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Market Research Report

Global Board Games Market 2019-2023

Published by TechNavio (Infiniti Research Ltd.) Product code 410472
Published Content info 118 Pages
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Global Board Games Market 2019-2023
Published: March 27, 2019 Content info: 118 Pages
Description

About this market

Rapid improvements in content designs and gameplay quality will drive the growth of the market during the forecast period. The development of story driven board games involves a framework that enables participants to interact with each other in an easy and non-superficial manner while ensuring strong engagement throughout the duration if the play. The classic board games have undergone updates in illustrations and gameplay to cater to changing market demand. Technavio' s analysts have predicted that the board games market will register a CAGR of nearly 17% by 2023.

Market Overview

Rising popularity of strategy based games

The global board games market is witnessing the rising popularity of strategy based games. Vendors are increasingly focusing on making game management easy. Game developers are able to streamline gameplay and game management in a better way by handling over the responsibility of running strategy based game to smartphone applications.

Threat from alternate gaming platforms

The growing threat from alternative gaming platforms is expected to hinder the growth of board games market. Factors such as rising penetration of mobile devices has seen the emergence of myriad mobile based games. Further, technological advances enables these applications to offer superior engagement and immersive experience. through extensive storytelling and detailing.

For the detailed list of factors that will drive and challenge the growth of the board games market during the 2019-2023, view our report.

Competitive Landscape

The market appears to be fragmented and with the presence of several companies. Factors such as the rapid improvements in content designs and gameplay quality coupled with rising popularity of strategy based games, will provide considerable growth opportunities to board games market. CMON Limited asmodee, Hasbro, Mattel, and Ravensburger AG are some of the major companies covered in this report.

Table of Contents
Product Code: IRTNTR31065

TABLE OF CONTENTS

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

  • 2.1 Preface
  • 2.2 Preface
  • 2.3 Currency conversion rates for US$

PART 03: MARKET LANDSCAPE

  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis

PART 04: MARKET SIZING

  • Market definition
  • Market sizing 2018
  • Market size and forecast 2018-2023

PART 05: FIVE FORCES ANALYSIS

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

PART 06: MARKET SEGMENTATION BY PRODUCT

  • Market segmentation by product
  • Comparison by product
  • Tabletop - Market size and forecast 2018-2023
  • Card and dice - Market size and forecast 2018-2023
  • Role-playing - Market size and forecast 2018-2023
  • Market opportunity by product

PART 07: CUSTOMER LANDSCAPE

PART 08: MARKET SEGMENTATION BY DISTRIBUTION CHANNEL

  • Market segmentation by distribution channel
  • Comparison by distribution channel
  • Offline - Market size and forecast 2018-2023
  • Online - Market size and forecast 2018-2023
  • Market opportunity by distribution channel

PART 09: GEOGRAPHIC LANDSCAPE

  • Geographic segmentation
  • Geographic comparison
  • Europe - Market size and forecast 2018-2023
  • North America - Market size and forecast 2018-2023
  • APAC - Market size and forecast 2018-2023
  • MEA - Market size and forecast 2018-2023
  • South America - Market size and forecast 2018-2023
  • Key leading countries
  • Market opportunity

PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES

  • Market drivers
  • Market challenges

PART 12: MARKET TRENDS

  • Increasing digitization of board games
  • Rising adoption of AR in board games
  • Growing prominence of social media influencers

PART 13: VENDOR LANDSCAPE

  • Overview
  • Landscape disruption
  • Competitive scenario

PART 14: VENDOR ANALYSIS

  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • asmodee
  • CMON Limited
  • Hasbro
  • Mattel
  • Ravensburger AG

PART 15: APPENDIX

  • Research methodology
  • List of abbreviations

PART 16: EXPLORE TECHNAVIO

List of Exhibits

  • Exhibit 01: Global gaming market
  • Exhibit 02: Segments of global gaming market
  • Exhibit 03: Market characteristics
  • Exhibit 04: Market segments
  • Exhibit 05: Market definition - Inclusions and exclusions checklist
  • Exhibit 06: Market size 2018
  • Exhibit 07: Global market: Size and forecast 2018-2023 ($ millions)
  • Exhibit 08: Global market: Year-over-year growth 2019-2023 (%)
  • Exhibit 09: Five forces analysis 2018
  • Exhibit 10: Five forces analysis 2023
  • Exhibit 11: Bargaining power of buyers
  • Exhibit 12: Bargaining power of suppliers
  • Exhibit 13: Threat of new entrants
  • Exhibit 14: Threat of substitutes
  • Exhibit 15: Threat of rivalry
  • Exhibit 16: Market condition - Five forces 2018
  • Exhibit 17: Product - Market share 2018-2023 (%)
  • Exhibit 18: Comparison by product
  • Exhibit 19: Tabletop - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 20: Tabletop - Year-over-year growth 2019-2023 (%)
  • Exhibit 21: Card and dice - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 22: Card and dice - Year-over-year growth 2019-2023 (%)
  • Exhibit 23: Role-playing - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 24: Role-playing - Year-over-year growth 2019-2023 (%)
  • Exhibit 25: Market opportunity by product
  • Exhibit 26: Customer landscape
  • Exhibit 27: Distribution channel - Market share 2018-2023 (%)
  • Exhibit 28: Comparison by distribution channel
  • Exhibit 29: Offline - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 30: Offline - Year-over-year growth 2019-2023 (%)
  • Exhibit 31: Online - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 32: Online - Year-over-year growth 2019-2023 (%)
  • Exhibit 33: Market opportunity by distribution channel
  • Exhibit 34: Market share by geography 2018-2023 (%)
  • Exhibit 35: Geographic comparison
  • Exhibit 36: Europe - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 37: Europe - Year-over-year growth 2019-2023 (%)
  • Exhibit 38: North America - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 39: North America - Year-over-year growth 2019-2023 (%)
  • Exhibit 40: APAC - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 41: APAC - Year-over-year growth 2019-2023 (%)
  • Exhibit 42: MEA - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 43: MEA - Year-over-year growth 2019-2023 (%)
  • Exhibit 44: South America - Market size and forecast 2018-2023 ($ millions)
  • Exhibit 45: South America - Year-over-year growth 2019-2023 (%)
  • Exhibit 46: Key leading countries
  • Exhibit 47: Market opportunity
  • Exhibit 48: Impact of drivers and challenges
  • Exhibit 49: Vendor landscape
  • Exhibit 50: Landscape disruption
  • Exhibit 51: Vendors covered
  • Exhibit 52: Vendor classification
  • Exhibit 53: Market positioning of vendors
  • Exhibit 54: asmodee - Vendor overview
  • Exhibit 55: asmodee - Product segments
  • Exhibit 56: asmodee - Organizational developments
  • Exhibit 57: asmodee - Key offerings
  • Exhibit 58: CMON Limited - Vendor overview
  • Exhibit 59: CMON Limited - Product segments
  • Exhibit 60: CMON Limited - Organizational developments
  • Exhibit 61: CMON Limited - Geographic focus
  • Exhibit 62: CMON Limited - Segment focus
  • Exhibit 63: CMON Limited - Key offerings
  • Exhibit 64: Hasbro - Vendor overview
  • Exhibit 65: Hasbro - Business segments
  • Exhibit 66: Hasbro - Organizational developments
  • Exhibit 67: Hasbro - Geographic focus
  • Exhibit 68: Hasbro - Segment focus
  • Exhibit 69: Hasbro - Key offerings
  • Exhibit 70: Mattel - Vendor overview
  • Exhibit 71: Mattel - Business segments
  • Exhibit 72: Mattel - Organizational developments
  • Exhibit 73: Mattel - Geographic focus
  • Exhibit 74: Mattel - Segment focus
  • Exhibit 75: Mattel - Key offerings
  • Exhibit 76: Ravensburger AG - Vendor overview
  • Exhibit 77: Ravensburger AG - Business segments
  • Exhibit 78: Ravensburger AG - Key offerings
  • Exhibit 79: Validation techniques employed for market sizing
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