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PUBLISHER: QYResearch | PRODUCT CODE: 1875845

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PUBLISHER: QYResearch | PRODUCT CODE: 1875845

Gaming Laptops and Desktops - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

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The global market for Gaming Laptops and Desktops was estimated to be worth US$ 2915 million in 2024 and is forecast to a readjusted size of US$ 4692 million by 2031 with a CAGR of 6.8% during the forecast period 2025-2031.

This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on Gaming Laptops and Desktops cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.

Gaming laptops and desktops are personal computers designed for playing demanding video games, etc. They usually use the latest technology and have extreme performance to meet work and entertainment needs.

Although the personal computer business has been relatively sluggish in recent years, gaming laptops and desktops, as a sub-category, have followed the rapid development of the e-sports industry, and this type of computer business has become an emerging and fast-growing point in the industry.

In terms of product types and technologies, e-sports laptops account for about 89% of the market size of gaming computers due to their compactness and portability. In the future, the share of motor desktops will continue to decline slowly.

In terms of product market applications, online sales of various types have grown rapidly, accounting for about 62% of the market share.

At present, major Chinese manufacturers include Lenovo, Dell, HP, Thunder Technology, Mechanical Revolution, Shenzhou, Razer, MSI and Acer, etc. The share of major manufacturers exceeds 92%, and the top 6 manufacturers account for more than 76%. It is expected that industry competition will become more intense in the next few years.

The United States, South Korea, Taiwan and other countries used to be the main manufacturers of gaming laptops and desktops. China is a rising star. With the advantages of its domestic computer supporting industry cluster, brands such as Lenovo, Shenzhou, Mechanical Revolution, and Thunder have gradually emerged. Chinese manufacturers have become important global players in the gaming laptop and desktop industry. At present, China accounts for about 25% of the global gaming laptop and desktop market share.

This report aims to provide a comprehensive presentation of the global market for Gaming Laptops and Desktops, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Gaming Laptops and Desktops by region & country, by Type, and by Sale Channels.

The Gaming Laptops and Desktops market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Laptops and Desktops.

Market Segmentation

By Company

  • Dell
  • Razer
  • HP
  • MSI
  • Acer
  • Asus
  • Lenovo
  • Hasee
  • mechrevo
  • Leishen
  • Samsung
  • Origin PC
  • Gigabyte Technology
  • EVGA
  • Eluktronics

Segment by Type

  • Gaming Laptops
  • Gaming Desktops

Segment by Sale Channels

  • Online
  • Offline

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Gaming Laptops and Desktops manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Sale Channels, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Sales, revenue of Gaming Laptops and Desktops in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Sales, revenue of Gaming Laptops and Desktops in country level. It provides sigmate data by Type, and by Sale Channels for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Gaming Laptops and Desktops Product Introduction
  • 1.2 Global Gaming Laptops and Desktops Market Size Forecast
    • 1.2.1 Global Gaming Laptops and Desktops Sales Value (2020-2031)
    • 1.2.2 Global Gaming Laptops and Desktops Sales Volume (2020-2031)
    • 1.2.3 Global Gaming Laptops and Desktops Sales Price (2020-2031)
  • 1.3 Gaming Laptops and Desktops Market Trends & Drivers
    • 1.3.1 Gaming Laptops and Desktops Industry Trends
    • 1.3.2 Gaming Laptops and Desktops Market Drivers & Opportunity
    • 1.3.3 Gaming Laptops and Desktops Market Challenges
    • 1.3.4 Gaming Laptops and Desktops Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Gaming Laptops and Desktops Players Revenue Ranking (2024)
  • 2.2 Global Gaming Laptops and Desktops Revenue by Company (2020-2025)
  • 2.3 Global Gaming Laptops and Desktops Players Sales Volume Ranking (2024)
  • 2.4 Global Gaming Laptops and Desktops Sales Volume by Company Players (2020-2025)
  • 2.5 Global Gaming Laptops and Desktops Average Price by Company (2020-2025)
  • 2.6 Key Manufacturers Gaming Laptops and Desktops Manufacturing Base and Headquarters
  • 2.7 Key Manufacturers Gaming Laptops and Desktops Product Offered
  • 2.8 Key Manufacturers Time to Begin Mass Production of Gaming Laptops and Desktops
  • 2.9 Gaming Laptops and Desktops Market Competitive Analysis
    • 2.9.1 Gaming Laptops and Desktops Market Concentration Rate (2020-2025)
    • 2.9.2 Global 5 and 10 Largest Manufacturers by Gaming Laptops and Desktops Revenue in 2024
    • 2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Laptops and Desktops as of 2024)
  • 2.10 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Gaming Laptops
    • 3.1.2 Gaming Desktops
  • 3.2 Global Gaming Laptops and Desktops Sales Value by Type
    • 3.2.1 Global Gaming Laptops and Desktops Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Gaming Laptops and Desktops Sales Value, by Type (2020-2031)
    • 3.2.3 Global Gaming Laptops and Desktops Sales Value, by Type (%) (2020-2031)
  • 3.3 Global Gaming Laptops and Desktops Sales Volume by Type
    • 3.3.1 Global Gaming Laptops and Desktops Sales Volume by Type (2020 VS 2024 VS 2031)
    • 3.3.2 Global Gaming Laptops and Desktops Sales Volume, by Type (2020-2031)
    • 3.3.3 Global Gaming Laptops and Desktops Sales Volume, by Type (%) (2020-2031)
  • 3.4 Global Gaming Laptops and Desktops Average Price by Type (2020-2031)

4 Segmentation by Sale Channels

  • 4.1 Introduction by Sale Channels
    • 4.1.1 Online
    • 4.1.2 Offline
  • 4.2 Global Gaming Laptops and Desktops Sales Value by Sale Channels
    • 4.2.1 Global Gaming Laptops and Desktops Sales Value by Sale Channels (2020 VS 2024 VS 2031)
    • 4.2.2 Global Gaming Laptops and Desktops Sales Value, by Sale Channels (2020-2031)
    • 4.2.3 Global Gaming Laptops and Desktops Sales Value, by Sale Channels (%) (2020-2031)
  • 4.3 Global Gaming Laptops and Desktops Sales Volume by Sale Channels
    • 4.3.1 Global Gaming Laptops and Desktops Sales Volume by Sale Channels (2020 VS 2024 VS 2031)
    • 4.3.2 Global Gaming Laptops and Desktops Sales Volume, by Sale Channels (2020-2031)
    • 4.3.3 Global Gaming Laptops and Desktops Sales Volume, by Sale Channels (%) (2020-2031)
  • 4.4 Global Gaming Laptops and Desktops Average Price by Sale Channels (2020-2031)

5 Segmentation by Region

  • 5.1 Global Gaming Laptops and Desktops Sales Value by Region
    • 5.1.1 Global Gaming Laptops and Desktops Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Gaming Laptops and Desktops Sales Value by Region (2020-2025)
    • 5.1.3 Global Gaming Laptops and Desktops Sales Value by Region (2026-2031)
    • 5.1.4 Global Gaming Laptops and Desktops Sales Value by Region (%), (2020-2031)
  • 5.2 Global Gaming Laptops and Desktops Sales Volume by Region
    • 5.2.1 Global Gaming Laptops and Desktops Sales Volume by Region: 2020 VS 2024 VS 2031
    • 5.2.2 Global Gaming Laptops and Desktops Sales Volume by Region (2020-2025)
    • 5.2.3 Global Gaming Laptops and Desktops Sales Volume by Region (2026-2031)
    • 5.2.4 Global Gaming Laptops and Desktops Sales Volume by Region (%), (2020-2031)
  • 5.3 Global Gaming Laptops and Desktops Average Price by Region (2020-2031)
  • 5.4 North America
    • 5.4.1 North America Gaming Laptops and Desktops Sales Value, 2020-2031
    • 5.4.2 North America Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
  • 5.5 Europe
    • 5.5.1 Europe Gaming Laptops and Desktops Sales Value, 2020-2031
    • 5.5.2 Europe Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
  • 5.6 Asia Pacific
    • 5.6.1 Asia Pacific Gaming Laptops and Desktops Sales Value, 2020-2031
    • 5.6.2 Asia Pacific Gaming Laptops and Desktops Sales Value by Region (%), 2024 VS 2031
  • 5.7 South America
    • 5.7.1 South America Gaming Laptops and Desktops Sales Value, 2020-2031
    • 5.7.2 South America Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
  • 5.8 Middle East & Africa
    • 5.8.1 Middle East & Africa Gaming Laptops and Desktops Sales Value, 2020-2031
    • 5.8.2 Middle East & Africa Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Gaming Laptops and Desktops Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Gaming Laptops and Desktops Sales Value and Sales Volume
    • 6.2.1 Key Countries/Regions Gaming Laptops and Desktops Sales Value, 2020-2031
    • 6.2.2 Key Countries/Regions Gaming Laptops and Desktops Sales Volume, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Gaming Laptops and Desktops Sales Value, 2020-2031
    • 6.3.2 United States Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Gaming Laptops and Desktops Sales Value, 2020-2031
    • 6.4.2 Europe Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Gaming Laptops and Desktops Sales Value, 2020-2031
    • 6.5.2 China Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Gaming Laptops and Desktops Sales Value, 2020-2031
    • 6.6.2 Japan Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Gaming Laptops and Desktops Sales Value, 2020-2031
    • 6.7.2 South Korea Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Gaming Laptops and Desktops Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Gaming Laptops and Desktops Sales Value, 2020-2031
    • 6.9.2 India Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031

7 Company Profiles

  • 7.1 Dell
    • 7.1.1 Dell Company Information
    • 7.1.2 Dell Introduction and Business Overview
    • 7.1.3 Dell Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.1.4 Dell Gaming Laptops and Desktops Product Offerings
    • 7.1.5 Dell Recent Development
  • 7.2 Razer
    • 7.2.1 Razer Company Information
    • 7.2.2 Razer Introduction and Business Overview
    • 7.2.3 Razer Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.2.4 Razer Gaming Laptops and Desktops Product Offerings
    • 7.2.5 Razer Recent Development
  • 7.3 HP
    • 7.3.1 HP Company Information
    • 7.3.2 HP Introduction and Business Overview
    • 7.3.3 HP Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.3.4 HP Gaming Laptops and Desktops Product Offerings
    • 7.3.5 HP Recent Development
  • 7.4 MSI
    • 7.4.1 MSI Company Information
    • 7.4.2 MSI Introduction and Business Overview
    • 7.4.3 MSI Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.4.4 MSI Gaming Laptops and Desktops Product Offerings
    • 7.4.5 MSI Recent Development
  • 7.5 Acer
    • 7.5.1 Acer Company Information
    • 7.5.2 Acer Introduction and Business Overview
    • 7.5.3 Acer Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.5.4 Acer Gaming Laptops and Desktops Product Offerings
    • 7.5.5 Acer Recent Development
  • 7.6 Asus
    • 7.6.1 Asus Company Information
    • 7.6.2 Asus Introduction and Business Overview
    • 7.6.3 Asus Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.6.4 Asus Gaming Laptops and Desktops Product Offerings
    • 7.6.5 Asus Recent Development
  • 7.7 Lenovo
    • 7.7.1 Lenovo Company Information
    • 7.7.2 Lenovo Introduction and Business Overview
    • 7.7.3 Lenovo Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.7.4 Lenovo Gaming Laptops and Desktops Product Offerings
    • 7.7.5 Lenovo Recent Development
  • 7.8 Hasee
    • 7.8.1 Hasee Company Information
    • 7.8.2 Hasee Introduction and Business Overview
    • 7.8.3 Hasee Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.8.4 Hasee Gaming Laptops and Desktops Product Offerings
    • 7.8.5 Hasee Recent Development
  • 7.9 mechrevo
    • 7.9.1 mechrevo Company Information
    • 7.9.2 mechrevo Introduction and Business Overview
    • 7.9.3 mechrevo Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.9.4 mechrevo Gaming Laptops and Desktops Product Offerings
    • 7.9.5 mechrevo Recent Development
  • 7.10 Leishen
    • 7.10.1 Leishen Company Information
    • 7.10.2 Leishen Introduction and Business Overview
    • 7.10.3 Leishen Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.10.4 Leishen Gaming Laptops and Desktops Product Offerings
    • 7.10.5 Leishen Recent Development
  • 7.11 Samsung
    • 7.11.1 Samsung Company Information
    • 7.11.2 Samsung Introduction and Business Overview
    • 7.11.3 Samsung Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.11.4 Samsung Gaming Laptops and Desktops Product Offerings
    • 7.11.5 Samsung Recent Development
  • 7.12 Origin PC
    • 7.12.1 Origin PC Company Information
    • 7.12.2 Origin PC Introduction and Business Overview
    • 7.12.3 Origin PC Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.12.4 Origin PC Gaming Laptops and Desktops Product Offerings
    • 7.12.5 Origin PC Recent Development
  • 7.13 Gigabyte Technology
    • 7.13.1 Gigabyte Technology Company Information
    • 7.13.2 Gigabyte Technology Introduction and Business Overview
    • 7.13.3 Gigabyte Technology Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.13.4 Gigabyte Technology Gaming Laptops and Desktops Product Offerings
    • 7.13.5 Gigabyte Technology Recent Development
  • 7.14 EVGA
    • 7.14.1 EVGA Company Information
    • 7.14.2 EVGA Introduction and Business Overview
    • 7.14.3 EVGA Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.14.4 EVGA Gaming Laptops and Desktops Product Offerings
    • 7.14.5 EVGA Recent Development
  • 7.15 Eluktronics
    • 7.15.1 Eluktronics Company Information
    • 7.15.2 Eluktronics Introduction and Business Overview
    • 7.15.3 Eluktronics Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.15.4 Eluktronics Gaming Laptops and Desktops Product Offerings
    • 7.15.5 Eluktronics Recent Development

8 Industry Chain Analysis

  • 8.1 Gaming Laptops and Desktops Industrial Chain
  • 8.2 Gaming Laptops and Desktops Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Gaming Laptops and Desktops Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Gaming Laptops and Desktops Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer

List of Tables

  • Table 1. Gaming Laptops and Desktops Market Trends
  • Table 2. Gaming Laptops and Desktops Market Drivers & Opportunity
  • Table 3. Gaming Laptops and Desktops Market Challenges
  • Table 4. Gaming Laptops and Desktops Market Restraints
  • Table 5. Global Gaming Laptops and Desktops Revenue by Company (2020-2025) & (US$ Million)
  • Table 6. Global Gaming Laptops and Desktops Revenue Market Share by Company (2020-2025)
  • Table 7. Global Gaming Laptops and Desktops Sales Volume by Company (2020-2025) & (K Units)
  • Table 8. Global Gaming Laptops and Desktops Sales Volume Market Share by Company (2020-2025)
  • Table 9. Global Market Gaming Laptops and Desktops Price by Company (2020-2025) & (US$/Unit)
  • Table 10. Key Manufacturers Gaming Laptops and Desktops Manufacturing Base and Headquarters
  • Table 11. Key Manufacturers Gaming Laptops and Desktops Product Type
  • Table 12. Key Manufacturers Time to Begin Mass Production of Gaming Laptops and Desktops
  • Table 13. Global Gaming Laptops and Desktops Manufacturers Market Concentration Ratio (CR5 and HHI)
  • Table 14. Global Top Manufacturers Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Laptops and Desktops as of 2024)
  • Table 15. Mergers & Acquisitions, Expansion Plans
  • Table 16. Global Gaming Laptops and Desktops Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 17. Global Gaming Laptops and Desktops Sales Value by Type (2020-2025) & (US$ Million)
  • Table 18. Global Gaming Laptops and Desktops Sales Value by Type (2026-2031) & (US$ Million)
  • Table 19. Global Gaming Laptops and Desktops Sales Market Share in Value by Type (2020-2025)
  • Table 20. Global Gaming Laptops and Desktops Sales Market Share in Value by Type (2026-2031)
  • Table 21. Global Gaming Laptops and Desktops Sales Volume by Type: 2020 VS 2024 VS 2031 (K Units)
  • Table 22. Global Gaming Laptops and Desktops Sales Volume by Type (2020-2025) & (K Units)
  • Table 23. Global Gaming Laptops and Desktops Sales Volume by Type (2026-2031) & (K Units)
  • Table 24. Global Gaming Laptops and Desktops Sales Market Share in Volume by Type (2020-2025)
  • Table 25. Global Gaming Laptops and Desktops Sales Market Share in Volume by Type (2026-2031)
  • Table 26. Global Gaming Laptops and Desktops Price by Type (2020-2025) & (US$/Unit)
  • Table 27. Global Gaming Laptops and Desktops Price by Type (2026-2031) & (US$/Unit)
  • Table 28. Global Gaming Laptops and Desktops Sales Value by Sale Channels: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 29. Global Gaming Laptops and Desktops Sales Value by Sale Channels (2020-2025) & (US$ Million)
  • Table 30. Global Gaming Laptops and Desktops Sales Value by Sale Channels (2026-2031) & (US$ Million)
  • Table 31. Global Gaming Laptops and Desktops Sales Market Share in Value by Sale Channels (2020-2025)
  • Table 32. Global Gaming Laptops and Desktops Sales Market Share in Value by Sale Channels (2026-2031)
  • Table 33. Global Gaming Laptops and Desktops Sales Volume by Sale Channels: 2020 VS 2024 VS 2031 (K Units)
  • Table 34. Global Gaming Laptops and Desktops Sales Volume by Sale Channels (2020-2025) & (K Units)
  • Table 35. Global Gaming Laptops and Desktops Sales Volume by Sale Channels (2026-2031) & (K Units)
  • Table 36. Global Gaming Laptops and Desktops Sales Market Share in Volume by Sale Channels (2020-2025)
  • Table 37. Global Gaming Laptops and Desktops Sales Market Share in Volume by Sale Channels (2026-2031)
  • Table 38. Global Gaming Laptops and Desktops Price by Sale Channels (2020-2025) & (US$/Unit)
  • Table 39. Global Gaming Laptops and Desktops Price by Sale Channels (2026-2031) & (US$/Unit)
  • Table 40. Global Gaming Laptops and Desktops Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)
  • Table 41. Global Gaming Laptops and Desktops Sales Value by Region (2020-2025) & (US$ Million)
  • Table 42. Global Gaming Laptops and Desktops Sales Value by Region (2026-2031) & (US$ Million)
  • Table 43. Global Gaming Laptops and Desktops Sales Value by Region (2020-2025) & (%)
  • Table 44. Global Gaming Laptops and Desktops Sales Value by Region (2026-2031) & (%)
  • Table 45. Global Gaming Laptops and Desktops Sales Volume by Region (K Units): 2020 VS 2024 VS 2031
  • Table 46. Global Gaming Laptops and Desktops Sales Volume by Region (2020-2025) & (K Units)
  • Table 47. Global Gaming Laptops and Desktops Sales Volume by Region (2026-2031) & (K Units)
  • Table 48. Global Gaming Laptops and Desktops Sales Volume by Region (2020-2025) & (%)
  • Table 49. Global Gaming Laptops and Desktops Sales Volume by Region (2026-2031) & (%)
  • Table 50. Global Gaming Laptops and Desktops Average Price by Region (2020-2025) & (US$/Unit)
  • Table 51. Global Gaming Laptops and Desktops Average Price by Region (2026-2031) & (US$/Unit)
  • Table 52. Key Countries/Regions Gaming Laptops and Desktops Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031
  • Table 53. Key Countries/Regions Gaming Laptops and Desktops Sales Value, (2020-2025) & (US$ Million)
  • Table 54. Key Countries/Regions Gaming Laptops and Desktops Sales Value, (2026-2031) & (US$ Million)
  • Table 55. Key Countries/Regions Gaming Laptops and Desktops Sales Volume, (2020-2025) & (K Units)
  • Table 56. Key Countries/Regions Gaming Laptops and Desktops Sales Volume, (2026-2031) & (K Units)
  • Table 57. Dell Company Information
  • Table 58. Dell Introduction and Business Overview
  • Table 59. Dell Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 60. Dell Gaming Laptops and Desktops Product Offerings
  • Table 61. Dell Recent Development
  • Table 62. Razer Company Information
  • Table 63. Razer Introduction and Business Overview
  • Table 64. Razer Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 65. Razer Gaming Laptops and Desktops Product Offerings
  • Table 66. Razer Recent Development
  • Table 67. HP Company Information
  • Table 68. HP Introduction and Business Overview
  • Table 69. HP Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 70. HP Gaming Laptops and Desktops Product Offerings
  • Table 71. HP Recent Development
  • Table 72. MSI Company Information
  • Table 73. MSI Introduction and Business Overview
  • Table 74. MSI Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 75. MSI Gaming Laptops and Desktops Product Offerings
  • Table 76. MSI Recent Development
  • Table 77. Acer Company Information
  • Table 78. Acer Introduction and Business Overview
  • Table 79. Acer Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 80. Acer Gaming Laptops and Desktops Product Offerings
  • Table 81. Acer Recent Development
  • Table 82. Asus Company Information
  • Table 83. Asus Introduction and Business Overview
  • Table 84. Asus Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 85. Asus Gaming Laptops and Desktops Product Offerings
  • Table 86. Asus Recent Development
  • Table 87. Lenovo Company Information
  • Table 88. Lenovo Introduction and Business Overview
  • Table 89. Lenovo Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 90. Lenovo Gaming Laptops and Desktops Product Offerings
  • Table 91. Lenovo Recent Development
  • Table 92. Hasee Company Information
  • Table 93. Hasee Introduction and Business Overview
  • Table 94. Hasee Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 95. Hasee Gaming Laptops and Desktops Product Offerings
  • Table 96. Hasee Recent Development
  • Table 97. mechrevo Company Information
  • Table 98. mechrevo Introduction and Business Overview
  • Table 99. mechrevo Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 100. mechrevo Gaming Laptops and Desktops Product Offerings
  • Table 101. mechrevo Recent Development
  • Table 102. Leishen Company Information
  • Table 103. Leishen Introduction and Business Overview
  • Table 104. Leishen Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 105. Leishen Gaming Laptops and Desktops Product Offerings
  • Table 106. Leishen Recent Development
  • Table 107. Samsung Company Information
  • Table 108. Samsung Introduction and Business Overview
  • Table 109. Samsung Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 110. Samsung Gaming Laptops and Desktops Product Offerings
  • Table 111. Samsung Recent Development
  • Table 112. Origin PC Company Information
  • Table 113. Origin PC Introduction and Business Overview
  • Table 114. Origin PC Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 115. Origin PC Gaming Laptops and Desktops Product Offerings
  • Table 116. Origin PC Recent Development
  • Table 117. Gigabyte Technology Company Information
  • Table 118. Gigabyte Technology Introduction and Business Overview
  • Table 119. Gigabyte Technology Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 120. Gigabyte Technology Gaming Laptops and Desktops Product Offerings
  • Table 121. Gigabyte Technology Recent Development
  • Table 122. EVGA Company Information
  • Table 123. EVGA Introduction and Business Overview
  • Table 124. EVGA Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 125. EVGA Gaming Laptops and Desktops Product Offerings
  • Table 126. EVGA Recent Development
  • Table 127. Eluktronics Company Information
  • Table 128. Eluktronics Introduction and Business Overview
  • Table 129. Eluktronics Gaming Laptops and Desktops Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
  • Table 130. Eluktronics Gaming Laptops and Desktops Product Offerings
  • Table 131. Eluktronics Recent Development
  • Table 132. Key Raw Materials Lists
  • Table 133. Raw Materials Key Suppliers Lists
  • Table 134. Gaming Laptops and Desktops Downstream Customers
  • Table 135. Gaming Laptops and Desktops Distributors List
  • Table 136. Research Programs/Design for This Report
  • Table 137. Key Data Information from Secondary Sources
  • Table 138. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Gaming Laptops and Desktops Product Picture
  • Figure 2. Global Gaming Laptops and Desktops Sales Value, 2020 VS 2024 VS 2031 (US$ Million)
  • Figure 3. Global Gaming Laptops and Desktops Sales Value (2020-2031) & (US$ Million)
  • Figure 4. Global Gaming Laptops and Desktops Sales Volume (2020-2031) & (K Units)
  • Figure 5. Global Gaming Laptops and Desktops Sales Price (2020-2031) & (US$/Unit)
  • Figure 6. Gaming Laptops and Desktops Report Years Considered
  • Figure 7. Global Gaming Laptops and Desktops Players Revenue Ranking (2024) & (US$ Million)
  • Figure 8. Global Gaming Laptops and Desktops Players Sales Volume Ranking (2024) & (K Units)
  • Figure 9. The 5 and 10 Largest Manufacturers in the World: Market Share by Gaming Laptops and Desktops Revenue in 2024
  • Figure 10. Gaming Laptops and Desktops Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
  • Figure 11. Gaming Laptops Picture
  • Figure 12. Gaming Desktops Picture
  • Figure 13. Global Gaming Laptops and Desktops Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 14. Global Gaming Laptops and Desktops Sales Value Market Share by Type, 2024 & 2031
  • Figure 15. Global Gaming Laptops and Desktops Sales Volume by Type (2020 VS 2024 VS 2031) & (K Units)
  • Figure 16. Global Gaming Laptops and Desktops Sales Volume Market Share by Type, 2024 & 2031
  • Figure 17. Global Gaming Laptops and Desktops Price by Type (2020-2031) & (US$/Unit)
  • Figure 18. Product Picture of Online
  • Figure 19. Product Picture of Offline
  • Figure 20. Global Gaming Laptops and Desktops Sales Value by Sale Channels (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 21. Global Gaming Laptops and Desktops Sales Value Market Share by Sale Channels, 2024 & 2031
  • Figure 22. Global Gaming Laptops and Desktops Sales Volume by Sale Channels (2020 VS 2024 VS 2031) & (K Units)
  • Figure 23. Global Gaming Laptops and Desktops Sales Volume Market Share by Sale Channels, 2024 & 2031
  • Figure 24. Global Gaming Laptops and Desktops Price by Sale Channels (2020-2031) & (US$/Unit)
  • Figure 25. North America Gaming Laptops and Desktops Sales Value (2020-2031) & (US$ Million)
  • Figure 26. North America Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
  • Figure 27. Europe Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 28. Europe Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
  • Figure 29. Asia Pacific Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 30. Asia Pacific Gaming Laptops and Desktops Sales Value by Region (%), 2024 VS 2031
  • Figure 31. South America Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 32. South America Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
  • Figure 33. Middle East & Africa Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 34. Middle East & Africa Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
  • Figure 35. Key Countries/Regions Gaming Laptops and Desktops Sales Value (%), (2020-2031)
  • Figure 36. Key Countries/Regions Gaming Laptops and Desktops Sales Volume (%), (2020-2031)
  • Figure 37. United States Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 38. United States Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
  • Figure 39. United States Gaming Laptops and Desktops Sales Value by Sale Channels (%), 2024 VS 2031
  • Figure 40. Europe Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 41. Europe Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
  • Figure 42. Europe Gaming Laptops and Desktops Sales Value by Sale Channels (%), 2024 VS 2031
  • Figure 43. China Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 44. China Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
  • Figure 45. China Gaming Laptops and Desktops Sales Value by Sale Channels (%), 2024 VS 2031
  • Figure 46. Japan Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 47. Japan Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
  • Figure 48. Japan Gaming Laptops and Desktops Sales Value by Sale Channels (%), 2024 VS 2031
  • Figure 49. South Korea Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 50. South Korea Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
  • Figure 51. South Korea Gaming Laptops and Desktops Sales Value by Sale Channels (%), 2024 VS 2031
  • Figure 52. Southeast Asia Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 53. Southeast Asia Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
  • Figure 54. Southeast Asia Gaming Laptops and Desktops Sales Value by Sale Channels (%), 2024 VS 2031
  • Figure 55. India Gaming Laptops and Desktops Sales Value, (2020-2031) & (US$ Million)
  • Figure 56. India Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
  • Figure 57. India Gaming Laptops and Desktops Sales Value by Sale Channels (%), 2024 VS 2031
  • Figure 58. Gaming Laptops and Desktops Industrial Chain
  • Figure 59. Gaming Laptops and Desktops Manufacturing Cost Structure
  • Figure 60. Channels of Distribution (Direct Sales, and Distribution)
  • Figure 61. Bottom-up and Top-down Approaches for This Report
  • Figure 62. Data Triangulation
  • Figure 63. Key Executives Interviewed
Have a question?
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