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PUBLISHER: Persistence Market Research | PRODUCT CODE: 1408941

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PUBLISHER: Persistence Market Research | PRODUCT CODE: 1408941

Gaming Laptop Market by Product Type, End-Users, and Geography (North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa): Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2023-2030

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Persistence Market Research has released an extensive report on the worldwide Gaming Laptop market, offering a thorough examination of crucial market dynamics, trends, challenges, and opportunities. The report provides in-depth insights into the market's structure, aiming to furnish exclusive information with data and statistics that outline the anticipated growth path of the Gaming Laptop market between 2023 and 2030.

The global Gaming Laptop market is forecast to expand at a CAGR of 4.7% and thereby increase from a value of US$ 12.8 Billion in 2023, to US$ 17.6 Billion by the end of 2030.

Key Insights

  • Gaming Laptop Market Size (2023E): US$ 12.8 Billion
  • Projected Market Value (2030F): US$ 17.6 Billion
  • Global Market Growth Rate (CAGR 2023 to 2030): 4.7%
  • Historical Market Growth Rate (CAGR 2018 to 2022): 4.5%

Gaming Laptop Market - Report Scope

Gaming laptops are specialized devices designed for gamers, featuring high-performance hardware to meet the demands of modern video games. Equipped with powerful processors, dedicated graphics cards, and advanced cooling systems, these laptops offer a portable and immersive gaming experience.

The market has seen significant growth due to the rise of esports, mobile gaming, and ongoing advancements in gaming technology. Graphics processing units (GPUs) and processors play a crucial role in enhancing the gaming experience, especially with the increasing popularity of virtual reality (VR) gaming. The global expansion of online gaming, supported by improved internet infrastructure, has boosted the demand for robust and fast gaming laptops.

Market Growth Drivers for Gaming Laptop:

The gaming laptop market is booming mainly because of constant technological innovations. Advances in graphics processing units (GPUs) and processors play a key role. Modern GPUs, like NVIDIA's RTX series with real-time ray tracing, greatly improve visual quality, satisfying gamers' desire for realistic graphics. This also opens up new possibilities in virtual reality (VR) and augmented reality (AR) gaming.

High-refresh-rate displays further enhance the gaming experience, making it more fluid and engaging. As a result, there's a growing demand for gaming laptops with the latest GPU technologies, showing a strong link between technological progress and what consumers want.

Market Restraints:

The gaming laptop market is driven by tech improvements, but a big challenge is balancing heat and performance. Powerful GPUs and processors need efficient cooling, but small laptop spaces make it tough. High performance often generates a lot of heat, and effective cooling is crucial to prevent the system from slowing down due to overheating.

Another challenge is meeting consumer demands for affordable yet high-performance laptops. As gamers want better experiences, incorporating advanced technologies raises manufacturing costs. This creates a dilemma for manufacturers trying to keep prices competitive without sacrificing performance. Continuous tech advancements in gaming also increase production expenses.

Market Opportunities:

Gaming laptops are thriving due to the rise in remote work. With more people seeking versatile devices for both work and play, gaming laptops, known for their portability and power, are in high demand. Professionals doing intense tasks like software development find these laptops, equipped with strong GPUs and processors, suitable for their needs without compromising performance. This dual-purpose functionality positions gaming laptops as all-in-one solutions, making the market flourish amid the growing trend of remote work.

Key Questions Answered in Report:

  • What is the current size of the global gaming laptop market?
  • Who are the major players in the gaming laptop market?
  • What are the latest trends in gaming laptop technology?
  • How is the adoption of new technologies like virtual reality and cloud gaming impacting the market?
  • What are the market shares of the leading players?
  • What factors are driving market growth?
  • What are the challenges facing the market?

Competitive Intelligence and Business Strategy:

Top gaming laptop brands like ASUS, Dell, HP, Lenovo, and MSI maintain and expand their market share through continuous innovation in hardware and design. ASUS, with its Republic of Gamers (ROG) series, exemplifies dedication to pushing gaming laptop performance boundaries.

Meeting diverse consumer demands is key, as seen with Dell's Alienware brand, offering high-quality, customizable designs that blend performance and aesthetics. Customization trends, like RGB illumination and personalized keyboard layouts, enhance market appeal by catering to individual preferences.

Key Companies Profiled:

  • Razer Inc.
  • Acer Inc.
  • Lenovo Group Limited
  • The Hewlett-Packard Company
  • Dell Technologies Inc.
  • Gigabyte Technology Co., Ltd
  • Samsung Electronics Co., Ltd
  • ORIGIN PC Corp.
  • AORUS Pte. Ltd.
  • Clevo Corporation
  • EVGA Corporation
  • Others

Gaming Laptop Market Research Segmentation:

The Graphic Cards segment is expected to dominate the gaming laptop market due to the rising demand for enhanced graphics and visually immersive experiences. The Storage segment is projected to grow rapidly as gamers seek laptops with larger storage capacities, particularly solid-state drives (SSDs), to accommodate resource-intensive games. Casual Gamers are anticipated to hold the majority market share, driven by interest in adaptable and accessible gaming laptops. Professional Gamers will experience rapid growth, demanding high-performance laptops as esports gains popularity. North America leads in market share, fueled by a strong gaming culture, disposable income, and robust technological infrastructure. South Asia and Oceania are expected to witness the fastest growth, driven by the rising gaming culture, increasing internet penetration, and expanding youth populations, offering substantial expansion opportunities in these regions.

By Component:

  • Processors
  • Peripherals
  • RAM Size
  • Graphic Cards
  • Storage
  • Display Size

By End User:

  • Professional Gamers
  • Hardcore Gamers
  • Casual Gamers
  • Others

By Region:

  • North America
  • Europe
  • East Asia
  • South Asia & Oceania
  • Latin America
  • Middle East & Africa
Product Code: PMRREP33585

Table of Contents

1. Executive Summary

  • 1.1. Global Gaming Laptop Market Snapshot, 2023 and 2030
  • 1.2. Market Opportunity Assessment, 2023 - 2030, US$ Mn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Component Lifecycle Analysis
  • 2.4. Gaming Laptop Market: Value Chain
    • 2.4.1. List of Raw Material Supplier
    • 2.4.2. List of Manufacturers
    • 2.4.3. List of Distributors
    • 2.4.4. List of Vehicle Types
    • 2.4.5. Profitability Analysis
  • 2.5. Porter Five Force's Analysis
  • 2.6. Geopolitical Tensions: Market Impact
  • 2.7. Macro-Economic Factors
    • 2.7.1. Global Sectorial Outlook
    • 2.7.2. Global GDP Growth Outlook
    • 2.7.3. Global Parent Market Overview
  • 2.8. Forecast Factors - Relevance and Impact
  • 2.9. Regulatory and Technology Landscape

3. Global Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 3.1. Key Highlights
    • 3.1.1. Market Volume (Units) Projections
    • 3.1.2. Market Size and Y-o-Y Growth
    • 3.1.3. Absolute $ Opportunity
  • 3.2. Market Size (US$ Mn) Analysis and Forecast
    • 3.2.1. Historical Market Size Analysis, 2013-2016
    • 3.2.2. Current Market Size Forecast, 2018-2026
  • 3.3. Global Gaming Laptop Market Outlook: Component
    • 3.3.1. Introduction / Key Findings
    • 3.3.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Component, 2018 - 2022
    • 3.3.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
      • 3.3.3.1. Processors
      • 3.3.3.2. Peripherals
      • 3.3.3.3. RAM Size
      • 3.3.3.4. Graphic Cards
      • 3.3.3.5. Storage
      • 3.3.3.6. Display Size
  • 3.4. Market Attractiveness Analysis: Component
  • 3.5. Global Gaming Laptop Market Outlook: End User
    • 3.5.1. Introduction / Key Findings
    • 3.5.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By End User, 2018 - 2022
    • 3.5.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
      • 3.5.3.1. Professional Gamers
      • 3.5.3.2. Hardcore Gamers
      • 3.5.3.3. Casual Gamers
      • 3.5.3.4. Others
  • 3.6. Market Attractiveness Analysis: End User

4. Global Gaming Laptop Market Outlook: Region

  • 4.1. Key Highlights
  • 4.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Region, 2018 - 2022
  • 4.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Region, 2023 - 2030
    • 4.3.1. North America
    • 4.3.2. Europe
    • 4.3.3. East Asia
    • 4.3.4. South Asia and Oceania
    • 4.3.5. Latin America
    • 4.3.6. Middle East & Africa (MEA)
  • 4.4. Market Attractiveness Analysis: Region

5. North America Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 5.1. Key Highlights
  • 5.2. Pricing Analysis
  • 5.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 5.3.1. By Country
    • 5.3.2. By Component
    • 5.3.3. By End User
  • 5.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 5.4.1. U.S.
    • 5.4.2. Canada
  • 5.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 5.5.1. Processors
    • 5.5.2. Peripherals
    • 5.5.3. RAM Size
    • 5.5.4. Graphic Cards
    • 5.5.5. Storage
    • 5.5.6. Display Size
  • 5.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 5.6.1. Professional Gamers
    • 5.6.2. Hardcore Gamers
    • 5.6.3. Casual Gamers
    • 5.6.4. Others
  • 5.7. Market Attractiveness Analysis

6. Europe Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 6.1. Key Highlights
  • 6.2. Pricing Analysis
  • 6.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 6.3.1. By Country
    • 6.3.2. By Component
    • 6.3.3. By End User
  • 6.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 6.4.1. Germany
    • 6.4.2. France
    • 6.4.3. U.K.
    • 6.4.4. Italy
    • 6.4.5. Spain
    • 6.4.6. Russia
    • 6.4.7. T rkiye
    • 6.4.8. Rest of Europe
  • 6.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 6.5.1. Processors
    • 6.5.2. Peripherals
    • 6.5.3. RAM Size
    • 6.5.4. Graphic Cards
    • 6.5.5. Storage
    • 6.5.6. Display Size
  • 6.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 6.6.1. Professional Gamers
    • 6.6.2. Hardcore Gamers
    • 6.6.3. Casual Gamers
    • 6.6.4. Others
  • 6.7. Market Attractiveness Analysis

7. East Asia Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 7.1. Key Highlights
  • 7.2. Pricing Analysis
  • 7.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 7.3.1. By Country
    • 7.3.2. By Component
    • 7.3.3. By End User
  • 7.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 7.4.1. China
    • 7.4.2. Japan
    • 7.4.3. South Korea
  • 7.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 7.5.1. Processors
    • 7.5.2. Peripherals
    • 7.5.3. RAM Size
    • 7.5.4. Graphic Cards
    • 7.5.5. Storage
    • 7.5.6. Display Size
  • 7.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 7.6.1. Professional Gamers
    • 7.6.2. Hardcore Gamers
    • 7.6.3. Casual Gamers
    • 7.6.4. Others
  • 7.7. Market Attractiveness Analysis

8. South Asia & Oceania Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 8.1. Key Highlights
  • 8.2. Pricing Analysis
  • 8.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 8.3.1. By Country
    • 8.3.2. By Component
    • 8.3.3. By End User
  • 8.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 8.4.1. India
    • 8.4.2. Southeast Asia
    • 8.4.3. ANZ
    • 8.4.4. Rest of South Asia & Oceania
  • 8.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 8.5.1. Processors
    • 8.5.2. Peripherals
    • 8.5.3. RAM Size
    • 8.5.4. Graphic Cards
    • 8.5.5. Storage
    • 8.5.6. Display Size
  • 8.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 8.6.1. Professional Gamers
    • 8.6.2. Hardcore Gamers
    • 8.6.3. Casual Gamers
    • 8.6.4. Others
  • 8.7. Market Attractiveness Analysis

9. Latin America Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 9.1. Key Highlights
  • 9.2. Pricing Analysis
  • 9.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 9.3.1. By Country
    • 9.3.2. By Component
    • 9.3.3. By End User
  • 9.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 9.4.1. Brazil
    • 9.4.2. Mexico
    • 9.4.3. Rest of Latin America
  • 9.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 9.5.1. Processors
    • 9.5.2. Peripherals
    • 9.5.3. RAM Size
    • 9.5.4. Graphic Cards
    • 9.5.5. Storage
    • 9.5.6. Display Size
  • 9.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 9.6.1. Professional Gamers
    • 9.6.2. Hardcore Gamers
    • 9.6.3. Casual Gamers
    • 9.6.4. Others
  • 9.7. Market Attractiveness Analysis

10. Middle East & Africa Gaming Laptop Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

  • 10.1. Key Highlights
  • 10.2. Pricing Analysis
  • 10.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022
    • 10.3.1. By Country
    • 10.3.2. By Component
    • 10.3.3. By End User
  • 10.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030
    • 10.4.1. GCC
    • 10.4.2. Egypt
    • 10.4.3. South Africa
    • 10.4.4. Northern Africa
    • 10.4.5. Rest of Middle East & Africa
  • 10.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Component, 2023 - 2030
    • 10.5.1. Processors
    • 10.5.2. Peripherals
    • 10.5.3. RAM Size
    • 10.5.4. Graphic Cards
    • 10.5.5. Storage
    • 10.5.6. Display Size
  • 10.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By End User, 2023 - 2030
    • 10.6.1. Professional Gamers
    • 10.6.2. Hardcore Gamers
    • 10.6.3. Casual Gamers
    • 10.6.4. Others
  • 10.7. Market Attractiveness Analysis

11. Competition Landscape

  • 11.1. Market Share Analysis, 2022
  • 11.2. Market Structure
    • 11.2.1. Competition Intensity Mapping By Market
    • 11.2.2. Competition Analog IC
    • 11.2.3. Apparent Product Capacity
  • 11.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 11.3.1. Razer Inc.
      • 11.3.1.1. Overview
      • 11.3.1.2. Segments and Product
      • 11.3.1.3. Key Financials
      • 11.3.1.4. Market Developments
      • 11.3.1.5. Market Strategy
    • 11.3.2. Acer Inc.
      • 11.3.2.1. Overview
      • 11.3.2.2. Segments and Product
      • 11.3.2.3. Key Financials
      • 11.3.2.4. Market Developments
      • 11.3.2.5. Market Strategy
    • 11.3.3. Lenovo Group Limited
      • 11.3.3.1. Overview
      • 11.3.3.2. Segments and Product
      • 11.3.3.3. Key Financials
      • 11.3.3.4. Market Developments
      • 11.3.3.5. Market Strategy
    • 11.3.4. The Hewlett-Packard Company
      • 11.3.4.1. Overview
      • 11.3.4.2. Segments and Product
      • 11.3.4.3. Key Financials
      • 11.3.4.4. Market Developments
      • 11.3.4.5. Market Strategy
    • 11.3.5. Dell Technologies Inc.
      • 11.3.5.1. Overview
      • 11.3.5.2. Segments and Product
      • 11.3.5.3. Key Financials
      • 11.3.5.4. Market Developments
      • 11.3.5.5. Market Strategy
    • 11.3.6. Gigabyte Technology Co., Ltd
      • 11.3.6.1. Overview
      • 11.3.6.2. Segments and Product
      • 11.3.6.3. Key Financials
      • 11.3.6.4. Market Developments
      • 11.3.6.5. Market Strategy
    • 11.3.7. Samsung Electronics Co., Ltd
      • 11.3.7.1. Overview
      • 11.3.7.2. Segments and Product
      • 11.3.7.3. Key Financials
      • 11.3.7.4. Market Developments
      • 11.3.7.5. Market Strategy
    • 11.3.8. ORIGIN PC Corp.
      • 11.3.8.1. Overview
      • 11.3.8.2. Segments and Product
      • 11.3.8.3. Key Financials
      • 11.3.8.4. Market Developments
      • 11.3.8.5. Market Strategy
    • 11.3.9. AORUS Pte. Ltd.
      • 11.3.9.1. Overview
      • 11.3.9.2. Segments and Product
      • 11.3.9.3. Key Financials
      • 11.3.9.4. Market Developments
      • 11.3.9.5. Market Strategy
    • 11.3.10. Clevo Corporation
      • 11.3.10.1. Overview
      • 11.3.10.2. Segments and Product
      • 11.3.10.3. Key Financials
      • 11.3.10.4. Market Developments
      • 11.3.10.5. Market Strategy
    • 11.3.11. EVGA Corporation
      • 11.3.11.1. Overview
      • 11.3.11.2. Segments and Product
      • 11.3.11.3. Key Financials
      • 11.3.11.4. Market Developments
      • 11.3.11.5. Market Strategy
    • 11.3.12. Others
      • 11.3.12.1. Overview
      • 11.3.12.2. Segments and Product
      • 11.3.12.3. Key Financials
      • 11.3.12.4. Market Developments
      • 11.3.12.5. Market Strategy

12. Appendix

  • 12.1. Research Methodology
  • 12.2. Research Assumptions
  • 12.3. Acronyms and Abbreviations
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