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PUBLISHER: SkyQuest | PRODUCT CODE: 1755549

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PUBLISHER: SkyQuest | PRODUCT CODE: 1755549

Gaming Accessories Market Size, Share, and Growth Analysis, By Product (Gaming Chairs, Controllers), By Platform (Mobile, Console), By Usage, By Distribution Channel, By Region - Industry Forecast 2025-2032

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Global Gaming Accessories Market size was valued at USD 6.57 billion in 2023 and is poised to grow from USD 6.98 billion in 2024 to USD 11.39 billion by 2032, growing at a CAGR of 6.3% during the forecast period (2025-2032).

The Global Gaming Accessories Market is witnessing dynamic growth driven by the increasing popularity of e-sports, rising gaming console sales, and technological innovations such as haptic feedback, RGB lighting, and customizable ergonomic designs. Growing investments by hardware developers to offer immersive experiences through advanced headsets, controllers, and gaming chairs are reshaping consumer expectations. Additionally, the rising adoption of AR/VR gaming accessories and the proliferation of mobile gaming have expanded the consumer base beyond traditional console users. The demand for premium accessories is also increasing, fueled by influencers, streamers, and content creators seeking enhanced gameplay experiences. Furthermore, cloud gaming platforms and cross-platform compatibility are encouraging gamers to invest in high-performance accessories that offer flexibility across devices. The market is also benefiting from rising disposable income in emerging economies and the increasing trend of home entertainment. With continuous product innovation and strong community engagement, the industry is set for robust, technology-driven expansion.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Accessories market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Accessories Market Segments Analysis

Global Gaming Accessories Market is segmented by Product, Platform, Usage, Distribution Channel and region. Based on Product, the market is segmented into Gaming Chairs, Controllers, Headsets and Audio Equipment, Keyboards and Mouse and Others. Based on Platform, the market is segmented into Mobile, Console and PC Gaming. Based on Usage, the market is segmented into Casual Gaming, Professional Gaming and Streaming. Based on Distribution Channel, the market is segmented into Specialty Stores, Online, Departmental Stores and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Accessories Market

The burgeoning esports industry is significantly propelling the growth of the global gaming accessories market, as the competitive nature of gaming demands high-performance equipment for peak performance. Esports athletes and enthusiasts are increasingly turning to specialized gear, with American competitive gamers averaging an impressive expenditure of USD 425 annually on peripherals and game downloads. This surge in spending reflects the heightened demand for advanced features such as high-precision optical sensors in gaming mice, minimal actuation distances in keyboard switches, and retractable rear paddles on professional controllers. As a result, the need for innovative gaming accessories continues to soar in tandem with the esports phenomenon.

Restraints in the Global Gaming Accessories Market

One significant challenge facing the global gaming accessories market is the steep price of premium products. While high-end items like gaming mice, VR headsets, and mechanical keyboards offer advanced features and enhanced performance, their elevated costs deter budget-conscious consumers from making purchases. This issue is particularly pronounced in developing countries, where many potential buyers lack the financial means to invest in these accessories. Consequently, the high price point of these premium items limits market growth and accessibility, making it difficult for the gaming accessories segment to expand its reach among a broader audience of gamers.

Market Trends of the Global Gaming Accessories Market

The Global Gaming Accessories market is experiencing a significant shift towards cordless and wireless products, driven by consumer demand for convenience and a streamlined gaming environment. As gamers increasingly favor minimalist setups, wireless keyboards, mice, and headsets not only eliminate clutter but also enhance mobility and flexibility. This trend is bolstered by advancements in Bluetooth and wireless technologies, which have significantly improved the responsiveness and stability of these devices. As a result, the adoption of wireless gaming accessories is surging, reflecting a broader movement toward immersive and user-friendly gaming experiences across the globe, ultimately shaping the future landscape of the market.

Product Code: SQMIG25E2186

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Gaming Accessories Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • Gaming Chairs
  • Controllers
  • Headsets and Audio Equipment
  • Keyboards and Mouse
  • Others

Global Gaming Accessories Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Mobile
  • Console
  • PC Gaming

Global Gaming Accessories Market Size by Usage & CAGR (2025-2032)

  • Market Overview
  • Casual Gaming
  • Professional Gaming
  • Streaming

Global Gaming Accessories Market Size by Distribution Channel & CAGR (2025-2032)

  • Market Overview
  • Specialty Stores
  • Online
  • Departmental Stores
  • Others

Global Gaming Accessories Market Size & CAGR (2025-2032)

  • North America (Product, Platform, Usage, Distribution Channel)
    • US
    • Canada
  • Europe (Product, Platform, Usage, Distribution Channel)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Product, Platform, Usage, Distribution Channel)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Product, Platform, Usage, Distribution Channel)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Product, Platform, Usage, Distribution Channel)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Logitech International S.A. (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer Inc. (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corsair Gaming, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Turtle Beach Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mad Catz Global Limited (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cooler Master Technology Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Thermaltake Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Micro-Star International Co., Ltd. (MSI) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ASUSTeK Computer Inc. (ASUS) (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Acer Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gigabyte Technology Co., Ltd. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BenQ Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Antec, Inc. (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cherry AG (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Guillemot Corporation S.A. (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GN Store Nord A/S (Denmark)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anker Innovations Technology Co. Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Group Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

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