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Market Research Report

Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024

Published by IMARC Services Private Limited Product code 864963
Published Content info 101 Pages
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Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024
Published: June 10, 2019 Content info: 101 Pages
Description

Increasing mobile gaming audience and digitalization in gaming technology are two of the key factors driving the market growth. Furthermore, constant update and maintenance of a backup are some of the benefits provided by cloud gaming. This eliminates the need for keeping physical copies of software and minimizes the overall gaming cost. Moreover, cloud gaming also offers a reduction of data storage and ease of accessibility to the users. All these factors have contributed to the overall popularity of cloud gaming. Additionally, improving network connectivity, availability of instant play games, and download- and installation-free gameplays on almost all operating systems and devices such as Android, Linux, Mac, iOS and Chrome OS are also catalyzing the market growth. Looking forward, IMARC Group expects the market to reach a value of US$ 2,579 Million by 2024, registering a CAGR of 22% during 2019-2024.

Report Coverage:

  • Historical, Current and Future Market Trends

Market Breakup by Devices Type:

  • Smartphones
  • Smart TVs
  • Consoles
  • Tablets
  • PCs

Market Breakup by Genre:

  • Adventure/Role Playing Games
  • Puzzles
  • Social Games
  • Strategy
  • Simulation
  • Others

Market Breakup by Technology:

  • Video Streaming
  • File Streaming

Market Breakup by Gamers:

  • Hardcore Gamers
  • Casual Gamers

Market Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Competitive Landscape:

  • The report has also analysed the competitive landscape of the market with some of the key players being Utomik B.V., Nvidia Corporation, Snoost, Numecent Holdings Ltd., RemoteMyApp SP ZOO (Vortex), Parsec Cloud Inc., Paperspace, LiquidSky Software Inc., Simplay Gaming Ltd., Ubitus Inc., Microsoft Corporation, Sony, Amazon web services, Google, IBM Corporation, Samsung electronics, GameFly, CiiNow, Inc., etc.

Key Questions Answered in This Report:

  • How has the global cloud gaming market performed so far and how will it perform in the coming years?
  • What are the key regional markets in the global cloud gaming industry?
  • What is the breakup of the market based on the devices type?
  • What is the breakup of the market based on the genre?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the gamers?
  • What are the various stages in the value chain of the global cloud gaming industry?
  • What are the key driving factors and challenges in the global cloud gaming industry?
  • What is the structure of the global cloud gaming industry and who are the key players?
  • What is the degree of competition in the global cloud gaming industry?
Table of Contents
Product Code: SR1019A25_Report

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Cloud Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Market Breakup by Devices Type
  • 5.4 Market Breakup by Genre
  • 5.5 Market Breakup by Technology
  • 5.6 Market Breakup by Gamers
  • 5.7 Market Breakup by Region
  • 5.8 Market Forecast

6 Market Breakup by Devices Type

  • 6.1 Smartphones
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Smart TVs
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Consoles
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Tablets
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 PCs
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Genre

  • 7.1 Adventure/Role Playing Games
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Puzzles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Social Games
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Strategy
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Simulation
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast
  • 7.6 Others
    • 7.6.1 Market Trends
    • 7.6.2 Market Forecast

8 Market Breakup by Technology

  • 8.1 Video Streaming
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 File Streaming
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Gamers

  • 9.1 Hardcore Gamers
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Casual Gamers
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Europe
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Asia Pacific
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Middle East and Africa
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Latin America
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Utomik B.V.
    • 15.3.2 Nvidia Corporation
    • 15.3.3 Snoost
    • 15.3.4 Numecent Holdings Ltd.
    • 15.3.5 RemoteMyApp SP ZOO (Vortex)
    • 15.3.6 Parsec Cloud Inc.
    • 15.3.7 Paperspace
    • 15.3.8 LiquidSky Software Inc.
    • 15.3.9 Simplay Gaming Ltd.
    • 15.3.10 Ubitus Inc.
    • 15.3.11 Microsoft Corporation
    • 15.3.12 Sony
    • 15.3.13 Amazon web services
    • 15.3.14 Google
    • 15.3.15 IBM Corporation
    • 15.3.16 Samsung electronics
    • 15.3.17 GameFly
    • 15.3.18 CiiNow, Inc.

List of Figures

  • Figure 1: Global: Cloud Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Cloud Gaming Market: Sales Value (in Million US$), 2013-2018
  • Figure 3: Global: Cloud Gaming Market: Breakup by Devices Type (in %), 2018
  • Figure 4: Global: Cloud Gaming Market: Breakup by Genre (in %), 2018
  • Figure 5: Global: Cloud Gaming Market: Breakup by Technology (in %), 2018
  • Figure 6: Global: Cloud Gaming Market: Breakup by Gamers (in %), 2018
  • Figure 7: Global: Cloud Gaming Market: Breakup by Region (in %), 2018
  • Figure 8: Global: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 9: Global: Cloud Gaming Industry: SWOT Analysis
  • Figure 10: Global: Cloud Gaming Industry: Value Chain Analysis
  • Figure 11:Global: Cloud Gaming Industry: Porter's Five Forces Analysis
  • Figure 12: Global: Cloud Gaming (Smartphones) Market: Sales Value (in Million US$), 2013-2018
  • Figure 13: Global: Cloud Gaming (Smartphones) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 14: Global: Cloud Gaming (Smart TVs) Market: Sales Value (in Million US$), 2013-2018
  • Figure 15: Global: Cloud Gaming (Smart TVs) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 16: Global: Cloud Gaming (Consoles) Market: Sales Value (in Million US$), 2013-2018
  • Figure 17: Global: Cloud Gaming (Consoles) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 18: Global: Cloud Gaming (Tablets) Market: Sales Value (in Million US$), 2013-2018
  • Figure 19: Global: Cloud Gaming (Tablets) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 20: Global: Cloud Gaming (PCs) Market: Sales Value (in Million US$), 2013-2018
  • Figure 21: Global: Cloud Gaming (PCs) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 22: Global: Cloud Gaming (Adventure/Role Playing Games) Market: Sales Value (in Million US$), 2013-2018
  • Figure 23: Global: Cloud Gaming (Adventure/Role Playing Games) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 24: Global: Cloud Gaming (Puzzles) Market: Sales Value (in Million US$), 2013-2018
  • Figure 25: Global: Cloud Gaming (Puzzles) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 26: Global: Cloud Gaming (Social Games) Market: Sales Value (in Million US$), 2013-2018
  • Figure 27: Global: Cloud Gaming (Social Games) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 28: Global: Cloud Gaming (Strategy) Market: Sales Value (in Million US$), 2013-2018
  • Figure 29: Global: Cloud Gaming (Strategy) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 30: Global: Cloud Gaming (Simulation) Market: Sales Value (in Million US$), 2013-2018
  • Figure 31: Global: Cloud Gaming (Simulation) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 32: Global: Cloud Gaming (Other Genre Types) Market: Sales Value (in Million US$), 2013-2018
  • Figure 33: Global: Cloud Gaming (Other Genre Types) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 34: Global: Cloud Gaming (Video Streaming) Market: Sales Value (in Million US$), 2013-2018
  • Figure 35: Global: Cloud Gaming (Video Streaming) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 36: Global: Cloud Gaming (File Streaming) Market: Sales Value (in Million US$), 2013-2018
  • Figure 37: Global: Cloud Gaming (File Streaming) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 38: Global: Cloud Gaming (Hardcore Gamers) Market: Sales Value (in Million US$), 2013-2018
  • Figure 39: Global: Cloud Gaming (Hardcore Gamers) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 40: Global: Cloud Gaming (Casual Gamers) Market: Sales Value (in Million US$), 2013-2018
  • Figure 41: Global: Cloud Gaming (Casual Gamers) Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 42: North America: Cloud Gaming Market: Sales Value (in Million US$), 2013-2018
  • Figure 43: North America: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 44: Europe: Cloud Gaming Market: Sales Value (in Million US$), 2013-2018
  • Figure 45: Europe: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 46: Asia Pacific: Cloud Gaming Market: Sales Value (in Million US$), 2013-2018
  • Figure 47: Asia Pacific: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 48: Middle East and Africa: Cloud Gaming Market: Sales Value (in Million US$), 2013-2018
  • Figure 49: Middle East and Africa: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2019-2024
  • Figure 50: Latin America: Cloud Gaming Market: Sales Value (in Million US$), 2013-2018
  • Figure 51: Latin America: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2019-2024

List of Tables

  • Table 1: Global: Cloud Gaming Market: Key Industry Highlights, 2018 and 2024
  • Table 2: Global: Cloud Gaming Market Forecast: Breakup by Devices Type (in Million US$), 2019-2024
  • Table 3: Global: Cloud Gaming Market Forecast: Breakup by Genre (in Million US$), 2019-2024
  • Table 4: Global: Cloud Gaming Market Forecast: Breakup by Technology (in Million US$), 2019-2024
  • Table 5: Global: Cloud Gaming Market Forecast: Breakup by Gamers (in Million US$), 2019-2024
  • Table 6: Global: Cloud Gaming Market Forecast: Breakup by Region (in Million US$), 2019-2024
  • Table 7: Global: Cloud Gaming Market Structure
  • Table 8: Global: Cloud Gaming Market: Key Players
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