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PUBLISHER: Persistence Market Research | PRODUCT CODE: 1233619

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PUBLISHER: Persistence Market Research | PRODUCT CODE: 1233619

Market Study on Location-based VR Entertainment (LBE): VR Technology Gaining Immense Traction in Amusement Parks & Video Games for Immersive User Experience

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Location-based VR Entertainment (LBE) Market- Report Scope

Persistence Market Research recently published a new report on the location-based VR entertainment (LBE) market. The report provides a detailed valuation on key market dynamics, such as the drivers, trends, opportunities, and restraints, along with detailed information about the market structure. This research report presents exclusive facts and figures about how the location-based VR entertainment market will grow over the forecast period of 2023 to 2033.

Key indicators of market background, such as value chain analysis and supply chain, compounded annual growth rate (CAGR), and year-on-year (Y-o-Y) growth of the market are explained in Persistence Market Research's study in a comprehensive manner. This information can help readers understand the quantitative development projections of the LBE market over the forecast period.

The study is relevant for stakeholders in the location-based VR entertainment market, as well as manufacturers, distributors, suppliers, and investors, as it can help them understand applicable strategies to grow in the market. Stakeholders, investors, industry experts, researchers, and journalists, as well as business researchers in market can leverage the information and statistics presented in this research report.

The report includes facts & figures related to the micro as well as macro-economic factors that are impacting the growth of the location-based VR entertainment market. The study also offers actionable insights based on future trends in the market. Furthermore, domestic players and new entrants in the market can also use the information presented in this report to make business decisions and gain momentum in the market.

Key Segments of Market

Persistence Market Research's study on the location-based VR entertainment market is divided into four significant segments: component, technology, end user, and region. This report offers comprehensive data and information about the important market dynamics and growth parameters related to these categories.

Component

Hardware

Software

Services

Technology

2D

3D

Cloud-Merged Reality

End User

Amusement Parks

Theme Parks

Arcade Studios

4D Films

Others

Region

North America

Latin America

Europe

East Asia

South Asia Pacific

Middle East and Africa

Key Questions Answered in Report:

Which region is anticipated to hold a prominent market share over the forecast period?

What will be the key driving factors propelling the demand location-based VR entertainment across the world during the forecast period?

How will current trends impact the location-based VR entertainment market?

Who are significant market participants in the market?

What are the crucial strategies of prominent players in the LBE market to upscale their positions in this landscape?

Research Methodology

In Persistence Market Research's research report, exclusive research methodology is utilized to conduct comprehensive research on the development of the location-based VR entertainment market, and reach conclusions on the future growth factors of the market. In this research methodology, secondary and primary research is utilized by analysts to ensure the precision and reliability of the conclusions.

Secondary resources are referred by analysts during the evaluation of the LBE market study, which comprises of facts and figures from white papers, trade journals, and external and internal databases. Analysts have thoroughly interviewed several industry experts, such as sales supervisors, sales operation managers, product portfolio managers, senior managers, market intelligence managers, marketing/product managers, engineering managers, and production managers to provide insightful information.

Comprehensive information acquired from primary and secondary resources is validated by companies operating in the location-based VR entertainment market, to make Persistence Market Research's projections on the growth prospects of the market more accurate and reliable.

Product Code: PMRREP31820

Table of Contents

1. Executive Summary

  • 1.1. Global Market Outlook
  • 1.2. Demand Side Trends
  • 1.3. Supply Side Trends
  • 1.4. Analysis and Recommendations

2. Market Overview

  • 2.1. Market Coverage / Taxonomy
  • 2.2. Market Definition / Scope / Limitations

3. Key Market Trends

  • 3.1. Key Trends Impacting the Market
  • 3.2. Product Innovation / Development Trends

4. Pricing Analysis

  • 4.1. Pricing Analysis, By Product
    • 4.1.1. Hardware Pricing Analysis
    • 4.1.2. Software Pricing Analysis
  • 4.2. Average Pricing Analysis Benchmark

5. Global Location-based VR Entertainment (LBE) Market Demand (Value in US$ Mn) Analysis 2018-2022 and Forecast, 2023-2033

  • 5.1. Historical Market Value (US$ Mn) Analysis, 2018-2022
  • 5.2. Current and Future Market Value (US$ Mn) Projections, 2023-2033
    • 5.2.1. Y-o-Y Growth Trend Analysis
    • 5.2.2. Absolute $ Opportunity Analysis

6. Market Background

  • 6.1. Macro-Economic Factors
  • 6.2. Forecast Factors - Relevance & Impact
  • 6.3. Value Chain
  • 6.4. COVID-19 Crisis - Impact Assessment
    • 6.4.1. Current Statistics
    • 6.4.2. Short-Mid-Long Term Outlook
    • 6.4.3. Likely Rebound
  • 6.5. Market Dynamics
    • 6.5.1. Drivers
    • 6.5.2. Restraints
    • 6.5.3. Opportunities

7. Global Location-based VR Entertainment (LBE) Market Analysis 2018-2022 and Forecast 2023-2033, by Component

  • 7.1. Introduction / Key Findings
  • 7.2. Historical Market Size (US$ Mn) Analysis By Component, 2018-2022
  • 7.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Component, 2023-2033
    • 7.3.1. Hardware
      • 7.3.1.1. Head Mount Display
      • 7.3.1.2. Sensors
      • 7.3.1.3. Head up Display
      • 7.3.1.4. Camera
      • 7.3.1.5. Others
    • 7.3.2. VR Software
    • 7.3.3. VR Services
  • 7.4. Market Attractiveness Analysis By Component

8. Global Location-based VR Entertainment (LBE) Market Analysis 2018-2022 and Forecast 2023-2033, by Technology

  • 8.1. Introduction / Key Findings
  • 8.2. Historical Market Size (US$ Mn) Analysis By Technology, 2018-2022
  • 8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Technology, 2023-2033
    • 8.3.1. 2D
    • 8.3.2. 3D
    • 8.3.3. Cloud Merged Reality
  • 8.4. Market Attractiveness Analysis By Technology

9. Global Location-based VR Entertainment (LBE) Market Analysis 2018-2022 and Forecast 2023-2033, by End User

  • 9.1. Introduction / Key Findings
  • 9.2. Historical Market Size (US$ Mn) Analysis By End User, 2018-2022
  • 9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2023-2033
    • 9.3.1. Amusement Park
    • 9.3.2. Theme Park
    • 9.3.3. Arcade Studios
    • 9.3.4. 4D Films
    • 9.3.5. Others
  • 9.4. Market Attractiveness Analysis By End User

10. Global Location-based VR Entertainment (LBE) Market Analysis 2018-2022 and Forecast 2023-2033, by Region

  • 10.1. Introduction / Key Findings
  • 10.2. Historical Market Size (US$ Mn) Analysis By Region, 2018-2022
  • 10.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Region, 2023 - 2033
    • 10.3.1. North America
    • 10.3.2. Latin America
    • 10.3.3. Europe
    • 10.3.4. East Asia
    • 10.3.5. South Asia Pacific
    • 10.3.6. Middle East and Africa
  • 10.4. Market Attractiveness Analysis By Region

11. North America Location-based VR Entertainment (LBE) Market Analysis 2018-2022 and Forecast 2023-2033

  • 11.1. Introduction
  • 11.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018-2022
  • 11.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2023 - 2033
    • 11.3.1. By Component
    • 11.3.2. By Technology
    • 11.3.3. By End User
    • 11.3.4. By Country
      • 11.3.4.1. U.S.
      • 11.3.4.2. Canada
  • 11.4. Market Attractiveness Analysis
    • 11.4.1. By Component
    • 11.4.2. By Technology
    • 11.4.3. By End User
    • 11.4.4. By Country
  • 11.5. Market Trends
  • 11.6. Key Market Participants - Intensity Mapping

12. Latin America Location-based VR Entertainment (LBE) Market Analysis 2018-2022 and Forecast 2023-2033

  • 12.1. Introduction
  • 12.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018-2022
  • 12.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2023 - 2033
    • 12.3.1. By Component
    • 12.3.2. By Technology
    • 12.3.3. By End User
    • 12.3.4. By Country
      • 12.3.4.1. Brazil
      • 12.3.4.2. Mexico
      • 12.3.4.3. Rest of Latin America
  • 12.4. Market Attractiveness Analysis
    • 12.4.1. By Component
    • 12.4.2. By Technology
    • 12.4.3. By End User
    • 12.4.4. By Country

13. Europe Location-based VR Entertainment (LBE) Market Analysis 2018-2022 and Forecast 2023-2033

  • 13.1. Introduction
  • 13.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018-2022
  • 13.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2023 - 2033
    • 13.3.1. By Component
    • 13.3.2. By Technology
    • 13.3.3. By End User
    • 13.3.4. By Country
      • 13.3.4.1. Germany
      • 13.3.4.2. Italy
      • 13.3.4.3. France
      • 13.3.4.4. U.K.
      • 13.3.4.5. Spain
      • 13.3.4.6. BENELUX
      • 13.3.4.7. Russia
      • 13.3.4.8. Rest of Europe
  • 13.4. Market Attractiveness Analysis
    • 13.4.1. By Component
    • 13.4.2. By Technology
    • 13.4.3. By End User
    • 13.4.4. By Country

14. South Asia & Pacific Location-based VR Entertainment (LBE) Market Analysis 2018-2022 and Forecast 2023-2033

  • 14.1. Introduction
  • 14.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018-2022
  • 14.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2023 - 2033
    • 14.3.1. By Component
    • 14.3.2. By Technology
    • 14.3.3. By End User
    • 14.3.4. By Country
      • 14.3.4.1. India
      • 14.3.4.2. Indonesia
      • 14.3.4.3. Malaysia
      • 14.3.4.4. Singapore
      • 14.3.4.5. Australia & New Zealand
      • 14.3.4.6. Rest of South Asia and Pacific
  • 14.4. Market Attractiveness Analysis
    • 14.4.1. By Component
    • 14.4.2. By Technology
    • 14.4.3. By End User
    • 14.4.4. By Country

15. East Asia Location-based VR Entertainment (LBE) Market Analysis 2018-2022 and Forecast 2023-2033

  • 15.1. Introduction
  • 15.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018-2022
  • 15.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2023 - 2033
    • 15.3.1. By Component
    • 15.3.2. By Technology
    • 15.3.3. By End User
    • 15.3.4. By Country
      • 15.3.4.1. China
      • 15.3.4.2. Japan
      • 15.3.4.3. South Korea
  • 15.4. Market Attractiveness Analysis
    • 15.4.1. By Component
    • 15.4.2. By Technology
    • 15.4.3. By End User
    • 15.4.4. By Country

16. Middle East and Africa Location-based VR Entertainment (LBE) Market Analysis 2018-2022 and Forecast 2023-2033

  • 16.1. Introduction
  • 16.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2018-2022
  • 16.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2023 - 2033
    • 16.3.1. By Component
    • 16.3.2. By Technology
    • 16.3.3. By End User
    • 16.3.4. By Country
      • 16.3.4.1. GCC Countries
      • 16.3.4.2. Turkey
      • 16.3.4.3. South Africa
      • 16.3.4.4. Rest of Middle East and Africa
  • 16.4. Market Attractiveness Analysis
    • 16.4.1. By Component
    • 16.4.2. By Technology
    • 16.4.3. By End User
    • 16.4.4. By Country

17. Key Countries Analysis- Location-based VR Entertainment (LBE) Market

  • 17.1. U.S. Location-based VR Entertainment (LBE) Market Analysis
    • 17.1.1. By Component
    • 17.1.2. By Technology
    • 17.1.3. By End User
  • 17.2. Canada Location-based VR Entertainment (LBE) Market Analysis
    • 17.2.1. By Component
    • 17.2.2. By Technology
    • 17.2.3. By End User
  • 17.3. Mexico Location-based VR Entertainment (LBE) Market Analysis
    • 17.3.1. By Component
    • 17.3.2. By Technology
    • 17.3.3. By End User
  • 17.4. Brazil Location-based VR Entertainment (LBE) Market Analysis
    • 17.4.1. By Component
    • 17.4.2. By Technology
    • 17.4.3. By End User
  • 17.5. Germany Location-based VR Entertainment (LBE) Market Analysis
    • 17.5.1. By Component
    • 17.5.2. By Technology
    • 17.5.3. By End User
  • 17.6. Italy Location-based VR Entertainment (LBE) Market Analysis
    • 17.6.1. By Component
    • 17.6.2. By Technology
    • 17.6.3. By End User
  • 17.7. France Location-based VR Entertainment (LBE) Market Analysis
    • 17.7.1. By Component
    • 17.7.2. By Technology
    • 17.7.3. By End User
  • 17.8. U.K. Location-based VR Entertainment (LBE) Market Analysis
    • 17.8.1. By Component
    • 17.8.2. By Technology
    • 17.8.3. By End User
  • 17.9. Spain Location-based VR Entertainment (LBE) Market Analysis
    • 17.9.1. By Component
    • 17.9.2. By Technology
    • 17.9.3. By End User
  • 17.10. BENELUX Location-based VR Entertainment (LBE) Market Analysis
    • 17.10.1. By Component
    • 17.10.2. By Technology
    • 17.10.3. By End User
  • 17.11. Russia Location-based VR Entertainment (LBE) Market Analysis
    • 17.11.1. By Component
    • 17.11.2. By Technology
    • 17.11.3. By End User
  • 17.12. Rest of Europe Location-based VR Entertainment (LBE) Market Analysis
    • 17.12.1. By Component
    • 17.12.2. By Technology
    • 17.12.3. By End User
  • 17.13. China Location-based VR Entertainment (LBE) Market Analysis
    • 17.13.1. By Component
    • 17.13.2. By Technology
    • 17.13.3. By End User
  • 17.14. Japan Location-based VR Entertainment (LBE) Market Analysis
    • 17.14.1. By Component
    • 17.14.2. By Technology
    • 17.14.3. By End User
  • 17.15. South Korea Location-based VR Entertainment (LBE) Market Analysis
    • 17.15.1. By Component
    • 17.15.2. By Technology
    • 17.15.3. By End User
  • 17.16. India Location-based VR Entertainment (LBE) Market Analysis
    • 17.16.1. By Component
    • 17.16.2. By Technology
    • 17.16.3. By End User
  • 17.17. Malaysia Location-based VR Entertainment (LBE) Market Analysis
    • 17.17.1. By Component
    • 17.17.2. By Technology
    • 17.17.3. By End User
  • 17.18. Indonesia Location-based VR Entertainment (LBE) Market Analysis
    • 17.18.1. By Component
    • 17.18.2. By Technology
    • 17.18.3. By End User
  • 17.19. Singapore Location-based VR Entertainment (LBE) Market Analysis
    • 17.19.1. By Component
    • 17.19.2. By Technology
    • 17.19.3. By End User
  • 17.20. Australia and New Zealand Location-based VR Entertainment (LBE) Market Analysis
    • 17.20.1. By Component
    • 17.20.2. By Technology
    • 17.20.3. By End User
  • 17.21. GCC Countries Location-based VR Entertainment (LBE) Market Analysis
    • 17.21.1. By Component
    • 17.21.2. By Technology
    • 17.21.3. By End User
  • 17.22. Turkey Location-based VR Entertainment (LBE) Market Analysis
    • 17.22.1. By Component
    • 17.22.2. By Technology
    • 17.22.3. By End User
  • 17.23. South Africa Location-based VR Entertainment (LBE) Market Analysis
    • 17.23.1. By Component
    • 17.23.2. By Technology
    • 17.23.3. By End User
  • 17.24. Rest of Middle East and Africa Location-based VR Entertainment (LBE) Market Analysis
    • 17.24.1. By Component
    • 17.24.2. By Technology
    • 17.24.3. By End User

18. Market Structure Analysis

  • 18.1. Market Analysis by Tier of Companies
  • 18.2. Market Share Analysis of Top Players
  • 18.3. Market Presence Analysis

19. Competition Analysis

  • 19.1. Competition Dashboard
  • 19.2. Competition Benchmarking
  • 19.3. Competition Deep Dive
    • 19.3.1. HTC Vive (HTC Corporation)
      • 19.3.1.1. Business Overview
      • 19.3.1.2. Solution Portfolio
      • 19.3.1.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.1.4. Key Strategy & Developments
    • 19.3.2. Oculus VR (Meta)
      • 19.3.2.1. Business Overview
      • 19.3.2.2. Solution Portfolio
      • 19.3.2.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.2.4. Key Strategy & Developments
    • 19.3.3. Hologate
      • 19.3.3.1. Business Overview
      • 19.3.3.2. Solution Portfolio
      • 19.3.3.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.3.4. Key Strategy & Developments
    • 19.3.4. Survios Inc.
      • 19.3.4.1. Business Overview
      • 19.3.4.2. Solution Portfolio
      • 19.3.4.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.4.4. Key Strategy & Developments
    • 19.3.5. The Void LLC
      • 19.3.5.1. Business Overview
      • 19.3.5.2. Solution Portfolio
      • 19.3.5.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.5.4. Key Strategy & Developments
    • 19.3.6. VRstudios Inc.
      • 19.3.6.1. Business Overview
      • 19.3.6.2. Solution Portfolio
      • 19.3.6.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.6.4. Key Strategy & Developments
    • 19.3.7. Zero Latency VR
      • 19.3.7.1. Business Overview
      • 19.3.7.2. Solution Portfolio
      • 19.3.7.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.7.4. Key Strategy & Developments
    • 19.3.8. Exit Reality VR
      • 19.3.8.1. Business Overview
      • 19.3.8.2. Solution Portfolio
      • 19.3.8.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.8.4. Key Strategy & Developments
    • 19.3.9. Positron
      • 19.3.9.1. Business Overview
      • 19.3.9.2. Solution Portfolio
      • 19.3.9.3. Profitability by Market Segments (Business Segments/Region)
      • 19.3.9.4. Key Strategy & Developments
    • 19.3.10. Others
      • 19.3.9.5. Business Overview
      • 19.3.9.6. Solution Portfolio
      • 19.3.9.7. Profitability by Market Segments (Business Segments/Region)
      • 19.3.9.8. Key Strategy & Developments

20. Assumptions and Acronyms Used

21. Research Methodology

Product Code: PMRREP31820

List of Tables

  • Table 1: Global Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Component
  • Table 2: Global Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Component
  • Table 3: Global Location-based VR Entertainment (LBE) Market Volume ('000 Units) Forecast (2023- 2033) By Component
  • Table 4: Global Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Technology
  • Table 5: Global Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Technology
  • Table 6: Global Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By End User
  • Table 7: Global Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By End User
  • Table 8: North America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Component
  • Table 9: North America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Component
  • Table 10: North America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Technology
  • Table 11: North America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Technology
  • Table 12: North America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By End User
  • Table 13: North America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By End User
  • Table 14: North America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) by Country
  • Table 15: North America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) by Country
  • Table 16: Latin America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Component
  • Table 17: Latin America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Component
  • Table 18: Latin America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Technology
  • Table 19: Latin America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Technology
  • Table 20: Latin America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By End User
  • Table 21: Latin America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By End User
  • Table 22: Latin America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) by Country
  • Table 23: Latin America Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) by Country
  • Table 24: Europe Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Component
  • Table 25: Europe Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Component
  • Table 26: Europe Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Technology
  • Table 27: Europe Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Technology
  • Table 28: Europe Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By End User
  • Table 29: Europe Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By End User
  • Table 30: Europe Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) by Country
  • Table 31: Europe Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) by Country
  • Table 32: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Component
  • Table 33: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Component
  • Table 34: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Technology
  • Table 35: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Technology
  • Table 36: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By End User
  • Table 37: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By End User
  • Table 38: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) by Country
  • Table 39: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) by Country
  • Table 40: East Asia Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Component
  • Table 41: East Asia Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Component
  • Table 42: East Asia Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Technology
  • Table 43: East Asia Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Technology
  • Table 44: East Asia Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By End User
  • Table 45: East Asia Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By End User
  • Table 46: East Asia Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) by Country
  • Table 47: East Asia Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) by Country
  • Table 48: Middle East and Africa Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Component
  • Table 49: Middle East and Africa Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Component
  • Table 50: Middle East and Africa Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By Technology
  • Table 51: Middle East and Africa Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By Technology
  • Table 52: Middle East and Africa Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) By End User
  • Table 53: Middle East and Africa Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) By End User
  • Table 54: Middle East and Africa Location-based VR Entertainment (LBE) Market Value (US$ Mn) Analysis (2018 - 2022) by Country
  • Table 55: Middle East and Africa Location-based VR Entertainment (LBE) Market Value (US$ Mn) Forecast (2023- 2033) by Country

List of Figures

  • Figure 1: Global Location-based VR Entertainment (LBE) Market Size (US$ Mn) and Y-o-Y Growth Rate from 2023-2033
  • Figure 2: Global Location-based VR Entertainment (LBE) Market Size and Y-o-Y Growth Rate from 2023-2033
  • Figure 3: Global Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2018-2022
  • Figure 4: Global Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2023-2033
  • Figure 5: Global Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Component
  • Figure 6: Global Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Component
  • Figure 7: Global Location-based VR Entertainment (LBE) Market Attractiveness By Component
  • Figure 8: Global Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Technology
  • Figure 9: Global Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Technology
  • Figure 10: Global Location-based VR Entertainment (LBE) Market Attractiveness By Technology
  • Figure 11: Global Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By End User
  • Figure 12: Global Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By End User
  • Figure 13: Global Location-based VR Entertainment (LBE) Market Attractiveness By End User
  • Figure 14: Global Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Region
  • Figure 15: Global Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Region
  • Figure 16: Global Location-based VR Entertainment (LBE) Market Attractiveness By Region
  • Figure 17: North America Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 18: Latin America Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 19: Europe Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 20: East Asia Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 21: South Asia & Pacific Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 22: Middle East & Africa Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 23: North America Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2018-2022
  • Figure 24: North America Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2023-2033
  • Figure 25: North America Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Component
  • Figure 26: North America Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Component
  • Figure 27: North America Location-based VR Entertainment (LBE) Market Attractiveness By Component
  • Figure 28: North America Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Technology
  • Figure 29: North America Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Technology
  • Figure 30: North America Location-based VR Entertainment (LBE) Market Attractiveness By Technology
  • Figure 31: North America Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By End User
  • Figure 32: North America Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By End User
  • Figure 33: North America Location-based VR Entertainment (LBE) Market Attractiveness By End User
  • Figure 34: North America Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) by Country
  • Figure 35: North America Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033by Country
  • Figure 36: North America Location-based VR Entertainment (LBE) Market Attractiveness by Country
  • Figure 37: U.S. Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 38: Canada Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 39: Latin America Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2018-2022
  • Figure 40: Latin America Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2023-2033
  • Figure 41: Latin America Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Component
  • Figure 42: Latin America Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Component
  • Figure 43: Latin America Location-based VR Entertainment (LBE) Market Attractiveness By Component
  • Figure 44: Latin America Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Technology
  • Figure 45: Latin America Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Technology
  • Figure 46: Latin America Location-based VR Entertainment (LBE) Market Attractiveness By Technology
  • Figure 47: Latin America Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By End User
  • Figure 48: Latin America Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By End User
  • Figure 49: Latin America Location-based VR Entertainment (LBE) Market Attractiveness By End User
  • Figure 50: Latin America Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) by Country
  • Figure 51: Latin America Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) by Country
  • Figure 52: Latin America Location-based VR Entertainment (LBE) Market Attractiveness by Country
  • Figure 53: Brazil Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 54: Mexico Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 55: Rest of Latin America Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 56: Europe Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2018-2022
  • Figure 57: Europe Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2023-2033
  • Figure 58: Europe Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Component
  • Figure 59: Europe Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Component
  • Figure 60: Europe Location-based VR Entertainment (LBE) Market Attractiveness By Component
  • Figure 61: Europe Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Technology
  • Figure 62: Europe Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Technology
  • Figure 63: Europe Location-based VR Entertainment (LBE) Market Attractiveness By Technology
  • Figure 64: Europe Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By End User
  • Figure 65: Europe Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By End User
  • Figure 66: Europe Location-based VR Entertainment (LBE) Market Attractiveness By End User
  • Figure 67: Europe Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) by Country
  • Figure 68: Europe Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) by Country
  • Figure 69: Europe Location-based VR Entertainment (LBE) Market Attractiveness by Country
  • Figure 70: Germany Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 71: Italy Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 72: France Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 73: U.K. Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 74: Spain Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 75: BENELUX Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 76: Russia Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 77: Rest of Europe Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 78: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2018-2022
  • Figure 79: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2023-2033
  • Figure 80: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Component
  • Figure 81: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Component
  • Figure 82: South Asia & Pacific Location-based VR Entertainment (LBE) Market Attractiveness By Component
  • Figure 83: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Technology
  • Figure 84: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Technology
  • Figure 85: South Asia & Pacific Location-based VR Entertainment (LBE) Market Attractiveness By Technology
  • Figure 86: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By End User
  • Figure 87: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By End User
  • Figure 88: South Asia & Pacific Location-based VR Entertainment (LBE) Market Attractiveness By End User
  • Figure 89: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) by Country
  • Figure 90: South Asia & Pacific Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) by Country
  • Figure 91: South Asia & Pacific Location-based VR Entertainment (LBE) Market Attractiveness by Country
  • Figure 92: India Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 93: Indonesia Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 94: Malaysia Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 95: Singapore Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 96: Australia& New Zealand Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 97: Rest of South Asia & Pacific Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 98: East Asia Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2018-2022
  • Figure 99: East Asia Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2023-2033
  • Figure 100: East Asia Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Component
  • Figure 101: East Asia Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Component
  • Figure 102: East Asia Location-based VR Entertainment (LBE) Market Attractiveness By Component
  • Figure 103: East Asia Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Technology
  • Figure 104: East Asia Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Technology
  • Figure 105: East Asia Location-based VR Entertainment (LBE) Market Attractiveness By Technology
  • Figure 106: East Asia Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By End User
  • Figure 107: East Asia Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By End User
  • Figure 108: East Asia Location-based VR Entertainment (LBE) Market Attractiveness By End User
  • Figure 109: East Asia Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) by Country
  • Figure 110: East Asia Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) by Country
  • Figure 111: East Asia Location-based VR Entertainment (LBE) Market Attractiveness by Country
  • Figure 112: China Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 113: Japan Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 114: South Korea Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 115: Middle East and Africa Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2018-2022
  • Figure 116: Middle East and Africa Location-based VR Entertainment (LBE) Market Value (US$ Mn), 2023-2033
  • Figure 117: Middle East and Africa Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Component
  • Figure 118: Middle East and Africa Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Component
  • Figure 119: Middle East and Africa Location-based VR Entertainment (LBE) Market Attractiveness By Component
  • Figure 120: Middle East and Africa Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By Technology
  • Figure 121: Middle East and Africa Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By Technology
  • Figure 122: Middle East and Africa Location-based VR Entertainment (LBE) Market Attractiveness By Technology
  • Figure 123: Middle East and Africa Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) By End User
  • Figure 124: Middle East and Africa Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) By End User
  • Figure 125: Middle East and Africa Location-based VR Entertainment (LBE) Market Attractiveness By End User
  • Figure 126: Middle East and Africa Location-based VR Entertainment (LBE) Market Value Share Analysis (2023- 2033) by Country
  • Figure 127: Middle East and Africa Location-based VR Entertainment (LBE) Market Value Y-o-Y Growth Trend Analysis (2018 - 2033) by Country
  • Figure 128: Middle East and Africa Location-based VR Entertainment (LBE) Market Attractiveness by Country
  • Figure 129: GCC Countries Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 130: Turkey Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 131: South Africa Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
  • Figure 132: Rest of Middle East and Africa Location-based VR Entertainment (LBE) Market Absolute $ Opportunity (US$ Mn), 2018 - 2033
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