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PUBLISHER: 360iResearch | PRODUCT CODE: 1835202

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PUBLISHER: 360iResearch | PRODUCT CODE: 1835202

Gaming Hardware Market by Product Type, Connectivity Type, Consumer Type, Distribution Channel - Global Forecast 2025-2032

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The Gaming Hardware Market is projected to grow by USD 335.01 billion at a CAGR of 9.19% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 165.70 billion
Estimated Year [2025] USD 180.04 billion
Forecast Year [2032] USD 335.01 billion
CAGR (%) 9.19%

A concise and compelling orientation to the evolving competitive dynamics, technological acceleration, and strategic priorities shaping gaming hardware stakeholders' decisions

The gaming hardware landscape is undergoing a phase of rapid maturation in which product ingenuity, platform diversity, and consumer sophistication converge to reshape competitive priorities. This executive summary synthesizes cross-cutting trends, operational pressures, and strategic choices facing manufacturers, component suppliers, channel partners, and enterprise customers. It frames the core technological inflection points-ranging from advanced graphics architectures to immersive virtual reality systems-and situates them alongside shifting behaviors in how enthusiasts, casual players, and professionals engage with hardware.

Throughout this report, emphasis is placed on pragmatic, actionable intelligence that supports portfolio optimization and go-to-market decisions. The narrative integrates product-level distinctions, connectivity paradigms, consumer archetypes, and distribution pathways to create a holistic view of where differentiation is most attainable. In addition, the analysis examines how macroeconomic levers and regulatory shifts are altering sourcing calculus and margin management, empowering executives to prioritize investments that reduce exposure while maintaining a competitive innovation cadence.

Ultimately, this introduction establishes the analytical lens used in subsequent sections: a focus on competitive resilience, speed to market, and customer-centric design, all evaluated through operational feasibility and strategic impact. The goal is to equip leaders with the context and clarity needed to act decisively in a market defined by rapid technological progress and evolving trade dynamics.

How platform convergence, component innovation, and shifting consumer preferences are rewriting product roadmaps and supply strategies across the gaming hardware ecosystem

The landscape has shifted from incremental improvement to systemic transformation driven by several intersecting forces that are reshaping design priorities, channel economics, and end-user expectations. Advances in silicon and graphics processing have enabled higher-fidelity experiences while simultaneously reducing the energy-per-frame footprint, prompting designers to reconsider thermal envelopes and form factors. Parallel to this, the maturation of VR platforms and improvements in standalone headset capabilities have moved immersive hardware from a niche experimental category toward mainstream consideration by developers and peripheral manufacturers.

Convergence between hardware and cloud services has also accelerated: streaming and hybrid compute models influence how much local processing is required, which in turn shapes decisions about discrete versus integrated graphics strategies and the balance of compute in consoles, gaming PCs, and mobile devices. At the same time, wireless connectivity improvements-especially in Bluetooth and RF protocols-are eroding the performance gaps that once enforced wired dominance, enabling peripherals and headsets to prioritize ergonomic freedom without compromising responsiveness.

Supply chain modernization, driven by increased digitization and demand for greater visibility, has allowed some players to shorten lead times and improve responsiveness to seasonal shifts and product launches. However, these gains coexist with new regulatory and trade complexities that require agile sourcing strategies. Taken together, the transformative shifts demand an integrated response: reimagined product roadmaps, tighter software-hardware coordination, and channel strategies that reflect differentiated consumer intents.

Assessing the cumulative economic, operational, and competitive consequences of United States tariff actions announced for 2025 on global gaming hardware sourcing and pricing

Tariff actions announced by the United States for 2025 introduce a material layer of policy-driven cost and compliance risk that must be understood as an operational lever rather than an isolated headline. Increased import duties on select categories can influence component selection, supplier qualification, and inventory posture, prompting manufacturers to reassess where value is added along the bill of materials. In practical terms, companies that source critical subsystems from affected regions may face compressed margins unless they rebalance suppliers, reclassify components under different tariff headings where appropriate, or absorb costs temporarily to preserve market position.

Beyond direct cost effects, tariffs alter strategic choices across product design and distribution. Firms may accelerate efforts to localize assembly to reduce duty exposure, invest in modular designs that shift higher-cost elements into detachable modules, or re-engineer products to use alternative components with more favorable customs treatment. Channel partners must adapt pricing models and promotional timing to manage customer expectations while preserving profitability; some retailers may elect to increase promotional cadence ahead of tariff effective dates to clear inventory and smooth price transitions.

Importantly, tariffs also catalyze defensive and offensive moves in supplier ecosystems. Suppliers that can demonstrate multi-region manufacturing footprints or provide tariff-engineered product variants gain a competitive advantage. Conversely, companies slow to adapt risk both higher landed costs and weakened negotiating leverage. The cumulative impact is therefore both economic and strategic: tariffs change not only unit economics but also the architecture of sourcing, product differentiation, and channel partnerships.

Breakthrough segmentation analysis revealing product, connectivity, consumer profile, and channel patterns that inform targeting, product design, and retail strategies

A segmentation-driven view yields direct implications for product design, marketing, and distribution strategy. When products are differentiated by product type-spanning Accessories, Console, Gaming PC, Graphics Processing Unit, and Virtual Reality Headset-each category exhibits unique adoption dynamics and margin structures. Accessories encompass subcategories such as game controllers, gaming headsets, gaming keyboards, gaming mice, and racing wheels, where form factor, latency, and ergonomics often determine purchase decisions. Graphics Processing Unit distinctions between discrete GPU, integrated GPU, and mobile GPU create divergent value propositions for desktop enthusiasts, laptop users, and energy-constrained mobile platforms. Virtual reality offerings separate into PC-tethered VR headsets and standalone VR headsets, with the former emphasizing peak fidelity and the latter prioritizing accessibility and wireless freedom.

Connectivity type further refines product choices and performance trade-offs. Wired solutions leveraging audio jacks or USB connections continue to provide reliable low-latency paths prized by competitive players, while wireless solutions based on Bluetooth or RF offer convenience and untethered experiences increasingly acceptable to a broadening base of users. Consumer type segmentation clarifies demand signals: casual consumers, including mobile gamers and occasional gamers, typically prioritize price and convenience; enthusiasts, split into console enthusiasts and PC enthusiasts, focus on performance, customization, and brand cred; professionals, including content creators and esports professionals, require determinism, serviceability, and enterprise-grade support. Distribution channel distinctions between offline and online shape buying journeys and post-purchase service expectations, with brick-and-mortar offering tactile evaluation and immediate gratification, and online channels delivering convenience, broader selection, and data-driven personalization.

When these segmentation lenses are overlaid, they produce actionable profiles: portable standalone VR headsets with wireless connectivity appeal to casual mobile-adjacent consumers and online-first channels, while high-wattage discrete GPU systems bundled with wired peripherals remain core to PC enthusiasts and esports professionals served through omnichannel retail strategies. Recognizing these interdependencies enables targeted product investments in latency reduction, ergonomic refinement, or channel-specific packaging that align design choices to the consumer archetypes most likely to drive lifetime value.

Regionally differentiated opportunities and constraints mapped across the Americas, Europe, Middle East & Africa, and Asia-Pacific to guide market entry and localization

Regional dynamics shape opportunity contours in distinct ways across the Americas, Europe, Middle East & Africa, and Asia-Pacific, each presenting differentiated demand drivers, regulatory environments, and logistical realities. In the Americas, large consumer bases and entrenched esports ecosystems create fertile ground for premium peripherals and high-performance PCs, while robust retail chains and a mature e-commerce stack enable rapid promotional rollouts and experiential retail partnerships. The Americas also remain a critical market for early adoption of new console and VR hardware, where strong brand loyalty and influencer ecosystems amplify product launches.

Europe, Middle East & Africa exhibits pronounced heterogeneity: Western European markets emphasize sustainability, regulatory compliance, and high service expectations, whereas parts of the Middle East and Africa display pockets of rapid adoption tied to mobile-first gaming and lower-cost accessory demand. Localization, multilingual support, and compliance with regional standards play a notable role in go-to-market planning for these territories. In the Asia-Pacific region, supply chain proximity to component manufacturers and a dense network of contract manufacturers underpin rapid product cycles. Asia-Pacific also demonstrates some of the most intense demand for mobile and handheld gaming hardware, along with vigorous console and PC markets in several national markets. These regional distinctions drive differentiated strategies for product feature sets, warranty policies, channel mixes, and marketing narratives, requiring companies to tailor roadmaps and logistical plans to maximize resonance and operational efficiency within each geography.

Competitive positioning and strategic maneuvers of leading manufacturers, component suppliers, and ecosystem partners shaping innovation and distribution in gaming hardware

A competitive review reveals a layered ecosystem where platform owners, component specialists, and peripheral brands play interlocking roles. Hardware manufacturers that maintain close collaboration with GPU and silicon vendors gain early access to architectural roadmaps, enabling tighter integration between thermal solutions, power delivery, and driver optimizations. Peripheral brands that invest in firmware upgradeability and cross-platform compatibility strengthen their value proposition by extending product longevity and supporting ecosystem updates.

Component suppliers that demonstrate predictable lead times and the ability to provide validation services for new form factors command premium relationships with OEMs. Similarly, companies that pair hardware releases with software services-such as cloud-enhanced features, telemetry-driven tuning, and subscription content-create sticky revenue streams and deepen customer engagement. Strategic alliances between console manufacturers and key accessory vendors can shape accessory ecosystems through certification programs and merchandising exclusives, while emerging startups focused on specialized input devices or alternative haptics can disrupt established categories if they secure strategic distribution or OEM partnerships.

Mergers, licensing deals, and co-development agreements are notable pathways for firms seeking to accelerate entry into adjacent product areas or to vertically integrate critical components. The competitive environment favors organizations that combine engineering depth with supply chain agility and channel sophistication, enabling them to respond quickly to both technological inflection points and policy-driven shocks.

Practical, prioritized, and implementable strategic recommendations for manufacturers, channel partners, and platform operators to capitalize on near-term opportunities

Leaders will benefit from a prioritized set of actionable moves that balance risk mitigation with growth capture. First, diversify supply chains across multiple geographies and contract manufacturers to reduce tariff exposure and to create optionality in response to policy changes. Implement modular design practices that enable rapid substitution of contested components without sacrificing customer experience. Simultaneously, accelerate investments in firmware and software services that extend product lifecycles and create opportunities for recurring revenue through upgrades and content bundles.

Channel strategies should be optimized for consumer intent: enhance experiential retail capabilities to elevate higher-ticket purchases while expanding direct-to-consumer online offerings for exclusive bundles, personalization, and first-party service. Implement dynamic pricing and inventory hedging to manage margin volatility triggered by duty changes or component scarcity. For companies focused on the competitive esports and professional segments, prioritize deterministic performance guarantees, rapid RMA processes, and partnerships with league organizers to embed hardware into the competitive fabric.

Operationally, invest in analytics that link telemetry, warranty claims, and customer feedback to design improvements, enabling iterative product enhancements that reduce support costs and increase satisfaction. Finally, engage proactively with policymakers and industry consortia to shape tariff interpretations and to advocate for classification clarity; such engagement preserves negotiating leverage and reduces downstream compliance risk. Executed together, these recommendations reduce exposure to external shocks while positioning companies to capture differentiated growth as the market evolves.

Transparent and reproducible research methodology detailing data sources, analytical frameworks, triangulation techniques, and quality assurance applied to this report

The analysis underpinning this report relies on a mixed-methods approach that balances primary engagements with triangulated secondary intelligence. Primary research included structured interviews with product leaders, supply chain managers, and channel executives, as well as targeted conversations with software partners and esports operators to validate demand signals and service requirements. Secondary inputs comprised publicly available regulatory notices, product specifications, patent filings, and retail assortment data to verify product-level distinctions and to surface emerging architectures and connectivity trends.

Analytical techniques included component-level cost mapping, scenario-based impact assessments for tariff permutations, and qualitative persona development to translate consumer behaviors into product requirements. Triangulation occurred through cross-referencing interview insights with observed retail assortments, firmware release notes, and supplier disclosure documents to ensure conclusions were supported by multiple independent sources. Quality assurance processes included peer review, methodological checks for bias, and validation of key assertions via independent expert panels.

Data governance emphasized traceability: every material conclusion in the report can be traced back to its primary and secondary sources, with sensitivity analyses documented for scenarios where inputs were uncertain. This methodology ensures both the rigor and reproducibility of the insights while providing transparency into the assumptions that drive strategic recommendations.

Summative conclusions synthesizing strategic implications, emergent risks, and critical decision levers for stakeholders in the gaming hardware value chain

In conclusion, the gaming hardware sector now sits at the intersection of sustained technological innovation and heightened policy-driven complexity. Companies that combine engineering excellence with supply chain flexibility and a customer-centric channel approach will outpace peers confronting single-dimension responses. The segmentation lenses-product type, connectivity, consumer profile, and distribution channel-offer a practical roadmap for prioritizing investments that resonate with specific revenue streams and engagement models. Meanwhile, regional differentiation emphasizes the importance of localization, regulatory navigation, and logistics planning as integral to successful scale-up.

Tariff-induced disruptions are not merely cost events; they are strategic inflection points that force modernization in sourcing, modularity in design, and sophistication in pricing strategies. Competitive advantage will accrue to organizations that treat policy risk as an operational parameter to be engineered around rather than an externality to be absorbed. Decision-makers should therefore align near-term contingency planning with medium-term product and channel investments to build resilience and sustain growth.

Taken together, the insights in this report provide a cohesive playbook: design for flexibility, partner for speed, and localize for resilience. Executives who act on these principles will position their firms to navigate uncertainty while capitalizing on the expanding opportunities in performance, immersion, and user-centric hardware experiences.

Product Code: MRR-4349B3591F3B

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Integration of AI-driven GPUs enabling real-time ray tracing and enhanced visual fidelity at competitive thermal envelopes
  • 5.2. Emergence of cloud-native gaming consoles optimized for low-latency streaming and scalable hardware deployment
  • 5.3. Rapid adoption of NVMe Gen 5 storage solutions delivering sub-100 microsecond load times for immersive gameplay
  • 5.4. Development of modular PC chassis allowing tool-less component upgrades and personalized thermal management systems
  • 5.5. Surging demand for haptic-enabled VR controllers and full-body tracking suits enhancing immersive virtual experiences
  • 5.6. Growth of energy-efficient power supplies with 80 Plus Titanium certification to meet sustainability goals in gaming PCs
  • 5.7. Integration of wireless charging pads and Qi-enabled controllers for seamless uninterrupted gaming sessions without cables
  • 5.8. Shift to RGB-synchronized peripheral ecosystems managed via cloud-based profiles for consistent cross-device customization
  • 5.9. Focus on ergonomic peripheral designs incorporating adjustable angles and pressure-sensing keys to reduce player fatigue
  • 5.10. Manufacturers prioritizing supply chain diversification and localized chip fabrication to mitigate semiconductor shortages

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Gaming Hardware Market, by Product Type

  • 8.1. Accessories
    • 8.1.1. Game Controller
    • 8.1.2. Gaming Headset
    • 8.1.3. Gaming Keyboard
    • 8.1.4. Gaming Mouse
    • 8.1.5. Racing Wheel
  • 8.2. Console
  • 8.3. Gaming Pc
  • 8.4. Graphics Processing Unit
    • 8.4.1. Discrete Gpu
    • 8.4.2. Integrated Gpu
    • 8.4.3. Mobile Gpu
  • 8.5. Virtual Reality Headset
    • 8.5.1. Pc-Tethered Vr Headset
    • 8.5.2. Standalone Vr Headset

9. Gaming Hardware Market, by Connectivity Type

  • 9.1. Wired
    • 9.1.1. Audio Jack
    • 9.1.2. Usb
  • 9.2. Wireless
    • 9.2.1. Bluetooth
    • 9.2.2. Rf

10. Gaming Hardware Market, by Consumer Type

  • 10.1. Casual
    • 10.1.1. Mobile Gamer
    • 10.1.2. Occasional Gamer
  • 10.2. Enthusiast
    • 10.2.1. Console Enthusiast
    • 10.2.2. Pc Enthusiast
  • 10.3. Professional
    • 10.3.1. Content Creator
    • 10.3.2. Esports Professional

11. Gaming Hardware Market, by Distribution Channel

  • 11.1. Offline
  • 11.2. Online

12. Gaming Hardware Market, by Region

  • 12.1. Americas
    • 12.1.1. North America
    • 12.1.2. Latin America
  • 12.2. Europe, Middle East & Africa
    • 12.2.1. Europe
    • 12.2.2. Middle East
    • 12.2.3. Africa
  • 12.3. Asia-Pacific

13. Gaming Hardware Market, by Group

  • 13.1. ASEAN
  • 13.2. GCC
  • 13.3. European Union
  • 13.4. BRICS
  • 13.5. G7
  • 13.6. NATO

14. Gaming Hardware Market, by Country

  • 14.1. United States
  • 14.2. Canada
  • 14.3. Mexico
  • 14.4. Brazil
  • 14.5. United Kingdom
  • 14.6. Germany
  • 14.7. France
  • 14.8. Russia
  • 14.9. Italy
  • 14.10. Spain
  • 14.11. China
  • 14.12. India
  • 14.13. Japan
  • 14.14. Australia
  • 14.15. South Korea

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Sony Group Corporation
    • 15.3.2. Microsoft Corporation
    • 15.3.3. A4Tech Co., Ltd.
    • 15.3.4. Advanced Micro Devices, Inc.
    • 15.3.5. Analogue
    • 15.3.6. ASUSTeK Computer Inc.
    • 15.3.7. Atari, Inc.
    • 15.3.8. BenQ Corporation
    • 15.3.9. Boat by Imagine Marketing Limited
    • 15.3.10. Dell Technologies Inc.
    • 15.3.11. DreamGEAR, LLC
    • 15.3.12. Eastern Times Technology Co., Ltd.
    • 15.3.13. HP Inc.
    • 15.3.14. Intel Corporation
    • 15.3.15. Kingston Technology Company, Inc.
    • 15.3.16. Koninklijke Philips N.V.
    • 15.3.17. Lenovo Group Limited
    • 15.3.18. LG Electronics Inc.
    • 15.3.19. Logitech International S.A.
    • 15.3.20. Mad Catz Global Limited
    • 15.3.21. Meta Platforms, Inc.
    • 15.3.22. Micro-Star INT'L Co., Ltd.
    • 15.3.23. Nintendo Co., Ltd.
    • 15.3.24. Noise by Nexxbase Marketing Pvt. Ltd.
    • 15.3.25. NVIDIA Corporation
    • 15.3.26. Razer Inc.
    • 15.3.27. Samsung Electronics Co., Ltd.
    • 15.3.28. ScufGaming by Corsair Memory, Inc.
    • 15.3.29. SEGA SAMMY Holdings Inc.
    • 15.3.30. Skullcandy, Inc.
    • 15.3.31. SteelSeries ApS by GN Store Nord A/S
    • 15.3.32. Toshiba Corporation
    • 15.3.33. V-MODA, LLC by Roland Corporation
    • 15.3.34. Valve Corporation
    • 15.3.35. Venom Limited
    • 15.3.36. Voyetra Turtle Beach, Inc.
Product Code: MRR-4349B3591F3B

LIST OF FIGURES

  • FIGURE 1. GLOBAL GAMING HARDWARE MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING HARDWARE MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 11. AMERICAS GAMING HARDWARE MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. EUROPE GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. MIDDLE EAST GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. AFRICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. GLOBAL GAMING HARDWARE MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASEAN GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GCC GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. EUROPEAN UNION GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. BRICS GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. G7 GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. NATO GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. GLOBAL GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. GAMING HARDWARE MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 28. GAMING HARDWARE MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. GAMING HARDWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL GAMING HARDWARE MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL GAMING HARDWARE MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAME CONTROLLER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAME CONTROLLER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAME CONTROLLER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAME CONTROLLER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAME CONTROLLER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAME CONTROLLER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING HEADSET, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING HEADSET, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING HEADSET, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING HEADSET, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING HEADSET, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING HEADSET, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING KEYBOARD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING KEYBOARD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING KEYBOARD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING KEYBOARD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING KEYBOARD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING KEYBOARD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING MOUSE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING MOUSE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING MOUSE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING MOUSE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING MOUSE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING MOUSE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL GAMING HARDWARE MARKET SIZE, BY RACING WHEEL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL GAMING HARDWARE MARKET SIZE, BY RACING WHEEL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL GAMING HARDWARE MARKET SIZE, BY RACING WHEEL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL GAMING HARDWARE MARKET SIZE, BY RACING WHEEL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL GAMING HARDWARE MARKET SIZE, BY RACING WHEEL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL GAMING HARDWARE MARKET SIZE, BY RACING WHEEL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING PC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING PC, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING PC, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING PC, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING PC, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL GAMING HARDWARE MARKET SIZE, BY GAMING PC, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL GAMING HARDWARE MARKET SIZE, BY DISCRETE GPU, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL GAMING HARDWARE MARKET SIZE, BY DISCRETE GPU, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL GAMING HARDWARE MARKET SIZE, BY DISCRETE GPU, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL GAMING HARDWARE MARKET SIZE, BY DISCRETE GPU, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL GAMING HARDWARE MARKET SIZE, BY DISCRETE GPU, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL GAMING HARDWARE MARKET SIZE, BY DISCRETE GPU, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL GAMING HARDWARE MARKET SIZE, BY INTEGRATED GPU, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL GAMING HARDWARE MARKET SIZE, BY INTEGRATED GPU, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL GAMING HARDWARE MARKET SIZE, BY INTEGRATED GPU, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL GAMING HARDWARE MARKET SIZE, BY INTEGRATED GPU, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL GAMING HARDWARE MARKET SIZE, BY INTEGRATED GPU, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL GAMING HARDWARE MARKET SIZE, BY INTEGRATED GPU, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GPU, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GPU, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GPU, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GPU, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GPU, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GPU, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC-TETHERED VR HEADSET, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC-TETHERED VR HEADSET, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC-TETHERED VR HEADSET, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC-TETHERED VR HEADSET, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC-TETHERED VR HEADSET, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC-TETHERED VR HEADSET, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDALONE VR HEADSET, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDALONE VR HEADSET, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDALONE VR HEADSET, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDALONE VR HEADSET, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDALONE VR HEADSET, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL GAMING HARDWARE MARKET SIZE, BY STANDALONE VR HEADSET, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRED, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRED, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL GAMING HARDWARE MARKET SIZE, BY AUDIO JACK, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL GAMING HARDWARE MARKET SIZE, BY AUDIO JACK, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL GAMING HARDWARE MARKET SIZE, BY AUDIO JACK, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL GAMING HARDWARE MARKET SIZE, BY AUDIO JACK, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL GAMING HARDWARE MARKET SIZE, BY AUDIO JACK, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL GAMING HARDWARE MARKET SIZE, BY AUDIO JACK, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL GAMING HARDWARE MARKET SIZE, BY USB, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL GAMING HARDWARE MARKET SIZE, BY USB, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL GAMING HARDWARE MARKET SIZE, BY USB, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL GAMING HARDWARE MARKET SIZE, BY USB, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL GAMING HARDWARE MARKET SIZE, BY USB, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL GAMING HARDWARE MARKET SIZE, BY USB, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRELESS, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRELESS, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRELESS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRELESS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRELESS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRELESS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRELESS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL GAMING HARDWARE MARKET SIZE, BY WIRELESS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL GAMING HARDWARE MARKET SIZE, BY BLUETOOTH, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL GAMING HARDWARE MARKET SIZE, BY BLUETOOTH, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL GAMING HARDWARE MARKET SIZE, BY BLUETOOTH, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL GAMING HARDWARE MARKET SIZE, BY BLUETOOTH, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL GAMING HARDWARE MARKET SIZE, BY BLUETOOTH, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL GAMING HARDWARE MARKET SIZE, BY BLUETOOTH, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL GAMING HARDWARE MARKET SIZE, BY RF, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL GAMING HARDWARE MARKET SIZE, BY RF, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL GAMING HARDWARE MARKET SIZE, BY RF, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL GAMING HARDWARE MARKET SIZE, BY RF, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL GAMING HARDWARE MARKET SIZE, BY RF, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL GAMING HARDWARE MARKET SIZE, BY RF, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL GAMING HARDWARE MARKET SIZE, BY CASUAL, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL GAMING HARDWARE MARKET SIZE, BY CASUAL, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL GAMING HARDWARE MARKET SIZE, BY CASUAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL GAMING HARDWARE MARKET SIZE, BY CASUAL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL GAMING HARDWARE MARKET SIZE, BY CASUAL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL GAMING HARDWARE MARKET SIZE, BY CASUAL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL GAMING HARDWARE MARKET SIZE, BY CASUAL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL GAMING HARDWARE MARKET SIZE, BY CASUAL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GAMER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GAMER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GAMER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GAMER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GAMER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL GAMING HARDWARE MARKET SIZE, BY MOBILE GAMER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL GAMING HARDWARE MARKET SIZE, BY OCCASIONAL GAMER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL GAMING HARDWARE MARKET SIZE, BY OCCASIONAL GAMER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL GAMING HARDWARE MARKET SIZE, BY OCCASIONAL GAMER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL GAMING HARDWARE MARKET SIZE, BY OCCASIONAL GAMER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL GAMING HARDWARE MARKET SIZE, BY OCCASIONAL GAMER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL GAMING HARDWARE MARKET SIZE, BY OCCASIONAL GAMER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE ENTHUSIAST, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE ENTHUSIAST, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE ENTHUSIAST, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE ENTHUSIAST, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE ENTHUSIAST, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONSOLE ENTHUSIAST, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC ENTHUSIAST, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC ENTHUSIAST, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC ENTHUSIAST, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC ENTHUSIAST, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC ENTHUSIAST, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL GAMING HARDWARE MARKET SIZE, BY PC ENTHUSIAST, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONTENT CREATOR, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONTENT CREATOR, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONTENT CREATOR, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONTENT CREATOR, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONTENT CREATOR, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL GAMING HARDWARE MARKET SIZE, BY CONTENT CREATOR, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL GAMING HARDWARE MARKET SIZE, BY ESPORTS PROFESSIONAL, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL GAMING HARDWARE MARKET SIZE, BY ESPORTS PROFESSIONAL, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL GAMING HARDWARE MARKET SIZE, BY ESPORTS PROFESSIONAL, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL GAMING HARDWARE MARKET SIZE, BY ESPORTS PROFESSIONAL, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL GAMING HARDWARE MARKET SIZE, BY ESPORTS PROFESSIONAL, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL GAMING HARDWARE MARKET SIZE, BY ESPORTS PROFESSIONAL, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL GAMING HARDWARE MARKET SIZE, BY OFFLINE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL GAMING HARDWARE MARKET SIZE, BY OFFLINE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL GAMING HARDWARE MARKET SIZE, BY OFFLINE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL GAMING HARDWARE MARKET SIZE, BY OFFLINE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL GAMING HARDWARE MARKET SIZE, BY OFFLINE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL GAMING HARDWARE MARKET SIZE, BY OFFLINE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL GAMING HARDWARE MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL GAMING HARDWARE MARKET SIZE, BY ONLINE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL GAMING HARDWARE MARKET SIZE, BY ONLINE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL GAMING HARDWARE MARKET SIZE, BY ONLINE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL GAMING HARDWARE MARKET SIZE, BY ONLINE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL GAMING HARDWARE MARKET SIZE, BY ONLINE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL GAMING HARDWARE MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL GAMING HARDWARE MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 223. AMERICAS GAMING HARDWARE MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 224. AMERICAS GAMING HARDWARE MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 225. AMERICAS GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 226. AMERICAS GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 227. AMERICAS GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2018-2024 (USD MILLION)
  • TABLE 228. AMERICAS GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2025-2032 (USD MILLION)
  • TABLE 229. AMERICAS GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2018-2024 (USD MILLION)
  • TABLE 230. AMERICAS GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2025-2032 (USD MILLION)
  • TABLE 231. AMERICAS GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2018-2024 (USD MILLION)
  • TABLE 232. AMERICAS GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2025-2032 (USD MILLION)
  • TABLE 233. AMERICAS GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2024 (USD MILLION)
  • TABLE 234. AMERICAS GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2025-2032 (USD MILLION)
  • TABLE 235. AMERICAS GAMING HARDWARE MARKET SIZE, BY WIRED, 2018-2024 (USD MILLION)
  • TABLE 236. AMERICAS GAMING HARDWARE MARKET SIZE, BY WIRED, 2025-2032 (USD MILLION)
  • TABLE 237. AMERICAS GAMING HARDWARE MARKET SIZE, BY WIRELESS, 2018-2024 (USD MILLION)
  • TABLE 238. AMERICAS GAMING HARDWARE MARKET SIZE, BY WIRELESS, 2025-2032 (USD MILLION)
  • TABLE 239. AMERICAS GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2018-2024 (USD MILLION)
  • TABLE 240. AMERICAS GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2025-2032 (USD MILLION)
  • TABLE 241. AMERICAS GAMING HARDWARE MARKET SIZE, BY CASUAL, 2018-2024 (USD MILLION)
  • TABLE 242. AMERICAS GAMING HARDWARE MARKET SIZE, BY CASUAL, 2025-2032 (USD MILLION)
  • TABLE 243. AMERICAS GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, 2018-2024 (USD MILLION)
  • TABLE 244. AMERICAS GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, 2025-2032 (USD MILLION)
  • TABLE 245. AMERICAS GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
  • TABLE 246. AMERICAS GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, 2025-2032 (USD MILLION)
  • TABLE 247. AMERICAS GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 248. AMERICAS GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 249. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 250. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 251. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 252. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 253. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2018-2024 (USD MILLION)
  • TABLE 254. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2025-2032 (USD MILLION)
  • TABLE 255. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2018-2024 (USD MILLION)
  • TABLE 256. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2025-2032 (USD MILLION)
  • TABLE 257. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2018-2024 (USD MILLION)
  • TABLE 258. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2025-2032 (USD MILLION)
  • TABLE 259. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2024 (USD MILLION)
  • TABLE 260. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2025-2032 (USD MILLION)
  • TABLE 261. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY WIRED, 2018-2024 (USD MILLION)
  • TABLE 262. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY WIRED, 2025-2032 (USD MILLION)
  • TABLE 263. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY WIRELESS, 2018-2024 (USD MILLION)
  • TABLE 264. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY WIRELESS, 2025-2032 (USD MILLION)
  • TABLE 265. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2018-2024 (USD MILLION)
  • TABLE 266. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2025-2032 (USD MILLION)
  • TABLE 267. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY CASUAL, 2018-2024 (USD MILLION)
  • TABLE 268. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY CASUAL, 2025-2032 (USD MILLION)
  • TABLE 269. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, 2018-2024 (USD MILLION)
  • TABLE 270. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, 2025-2032 (USD MILLION)
  • TABLE 271. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
  • TABLE 272. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, 2025-2032 (USD MILLION)
  • TABLE 273. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 274. NORTH AMERICA GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 275. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 276. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 277. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 278. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 279. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2018-2024 (USD MILLION)
  • TABLE 280. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2025-2032 (USD MILLION)
  • TABLE 281. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2018-2024 (USD MILLION)
  • TABLE 282. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2025-2032 (USD MILLION)
  • TABLE 283. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2018-2024 (USD MILLION)
  • TABLE 284. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2025-2032 (USD MILLION)
  • TABLE 285. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2024 (USD MILLION)
  • TABLE 286. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2025-2032 (USD MILLION)
  • TABLE 287. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY WIRED, 2018-2024 (USD MILLION)
  • TABLE 288. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY WIRED, 2025-2032 (USD MILLION)
  • TABLE 289. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY WIRELESS, 2018-2024 (USD MILLION)
  • TABLE 290. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY WIRELESS, 2025-2032 (USD MILLION)
  • TABLE 291. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2018-2024 (USD MILLION)
  • TABLE 292. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2025-2032 (USD MILLION)
  • TABLE 293. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY CASUAL, 2018-2024 (USD MILLION)
  • TABLE 294. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY CASUAL, 2025-2032 (USD MILLION)
  • TABLE 295. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, 2018-2024 (USD MILLION)
  • TABLE 296. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, 2025-2032 (USD MILLION)
  • TABLE 297. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
  • TABLE 298. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, 2025-2032 (USD MILLION)
  • TABLE 299. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 300. LATIN AMERICA GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 301. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 302. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 303. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 304. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 305. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2018-2024 (USD MILLION)
  • TABLE 306. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2025-2032 (USD MILLION)
  • TABLE 307. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2018-2024 (USD MILLION)
  • TABLE 308. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2025-2032 (USD MILLION)
  • TABLE 309. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2018-2024 (USD MILLION)
  • TABLE 310. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2025-2032 (USD MILLION)
  • TABLE 311. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2024 (USD MILLION)
  • TABLE 312. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2025-2032 (USD MILLION)
  • TABLE 313. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY WIRED, 2018-2024 (USD MILLION)
  • TABLE 314. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY WIRED, 2025-2032 (USD MILLION)
  • TABLE 315. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY WIRELESS, 2018-2024 (USD MILLION)
  • TABLE 316. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY WIRELESS, 2025-2032 (USD MILLION)
  • TABLE 317. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2018-2024 (USD MILLION)
  • TABLE 318. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY CONSUMER TYPE, 2025-2032 (USD MILLION)
  • TABLE 319. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY CASUAL, 2018-2024 (USD MILLION)
  • TABLE 320. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY CASUAL, 2025-2032 (USD MILLION)
  • TABLE 321. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, 2018-2024 (USD MILLION)
  • TABLE 322. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY ENTHUSIAST, 2025-2032 (USD MILLION)
  • TABLE 323. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
  • TABLE 324. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY PROFESSIONAL, 2025-2032 (USD MILLION)
  • TABLE 325. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 326. EUROPE, MIDDLE EAST & AFRICA GAMING HARDWARE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 327. EUROPE GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 328. EUROPE GAMING HARDWARE MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 329. EUROPE GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2018-2024 (USD MILLION)
  • TABLE 330. EUROPE GAMING HARDWARE MARKET SIZE, BY PRODUCT TYPE, 2025-2032 (USD MILLION)
  • TABLE 331. EUROPE GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2018-2024 (USD MILLION)
  • TABLE 332. EUROPE GAMING HARDWARE MARKET SIZE, BY ACCESSORIES, 2025-2032 (USD MILLION)
  • TABLE 333. EUROPE GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2018-2024 (USD MILLION)
  • TABLE 334. EUROPE GAMING HARDWARE MARKET SIZE, BY GRAPHICS PROCESSING UNIT, 2025-2032 (USD MILLION)
  • TABLE 335. EUROPE GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2018-2024 (USD MILLION)
  • TABLE 336. EUROPE GAMING HARDWARE MARKET SIZE, BY VIRTUAL REALITY HEADSET, 2025-2032 (USD MILLION)
  • TABLE 337. EUROPE GAMING HARDWARE MARKET SIZE, BY CONNECTIVITY TYPE, 2018-2024 (USD MI
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