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PUBLISHER: Lucintel | PRODUCT CODE: 1910339

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PUBLISHER: Lucintel | PRODUCT CODE: 1910339

Digital Game Market Report: Trends, Forecast and Competitive Analysis to 2031

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The future of the global digital game market looks promising with opportunities in the computer, laptop, smartphone, tablet, and console unit markets. The global digital game market is expected to grow with a CAGR of 9.0% from 2025 to 2031. The major drivers for this market are the increasing popularity of mobile gaming platforms, the rising demand for online multiplayer experiences, and the growing investment in game development technologies.

  • Lucintel forecasts that, within the platform category, android is expected to witness the highest growth over the forecast period.
  • Within the device category, smartphone is expected to witness the highest growth.
  • In terms of region, APAC is expected to witness the highest growth over the forecast period.

Emerging Trends in the Digital Game Market

The digital game market is evolving rapidly, driven by technological advancements and shifting consumer behaviors. Emerging trends are influencing everything from game development and distribution to monetization strategies. Below are five key trends shaping the market today, highlighting how they are driving growth and changing the landscape of digital gaming.

  • Cloud Gaming Growth: Cloud gaming is rapidly emerging as a major trend, allowing players to stream games without the need for high-end hardware. Services like Google Stadia and Xbox Cloud Gaming are making it easier for consumers to access games. This shift has the potential to democratize gaming, making high-quality titles more accessible to a broader audience.
  • Mobile Gaming Dominance: Mobile gaming continues to surge in popularity, especially in regions like Asia and India, where smartphones are the primary gaming device. With a vast global audience, mobile gaming companies are shifting towards more engaging, free-to-play models with in-app purchases. This shift is reshaping the revenue models of the gaming industry and expanding the player base.
  • Esports Expansion: Esports is increasingly becoming a major part of the gaming market, with tournaments and competitive leagues gaining global attention. Large-scale events like The International (Dota 2) and League of Legends World Championship have elevated gaming into a spectator sport, attracting major sponsors and creating new career opportunities for players, coaches, and broadcasters.
  • Virtual Reality and Augmented Reality: VR and AR are pushing the boundaries of interactive gaming, offering immersive experiences that traditional gaming can't match. As VR headsets become more affordable, the adoption of these technologies in mainstream gaming is expected to grow.
  • Blockchain and NFTs in Gaming: Blockchain technology and NFTs (non-fungible tokens) are making waves in the gaming world, offering players the opportunity to own, trade, and sell in-game assets securely. This trend is giving rise to play-to-earn models, where gamers can monetize their time and skills, opening new revenue streams and reshaping how digital economies function in games.

The emerging trends of cloud gaming, mobile gaming dominance, esports, VR/AR integration, and blockchain/NFTs are reshaping the digital gaming market. As these technologies mature and evolve, they will continue to offer new opportunities for both developers and consumers, expanding the markets reach and making gaming more accessible, engaging, and rewarding.

Recent Developments in the Digital Game Market

The digital game market is seeing rapid developments in terms of technological innovation, new platforms, and content regulation. As game developers and players push the boundaries of whats possible, key developments in mobile, cloud, and console gaming are transforming the industry. Below are five significant developments influencing the market.

  • Mobile Gaming Explosion: The rise of mobile gaming has been one of the most significant developments in recent years. Mobile gaming has also led to new monetization strategies, including in-app purchases and advertising, driving the overall revenue of the industry.
  • Cloud Gaming Advancements: Cloud gaming services like Google Stadia, Xbox Cloud Gaming, and Nvidia GeForce Now have become major players in the gaming ecosystem. These platforms allow players to stream games without relying on high-end consoles or PCs, making gaming more accessible. The technology is expected to grow, especially as internet infrastructure improves globally.
  • Blockchain and NFTs in Gaming: Blockchain technology and NFTs are being integrated into the digital game market, allowing players to truly own in-game assets. This development is transforming in-game economies and providing players with new ways to monetize their time in games. The play-to-earn model is gaining traction, particularly with games like Axie Infinity.
  • Esports as a Mainstream Industry: Esports has become a global phenomenon, with tournaments offering huge prize pools and attracting millions of viewers. Organizations and professional leagues are becoming more structured, and sponsorships are increasing. This development has transformed competitive gaming from a niche activity into a mainstream form of entertainment and a viable career path for many players.
  • VR and AR Integration: Virtual reality and augmented reality are making gaming more immersive. The development of affordable VR headsets and AR-enabled mobile devices is paving the way for the broader adoption of these technologies in mainstream gaming.

Recent developments in mobile gaming, cloud gaming, blockchain/NFT integration, esports, and VR/AR technologies are drastically reshaping the digital game market. These innovations are enhancing accessibility, expanding opportunities for monetization, and fostering deeper player engagement. As these developments continue, the digital game market will continue to evolve, creating new experiences for players worldwide.

Strategic Growth Opportunities in the Digital Game Market

The digital game market offers numerous growth opportunities driven by evolving consumer preferences, technological advancements, and new business models. By capitalizing on emerging trends and innovations, gaming companies can tap into new markets and applications. Below are five key growth opportunities by application within the digital game industry.

  • Cloud Gaming Expansion: Cloud gaming is poised for significant growth as it allows players to access games without needing expensive hardware. This opens the market to a wider audience, particularly in emerging markets where gaming consoles or high-end PCs may not be affordable. Providers can focus on developing optimized cloud-based games to increase adoption.
  • Mobile Gaming Monetization: The explosive growth in mobile gaming presents opportunities for monetization through microtransactions, ads, and in-app purchases. Developers can focus on creating more engaging, free-to-play games with a diverse range of monetization methods, targeting different demographics and regions, particularly in developing countries where smartphone penetration is high.
  • Esports Infrastructure Investment: As esports gains popularity globally, investing in infrastructure such as tournament platforms, training facilities, and broadcasting technology offers significant growth potential. Companies and organizations can develop new business models around esports leagues, player management, and content creation, tapping into the growing demand for competitive gaming.
  • Immersive VR/AR Gaming: VR and AR are still in the early stages of adoption but present significant long-term growth potential. With advancements in hardware and more immersive experiences, gaming companies can focus on developing exclusive VR/AR content and experiences, targeting both casual gamers and hardcore enthusiasts.
  • Play-to-Earn and NFTs: The rise of play-to-earn models, fueled by blockchain and NFTs, offers new revenue streams for developers and players. By creating games where players can earn and trade valuable in-game assets, developers can tap into new economies. This market is particularly appealing to cryptocurrency enthusiasts and collectors.

Strategic growth opportunities in cloud gaming, mobile gaming monetization, esports infrastructure, VR/AR gaming, and play-to-earn models are driving the future of the digital game market. As new technologies and business models continue to emerge, these opportunities will enable developers and companies to reach broader audiences, create innovative content, and transform the digital gaming landscape.

Digital Game Market Driver and Challenges

The digital game market is shaped by several drivers, such as technological innovation and rising consumer demand, alongside challenges like market saturation and regulatory constraints. These factors play a crucial role in influencing the development and growth of the industry. Below are the key drivers and challenges impacting the market.

The factors responsible for driving the digital game market include:

1. Technological Advancements: Advancements in gaming hardware, cloud computing, and AI are driving more immersive and engaging gaming experiences. Innovations like ray tracing, VR, and 5G connectivity are revolutionizing gameplay and pushing the boundaries of whats possible in digital games.

2. Consumer Demand for Mobile Games: The demand for mobile gaming has surged, particularly in emerging markets, due to the affordability and accessibility of smartphones. Mobile games are becoming more complex, engaging, and financially viable for developers.

3. Rise of Esports: Esports is evolving into a billion-dollar industry, attracting major sponsorships and viewership. Competitive gaming is now recognized as a professional sport, offering long-term growth potential for developers, players, and advertisers.

4. Cloud Gaming Services: Cloud gaming services are breaking down barriers to entry, allowing players to stream games without the need for high-end hardware. This is expanding the gaming market to regions where gaming consoles are not as prevalent.

5. Increasing In-Game Monetization: In-game purchases, DLCs, and subscription models are becoming key revenue streams for gaming companies. The adoption of microtransactions, battle passes, and seasonal content is driving the financial success of many game developers.

Challenges in the digital game market are:

1. Regulatory Constraints: Stringent regulations in markets like China limit the content and playtime for games, which can affect revenue generation and the creativity of developers. Compliance with regional rules can also increase the costs of launching games globally.

2. High Development Costs: Developing high-quality games, particularly for VR, AAA titles, and esports, is costly. Many smaller developers struggle with the high upfront costs required to produce sophisticated and graphically intensive games, potentially stalling innovation.

3. Market Saturation: As more games flood the market, standing out becomes increasingly difficult. The overwhelming number of options can lead to consumer fatigue and a shorter lifespan for many games, resulting in a highly competitive environment for developers.

The digital game market is driven by technological innovation, growing demand for mobile games, esports, and cloud gaming. However, challenges such as regulatory constraints, high development costs, and market saturation pose barriers to growth. These drivers and challenges must be navigated carefully by gaming companies to ensure sustainable market expansion and long-term profitability.

List of Digital Game Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies digital game companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the digital game companies profiled in this report include-

  • Behaviour Interactive
  • Sony Corporation
  • GungHo Online Entertainment
  • Microsoft Corporation
  • Tencent Holdings
  • The Walt Disney Company
  • NEXON

Digital Game Market by Segment

The study includes a forecast for the global digital game market by platform, subscription model, device, and region.

Digital Game Market by Platform [Value from 2019 to 2031]:

  • Flash
  • iOS
  • Android
  • Social Network
  • Others

Digital Game Market by Subscription Model [Value from 2019 to 2031]:

  • Premium
  • Paymium
  • Freemium
  • Others

Digital Game Market by Device [Value from 2019 to 2031]:

  • Computers
  • Laptop
  • Smartphones
  • Tablet
  • Console Unit

Digital Game Market by Region [Value from 2019 to 2031]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

Country Wise Outlook for the Digital Game Market

The digital game market continues to expand globally, with significant growth in key regions like the United States, China, Germany, India, and Japan. Driven by advancements in gaming technology, evolving consumer preferences, and the rise of mobile and online platforms, each of these countries is witnessing unique trends and developments. Below is an overview of the latest developments in these regions.

  • United States: The U.S. remains a dominant player in the digital game market, with major trends focusing on online multiplayer games, mobile gaming, and cloud gaming. Companies like Epic Games, Blizzard, and Valve continue to innovate with massive game franchises. The rise of esports and VR gaming is further solidifying the U.S. as a global leader in the digital gaming industry.
  • China: China's digital game market is evolving rapidly despite strict government regulations regarding game content and playtime limits. Mobile gaming remains dominant, with games like Honor of Kings and PUBG Mobile leading the charge. Additionally, China is focusing heavily on the development of cloud gaming services, which is expected to further propel the growth of its gaming sector.
  • Germany: Germany's gaming market is renowned for its high-quality PC and console games, especially in strategy, simulation, and role-playing genres. Companies like Crytek and Ubisoft Germany are contributing to the global success of German games. Additionally, Germany is increasingly focusing on promoting esports as a professional industry, with substantial investments in esports infrastructure and tournaments.
  • India: India is experiencing explosive growth in mobile gaming, driven by affordable smartphones and high-speed internet. Games like PUBG Mobile and Free Fire have a massive following. Additionally, India's gaming market is seeing a shift toward locally developed games and esports, with increasing investments in gaming startups. The country's gaming industry is expected to continue growing rapidly.
  • Japan: Japan is known for its iconic gaming consoles and franchises, with companies like Sony, Nintendo, and Sega driving technological innovations. Japan's market is also seeing a rise in virtual reality (VR) and augmented reality (AR) gaming, as companies integrate these technologies into new gaming experiences. Esports is gaining momentum as well, with Japan hosting major gaming events and tournaments.

Features of the Global Digital Game Market

  • Market Size Estimates: Digital game market size estimation in terms of value ($B).
  • Trend and Forecast Analysis: Market trends (2019 to 2024) and forecast (2025 to 2031) by various segments and regions.
  • Segmentation Analysis: Digital game market size by platform, subscription model, device, and region in terms of value ($B).
  • Regional Analysis: Digital game market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
  • Growth Opportunities: Analysis of growth opportunities in different platforms, subscription models, devices, and regions for the digital game market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape of the digital game market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the digital game market by platform (flash, iOS, android, social network, and others), subscription model (premium, paymium, freemium, and others), device (computers, laptop, smartphones, tablet, and console unit), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Market Overview

  • 2.1 Background and Classifications
  • 2.2 Supply Chain

3. Market Trends & Forecast Analysis

  • 3.1 Macroeconomic Trends and Forecasts
  • 3.2 Industry Drivers and Challenges
  • 3.3 PESTLE Analysis
  • 3.4 Patent Analysis
  • 3.5 Regulatory Environment

4. Global Digital Game Market by Platform

  • 4.1 Overview
  • 4.2 Attractiveness Analysis by Platform
  • 4.3 Flash : Trends and Forecast (2019-2031)
  • 4.4 Ios : Trends and Forecast (2019-2031)
  • 4.5 Android : Trends and Forecast (2019-2031)
  • 4.6 Social Network : Trends and Forecast (2019-2031)
  • 4.7 Others : Trends and Forecast (2019-2031)

5. Global Digital Game Market by Subscription Model

  • 5.1 Overview
  • 5.2 Attractiveness Analysis by Subscription Model
  • 5.3 Premium : Trends and Forecast (2019-2031)
  • 5.4 Paymium : Trends and Forecast (2019-2031)
  • 5.5 Freemium : Trends and Forecast (2019-2031)
  • 5.6 Others : Trends and Forecast (2019-2031)

6. Global Digital Game Market by Device

  • 6.1 Overview
  • 6.2 Attractiveness Analysis by Device
  • 6.3 Computers : Trends and Forecast (2019-2031)
  • 6.4 Laptop : Trends and Forecast (2019-2031)
  • 6.5 Smartphones : Trends and Forecast (2019-2031)
  • 6.6 Tablet : Trends and Forecast (2019-2031)
  • 6.7 Console Unit : Trends and Forecast (2019-2031)

7. Regional Analysis

  • 7.1 Overview
  • 7.2 Global Digital Game Market by Region

8. North American Digital Game Market

  • 8.1 Overview
  • 8.2 North American Digital Game Market by Platform
  • 8.3 North American Digital Game Market by Device
  • 8.4 The United States Digital Game Market
  • 8.5 Canadian Digital Game Market
  • 8.6 Mexican Digital Game Market

9. European Digital Game Market

  • 9.1 Overview
  • 9.2 European Digital Game Market by Platform
  • 9.3 European Digital Game Market by Device
  • 9.4 German Digital Game Market
  • 9.5 French Digital Game Market
  • 9.6 Italian Digital Game Market
  • 9.7 Spanish Digital Game Market
  • 9.8 The United Kingdom Digital Game Market

10. APAC Digital Game Market

  • 10.1 Overview
  • 10.2 APAC Digital Game Market by Platform
  • 10.3 APAC Digital Game Market by Device
  • 10.4 Chinese Digital Game Market
  • 10.5 Indian Digital Game Market
  • 10.6 Japanese Digital Game Market
  • 10.7 South Korean Digital Game Market
  • 10.8 Indonesian Digital Game Market

11. ROW Digital Game Market

  • 11.1 Overview
  • 11.2 ROW Digital Game Market by Platform
  • 11.3 ROW Digital Game Market by Device
  • 11.4 Middle East Digital Game Market
  • 11.5 South America Digital Game Market
  • 11.6 Africa Digital Game Market

12. Competitor Analysis

  • 12.1 Product Portfolio Analysis
  • 12.2 Operational Integration
  • 12.3 Porter's Five Forces Analysis
    • Competitive Rivalry
    • Bargaining Power of Buyers
    • Bargaining Power of Suppliers
    • Threat of Substitutes
    • Threat of New Entrants
  • 12.4 Market Share Analysis

13. Opportunities & Strategic Analysis

  • 13.1 Value Chain Analysis
  • 13.2 Growth Opportunity Analysis
    • 13.2.1 Growth Opportunity by Platform
    • 13.2.2 Growth Opportunity by Subscription Model
    • 13.2.3 Growth Opportunity by Device
  • 13.3 Emerging Trends in the Global Digital Game Market
  • 13.4 Strategic Analysis
    • 13.4.1 New Product Development
    • 13.4.2 Certification and Licensing
    • 13.4.3 Mergers, Acquisitions, Agreements, Collaborations, and Joint Ventures

14. Company Profiles of the Leading Players Across the Value Chain

  • 14.1 Competitive Analysis Overview
  • 14.2 Behaviour Interactive
    • Company Overview
    • Digital Game Market Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 14.3 Sony Corporation
    • Company Overview
    • Digital Game Market Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 14.4 GungHo Online Entertainment
    • Company Overview
    • Digital Game Market Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 14.5 Microsoft Corporation
    • Company Overview
    • Digital Game Market Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 14.6 Tencent Holdings
    • Company Overview
    • Digital Game Market Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 14.7 The Walt Disney Company
    • Company Overview
    • Digital Game Market Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 14.8 NEXON
    • Company Overview
    • Digital Game Market Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing

15. Appendix

  • 15.1 List of Figures
  • 15.2 List of Tables
  • 15.3 Research Methodology
  • 15.4 Disclaimer
  • 15.5 Copyright
  • 15.6 Abbreviations and Technical Units
  • 15.7 About Us
  • 15.8 Contact Us

List of Figures

  • Figure 1.1: Trends and Forecast for the Global Digital Game Market
  • Figure 2.1: Usage of Digital Game Market
  • Figure 2.2: Classification of the Global Digital Game Market
  • Figure 2.3: Supply Chain of the Global Digital Game Market
  • Figure 3.1: Trends of the Global GDP Growth Rate
  • Figure 3.2: Trends of the Global Population Growth Rate
  • Figure 3.3: Trends of the Global Inflation Rate
  • Figure 3.4: Trends of the Global Unemployment Rate
  • Figure 3.5: Trends of the Regional GDP Growth Rate
  • Figure 3.6: Trends of the Regional Population Growth Rate
  • Figure 3.7: Trends of the Regional Inflation Rate
  • Figure 3.8: Trends of the Regional Unemployment Rate
  • Figure 3.9: Trends of Regional Per Capita Income
  • Figure 3.10: Forecast for the Global GDP Growth Rate
  • Figure 3.11: Forecast for the Global Population Growth Rate
  • Figure 3.12: Forecast for the Global Inflation Rate
  • Figure 3.13: Forecast for the Global Unemployment Rate
  • Figure 3.14: Forecast for the Regional GDP Growth Rate
  • Figure 3.15: Forecast for the Regional Population Growth Rate
  • Figure 3.16: Forecast for the Regional Inflation Rate
  • Figure 3.17: Forecast for the Regional Unemployment Rate
  • Figure 3.18: Forecast for Regional Per Capita Income
  • Figure 3.19: Driver and Challenges of the Digital Game Market
  • Figure 4.1: Global Digital Game Market by Platform in 2019, 2024, and 2031
  • Figure 4.2: Trends of the Global Digital Game Market ($B) by Platform
  • Figure 4.3: Forecast for the Global Digital Game Market ($B) by Platform
  • Figure 4.4: Trends and Forecast for Flash in the Global Digital Game Market (2019-2031)
  • Figure 4.5: Trends and Forecast for Ios in the Global Digital Game Market (2019-2031)
  • Figure 4.6: Trends and Forecast for Android in the Global Digital Game Market (2019-2031)
  • Figure 4.7: Trends and Forecast for Social Network in the Global Digital Game Market (2019-2031)
  • Figure 4.8: Trends and Forecast for Others in the Global Digital Game Market (2019-2031)
  • Figure 5.1: Global Digital Game Market by Subscription Model in 2019, 2024, and 2031
  • Figure 5.2: Trends of the Global Digital Game Market ($B) by Subscription Model
  • Figure 5.3: Forecast for the Global Digital Game Market ($B) by Subscription Model
  • Figure 5.4: Trends and Forecast for Premium in the Global Digital Game Market (2019-2031)
  • Figure 5.5: Trends and Forecast for Paymium in the Global Digital Game Market (2019-2031)
  • Figure 5.6: Trends and Forecast for Freemium in the Global Digital Game Market (2019-2031)
  • Figure 5.7: Trends and Forecast for Others in the Global Digital Game Market (2019-2031)
  • Figure 6.1: Global Digital Game Market by Device in 2019, 2024, and 2031
  • Figure 6.2: Trends of the Global Digital Game Market ($B) by Device
  • Figure 6.3: Forecast for the Global Digital Game Market ($B) by Device
  • Figure 6.4: Trends and Forecast for Computers in the Global Digital Game Market (2019-2031)
  • Figure 6.5: Trends and Forecast for Laptop in the Global Digital Game Market (2019-2031)
  • Figure 6.6: Trends and Forecast for Smartphones in the Global Digital Game Market (2019-2031)
  • Figure 6.7: Trends and Forecast for Tablet in the Global Digital Game Market (2019-2031)
  • Figure 6.8: Trends and Forecast for Console Unit in the Global Digital Game Market (2019-2031)
  • Figure 7.1: Trends of the Global Digital Game Market ($B) by Region (2019-2024)
  • Figure 7.2: Forecast for the Global Digital Game Market ($B) by Region (2025-2031)
  • Figure 8.1: Trends and Forecast for the North American Digital Game Market (2019-2031)
  • Figure 8.2: North American Digital Game Market by Platform in 2019, 2024, and 2031
  • Figure 8.3: Trends of the North American Digital Game Market ($B) by Platform (2019-2024)
  • Figure 8.4: Forecast for the North American Digital Game Market ($B) by Platform (2025-2031)
  • Figure 8.5: North American Digital Game Market by Subscription Model in 2019, 2024, and 2031
  • Figure 8.6: Trends of the North American Digital Game Market ($B) by Subscription Model (2019-2024)
  • Figure 8.7: Forecast for the North American Digital Game Market ($B) by Subscription Model (2025-2031)
  • Figure 8.8: North American Digital Game Market by Device in 2019, 2024, and 2031
  • Figure 8.9: Trends of the North American Digital Game Market ($B) by Device (2019-2024)
  • Figure 8.10: Forecast for the North American Digital Game Market ($B) by Device (2025-2031)
  • Figure 8.11: Trends and Forecast for the United States Digital Game Market ($B) (2019-2031)
  • Figure 8.12: Trends and Forecast for the Mexican Digital Game Market ($B) (2019-2031)
  • Figure 8.13: Trends and Forecast for the Canadian Digital Game Market ($B) (2019-2031)
  • Figure 9.1: Trends and Forecast for the European Digital Game Market (2019-2031)
  • Figure 9.2: European Digital Game Market by Platform in 2019, 2024, and 2031
  • Figure 9.3: Trends of the European Digital Game Market ($B) by Platform (2019-2024)
  • Figure 9.4: Forecast for the European Digital Game Market ($B) by Platform (2025-2031)
  • Figure 9.5: European Digital Game Market by Subscription Model in 2019, 2024, and 2031
  • Figure 9.6: Trends of the European Digital Game Market ($B) by Subscription Model (2019-2024)
  • Figure 9.7: Forecast for the European Digital Game Market ($B) by Subscription Model (2025-2031)
  • Figure 9.8: European Digital Game Market by Device in 2019, 2024, and 2031
  • Figure 9.9: Trends of the European Digital Game Market ($B) by Device (2019-2024)
  • Figure 9.10: Forecast for the European Digital Game Market ($B) by Device (2025-2031)
  • Figure 9.11: Trends and Forecast for the German Digital Game Market ($B) (2019-2031)
  • Figure 9.12: Trends and Forecast for the French Digital Game Market ($B) (2019-2031)
  • Figure 9.13: Trends and Forecast for the Spanish Digital Game Market ($B) (2019-2031)
  • Figure 9.14: Trends and Forecast for the Italian Digital Game Market ($B) (2019-2031)
  • Figure 9.15: Trends and Forecast for the United Kingdom Digital Game Market ($B) (2019-2031)
  • Figure 10.1: Trends and Forecast for the APAC Digital Game Market (2019-2031)
  • Figure 10.2: APAC Digital Game Market by Platform in 2019, 2024, and 2031
  • Figure 10.3: Trends of the APAC Digital Game Market ($B) by Platform (2019-2024)
  • Figure 10.4: Forecast for the APAC Digital Game Market ($B) by Platform (2025-2031)
  • Figure 10.5: APAC Digital Game Market by Subscription Model in 2019, 2024, and 2031
  • Figure 10.6: Trends of the APAC Digital Game Market ($B) by Subscription Model (2019-2024)
  • Figure 10.7: Forecast for the APAC Digital Game Market ($B) by Subscription Model (2025-2031)
  • Figure 10.8: APAC Digital Game Market by Device in 2019, 2024, and 2031
  • Figure 10.9: Trends of the APAC Digital Game Market ($B) by Device (2019-2024)
  • Figure 10.10: Forecast for the APAC Digital Game Market ($B) by Device (2025-2031)
  • Figure 10.11: Trends and Forecast for the Japanese Digital Game Market ($B) (2019-2031)
  • Figure 10.12: Trends and Forecast for the Indian Digital Game Market ($B) (2019-2031)
  • Figure 10.13: Trends and Forecast for the Chinese Digital Game Market ($B) (2019-2031)
  • Figure 10.14: Trends and Forecast for the South Korean Digital Game Market ($B) (2019-2031)
  • Figure 10.15: Trends and Forecast for the Indonesian Digital Game Market ($B) (2019-2031)
  • Figure 11.1: Trends and Forecast for the ROW Digital Game Market (2019-2031)
  • Figure 11.2: ROW Digital Game Market by Platform in 2019, 2024, and 2031
  • Figure 11.3: Trends of the ROW Digital Game Market ($B) by Platform (2019-2024)
  • Figure 11.4: Forecast for the ROW Digital Game Market ($B) by Platform (2025-2031)
  • Figure 11.5: ROW Digital Game Market by Subscription Model in 2019, 2024, and 2031
  • Figure 11.6: Trends of the ROW Digital Game Market ($B) by Subscription Model (2019-2024)
  • Figure 11.7: Forecast for the ROW Digital Game Market ($B) by Subscription Model (2025-2031)
  • Figure 11.8: ROW Digital Game Market by Device in 2019, 2024, and 2031
  • Figure 11.9: Trends of the ROW Digital Game Market ($B) by Device (2019-2024)
  • Figure 11.10: Forecast for the ROW Digital Game Market ($B) by Device (2025-2031)
  • Figure 11.11: Trends and Forecast for the Middle Eastern Digital Game Market ($B) (2019-2031)
  • Figure 11.12: Trends and Forecast for the South American Digital Game Market ($B) (2019-2031)
  • Figure 11.13: Trends and Forecast for the African Digital Game Market ($B) (2019-2031)
  • Figure 12.1: Porter's Five Forces Analysis of the Global Digital Game Market
  • Figure 12.2: Market Share (%) of Top Players in the Global Digital Game Market (2024)
  • Figure 13.1: Growth Opportunities for the Global Digital Game Market by Platform
  • Figure 13.2: Growth Opportunities for the Global Digital Game Market by Subscription Model
  • Figure 13.3: Growth Opportunities for the Global Digital Game Market by Device
  • Figure 13.4: Growth Opportunities for the Global Digital Game Market by Region
  • Figure 13.5: Emerging Trends in the Global Digital Game Market

List of Tables

  • Table 1.1: Growth Rate (%, 2023-2024) and CAGR (%, 2025-2031) of the Digital Game Market by Platform, Subscription Model, and Device
  • Table 1.2: Attractiveness Analysis for the Digital Game Market by Region
  • Table 1.3: Global Digital Game Market Parameters and Attributes
  • Table 3.1: Trends of the Global Digital Game Market (2019-2024)
  • Table 3.2: Forecast for the Global Digital Game Market (2025-2031)
  • Table 4.1: Attractiveness Analysis for the Global Digital Game Market by Platform
  • Table 4.2: Market Size and CAGR of Various Platform in the Global Digital Game Market (2019-2024)
  • Table 4.3: Market Size and CAGR of Various Platform in the Global Digital Game Market (2025-2031)
  • Table 4.4: Trends of Flash in the Global Digital Game Market (2019-2024)
  • Table 4.5: Forecast for Flash in the Global Digital Game Market (2025-2031)
  • Table 4.6: Trends of Ios in the Global Digital Game Market (2019-2024)
  • Table 4.7: Forecast for Ios in the Global Digital Game Market (2025-2031)
  • Table 4.8: Trends of Android in the Global Digital Game Market (2019-2024)
  • Table 4.9: Forecast for Android in the Global Digital Game Market (2025-2031)
  • Table 4.10: Trends of Social Network in the Global Digital Game Market (2019-2024)
  • Table 4.11: Forecast for Social Network in the Global Digital Game Market (2025-2031)
  • Table 4.12: Trends of Others in the Global Digital Game Market (2019-2024)
  • Table 4.13: Forecast for Others in the Global Digital Game Market (2025-2031)
  • Table 5.1: Attractiveness Analysis for the Global Digital Game Market by Subscription Model
  • Table 5.2: Market Size and CAGR of Various Subscription Model in the Global Digital Game Market (2019-2024)
  • Table 5.3: Market Size and CAGR of Various Subscription Model in the Global Digital Game Market (2025-2031)
  • Table 5.4: Trends of Premium in the Global Digital Game Market (2019-2024)
  • Table 5.5: Forecast for Premium in the Global Digital Game Market (2025-2031)
  • Table 5.6: Trends of Paymium in the Global Digital Game Market (2019-2024)
  • Table 5.7: Forecast for Paymium in the Global Digital Game Market (2025-2031)
  • Table 5.8: Trends of Freemium in the Global Digital Game Market (2019-2024)
  • Table 5.9: Forecast for Freemium in the Global Digital Game Market (2025-2031)
  • Table 5.10: Trends of Others in the Global Digital Game Market (2019-2024)
  • Table 5.11: Forecast for Others in the Global Digital Game Market (2025-2031)
  • Table 6.1: Attractiveness Analysis for the Global Digital Game Market by Device
  • Table 6.2: Market Size and CAGR of Various Device in the Global Digital Game Market (2019-2024)
  • Table 6.3: Market Size and CAGR of Various Device in the Global Digital Game Market (2025-2031)
  • Table 6.4: Trends of Computers in the Global Digital Game Market (2019-2024)
  • Table 6.5: Forecast for Computers in the Global Digital Game Market (2025-2031)
  • Table 6.6: Trends of Laptop in the Global Digital Game Market (2019-2024)
  • Table 6.7: Forecast for Laptop in the Global Digital Game Market (2025-2031)
  • Table 6.8: Trends of Smartphones in the Global Digital Game Market (2019-2024)
  • Table 6.9: Forecast for Smartphones in the Global Digital Game Market (2025-2031)
  • Table 6.10: Trends of Tablet in the Global Digital Game Market (2019-2024)
  • Table 6.11: Forecast for Tablet in the Global Digital Game Market (2025-2031)
  • Table 6.12: Trends of Console Unit in the Global Digital Game Market (2019-2024)
  • Table 6.13: Forecast for Console Unit in the Global Digital Game Market (2025-2031)
  • Table 7.1: Market Size and CAGR of Various Regions in the Global Digital Game Market (2019-2024)
  • Table 7.2: Market Size and CAGR of Various Regions in the Global Digital Game Market (2025-2031)
  • Table 8.1: Trends of the North American Digital Game Market (2019-2024)
  • Table 8.2: Forecast for the North American Digital Game Market (2025-2031)
  • Table 8.3: Market Size and CAGR of Various Platform in the North American Digital Game Market (2019-2024)
  • Table 8.4: Market Size and CAGR of Various Platform in the North American Digital Game Market (2025-2031)
  • Table 8.5: Market Size and CAGR of Various Subscription Model in the North American Digital Game Market (2019-2024)
  • Table 8.6: Market Size and CAGR of Various Subscription Model in the North American Digital Game Market (2025-2031)
  • Table 8.7: Market Size and CAGR of Various Device in the North American Digital Game Market (2019-2024)
  • Table 8.8: Market Size and CAGR of Various Device in the North American Digital Game Market (2025-2031)
  • Table 8.9: Trends and Forecast for the United States Digital Game Market (2019-2031)
  • Table 8.10: Trends and Forecast for the Mexican Digital Game Market (2019-2031)
  • Table 8.11: Trends and Forecast for the Canadian Digital Game Market (2019-2031)
  • Table 9.1: Trends of the European Digital Game Market (2019-2024)
  • Table 9.2: Forecast for the European Digital Game Market (2025-2031)
  • Table 9.3: Market Size and CAGR of Various Platform in the European Digital Game Market (2019-2024)
  • Table 9.4: Market Size and CAGR of Various Platform in the European Digital Game Market (2025-2031)
  • Table 9.5: Market Size and CAGR of Various Subscription Model in the European Digital Game Market (2019-2024)
  • Table 9.6: Market Size and CAGR of Various Subscription Model in the European Digital Game Market (2025-2031)
  • Table 9.7: Market Size and CAGR of Various Device in the European Digital Game Market (2019-2024)
  • Table 9.8: Market Size and CAGR of Various Device in the European Digital Game Market (2025-2031)
  • Table 9.9: Trends and Forecast for the German Digital Game Market (2019-2031)
  • Table 9.10: Trends and Forecast for the French Digital Game Market (2019-2031)
  • Table 9.11: Trends and Forecast for the Spanish Digital Game Market (2019-2031)
  • Table 9.12: Trends and Forecast for the Italian Digital Game Market (2019-2031)
  • Table 9.13: Trends and Forecast for the United Kingdom Digital Game Market (2019-2031)
  • Table 10.1: Trends of the APAC Digital Game Market (2019-2024)
  • Table 10.2: Forecast for the APAC Digital Game Market (2025-2031)
  • Table 10.3: Market Size and CAGR of Various Platform in the APAC Digital Game Market (2019-2024)
  • Table 10.4: Market Size and CAGR of Various Platform in the APAC Digital Game Market (2025-2031)
  • Table 10.5: Market Size and CAGR of Various Subscription Model in the APAC Digital Game Market (2019-2024)
  • Table 10.6: Market Size and CAGR of Various Subscription Model in the APAC Digital Game Market (2025-2031)
  • Table 10.7: Market Size and CAGR of Various Device in the APAC Digital Game Market (2019-2024)
  • Table 10.8: Market Size and CAGR of Various Device in the APAC Digital Game Market (2025-2031)
  • Table 10.9: Trends and Forecast for the Japanese Digital Game Market (2019-2031)
  • Table 10.10: Trends and Forecast for the Indian Digital Game Market (2019-2031)
  • Table 10.11: Trends and Forecast for the Chinese Digital Game Market (2019-2031)
  • Table 10.12: Trends and Forecast for the South Korean Digital Game Market (2019-2031)
  • Table 10.13: Trends and Forecast for the Indonesian Digital Game Market (2019-2031)
  • Table 11.1: Trends of the ROW Digital Game Market (2019-2024)
  • Table 11.2: Forecast for the ROW Digital Game Market (2025-2031)
  • Table 11.3: Market Size and CAGR of Various Platform in the ROW Digital Game Market (2019-2024)
  • Table 11.4: Market Size and CAGR of Various Platform in the ROW Digital Game Market (2025-2031)
  • Table 11.5: Market Size and CAGR of Various Subscription Model in the ROW Digital Game Market (2019-2024)
  • Table 11.6: Market Size and CAGR of Various Subscription Model in the ROW Digital Game Market (2025-2031)
  • Table 11.7: Market Size and CAGR of Various Device in the ROW Digital Game Market (2019-2024)
  • Table 11.8: Market Size and CAGR of Various Device in the ROW Digital Game Market (2025-2031)
  • Table 11.9: Trends and Forecast for the Middle Eastern Digital Game Market (2019-2031)
  • Table 11.10: Trends and Forecast for the South American Digital Game Market (2019-2031)
  • Table 11.11: Trends and Forecast for the African Digital Game Market (2019-2031)
  • Table 12.1: Product Mapping of Digital Game Suppliers Based on Segments
  • Table 12.2: Operational Integration of Digital Game Manufacturers
  • Table 12.3: Rankings of Suppliers Based on Digital Game Revenue
  • Table 13.1: New Product Launches by Major Digital Game Producers (2019-2024)
  • Table 13.2: Certification Acquired by Major Competitor in the Global Digital Game Market
Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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