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PUBLISHER: KBV Research | PRODUCT CODE: 1743560

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PUBLISHER: KBV Research | PRODUCT CODE: 1743560

Asia Pacific Cloud Gaming Market Size, Share & Industry Analysis Report By Type (Video Streaming and File Streaming), By Gamer Type (Casual Gamers, Avid Gamers, and Lifestyle Gamers), By Device, By Country and Growth Forecast, 2025 - 2032

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The Asia Pacific Cloud Gaming Market would witness market growth of 44.2% CAGR during the forecast period (2025-2032).

The China market dominated the Asia Pacific Cloud Gaming Market by Country in 2024, and would continue to be a dominant market till 2032; thereby, achieving a market value of $5,018.1 million by 2032. The Japan market is showcasing a CAGR of 43.3% during (2025 - 2032). Additionally, The India market would register a CAGR of 45.2% during (2025 - 2032).

This gaming has ushered in a transformative era for the gaming industry, redefining how games are accessed, played, and experienced. By leveraging the power of cloud computing, this gaming eliminates the need for high-end hardware, enabling players to stream games directly to their devices over the internet. This paradigm shift has democratized access to gaming, making high-quality, immersive experiences available to a broader audience. As internet infrastructure continues to improve, this gaming is gaining traction as a viable alternative to traditional gaming platforms, offering unparalleled convenience, flexibility, and scalability.

This gaming has found applications across various sectors, extending beyond traditional entertainment to influence education, social interaction, and even professional industries. In the entertainment sector, these gaming platforms allow users to access vast libraries of games without the need for expensive consoles or powerful PCs. This accessibility makes gaming more inclusive, catering to casual players, enthusiasts, and competitive gamers. For instance, subscription-based services offer a Netflix-like model, where users can explore a variety of genres, from action-packed shooters to narrative-driven adventures, all streamed seamlessly to their devices.

The market is undergoing rapid transformation, driven by advancements in connectivity, widespread internet adoption, and surging digital economies. As gaming shifts from hardware-intensive models to on-demand streaming, countries with strong digital foundations and large gaming populations play an increasingly critical role in shaping the market's trajectory. China, India, and Singapore are key regions where technological growth and policy direction align to accelerate cloud gaming services' adoption and expansion.

Based on Type, the market is segmented into Video Streaming and File Streaming. Based on Gamer Type, the market is segmented into Casual Gamers, Avid Gamers, and Lifestyle Gamers. Based on Device, the market is segmented into Smartphones, Gaming Consoles, PCs & Laptops, Tablets, Smart TVs, and Head-Mounted Displays & Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

List of Key Companies Profiled

  • Advanced Micro Devices, Inc.
  • Microsoft Corporation
  • Amazon Web Services, Inc.
  • IBM Corporation
  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Sony Corporation
  • Tencent Holdings Ltd.
  • Apple, Inc.
  • Google LLC

Asia Pacific Cloud Gaming Market Report Segmentation

By Type

  • Video Streaming
  • File Streaming

By Gamer Type

  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

By Device

  • Smartphones
  • Gaming Consoles
  • PCs & Laptops
  • Tablets
  • Smart TVs
  • Head-Mounted Displays & Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Asia Pacific Cloud Gaming Market, by Type
    • 1.4.2 Asia Pacific Cloud Gaming Market, by Gamer Type
    • 1.4.3 Asia Pacific Cloud Gaming Market, by Device
    • 1.4.4 Asia Pacific Cloud Gaming Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 KBV Cardinal Matrix
  • 4.2 Recent Industry Wide Strategic Developments
    • 4.2.1 Partnerships, Collaborations and Agreements
    • 4.2.2 Product Launches and Product Expansions
    • 4.2.3 Acquisition and Mergers
  • 4.3 Market Share Analysis, 2024
  • 4.4 Top Winning Strategies
    • 4.4.1 Key Leading Strategies: Percentage Distribution (2021-2025)
    • 4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2021, Oct - 2025, March) Leading Players
  • 4.5 Porter Five Forces Analysis

Chapter 5. Asia Pacific Cloud Gaming Market by Type

  • 5.1 Asia Pacific Video Streaming Market by Country
  • 5.2 Asia Pacific File Streaming Market by Country

Chapter 6. Asia Pacific Cloud Gaming Market by Gamer Type

  • 6.1 Asia Pacific Casual Gamers Market by Country
  • 6.2 Asia Pacific Avid Gamers Market by Country
  • 6.3 Asia Pacific Lifestyle Gamers Market by Country

Chapter 7. Asia Pacific Cloud Gaming Market by Device

  • 7.1 Asia Pacific Smartphones Market by Country
  • 7.2 Asia Pacific Gaming Consoles Market by Country
  • 7.3 Asia Pacific PCs & Laptops Market by Country
  • 7.4 Asia Pacific Tablets Market by Country
  • 7.5 Asia Pacific Smart TVs Market by Country
  • 7.6 Asia Pacific Head-Mounted Displays & Others Market by Country

Chapter 8. Asia Pacific Cloud Gaming Market by Country

  • 8.1 China Cloud Gaming Market
    • 8.1.1 China Cloud Gaming Market by Type
    • 8.1.2 China Cloud Gaming Market by Gamer Type
    • 8.1.3 China Cloud Gaming Market by Device
  • 8.2 Japan Cloud Gaming Market
    • 8.2.1 Japan Cloud Gaming Market by Type
    • 8.2.2 Japan Cloud Gaming Market by Gamer Type
    • 8.2.3 Japan Cloud Gaming Market by Device
  • 8.3 India Cloud Gaming Market
    • 8.3.1 India Cloud Gaming Market by Type
    • 8.3.2 India Cloud Gaming Market by Gamer Type
    • 8.3.3 India Cloud Gaming Market by Device
  • 8.4 South Korea Cloud Gaming Market
    • 8.4.1 South Korea Cloud Gaming Market by Type
    • 8.4.2 South Korea Cloud Gaming Market by Gamer Type
    • 8.4.3 South Korea Cloud Gaming Market by Device
  • 8.5 Singapore Cloud Gaming Market
    • 8.5.1 Singapore Cloud Gaming Market by Type
    • 8.5.2 Singapore Cloud Gaming Market by Gamer Type
    • 8.5.3 Singapore Cloud Gaming Market by Device
  • 8.6 Malaysia Cloud Gaming Market
    • 8.6.1 Malaysia Cloud Gaming Market by Type
    • 8.6.2 Malaysia Cloud Gaming Market by Gamer Type
    • 8.6.3 Malaysia Cloud Gaming Market by Device
  • 8.7 Rest of Asia Pacific Cloud Gaming Market
    • 8.7.1 Rest of Asia Pacific Cloud Gaming Market by Type
    • 8.7.2 Rest of Asia Pacific Cloud Gaming Market by Gamer Type
    • 8.7.3 Rest of Asia Pacific Cloud Gaming Market by Device

Chapter 9. Company Profiles

  • 9.1 Advanced Micro Devices, Inc.
    • 9.1.1 Company Overview
    • 9.1.2 Financial Analysis
    • 9.1.3 Segmental and Regional Analysis
    • 9.1.4 Research & Development Expenses
    • 9.1.5 Recent strategies and developments:
      • 9.1.5.1 Product Launches and Product Expansions:
  • 9.2 Microsoft Corporation
    • 9.2.1 Company Overview
    • 9.2.2 Financial Analysis
    • 9.2.3 Segmental and Regional Analysis
    • 9.2.4 Research & Development Expenses
    • 9.2.5 Recent strategies and developments:
      • 9.2.5.1 Partnerships, Collaborations, and Agreements:
      • 9.2.5.2 Acquisition and Mergers:
    • 9.2.6 SWOT Analysis
  • 9.3 Amazon Web Services, Inc. (Amazon.com, Inc.)
    • 9.3.1 Company Overview
    • 9.3.2 Financial Analysis
    • 9.3.3 Segmental and Regional Analysis
    • 9.3.4 Recent strategies and developments:
      • 9.3.4.1 Partnerships, Collaborations, and Agreements:
      • 9.3.4.2 Product Launches and Product Expansions:
    • 9.3.5 SWOT Analysis
  • 9.4 IBM Corporation
    • 9.4.1 Company Overview
    • 9.4.2 Financial Analysis
    • 9.4.3 Regional & Segmental Analysis
    • 9.4.4 Research & Development Expenses
    • 9.4.5 SWOT Analysis
  • 9.5 Intel Corporation
    • 9.5.1 Company Overview
    • 9.5.2 Financial Analysis
    • 9.5.3 Segmental and Regional Analysis
    • 9.5.4 Research & Development Expenses
    • 9.5.5 Recent strategies and developments:
      • 9.5.5.1 Product Launches and Product Expansions:
      • 9.5.5.2 Acquisition and Mergers:
    • 9.5.6 SWOT Analysis
  • 9.6 Meta Platforms, Inc.
    • 9.6.1 Company Overview
    • 9.6.2 Financial Analysis
    • 9.6.3 Segment and Regional Analysis
    • 9.6.4 Research & Development Expense
    • 9.6.5 Recent strategies and developments:
      • 9.6.5.1 Product Launches and Product Expansions:
    • 9.6.6 SWOT Analysis
  • 9.7 NVIDIA Corporation
    • 9.7.1 Company Overview
    • 9.7.2 Financial Analysis
    • 9.7.3 Segmental and Regional Analysis
    • 9.7.4 Research & Development Expenses
    • 9.7.5 Recent strategies and developments:
      • 9.7.5.1 Product Launches and Product Expansions:
    • 9.7.6 SWOT Analysis
  • 9.8 Sony Corporation
    • 9.8.1 Company Overview
    • 9.8.2 Financial Analysis
    • 9.8.3 Segmental and Regional Analysis
    • 9.8.4 Research & Development Expenses
    • 9.8.5 Recent strategies and developments:
      • 9.8.5.1 Product Launches and Product Expansions:
      • 9.8.5.2 Acquisition and Mergers:
    • 9.8.6 SWOT Analysis
  • 9.9 Tencent Holdings Ltd.
    • 9.9.2 Financial Analysis
    • 9.9.3 Segmental and Regional Analysis
    • 9.9.4 Research & Development Expenses
    • 9.9.5 Recent strategies and developments:
      • 9.9.5.1 Partnerships, Collaborations, and Agreements:
  • 9.10. Apple, Inc.
    • 9.10.1 Company Overview
    • 9.10.2 Financial Analysis
    • 9.10.3 Regional Analysis
    • 9.10.4 Research & Development Expense
    • 9.10.5 Recent strategies and developments:
      • 9.10.5.1 Product Launches and Product Expansions:
    • 9.10.6 SWOT Analysis
  • 9.11 Google LLC (Youtube, LLC)
    • 9.11.1 Company Overview
    • 9.11.2 Financial Analysis
    • 9.11.3 Segmental and Regional Analysis
    • 9.11.4 Research & Development Expenses
    • 9.11.5 SWOT Analysis

LIST OF TABLES

  • TABLE 1 Asia Pacific Cloud Gaming Market, 2021 - 2024, USD Million
  • TABLE 2 Asia Pacific Cloud Gaming Market, 2025 - 2032, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements- Cloud Gaming Market
  • TABLE 4 Product Launches And Product Expansions- Cloud Gaming Market
  • TABLE 5 Acquisition and Mergers- Cloud Gaming Market
  • TABLE 6 Asia Pacific Cloud Gaming Market by Type, 2021 - 2024, USD Million
  • TABLE 7 Asia Pacific Cloud Gaming Market by Type, 2025 - 2032, USD Million
  • TABLE 8 Asia Pacific Video Streaming Market by Country, 2021 - 2024, USD Million
  • TABLE 9 Asia Pacific Video Streaming Market by Country, 2025 - 2032, USD Million
  • TABLE 10 Asia Pacific File Streaming Market by Country, 2021 - 2024, USD Million
  • TABLE 11 Asia Pacific File Streaming Market by Country, 2025 - 2032, USD Million
  • TABLE 12 Asia Pacific Cloud Gaming Market by Gamer Type, 2021 - 2024, USD Million
  • TABLE 13 Asia Pacific Cloud Gaming Market by Gamer Type, 2025 - 2032, USD Million
  • TABLE 14 Asia Pacific Casual Gamers Market by Country, 2021 - 2024, USD Million
  • TABLE 15 Asia Pacific Casual Gamers Market by Country, 2025 - 2032, USD Million
  • TABLE 16 Asia Pacific Avid Gamers Market by Country, 2021 - 2024, USD Million
  • TABLE 17 Asia Pacific Avid Gamers Market by Country, 2025 - 2032, USD Million
  • TABLE 18 Asia Pacific Lifestyle Gamers Market by Country, 2021 - 2024, USD Million
  • TABLE 19 Asia Pacific Lifestyle Gamers Market by Country, 2025 - 2032, USD Million
  • TABLE 20 Asia Pacific Cloud Gaming Market by Device, 2021 - 2024, USD Million
  • TABLE 21 Asia Pacific Cloud Gaming Market by Device, 2025 - 2032, USD Million
  • TABLE 22 Asia Pacific Smartphones Market by Country, 2021 - 2024, USD Million
  • TABLE 23 Asia Pacific Smartphones Market by Country, 2025 - 2032, USD Million
  • TABLE 24 Asia Pacific Gaming Consoles Market by Country, 2021 - 2024, USD Million
  • TABLE 25 Asia Pacific Gaming Consoles Market by Country, 2025 - 2032, USD Million
  • TABLE 26 Asia Pacific PCs & Laptops Market by Country, 2021 - 2024, USD Million
  • TABLE 27 Asia Pacific PCs & Laptops Market by Country, 2025 - 2032, USD Million
  • TABLE 28 Asia Pacific Tablets Market by Country, 2021 - 2024, USD Million
  • TABLE 29 Asia Pacific Tablets Market by Country, 2025 - 2032, USD Million
  • TABLE 30 Asia Pacific Smart TVs Market by Country, 2021 - 2024, USD Million
  • TABLE 31 Asia Pacific Smart TVs Market by Country, 2025 - 2032, USD Million
  • TABLE 32 Asia Pacific Head-Mounted Displays & Others Market by Country, 2021 - 2024, USD Million
  • TABLE 33 Asia Pacific Head-Mounted Displays & Others Market by Country, 2025 - 2032, USD Million
  • TABLE 34 Asia Pacific Cloud Gaming Market by Country, 2021 - 2024, USD Million
  • TABLE 35 Asia Pacific Cloud Gaming Market by Country, 2025 - 2032, USD Million
  • TABLE 36 China Cloud Gaming Market, 2021 - 2024, USD Million
  • TABLE 37 China Cloud Gaming Market, 2025 - 2032, USD Million
  • TABLE 38 China Cloud Gaming Market by Type, 2021 - 2024, USD Million
  • TABLE 39 China Cloud Gaming Market by Type, 2025 - 2032, USD Million
  • TABLE 40 China Cloud Gaming Market by Gamer Type, 2021 - 2024, USD Million
  • TABLE 41 China Cloud Gaming Market by Gamer Type, 2025 - 2032, USD Million
  • TABLE 42 China Cloud Gaming Market by Device, 2021 - 2024, USD Million
  • TABLE 43 China Cloud Gaming Market by Device, 2025 - 2032, USD Million
  • TABLE 44 Japan Cloud Gaming Market, 2021 - 2024, USD Million
  • TABLE 45 Japan Cloud Gaming Market, 2025 - 2032, USD Million
  • TABLE 46 Japan Cloud Gaming Market by Type, 2021 - 2024, USD Million
  • TABLE 47 Japan Cloud Gaming Market by Type, 2025 - 2032, USD Million
  • TABLE 48 Japan Cloud Gaming Market by Gamer Type, 2021 - 2024, USD Million
  • TABLE 49 Japan Cloud Gaming Market by Gamer Type, 2025 - 2032, USD Million
  • TABLE 50 Japan Cloud Gaming Market by Device, 2021 - 2024, USD Million
  • TABLE 51 Japan Cloud Gaming Market by Device, 2025 - 2032, USD Million
  • TABLE 52 India Cloud Gaming Market, 2021 - 2024, USD Million
  • TABLE 53 India Cloud Gaming Market, 2025 - 2032, USD Million
  • TABLE 54 India Cloud Gaming Market by Type, 2021 - 2024, USD Million
  • TABLE 55 India Cloud Gaming Market by Type, 2025 - 2032, USD Million
  • TABLE 56 India Cloud Gaming Market by Gamer Type, 2021 - 2024, USD Million
  • TABLE 57 India Cloud Gaming Market by Gamer Type, 2025 - 2032, USD Million
  • TABLE 58 India Cloud Gaming Market by Device, 2021 - 2024, USD Million
  • TABLE 59 India Cloud Gaming Market by Device, 2025 - 2032, USD Million
  • TABLE 60 South Korea Cloud Gaming Market, 2021 - 2024, USD Million
  • TABLE 61 South Korea Cloud Gaming Market, 2025 - 2032, USD Million
  • TABLE 62 South Korea Cloud Gaming Market by Type, 2021 - 2024, USD Million
  • TABLE 63 South Korea Cloud Gaming Market by Type, 2025 - 2032, USD Million
  • TABLE 64 South Korea Cloud Gaming Market by Gamer Type, 2021 - 2024, USD Million
  • TABLE 65 South Korea Cloud Gaming Market by Gamer Type, 2025 - 2032, USD Million
  • TABLE 66 South Korea Cloud Gaming Market by Device, 2021 - 2024, USD Million
  • TABLE 67 South Korea Cloud Gaming Market by Device, 2025 - 2032, USD Million
  • TABLE 68 Singapore Cloud Gaming Market, 2021 - 2024, USD Million
  • TABLE 69 Singapore Cloud Gaming Market, 2025 - 2032, USD Million
  • TABLE 70 Singapore Cloud Gaming Market by Type, 2021 - 2024, USD Million
  • TABLE 71 Singapore Cloud Gaming Market by Type, 2025 - 2032, USD Million
  • TABLE 72 Singapore Cloud Gaming Market by Gamer Type, 2021 - 2024, USD Million
  • TABLE 73 Singapore Cloud Gaming Market by Gamer Type, 2025 - 2032, USD Million
  • TABLE 74 Singapore Cloud Gaming Market by Device, 2021 - 2024, USD Million
  • TABLE 75 Singapore Cloud Gaming Market by Device, 2025 - 2032, USD Million
  • TABLE 76 Malaysia Cloud Gaming Market, 2021 - 2024, USD Million
  • TABLE 77 Malaysia Cloud Gaming Market, 2025 - 2032, USD Million
  • TABLE 78 Malaysia Cloud Gaming Market by Type, 2021 - 2024, USD Million
  • TABLE 79 Malaysia Cloud Gaming Market by Type, 2025 - 2032, USD Million
  • TABLE 80 Malaysia Cloud Gaming Market by Gamer Type, 2021 - 2024, USD Million
  • TABLE 81 Malaysia Cloud Gaming Market by Gamer Type, 2025 - 2032, USD Million
  • TABLE 82 Malaysia Cloud Gaming Market by Device, 2021 - 2024, USD Million
  • TABLE 83 Malaysia Cloud Gaming Market by Device, 2025 - 2032, USD Million
  • TABLE 84 Rest of Asia Pacific Cloud Gaming Market, 2021 - 2024, USD Million
  • TABLE 85 Rest of Asia Pacific Cloud Gaming Market, 2025 - 2032, USD Million
  • TABLE 86 Rest of Asia Pacific Cloud Gaming Market by Type, 2021 - 2024, USD Million
  • TABLE 87 Rest of Asia Pacific Cloud Gaming Market by Type, 2025 - 2032, USD Million
  • TABLE 88 Rest of Asia Pacific Cloud Gaming Market by Gamer Type, 2021 - 2024, USD Million
  • TABLE 89 Rest of Asia Pacific Cloud Gaming Market by Gamer Type, 2025 - 2032, USD Million
  • TABLE 90 Rest of Asia Pacific Cloud Gaming Market by Device, 2021 - 2024, USD Million
  • TABLE 91 Rest of Asia Pacific Cloud Gaming Market by Device, 2025 - 2032, USD Million
  • TABLE 92 Key information - Advanced Micro Devices, Inc.
  • TABLE 93 Key Information - Microsoft Corporation
  • TABLE 94 Key Information - Amazon Web Services, Inc.
  • TABLE 95 Key Information - IBM Corporation
  • TABLE 96 Key Information - Intel Corporation
  • TABLE 97 Key Information - Meta Platforms, Inc.
  • TABLE 98 Key Information - NVIDIA Corporation
  • TABLE 99 Key Information - Sony Corporation
  • TABLE 100 Key Information - Tencent Holdings Ltd.
  • TABLE 101 Key Information - Apple, Inc.
  • TABLE 102 Key Information - Google LLC

LIST OF FIGURES

  • FIG 1 Methodology for the research
  • FIG 2 Asia Pacific Cloud Gaming Market, 2021 - 2032, USD Million
  • FIG 3 Key Factors Impacting Cloud Gaming Market
  • FIG 4 KBV Cardinal Matrix
  • FIG 5 Market Share Analysis, 2024
  • FIG 6 Key Leading Strategies: Percentage Distribution (2021-2025)
  • FIG 7 Key Strategic Move: (Product Launches and Product Expansions : 2021,Oct - 2025, March Leading Players
  • FIG 8 Porter's Five Forces Analysis - Cloud Gaming Market
  • FIG 9 Asia Pacific Cloud Gaming Market share by Type, 2024
  • FIG 10 Asia Pacific Cloud Gaming Market share by Type, 2032
  • FIG 11 Asia Pacific Cloud Gaming Market by Type, 2021 - 2032, USD Million
  • FIG 12 Asia Pacific Cloud Gaming Market share by Gamer Type, 2024
  • FIG 13 Asia Pacific Cloud Gaming Market share by Gamer Type, 2032
  • FIG 14 Asia Pacific Cloud Gaming Market by Gamer Type, 2021 - 2032, USD Million
  • FIG 15 Asia Pacific Cloud Gaming Market share by Device, 2024
  • FIG 16 Asia Pacific Cloud Gaming Market share by Device, 2032
  • FIG 17 Asia Pacific Cloud Gaming Market by Device, 2021 - 2032, USD Million
  • FIG 18 Asia Pacific Cloud Gaming Market share by Country, 2024
  • FIG 19 Asia Pacific Cloud Gaming Market share by Country, 2032
  • FIG 20 Asia Pacific Cloud Gaming Market by Country, 2021 - 2032, USD Million
  • FIG 21 Recent strategies and developments: Microsoft Corporation
  • FIG 22 SWOT Analysis: Microsoft Corporation
  • FIG 23 Recent strategies and developments: Amazon Web Services, Inc.
  • FIG 24 SWOT Analysis: Amazon Web Services, Inc.
  • FIG 25 SWOT Analysis: IBM Corporation
  • FIG 26 Recent strategies and developments: Intel corporation
  • FIG 27 SWOT Analysis: Intel corporation
  • FIG 28 SWOT Analysis: Meta Platforms, Inc.
  • FIG 29 SWOT Analysis: NVIDIA Corporation
  • FIG 30 Recent strategies and developments: Sony Corporation
  • FIG 31 SWOT Analysis: Sony Corporation
  • FIG 32 SWOT Analysis: Apple, Inc.
  • FIG 33 SWOT Analysis: Google LLC
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