Cover ImageSALE
Market Research Report

Global Board Games Market 2018-2022

Published by TechNavio (Infiniti Research Ltd.) Product code 410472
Published Content info 117 Pages
Delivery time: 1-2 business days
Price
Back to Top
Global Board Games Market 2018-2022
Published: May 2, 2018 Content info: 117 Pages
Description

About Board Games

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

Technavio's analysts forecast the global board games market's CAGR is expected to be close to 23%, however, the market's growth momentum will decelerate owing to a decrease in the year over year growth.

Covered in this report

The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Technavio's report, Global Board Games Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Asmodee Editions
  • Goliath B.V.
  • Grand Prix International
  • Hasbro
  • Ravensburger

Market driver

  • Increasing demand for board games among millennials
  • For a full, detailed list, view our report

Market challenge

  • Board games are time consuming and cannot be resumed
  • For a full, detailed list, view our report

Market trend

  • Growing developments of apps based on board games
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2022 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?

You can request one free hour of our analyst's time when you purchase this market report. Details are provided within the report.

Table of Contents
Product Code: IRTNTR22280

Table of Contents

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis

PART 05: MARKET SIZING

  • Market definition
  • Market sizing 2017
  • Market size and forecast 2017-2022

PART 06: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 07: MARKET SEGMENTATION BY DISTRIBUTION CHANNEL

  • Segmentation by distribution channel
  • Comparison by distribution channel
  • Offline - Market size and forecast 2017-2022
  • Online - Market size and forecast 2017-2022
  • Market opportunity by distribution channel

PART 08: MARKET SEGMENTATION BY PRODUCT

  • Segmentation by product
  • Comparison by product
  • Tabletop board games - Market size and forecast 2017-2022
  • Card and dice games - Market size and forecast 2017-2022
  • RPGs - Market size and forecast 2017-2022
  • Market opportunity by product

PART 09: CUSTOMER LANDSCAPE

PART 10: REGIONAL LANDSCAPE

  • Geographical segmentation
  • Regional comparison
  • EMEA - Market size and forecast 2017-2022
  • Americas - Market size and forecast 2017-2022
  • APAC - Market size and forecast 2017-2022
  • Key leading countries
  • Market opportunity

PART 11: DECISION FRAMEWORK

PART 12: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 13: MARKET TRENDS

  • Growing development of apps based on board games
  • Increasing number of projects funded by crowdfunding platforms
  • Sharing through social media

PART 14: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption

PART 15: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Asmodee Editions
  • Goliath B.V.
  • Grand Prix International
  • Hasbro
  • Ravensburger

PART 16: APPENDIX

  • List of abbreviations

List of Exhibits

  • Exhibit 01: Parent market
  • Exhibit 02: Global gaming market
  • Exhibit 03: Market characteristics
  • Exhibit 04: Market segments
  • Exhibit 05: Market definition - Inclusions and exclusions checklist
  • Exhibit 06: Market size 2017
  • Exhibit 07: Validation techniques employed for market sizing 2017
  • Exhibit 08: Global - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 09: Global - Year-over-year growth 2018-2022 (%)
  • Exhibit 10: Five forces analysis 2017
  • Exhibit 11: Five forces analysis 2022
  • Exhibit 12: Bargaining power of buyers
  • Exhibit 13: Bargaining power of suppliers
  • Exhibit 14: Threat of new entrants
  • Exhibit 15: Threat of substitutes
  • Exhibit 16: Threat of rivalry
  • Exhibit 17: Market condition - Five forces 2017
  • Exhibit 18: Distribution channel - Market share 2017-2022 (%)
  • Exhibit 19: Comparison by distribution channel
  • Exhibit 20: Offline - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 21: Offline - Year-over-year growth 2018-2022 (%)
  • Exhibit 22: Online - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 23: Online - Year-over-year growth 2018-2022 (%)
  • Exhibit 24: Market opportunity by distribution channel
  • Exhibit 25: Product - Market share 2017-2022 (%)
  • Exhibit 26: Comparison by product
  • Exhibit 27: Tabletop board games - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 28: Tabletop board games - Year-over-year growth 2018-2022 (%)
  • Exhibit 01: Card and dice games - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 02: Card and dice games - Year-over-year growth 2018-2022 (%)
  • Exhibit 01: RPGs - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 02: RPGs - Year-over-year growth 2018-2022 (%)
  • Exhibit 03: Market opportunity by product
  • Exhibit 04: Customer landscape
  • Exhibit 05: Global - Market share by geography 2017-2022 (%)
  • Exhibit 06: Regional comparison
  • Exhibit 07: EMEA - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 08: EMEA - Year-over-year growth 2018-2022 (%)
  • Exhibit 09: Top 3 countries in EMEA
  • Exhibit 10: Americas - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 11: Americas - Year-over-year growth 2018-2022 (%)
  • Exhibit 12: Top 3 countries in Americas
  • Exhibit 13: APAC - Market size and forecast 2017-2022 ($ bn)
  • Exhibit 14: APAC - Year-over-year growth 2018-2022 (%)
  • Exhibit 15: Top 3 countries in APAC
  • Exhibit 16: Key leading countries
  • Exhibit 17: Market opportunity
  • Exhibit 18: Vendor landscape
  • Exhibit 19: Landscape disruption
  • Exhibit 20: Vendors covered
  • Exhibit 21: Vendor classification
  • Exhibit 22: Market positioning of vendors
  • Exhibit 23: Asmodee Editions - Overview
  • Exhibit 24: Asmodee Editions - Business segments
  • Exhibit 25: Asmodee Editions - Organizational developments
  • Exhibit 26: Asmodee Editions - Geographic focus
  • Exhibit 27: Asmodee Editions - Key offerings
  • Exhibit 28: Goliath B.V. - Overview
  • Exhibit 29: Goliath B.V. - Business segments
  • Exhibit 30: Goliath B.V. - Organizational developments
  • Exhibit 31: Goliath B.V. - Geographic focus
  • Exhibit 32: Goliath B.V. - Key offerings
  • Exhibit 33: Grand Prix International - Overview
  • Exhibit 34: Grand Prix International - Business segments
  • Exhibit 35: Grand Prix International - Organizational developments
  • Exhibit 36: Grand Prix International - Geographic focus
  • Exhibit 37: Grand Prix International - Segment focus
  • Exhibit 38: Grand Prix International - Key offerings
  • Exhibit 39: Hasbro - Overview
  • Exhibit 40: Hasbro - Business segments
  • Exhibit 41: Hasbro - Organizational developments
  • Exhibit 42: Hasbro - Geographic focus
  • Exhibit 43: Hasbro - Segment focus
  • Exhibit 44: Hasbro - Key offerings
  • Exhibit 45: Ravensburger - Overview
  • Exhibit 46: Ravensburger - Business segments
  • Exhibit 47: Ravensburger - Organizational developments
  • Exhibit 48: Ravensburger - Geographic focus
  • Exhibit 49: Ravensburger - Segment focus
  • Exhibit 50: Ravensburger - Key offerings
Back to Top