PUBLISHER: TechNavio | PRODUCT CODE: 1911120
PUBLISHER: TechNavio | PRODUCT CODE: 1911120
The global racing games market is forecasted to grow by USD 22297.9 mn during 2025-2030, accelerating at a CAGR of 13.5% during the forecast period. The report on the global racing games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increased internet penetration, frequent launch of new games, increased funding and investment.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
| Market Scope | |
|---|---|
| Base Year | 2026 |
| End Year | 2030 |
| Series Year | 2026-2030 |
| Growth Momentum | Accelerate |
| YOY 2026 | 11.9% |
| CAGR | 13.5% |
| Incremental Value | $22297.9 mn |
Technavio's global racing games market is segmented as below:
By Application
By Type
By Deployment
Geography
This study identifies the vr revolutionizing gaming industry as one of the prime reasons driving the global racing games market growth during the next few years. Also, surge in adoption of cloud-based gaming applications and increasing number of strategic partnerships and acquisitions will lead to sizable demand in the market.
The report on the global racing games market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global racing games market vendors that include Aquiris Game Studio, Bongfish GmbH, Electronic Arts Inc., Embracer Group AB, Fingersoft, Microsoft Corp., Modern Times Group MTG AB, Motorsport Games Inc., Motorsport Simulations LLC, NEXON Co. Ltd., Nintendo Co. Ltd., RaceRoom Entertainment AG, Shanab Games, Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Vector Unit, Vivendi SE. Also, the global racing games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.