Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: 360iResearch | PRODUCT CODE: 1715743

Cover Image

PUBLISHER: 360iResearch | PRODUCT CODE: 1715743

Virtual Reality, Augmented Reality & Mixed Reality Market by Technology, Component, Device Type, Device Category, Application, End-User - Global Forecast 2025-2030

PUBLISHED:
PAGES: 180 Pages
DELIVERY TIME: 1-2 business days
SELECT AN OPTION
PDF, Excel & 1 Year Online Access (Single User License)
USD 3939
PDF, Excel & 1 Year Online Access (2-5 User License)
USD 4249
PDF, Excel & 1 Year Online Access (Site License)
USD 5759
PDF, Excel & 1 Year Online Access (Enterprise User License)
USD 6969

Add to Cart

The Virtual Reality, Augmented Reality & Mixed Reality Market was valued at USD 90.42 billion in 2023 and is projected to grow to USD 105.57 billion in 2024, with a CAGR of 18.92%, reaching USD 304.29 billion by 2030.

KEY MARKET STATISTICS
Base Year [2023] USD 90.42 billion
Estimated Year [2024] USD 105.57 billion
Forecast Year [2030] USD 304.29 billion
CAGR (%) 18.92%

The emergence of extended reality (XR) technologies, which include virtual reality (VR), augmented reality (AR), and mixed reality (MR), has redefined the boundaries of digital interfacing and user experience. Over the last few years, these immersive technologies have swiftly transitioned from experimental novelties to critical drivers of innovation across various sectors. In today's technologically driven environment, immersive solutions are playing a transformative role in bridging the gap between physical and digital worlds. Whether through immersive education platforms, interactive entertainment, or sophisticated industrial training programs, XR stands at the forefront of a technological revolution. This report provides an executive overview of the current market landscape and emerging trends, placing particular emphasis on how these technologies are reshaping industries and consumer behavior. It articulates the evolution of XR capabilities along with detailed insights into market segmentation, regional dynamics, and competitive advances. By understanding where XR has been and where it is heading, decision-makers and industry experts alike can harness this insight to make informed strategic decisions and drive sustainable growth. As immersive technology continues to mature, stakeholders must also consider how innovation in hardware, software, and services interplay with evolving user expectations and market demands.

Transformative Shifts Driving Innovation in Virtual, Augmented, and Mixed Reality

In recent years, the XR sector has experienced transformative shifts that are altering traditional market dynamics and fostering the convergence of digital and experiential realities. Technological advancements have led to significant improvements in display resolutions, sensor accuracy, and processing power, enabling more sophisticated and immersive user experiences. These innovations are not solely confined to hardware enhancements; breakthrough developments in content creation, analytics, and backend services are also propelling the industry forward. The transition from non-immersive interfaces to semi and fully immersive experiences in virtual reality has redefined user expectations, making room for completely novel forms of interaction. Concurrently, augmented reality applications are evolving through marker-based, markerless, projection-based, and superimposition-based techniques, offering diverse functionalities across location-specific scenarios. Mixed reality further blends the real and virtual worlds to create environments where digital objects coexist with physical reality in seamless manners. Regulatory changes, increased consumer adoption, and investments in research and development are collectively accelerating these dynamic shifts, positioning XR not just as an evolution in visual technology but as a comprehensive tool for business transformation. As market boundaries blur, organizations are now increasingly integrating XR solutions to enhance productivity, optimize training methods, and revolutionize the customer engagement landscape.

Insightful Segmentation Analysis Across Technology, Component, Device, Application, and End-User

A deep-dive segmentation analysis reveals the multifaceted nature of the XR market, which is examined through numerous lenses that capture the breadth and depth of this dynamic sector. From a technological perspective, the market is segmented into augmented reality, mixed reality, and virtual reality, with each segment further disaggregated into highly specific categories. For instance, augmented reality is analyzed across location-based, marker-based, markerless, projection-based, and superimposition-based methodologies, while virtual reality is compared in terms of non-immersive experiences versus semi and fully immersive environments. The analysis also extends to components, where the market is categorized by hardware, services, and software. Hardware itself embraces a wide range of elements including accessories, cameras, displays and projectors, position trackers, and sensors. In addition, service segments cover consultation, deployment and integration, as well as support and maintenance, while software is considered in the realms of AR, MR, and VR content creation. Considering device type and category, the market evaluates handheld devices, head-mounted displays, and heads-up displays alongside the dichotomy between wired and wireless devices. Further segmentation based on application spans education and training, gaming and entertainment, healthcare, industry manufacturing, real estate, and retail and e-commerce, with the end-user perspective analyzing commercial, enterprise, and individual consumer segments. The enterprise segment is further divided into large enterprises and small and medium enterprises, providing a comprehensive view of the market's drivers and barriers.

Based on Technology, market is studied across Augmented Reality, Mixed Reality, and Virtual Reality. The Augmented Reality is further studied across Location-based, Marker-Based, Markerless, Projection-based, and Superimposition-based. The Virtual Reality is further studied across Non-Immersive and Semi & Fully Immersive.

Based on Component, market is studied across Hardware, Services, and Software. The Hardware is further studied across Accessories, Cameras, Displays & Projectors, Position Trackers, and Sensors. The Services is further studied across Consultation, Deployment & Integration, and Support & Maintenance. The Software is further studied across AR Content Creation, MR Content Creation, and VR Content Creation.

Based on Device Type, market is studied across Handheld Devices, Head-Mounted Displays, and Heads-Up Displays.

Based on Device Category, market is studied across Wired Devices and Wireless Devices.

Based on Application, market is studied across Education & Training, Gaming & Entertainment, Healthcare, Industry Manufacturing, Real Estate, and Retail & E-Commerce.

Based on End-User, market is studied across Commercial, Enterprise, and Individual Consumers. The Enterprise is further studied across Large Enterprises and Small & Medium Enterprises.

Regional Dynamics Shaping the Future of XR Markets Globally

The XR market demonstrates diverse regional dynamics that are instrumental in shaping its global outlook. In the Americas, robust investment in innovation and a high degree of technological adoption have set a dynamic pace for growth. Market participants in North America are at the forefront of developing and deploying cutting-edge solutions, thereby creating a fertile environment for rapid expansion and industry-wide transformation. Europe, Middle East, and Africa present a unique blend of mature markets with a strong base of industrial and creative applications. In these regions, regulatory frameworks and steady technological investments are cultivating ecosystems that support both established players and emerging startups. Asia-Pacific, on the other hand, is witnessing significant market growth bolstered by large-scale manufacturing capabilities and an evolving consumer base that is increasingly connected to sophisticated digital technologies. Rapid urbanization, expanding internet penetration, and government initiatives aimed at bolstering digital infrastructure are driving demand for immersive solutions across these regions. The interplay between regional innovation drivers and local market demands is pivotal to understanding the broader adoption patterns of XR technologies. This geographical diversity not only reflects varying degrees of market maturity but also highlights specific growth opportunities and challenges that must be navigated by industry stakeholders on a global scale.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Leading Innovators and Key Players Steering the Expansion of XR Ecosystem

The competitive landscape is defined by a number of industry giants and innovative disruptors that are collectively shaping the XR ecosystem. Prominent companies such as Apple Inc., Baidu, Inc., and Carl Zeiss AG are at the forefront, pushing the boundaries of what is possible through research and development investments that steadily improve device capabilities and user interactions. Innovators like CitrusBits Inc. and Goertek Inc. have made significant inroads into specialized hardware and sensor technologies, while Google LLC by Alphabet Inc. and HiSilicon (Shanghai) Technologies Co., Ltd. are leading developments in processing power and integrated solutions. HP Inc. and HTC Corporation continue to advance immersive hardware systems that support a range of user applications. Companies including Immersion Corporation, Lenovo Group Limited, Magic Leap, Inc., and Meta Platforms, Inc. are instrumental in defining the future of content and hardware integration in XR solutions. This group is complemented by Microsoft Corporation, Niantic, Inc., Nvidia Corporation, and PICO Immersive Pte.ltd., whose contributions have been pivotal to shaping immersive digital experiences. Leaders like Qualcomm Technologies, Inc., Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sharp Corporation, Snap Inc., Sony Group Corporation, Ultraleap Limited, Unity Software Inc., and Valve Corporation further underscore the collaborative efforts in pushing the technological envelope. Additional market participants such as VR Owl BV, Owl VR Solutions GmbH, Vrgineers, Inc., Vuzix Corporation, and Xiaomi Corporation continue to foster an environment of continuous innovation and competition.

The report delves into recent significant developments in the Virtual Reality, Augmented Reality & Mixed Reality Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., Baidu, Inc., Carl Zeiss AG, CitrusBits Inc., Goertek Inc., Google LLC by Alphabet Inc., HiSilicon (Shanghai) Technologies Co., Ltd., HP Inc., HTC Corporation, Immersion Corporation, Lenovo Group Limited, Magic Leap, Inc., Meta Platforms, Inc., Microsoft Corporation, Niantic, Inc., Nvidia Corporation, PICO Immersive Pte.ltd., Qualcomm Technologies, Inc., Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sharp Corporation, Snap Inc., Sony Group Corporation, Ultraleap Limited, Unity Software Inc., Valve Corporation, VR Owl BV and Owl VR Solutions GmbH, Vrgineers, Inc., Vuzix Corporation, and Xiaomi Corporation. Actionable Recommendations for Strategic Advancement in the XR Domain

Industry leaders must act decisively to harness the myriad opportunities presented by the evolving XR market landscape. It is recommended that companies invest steadily in research and development to ensure that their offerings remain at the forefront of technology. Emphasizing collaboration with technology innovators can accelerate the integration of advanced sensors, immersive hardware, and state-of-the-art software into new and existing products. Furthermore, businesses should focus on diversifying their portfolios to capture value across various segments including technology-specific applications, comprehensive component solutions, and varying device formats. Strategic partnerships and joint ventures with leading content creators and hardware manufacturers are essential in fostering synergies and reducing time to market. Additionally, tailoring solutions to specific industry applications-from education and training to healthcare and retail-ensures that products meet precise market needs. Embracing agile business models and harnessing data analytics to anticipate consumer trends will allow companies to pivot quickly in response to market shifts. Finally, it is critical to adapt to the global market by considering regional dynamics and local regulations, thereby ensuring a competitive edge in diverse geographic areas. These recommendations, when implemented effectively, can create long-term value and establish leadership in a rapidly evolving digital environment.

Conclusive Insights and Future Outlook for the XR Industry

The comprehensive review of the XR market confirms that immersive technologies are rapidly evolving and becoming integral to modern business and consumer experiences. The multifaceted growth driven by technological advancements, diversified market segments, and expanding regional influences has created an ecosystem ripe for innovation. As the integration of virtual, augmented, and mixed reality continues to mature, it is clear that companies must adopt proactive strategies to navigate competitive pressures and address evolving consumer demands. Emerging trends in hardware, software, and integrated services are merging to create an environment where immersive experiences are not only more accessible but also significantly more impactful in both personal and professional settings. The synthesis of detailed segmentation insights and regional dynamics provides a robust framework for understanding market trajectories. Importantly, the influence of industry innovators and leading players reiterates the need for a concerted focus on collaboration, strategic alignment, and technological excellence. Reflecting on the current landscape and future projections, decision-makers are encouraged to consolidate their efforts in streamlining operations, enhancing user engagement, and driving innovation. This confluence of factors will ultimately safeguard long-term competitiveness and set the stage for the next wave of transformative digital experiences.

Product Code: MRR-FB6C9E792705

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing demand for immersive and interactive experiences is pushing the adoption of VR, AR, and MR
      • 5.1.1.2. Improvements in connectivity infrastructure facilitating smoother and more integrated reality experiences
      • 5.1.1.3. Increasing demand for virtual reality solutions in remote working and collaboration environments
    • 5.1.2. Restraints
      • 5.1.2.1. Consumer skepticism about the practicality and utility of virtual, augmented, and mixed realities
    • 5.1.3. Opportunities
      • 5.1.3.1. Development of next-gen gaming experiences using immersive VR and AR technologies
      • 5.1.3.2. Adooption of AI and IoT to enhance user experience
    • 5.1.4. Challenges
      • 5.1.4.1. Limited availability of skilled professionals and talent in VR, AR, and MR technology development
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Technology: Increasing preference of augmented reality technology in logistics and maintenance
    • 5.2.2. Component: Utilization of AR content creation for interactive engaging augmented experiences
    • 5.2.3. Device Type: Growing use of head-mounted displays in shaping the metaverse functionalities
    • 5.2.4. Device Category: Adoption of wireless devices due to their portability and convenience for mobility and ease of use
    • 5.2.5. Application: Expanding usage in real estate sector by enabling virtual property tours facilitating informed purchasing decisions
    • 5.2.6. End-User: Virtual reality revolution accelerating training and development in large enterprises
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Virtual Reality, Augmented Reality & Mixed Reality Market, by Technology

  • 6.1. Introduction
  • 6.2. Augmented Reality
    • 6.2.1. Location-based
    • 6.2.2. Marker-Based
    • 6.2.3. Markerless
    • 6.2.4. Projection-based
    • 6.2.5. Superimposition-based
  • 6.3. Mixed Reality
  • 6.4. Virtual Reality
    • 6.4.1. Non-Immersive
    • 6.4.2. Semi & Fully Immersive

7. Virtual Reality, Augmented Reality & Mixed Reality Market, by Component

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Accessories
    • 7.2.2. Cameras
    • 7.2.3. Displays & Projectors
    • 7.2.4. Position Trackers
    • 7.2.5. Sensors
  • 7.3. Services
    • 7.3.1. Consultation
    • 7.3.2. Deployment & Integration
    • 7.3.3. Support & Maintenance
  • 7.4. Software
    • 7.4.1. AR Content Creation
    • 7.4.2. MR Content Creation
    • 7.4.3. VR Content Creation

8. Virtual Reality, Augmented Reality & Mixed Reality Market, by Device Type

  • 8.1. Introduction
  • 8.2. Handheld Devices
  • 8.3. Head-Mounted Displays
  • 8.4. Heads-Up Displays

9. Virtual Reality, Augmented Reality & Mixed Reality Market, by Device Category

  • 9.1. Introduction
  • 9.2. Wired Devices
  • 9.3. Wireless Devices

10. Virtual Reality, Augmented Reality & Mixed Reality Market, by Application

  • 10.1. Introduction
  • 10.2. Education & Training
  • 10.3. Gaming & Entertainment
  • 10.4. Healthcare
  • 10.5. Industry Manufacturing
  • 10.6. Real Estate
  • 10.7. Retail & E-Commerce

11. Virtual Reality, Augmented Reality & Mixed Reality Market, by End-User

  • 11.1. Introduction
  • 11.2. Commercial
  • 11.3. Enterprise
    • 11.3.1. Large Enterprises
    • 11.3.2. Small & Medium Enterprises
  • 11.4. Individual Consumers

12. Americas Virtual Reality, Augmented Reality & Mixed Reality Market

  • 12.1. Introduction
  • 12.2. Argentina
  • 12.3. Brazil
  • 12.4. Canada
  • 12.5. Mexico
  • 12.6. United States

13. Asia-Pacific Virtual Reality, Augmented Reality & Mixed Reality Market

  • 13.1. Introduction
  • 13.2. Australia
  • 13.3. China
  • 13.4. India
  • 13.5. Indonesia
  • 13.6. Japan
  • 13.7. Malaysia
  • 13.8. Philippines
  • 13.9. Singapore
  • 13.10. South Korea
  • 13.11. Taiwan
  • 13.12. Thailand
  • 13.13. Vietnam

14. Europe, Middle East & Africa Virtual Reality, Augmented Reality & Mixed Reality Market

  • 14.1. Introduction
  • 14.2. Denmark
  • 14.3. Egypt
  • 14.4. Finland
  • 14.5. France
  • 14.6. Germany
  • 14.7. Israel
  • 14.8. Italy
  • 14.9. Netherlands
  • 14.10. Nigeria
  • 14.11. Norway
  • 14.12. Poland
  • 14.13. Qatar
  • 14.14. Russia
  • 14.15. Saudi Arabia
  • 14.16. South Africa
  • 14.17. Spain
  • 14.18. Sweden
  • 14.19. Switzerland
  • 14.20. Turkey
  • 14.21. United Arab Emirates
  • 14.22. United Kingdom

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2023
  • 15.2. FPNV Positioning Matrix, 2023
  • 15.3. Competitive Scenario Analysis
    • 15.3.1. Pimax launches Dream Air VR headset
    • 15.3.2. Google and Samsung join forces to increase mixed-reality tech
    • 15.3.3. RealWear's strategic acquisition of Almer
    • 15.3.4. Microsoft's strategic VR partnership with Pimax for Flight Simulator 2024
    • 15.3.5. Sandbox VR strategic partnership with LOL Entertainment
    • 15.3.6. Meta plans to expand its production of mixed reality headsets in Vietnam by 2025
    • 15.3.7. Orion AR glasses launch with cutting-edge augmented reality technology and AI integration
    • 15.3.8. Google and Magic Leap partnership to redefine augmented reality experiences
    • 15.3.9. Sony and Siemens unveil cutting-edge VR headset
    • 15.3.10. Vuzix to showcase cutting-edge AR advancements at MWC 2024
  • 15.4. Strategy Analysis & Recommendation
    • 15.4.1. Meta Platforms, Inc.
    • 15.4.2. Qualcomm Technologies, Inc.
    • 15.4.3. Google LLC by Alphabet Inc.
    • 15.4.4. Microsoft Corporation

Companies Mentioned

  • 1. Apple Inc.
  • 2. Baidu, Inc.
  • 3. Carl Zeiss AG
  • 4. CitrusBits Inc.
  • 5. Goertek Inc.
  • 6. Google LLC by Alphabet Inc.
  • 7. HiSilicon (Shanghai) Technologies Co., Ltd.
  • 8. HP Inc.
  • 9. HTC Corporation
  • 10. Immersion Corporation
  • 11. Lenovo Group Limited
  • 12. Magic Leap, Inc.
  • 13. Meta Platforms, Inc.
  • 14. Microsoft Corporation
  • 15. Niantic, Inc.
  • 16. Nvidia Corporation
  • 17. PICO Immersive Pte.ltd.
  • 18. Qualcomm Technologies, Inc.
  • 19. Samsung Electronics Co., Ltd.
  • 20. Seiko Epson Corporation
  • 21. Sharp Corporation
  • 22. Snap Inc.
  • 23. Sony Group Corporation
  • 24. Ultraleap Limited
  • 25. Unity Software Inc.
  • 26. Valve Corporation
  • 27. VR Owl BV and Owl VR Solutions GmbH
  • 28. Vrgineers, Inc.
  • 29. Vuzix Corporation
  • 30. Xiaomi Corporation
Product Code: MRR-FB6C9E792705

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET MULTI-CURRENCY
  • FIGURE 2. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET MULTI-LANGUAGE
  • FIGURE 3. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET RESEARCH PROCESS
  • FIGURE 4. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 5. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 19. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 23. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 28. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 29. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY LOCATION-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MARKER-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MARKERLESS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PROJECTION-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SUPERIMPOSITION-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MIXED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY NON-IMMERSIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SEMI & FULLY IMMERSIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ACCESSORIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSULTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEPLOYMENT & INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SUPPORT & MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HANDHELD DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEADS-UP DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY WIRED DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY WIRELESS DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY INDUSTRY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY RETAIL & E-COMMERCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 53. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 54. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 55. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 56. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SMALL & MEDIUM ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 57. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 58. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY INDIVIDUAL CONSUMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 59. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 60. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 61. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 62. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 63. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 64. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 65. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 66. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 68. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 69. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 70. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 71. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 72. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 73. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 74. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 75. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 76. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 77. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 78. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 79. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 81. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 83. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 84. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 85. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 86. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 87. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 88. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 89. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 90. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 91. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 93. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 94. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 95. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 96. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 97. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 98. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 99. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 100. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 101. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 102. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 103. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 105. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 106. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 107. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 108. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 109. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 110. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 111. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 112. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 113. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 114. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 115. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 117. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 118. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 119. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 120. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 121. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 122. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 123. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 124. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 125. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 126. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 127. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 129. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 130. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 131. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 132. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 133. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 134. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 135. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 136. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 137. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 138. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 139. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 140. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 142. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 143. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 144. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 145. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 146. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 147. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 148. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 149. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 150. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 151. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 152. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 153. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 155. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 157. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 158. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 159. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 160. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 161. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 162. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 163. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 164. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 165. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 167. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 168. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 169. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 170. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 171. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 172. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 173. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 174. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 175. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 176. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 177. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 178. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 179. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 180. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 181. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 182. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 183. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 184. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 185. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 187. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 188. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 189. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 191. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 192. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 193. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 194. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 195. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 196. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 197. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 198. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 199. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 200. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 201. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 202. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 203. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 204. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 205. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 206. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 207. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 208. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 209. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 210. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 211. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 212. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 213. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 214. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 215. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 216. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 217. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 218. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 219. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 220. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 221. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 222. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 223. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 224. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 225. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 226. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 227. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 228. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 229. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 230. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 231. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 232. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 233. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 234. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 235. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 236. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 237. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 238. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 239. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 240. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 241. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 242. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 243. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 244. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 245. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 246. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 247. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 248. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 249. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 250. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 251. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 252. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 253. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, 2018-2030 (USD MILLION)
  • TABLE 254. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 255. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 256. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 257. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 258. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 259. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 260. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 261. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 262. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DEVICE CATEGORY, 2018-2030 (USD MILLION)
  • TABLE 263. TAIWAN VIRTUAL REALITY, AUGMENTED RE
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!