive Entertainment LLC
    • 8.9.1 Company overview
    • 8.9.2 Financial performance
    • 8.9.3 Product benchmarking
    • 8.9.4 Strategic initiatives
  • 8.10 Ubitus Inc.
    • 8.10.1 Company overview
    • 8.10.2 Financial performance
    • 8.10.3 Product benchmarking
    • 8.10.4 Strategic initiatives
  • 8.11 List of Prominent Market Players

List of Tables

  • TABLE 1 Cloud gaming market - Industry snapshot & key buying criteria, 2016 - 2027
  • TABLE 2 Global cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 3 Global cloud gaming market, by region, 2016 - 2027 (USD Million)
  • TABLE 4 Global cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 5 Global cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 6 Global cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 7 Cloud gaming market - Key market driver impact
  • TABLE 8 Cloud gaming market - Key market challenge impact
  • TABLE 9 File streaming market, 2016 - 2027 (USD Million)
  • TABLE 10 File streaming market, by region, 2016 - 2027 (USD Million)
  • TABLE 11 Video streaming market, 2016 - 2027 (USD Million)
  • TABLE 12 Video streaming market, by region, 2016 - 2027 (USD Million)
  • TABLE 13 Smartphones cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 14 Smartphones cloud gaming market, by region, 2016 - 2027 (USD Million)
  • TABLE 15 Tablets cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 16 Tablets cloud gaming market, by region, 2016 - 2027 (USD Million)
  • TABLE 17 Consoles cloud gaming consoles market, 2016 - 2027 (USD Million)
  • TABLE 18 Consoles cloud gaming market, by region, 2016 - 2027 (USD Million)
  • TABLE 19 PCs & laptops cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 20 PCs & laptops cloud gaming market, by region, 2016 - 2027 (USD Million)
  • TABLE 21 Smart TCs cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 22 Smart TVs cloud gaming market, by region, 2016 - 2027 (USD Million)
  • TABLE 23 Head - mounted displays cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 24 Head - mounted displays cloud gaming market, by region, 2016 - 2027 (USD Million)
  • TABLE 25 Casual cloud gamers market, 2016 - 2027 (USD Million)
  • TABLE 26 Casual cloud gamers market, by region, 2016 - 2027 (USD Million)
  • TABLE 27 Avid cloud gamers market, 2016 - 2027 (USD Million)
  • TABLE 28 Avid cloud gamers market, by region, 2016 - 2027 (USD Million)
  • TABLE 29 Lifestyle cloud gamers market, 2016 - 2027 (USD Million)
  • TABLE 30 Lifestyle cloud gamers market, by region, 2016 - 2027 (USD Million)
  • TABLE 31 North America cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 32 North America cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 33 North America cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 34 North America cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 35 U.S. cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 36 U.S. cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 37 U.S. cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 38 U.S. cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 39 Canada cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 40 Canada cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 41 Canada cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 42 Canada cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 43 Europe cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 44 Europe cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 45 Europe cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 46 Europe cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 47 U.K. cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 48 U.K. cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 49 U.K. cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 50 U.K. cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 51 Germany cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 52 Germany cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 53 Germany cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 54 Germany cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 55 Asia Pacific cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 56 Asia Pacific cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 57 Asia Pacific cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 58 Asia Pacific cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 59 China cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 60 China cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 61 China cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 62 China cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 63 India cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 64 India cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 65 India cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 66 India cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 67 Japan cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 68 Japan cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 69 Japan cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 70 Japan cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 71 Latin America cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 72 Latin America cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 73 Latin America cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 74 Latin America cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 75 Brazil cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 76 Brazil cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 77 Brazil cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 78 Brazil cloud gaming market, by gamer type, 2016 - 2027 (USD Million)
  • TABLE 79 MEA cloud gaming market, 2016 - 2027 (USD Million)
  • TABLE 80 MEA cloud gaming market, by type, 2016 - 2027 (USD Million)
  • TABLE 81 MEA cloud gaming market, by device, 2016 - 2027 (USD Million)
  • TABLE 82 MEA cloud gaming market, by gamer type, 2016 - 2027 (USD Million)

List of Figures

  • FIG. 1 Market segmentation & scope
  • FIG. 2 Global cloud gaming market, 2016 - 2027 (USD Million)
  • FIG. 3 Cloud gaming market - Value chain analysis
  • FIG. 4 Cloud gaming market dynamics
  • FIG. 5 Key opportunities prioritized
  • FIG. 6 Cloud gaming market - Porter's five forces analysis
  • FIG. 7 Cloud gaming market - Company market share analysis, 2020
  • FIG. 8 Cloud gaming market - PESTEL analysis
  • FIG. 9 Cloud gaming market, by type, 2020
  • FIG. 10 Cloud gaming market, by device, 2020
  • FIG. 11 Cloud gaming market, by gamer type, 2020
  • FIG. 12 Cloud gaming market, by region, 2020
  • FIG. 13 North America cloud gaming market - Key takeaways
  • FIG. 14 Europe cloud gaming market - Key takeaways
  • FIG. 15 Asia Pacific cloud gaming market - Key takeaways
  • FIG. 16 Latin America cloud gaming market - Key takeaways
  • FIG. 17 MEA cloud gaming market - Key takeaways