PUBLISHER: Orion Market Research | PRODUCT CODE: 1877736
PUBLISHER: Orion Market Research | PRODUCT CODE: 1877736
Global Online Entertainment Market Size, Share & Trends Analysis By Device (Laptops/ Desktops/Tablets, Smart TVs/Monitors/Projectors, Smartphones, Virtual Reality, and Others), and By Platform (Audio Streaming, Video Streaming, Gaming, And Internet Radio) Forecast Period (2026-2035)
Industry Overview
Online entertainment market was valued at $507.3 billion in 2025 and is projected to reach $1,739.5 billion by 2035, growing at a CAGR of 13.1% from 2026 to 2035. The support of AI-driven recommendations for ease of content creation has fueled massive user participation and creator economies. The companies are shifting their brand/service advertisements to these platforms to recognize their strong engagement rates and targeted reach. The rapid rise of social media and short-video platforms across the globe is propelling the growth of the market during the forecast period. For instance, according to the Pew Research Center, half of the adult population in the US uses social media platforms. YouTube and Facebook are the most widely used online platforms.
Market Dynamics
Rising Internet Penetration And Smartphone Adoption
Consumers globally are adopting affordable smartphones and high-speed internet, especially in emerging markets. The rising internet penetration, along with smartphone adoption, is a key driver to accelerate the global online entertainment market during the forecast period. For instance,
Additionally, internet-enabled phones are connecting millions of people, especially in remote areas without wired internet access.
Expansion of Digital Gaming and eSports
The rising popularity of online gaming platforms and eSports globally is considered to propel the growth of the market. The expansion of digital gaming and eSports is majorly driven by smartphone adoption and improved gaming infrastructure. The regulatory bodies are shaping the growth of the games by distinguishing safe and skill-based games from gambling. The government is supporting and promoting innovation, along with protecting users, especially youth will further contribute to the growth of the market during the forecast period. For instance, in August 2025, the Promotion and Regulation of Online Gaming Bill was introduced in the Lok Sabha to regulate online gaming in India. The regulatory body promoted skill-based e-sports and social games. Whereas the government of India banned real-money gambling and betting. The government also banned fantasy games such as poker, rummy, and online lotteries. It also restricts related advertisements and financial transactions. The government of India stated that the Bill is aimed at protecting youth from predatory gaming apps and financial losses. The bill also focused on preventing addiction and curbing misuse for fraud, money laundering, and other illegal activities. The Bill only encourages innovation and responsible engagement in the digital gaming sector.
Market Segmentation
Smartphones Segment to Lead the Market with the Largest Share
Among the device segments, the smartphone sub-segment is expected to lead the market with the largest share, owing to widespread penetration along with unmatched accessibility and affordability across the globe. Smartphones are the key gateway for consumers' entertainment, from video streaming and music to mobile gaming and social media. For instance, according to BankMyCell, smartphone users grew from 4.25 billion in 2023 to nearly 4.88 billion in 2024, marking an increase of about 14.8%.
Thus, the rising penetration of smartphone users will contribute to the growth of the global online entertainment market during the forecast period.
Video Streaming: A Key Segment in Market Growth
The video streaming segment is expected to be a key segment in the global online entertainment market due to rising consumer demand for on-demand, personalized, and high-quality content across multiple devices. The platforms such as Netflix, Disney+, Amazon Prime Video, and more are offering localized content, flexible subscription models, which will further attract the audience, boosting market growth during the forecast period. For instance, in December 2024, BeLive Technology announced its collaboration with DigiLive to engage, real-time content that drives both entertainment and sales. The shoppable video content is transforming consumer behaviour by making product searches more alluring than ever before.
The global online entertainment market is further divided by geography, including North America (the US and Canada), Asia-Pacific (India, China, Japan, South Korea, Australia and New Zealand, ASEAN Countries, and the Rest of Asia-Pacific), Europe (the UK, Germany, France, Italy, Spain, Russia, and the Rest of Europe), and the Rest of the World (the Middle East & Africa, and Latin America).
North America is Driving Market Growth
The online entertainment market in North America is growing, supported by the presence of advanced digital infrastructure, widespread internet penetration, and a high rate of smartphone adoption. The high expenditure on streaming services, online gaming, and interactive content is further propelling market growth during the forecast period. Additionally, the presence of key entertainment and gaming companies' players, along with a tech-savvy population, will further accelerate the market growth. For instance,
Asia-Pacific Region Shares Significant Market Share
The growing demand for digital content, rising internet penetration, and increasing smartphone adoption are expected to grow the Asia-Pacific online entertainment market significantly during the forecast period. The government across the region is taking initiatives and supporting policies for digital infrastructure, further boosting the online entertainment market during the forecast period. For instance,
The global online entertainment market is driven by leading companies such as Netflix, Inc., Tencent Holdings Ltd., Apple, Inc., Sony Interactive Entertainment, Alphabet, Inc., Meta Platforms, Inc., and Amazon Web Services, Inc., among others, with players strengthening their presence through strategic partnerships, mergers and acquisitions, innovative product launches, advanced technology integration, and expansion across emerging markets.
Recent Development