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PUBLISHER: Orion Market Research | PRODUCT CODE: 1877748

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PUBLISHER: Orion Market Research | PRODUCT CODE: 1877748

Indian Online Entertainment Market 2025-2035

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Indian Online Entertainment Market Size, Share & Trends Analysis Report by Device (Laptops/ Desktops/Tablets, Smart TVs/Monitors/Projectors, Smartphones, Virtual Reality, and Others), By Form (Audio, Video, Games, And Others), and By Platform (Audio Streaming, Video Streaming, Gaming, And Internet Radio), and Forecast Period (2026-2035)

Industry Overview

Indian online entertainment market was valued at $13.8 billion in 2025 and is projected to reach $51.6 billion by 2035, growing at a CAGR of 14.1% during the forecast period (2026-2035). The increasing popularity of gaming and e-sports across the region will further boost the market growth during the forecast period. The strong growth of gaming and e-sports is a key driver for the growth of the Indian online entertainment market during the forecast period. The growth of esports and gaming is majorly driven by affordable smartphones, faster 4G/5G connectivity, and regional-language game interfaces. For instance,

  • In 2024, Nazara Technologies announced the acquisition in the Indian gaming sector. The company acquired a significant stake in Moonshine Technology (MTPL), the parent of PokerBaazi, for ₹982 crore.
  • In September 2024, Nazara Technologies announced that the company is acquiring a 15.86% stake in the esports community platform Stan. The investment amount is ₹18.4 crore ($2.2 million). Through this investment, the company is enhancing its influence in the esports and gaming market.

Market Dynamics

Government-Backed Platforms Driving Online Entertainment Growth

Government-backed platforms in India are promoting content diversity and accessibility, playing an important role in the Indian online entertainment market. The Government-backed platforms encourage content curation to promote content diversity across the region. These platforms help to promote regional representation and give visibility to local or regional content. For instance, in March 2024, the government of Kerala inaugurated the new OTT platform 'CSpace'. This Indian government-backed platform will address the challenges in selecting and distributing content. The platform 'CSpace' will operate under the support of the Department of Cultural Affairs of the Government of Kerala.

Social Media Integration is Enhancing User Engagement with Entertainment Platforms

The rising use of social media across the region is becoming a key driver of user engagement in India's online entertainment market. The market players & entertainment platforms are engaging with social media platforms to create a seamless connection between content consumption and interactive experiences. For instance,

  • ZEE5 partnered with more than 2,500 micro-influencers. These micro influencers are from across the states of India, such as Tamil Nadu, West Bengal, and Maharashtra. These creators posted reaction videos, behind-the-scenes content, and personal takes on the shows-all in local languages.
  • JioCinema announced the partnership with sports influencers and Gen Z content creators. The partnership with sports influencers is to promote live-streaming features and exclusive content access.

Market Segmentation

  • Based on the device, the market is segmented into laptops/ desktops/tablets, smart TVs/monitors/projectors, smartphones, virtual reality, and others.
  • Based on the form, the market is segmented into audio, video, games, and others.
  • Based on the platform, the market is segmented into audio streaming, video streaming, gaming, and internet radio.

Smartphone Segment to Lead the Market with the Largest Share

Among the devices, the smartphone segment is expected to hold the largest share in the Indian online entertainment market. The adoption of smartphones is growing, driven by affordable data plans, widespread internet access, and increasing preference for mobile-first entertainment consumption. For instance, according to the India Brand Equity Foundation, in Q3 2024, India accounted for 15.5% of global smartphone shipments, and smartphone shipments in India grew by 3% year-on-year, with value increasing by 12%. Additionally, according to the Press Information Bureau, from January to March 2025,

  • In the age group 15-29 years, approximately. 95.5% of persons own a smartphone, whereas in urban areas, about 97.6% persons own a smartphone in the same age group.
  • Approx. 85.5% of households possessed at least one smartphone.

Video Streaming: A Key Segment in Market Growth

The video streaming segment is expected to grow at a significant market share, owing to the rising demand for OTT content during the forecast period. The demand for video streaming is rising due to increasing demand for regional language programming and increasing consumer preference for on-demand viewing experiences. For instance, in November 2023, Disney recorded 518 million Indian viewers watching the International Cricket Council (ICC). Hotstar streaming app set a concurrent viewership record of 59 million during the final match of the World Cup.

Market Players Outlook

The major companies operating in the Indian online entertainment market include Amazon, Netflix, Zee Entertainment Enterprises, Sony Pictures Network India, Balaji Telefilms, Hungama Digital Media, The Walt Disney Co., and among others. Market players are leveraging partnerships, collaborations, mergers, and acquisition strategies for business expansion and innovative product development to maintain their market positioning.

Recent Developments

  • In November 2025, Prasar Bharati announced the launch of Waves. Prasar Bharati is India's national public broadcaster. By the launch of Waves, they have set a new benchmark in the digital media space at the International Film Festival of India (IFFI) in Goa. This initiative by Prasar Bharati, with the Indian government, for the Digital India vision aims to bridge the gap between traditional and digital media. The collaboration will ensure access to quality content across India's urban and rural landscapes. As the strategic advisory partner, Primus Partners India has been instrumental in translating Prasar Bharati's vision into reality, guiding every step of the journey to establish Waves OTT as a unique, sustainable, and engaging platform for diverse audiences.

The Report Covers:

  • Market value data analysis of 2025 and forecast to 2035.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the Indian online entertainment market. Based on the availability of data, information related to new products and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying 'who-stands-where' in the market.
Product Code: OMR2022801

Table of Contents

1. Report Summary

  • Current Industry Analysis and Growth Potential Outlook
  • Indian Online Entertainment Market Sales Analysis - Device | Form | Platform ($ Million)
  • 1.1. Research Methodology
  • Primary Research Approach
  • Secondary Research Approach
  • 1.2. Market Snapshot

2. Market Overview and Insights

  • 2.1. Scope of the Study
  • 2.2. Analyst Insight & Current Market Trends
    • 2.2.1. Key Indian Online Entertainment Market Trends
    • 2.2.2. Market Recommendations

3. Market Determinants

  • 3.1. Market Drivers
    • 3.1.1. Drivers For Indian Online Entertainment Market: Impact Analysis
  • 3.2. Market Pain Points and Challenges
    • 3.2.1. Restraints For Indian Online Entertainment Market: Impact Analysis
  • 3.3. Market Opportunities
    • 3.3.1. Opportunities For Indian Online Entertainment Market: Impact Analysis

4. Competitive Landscape

  • 4.1. Competitive Dashboard - Indian Online Entertainment Market Revenue and Share by Manufacturers
  • Indian Online Entertainment Platform Comparison Analysis
  • Top Market Player Ranking Matrix
  • 4.2. Key Company Analysis
    • 4.2.1. Amazon Web Series, Inc.
      • 4.2.1.1. Overview
      • 4.2.1.2. Product/Service Portfolio
      • 4.2.1.3. Financial Analysis
      • 4.2.1.4. SWOT Analysis
      • 4.2.1.5. Business Strategy
    • 4.2.2. Netflix, Inc.
      • 4.2.2.1. Overview
      • 4.2.2.2. Product/Service Portfolio
      • 4.2.2.3. Financial Analysis
      • 4.2.2.4. SWOT Analysis
      • 4.2.2.5. Business Strategy
    • 4.2.3. Sony Pictures Network India Pvt. Ltd.
      • 4.2.3.1. Overview
      • 4.2.3.2. Product/Service Portfolio
      • 4.2.3.3. Financial Analysis
      • 4.2.3.4. SWOT Analysis
      • 4.2.3.5. Business Strategy
    • 4.2.4. The Walt Disney Co.
      • 4.2.4.1. Overview
      • 4.2.4.2. Product/Service Portfolio
      • 4.2.4.3. Financial Analysis
      • 4.2.4.4. SWOT Analysis
      • 4.2.4.5. Business Strategy
    • 4.2.5. Zee Entertainment Enterprises Ltd.
      • 4.2.5.1. Overview
      • 4.2.5.2. Product/Service Portfolio
      • 4.2.5.3. Financial Analysis
      • 4.2.5.4. SWOT Analysis
      • 4.2.5.5. Business Strategy
  • 4.3. Top Winning Strategies by Market Players
    • 4.3.1. Merger and Acquisition
    • 4.3.2. Category Launch
    • 4.3.3. Partnership And Collaboration
  • 5. Indian Online Entertainment Market Sales Analysis By Device ($ Million)
  • 5.1. Laptops/ Desktops/Tablets
  • 5.2. Smart TVs/Monitors/Projectors
  • 5.3. Smartphones
  • 5.4. Virtual Reality
  • 5.5. Others
  • 6. Indian Online Entertainment Market Sales Analysis By Form ($ Million)
  • 6.1. Video
  • 6.2. Audio
  • 6.3. Games
  • 6.4. Others
  • 7. Indian Online Entertainment Market Sales Analysis By Platform ($ Million)
  • 7.1. Audio Streaming
  • 7.2. Video Streaming
  • 7.3. Gaming
  • 7.4. Internet Radio

8. Company Profiles

  • 8.1. Alibaba Group
    • 8.1.1. Quick Facts
    • 8.1.2. Company Overview
    • 8.1.3. Product Portfolio
    • 8.1.4. Business Strategies
  • 8.2. Amazon Web Series, Inc.
    • 8.2.1. Quick Facts
    • 8.2.2. Company Overview
    • 8.2.3. Product Portfolio
    • 8.2.4. Business Strategies
  • 8.3. Alphabet, Inc.
    • 8.3.1. Quick Facts
    • 8.3.2. Company Overview
    • 8.3.3. Product Portfolio
    • 8.3.4. Business Strategies
  • 8.4. Apple, Inc.
    • 8.4.1. Quick Facts
    • 8.4.2. Company Overview
    • 8.4.3. Product Portfolio
    • 8.4.4. Business Strategies
  • 8.5. Balaji Telefilms Ltd.
    • 8.5.1. Quick Facts
    • 8.5.2. Company Overview
    • 8.5.3. Product Portfolio
    • 8.5.4. Business Strategies
  • 8.6. Eros Digital FZE
    • 8.6.1. Quick Facts
    • 8.6.2. Company Overview
    • 8.6.3. Product Portfolio
    • 8.6.4. Business Strategies
  • 8.7. Electronic Arts, Inc.
    • 8.7.1. Quick Facts
    • 8.7.2. Company Overview
    • 8.7.3. Product Portfolio
    • 8.7.4. Business Strategies
  • 8.8. Hungama Digital Media Entertainment Pvt. Ltd.
    • 8.8.1. Quick Facts
    • 8.8.2. Company Overview
    • 8.8.3. Product Portfolio
    • 8.8.4. Business Strategies
  • 8.9. Jiostar India Private Ltd.
    • 8.9.1. Quick Facts
    • 8.9.2. Company Overview
    • 8.9.3. Product Portfolio
    • 8.9.4. Business Strategies
  • 8.10. Meta
    • 8.10.1. Quick Facts
    • 8.10.2. Company Overview
    • 8.10.3. Product Portfolio
    • 8.10.4. Business Strategies
  • 8.11. Microsoft Corp.
    • 8.11.1. Quick Facts
    • 8.11.2. Company Overview
    • 8.11.3. Product Portfolio
    • 8.11.4. Business Strategies
  • 8.12. Nazara Technologies Ltd.
    • 8.12.1. Quick Facts
    • 8.12.2. Company Overview
    • 8.12.3. Product Portfolio
    • 8.12.4. Business Strategies
  • 8.13. Netflix, Inc.
    • 8.13.1. Quick Facts
    • 8.13.2. Company Overview
    • 8.13.3. Product Portfolio
    • 8.13.4. Business Strategies
  • 8.14. Rakuten Group
    • 8.14.1. Quick Facts
    • 8.14.2. Company Overview
    • 8.14.3. Product Portfolio
    • 8.14.4. Business Strategies
  • 8.15. Roblox Corp.
    • 8.15.1. Quick Facts
    • 8.15.2. Company Overview
    • 8.15.3. Product Portfolio
    • 8.15.4. Business Strategies
  • 8.16. Spotify AB
    • 8.16.1. Quick Facts
    • 8.16.2. Company Overview
    • 8.16.3. Product Portfolio
    • 8.16.4. Business Strategies
  • 8.17. Sony Pictures Network India Pvt. Ltd.
    • 8.17.1. Quick Facts
    • 8.17.2. Company Overview
    • 8.17.3. Product Portfolio
    • 8.17.4. Business Strategies
  • 8.18. The Walt Disney Co.
    • 8.18.1. Quick Facts
    • 8.18.2. Company Overview
    • 8.18.3. Product Portfolio
    • 8.18.4. Business Strategies
  • 8.19. Ubisoft Entertainment SA
    • 8.19.1. Quick Facts
    • 8.19.2. Company Overview
    • 8.19.3. Product Portfolio
    • 8.19.4. Business Strategies
  • 8.20. Warner Bros. Discovery, Inc.
    • 8.20.1. Quick Facts
    • 8.20.2. Company Overview
    • 8.20.3. Product Portfolio
    • 8.20.4. Business Strategies
  • 8.21. Zee Entertainment Enterprises Ltd.
    • 8.21.1. Quick Facts
    • 8.21.2. Company Overview
    • 8.21.3. Product Portfolio
    • 8.21.4. Business Strategies
Product Code: OMR2022801

LIST OF TABLES

  • 1. Indian Online Entertainment Market Research and Analysis By Form, 2025-2035 ($ Million)
  • 2. Indian Online Entertainment by Laptops/ Desktops/Tablets Market Research and Analysis, 2025-2035 ($ Million)
  • 3. Indian Online Entertainment by Smart TVs/Monitors/Projectors Market Research and Analysis, 2025-2035 ($ Million)
  • 4. Indian Online Entertainment by Smartphones Market Research and Analysis, 2025-2035 ($ Million)
  • 5. Indian Online Entertainment by Virtual Reality Market Research and Analysis, 2025-2035 ($ Million)
  • 6. Indian Online Entertainment by Others Market Research and Analysis, 2025-2035 ($ Million)
  • 7. Indian Online Entertainment Market Research and Analysis By Form, 2025-2035 ($ Million)
  • 8. Indian Online Video Entertainment Market Research and Analysis, 2025-2035 ($ Million)
  • 9. Indian Online Audio Entertainment Market Research and Analysis, 2025-2035 ($ Million)
  • 10. Indian Online Games Entertainment Market Research and Analysis, 2025-2035 ($ Million)
  • 11. Indian Others Online Entertainment Market Research and Analysis, 2025-2035 ($ Million)
  • 12. Indian Online Entertainment Market Research and Analysis By Platform, 2025-2035 ($ Million)
  • 13. Indian Audio Streaming Online Entertainment Market Research and Analysis, 2025-2035 ($ Million)
  • 14. Indian Video Streaming Online Entertainment Market Research and Analysis, 2025-2035 ($ Million)
  • 15. Indian Gaming Online Entertainment Market Research and Analysis, 2025-2035 ($ Million)
  • 16. Indian Internet Radio Online Entertainment Market Research and Analysis, 2025-2035 ($ Million)

LIST OF FIGURES

  • 1. Indian Online Entertainment Market Share By Device, 2025 Vs 2035 (%)
  • 2. Indian Online Entertainment by Laptops/ Desktops/Tablets Market Share, 2025 Vs 2035 (%)
  • 3. Indian Online Entertainment by Smart TVs/Monitors/Projectors Market Share, 2025 Vs 2035 (%)
  • 4. Indian Online Entertainment by Smartphones Market Share, 2025 Vs 2035 (%)
  • 5. Indian Online Entertainment by Virtual Reality Market Share, 2025 Vs 2035 (%)
  • 6. Indian Online Entertainment by Others Market Share, 2025 Vs 2035 (%)
  • 7. Indian Online Entertainment Market Share By Form, 2025 Vs 2035 (%)
  • 8. Indian Video Online Entertainment Market Share, 2025 Vs 2035 (%)
  • 9. Indian Audio Online Entertainment Market Share, 2025 Vs 2035 (%)
  • 10. Indian Games Online Entertainment Market Share, 2025 Vs 2035 (%)
  • 11. Indian Others Online Entertainment Market Share, 2025 Vs 2035 (%)
  • 12. Indian Online Entertainment Market Share By Platform, 2025 Vs 2035 (%)
  • 13. Indian Online Audio Streaming Entertainment Market Share, 2025 Vs 2035 (%)
  • 14. Indian Online Video Streaming Entertainment Market Share, 2025 Vs 2035 (%)
  • 15. Indian Online Gaming Entertainment Market Share, 2025 Vs 2035 (%)
  • 16. Indian Internet Radio Online Entertainment Market Share, 2025 Vs 2035 (%)
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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