Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: Persistence Market Research | PRODUCT CODE: 1731555

Cover Image

PUBLISHER: Persistence Market Research | PRODUCT CODE: 1731555

Gaming Gift Card Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2025 - 2032

PUBLISHED:
PAGES: 200 Pages
DELIVERY TIME: 2-5 business days
SELECT AN OPTION
Unprintable PDF & Excel (Single User License)
USD 4995
PDF & Excel (Multi User License)
USD 7295
PDF & Excel (Corporate User License)
USD 8495

Add to Cart

Persistence Market Research has recently released a comprehensive report on the global Gaming Gift Card market. The report offers a thorough assessment of crucial market dynamics, including drivers, trends, opportunities, and challenges, providing detailed insights into the market structure. This research publication presents exclusive data and statistics outlining the anticipated growth trajectory of the global Gaming Gift Card market from 2025 to 2032.

Key Insights:

  • Gaming Gift Card Market Size (2025E): USD 21,789.3 Million
  • Projected Market Value (2032F): USD 62,556.8 Million
  • Global Market Growth Rate (CAGR 2025 to 2032): 16.4%

Gaming Gift Card Market - Report Scope:

Gaming gift cards are prepaid cards that enable gamers to purchase digital content, in-game currency, or subscription services for various gaming platforms, including consoles, mobile devices, and PC games. These cards are widely used by individuals as gifts or for personal use to enhance their gaming experience. The Gaming Gift Card market caters to multiple gaming platforms, such as PlayStation, Xbox, Nintendo, Steam, and mobile game stores. Market growth is driven by the increasing popularity of online gaming, rising disposable incomes, and the convenience of digital transactions.

Market Growth Drivers:

The global Gaming Gift Card market is driven by several key factors, including the rising popularity of online gaming across different age groups, the expansion of eSports, and the increasing number of gaming platforms available worldwide. The adoption of digital wallets and e-commerce platforms, which facilitate seamless transactions, also contributes to the market's growth. Furthermore, the growing acceptance of gaming as a mainstream entertainment activity and the increasing purchase of in-game items, subscriptions, and downloadable content (DLC) are propelling the demand for gaming gift cards.

Market Restraints:

Despite its promising growth, the Gaming Gift Card market faces challenges related to fraud, security concerns, and regional regulatory issues. The increasing prevalence of fraudulent activities related to gift card codes and unauthorized reselling poses a significant risk to both consumers and businesses. Additionally, some regions have stringent regulations regarding digital payment methods, which could hinder the growth of the market. The volatility of exchange rates and fluctuating platform prices can also affect the overall market dynamics.

Market Opportunities:

The Gaming Gift Card market presents significant growth opportunities driven by technological advancements, evolving consumer preferences, and increasing adoption of virtual currencies. The integration of gift cards into mobile wallets and digital payment systems offers new avenues for market expansion. Additionally, the growing popularity of virtual and augmented reality games, along with the expansion of the mobile gaming sector, presents untapped potential for gaming gift card providers. Companies focusing on offering exclusive and customizable gaming gift cards are likely to gain a competitive edge.

Key Questions Answered in the Report:

  • What are the primary factors driving the growth of the Gaming Gift Card market globally?
  • Which gaming platforms and regions are witnessing the highest adoption of gaming gift cards?
  • How are technological innovations and digital payment solutions reshaping the competitive landscape of the Gaming Gift Card market?
  • Who are the key players in the Gaming Gift Card market, and what strategies are they employing to maintain market relevance?
  • What are the emerging trends and future prospects in the global Gaming Gift Card market?

Competitive Intelligence and Business Strategy:

Leading players in the global Gaming Gift Card market, including Amazon, Apple, Sony, Microsoft, and Google, focus on enhancing product offerings, strategic partnerships, and increasing market reach. These companies invest in R&D to create innovative solutions, such as virtual and cryptocurrency-based gift cards, to cater to the evolving needs of gamers. Collaborations with e-commerce platforms, digital wallets, and gaming console manufacturers help facilitate market access and promote the adoption of gaming gift cards. Furthermore, the expansion of exclusive gift card offerings, such as limited-edition designs and rewards programs, plays a crucial role in building customer loyalty and ensuring sustained market growth.

Key Companies Profiled:

  • Steam
  • Xbox
  • Electronic Arts
  • Apple
  • Nintendo
  • Epic Games
  • Twitch
  • Google Play
  • Razor
  • PlayStation

Gaming Gift Card Market Research Segmentation:

The Gaming Gift Card market encompasses a diverse range of products, technologies, applications, and end-user segments, catering to various consumer needs and gaming preferences.

By Platform

  • Console Gaming
  • PC Gaming
  • Mobile Gaming

By Price Range

  • Less than US$ 20
  • US$ 20 - US$ 50
  • US$ 50 - US$ 100
  • More than US$ 100

By Region

  • North America
  • Europe
  • East Asia
  • South Asia and Oceania
  • Latin America
  • Middle East and Africa
Product Code: PMRREP35305

Table of Contents

1. Executive Summary

  • 1.1. Global Gaming Gift Card Market Snapshot, 2025-2032
  • 1.2. Market Opportunity Assessment, 2025-2032, US$ Mn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Macro-Economic Factors
    • 2.3.1. Global GDP Growth Outlook
    • 2.3.2. Inflation Rate
    • 2.3.3. Internet & Mobile Penetration Outlook
    • 2.3.4. Disposable Income Levels
    • 2.3.5. Digital Payment Adoption
    • 2.3.6. Gaming Market Outlook
  • 2.4. COVID-19 Impact Analysis
  • 2.5. Forecast Factors - Relevance and Impact

3. Value Added Insights

  • 3.1. Regulatory Landscape
  • 3.2. Value Chain Analysis
  • 3.3. PESTLE Analysis
  • 3.4. Porter's Five Force Analysis

4. Price Trend Analysis

  • 4.1. Key Highlights
  • 4.2. Key Factors Impacting Gaming Gift Card Prices
  • 4.3. Average Pricing Analysis, by Price Range

5. Global Gaming Gift Card Market Outlook: Historical (2019-2024) and Forecast (2025-2032)

  • 5.1. Global Gaming Gift Card Market Outlook: Platform
    • 5.1.1. Introduction / Key Findings
    • 5.1.2. Historical Market Size (US$ Mn) and Analysis, By Platform, 2019-2024
    • 5.1.3. Current Market Size (US$ Mn) and Analysis and Forecast, By Platform, 2025-2032
      • 5.1.3.1. Console Gaming
      • 5.1.3.2. PC Gaming
      • 5.1.3.3. Mobile Gaming
  • 5.2. Market Attractiveness Analysis: Platform
  • 5.3. Global Gaming Gift Card Market Outlook: Price Range
    • 5.3.1. Introduction / Key Findings
    • 5.3.2. Historical Market Size (US$ Mn) Analysis, By Price Range, 2019-2024
    • 5.3.3. Current Market Size (US$ Mn) Analysis and Forecast, By Price Range, 2025-2032
      • 5.3.3.1. Less than US$ 20
      • 5.3.3.2. US$ 20 - US$ 50
      • 5.3.3.3. US$ 50 - US$ 100
      • 5.3.3.4. More than US$ 100
  • 5.4. Market Attractiveness Analysis: Price Range

6. Global Gaming Gift Card Market Outlook: Region

  • 6.1. Key Highlights
  • 6.2. Historical Market Size (US$ Mn) and Analysis, By Region, 2019-2024
  • 6.3. Current Market Size (US$ Mn) Analysis and Forecast, By Region, 2025-2032
    • 6.3.1. North America
    • 6.3.2. Europe
    • 6.3.3. East Asia
    • 6.3.4. South Asia and Oceania
    • 6.3.5. Latin America
    • 6.3.6. Middle East & Africa
  • 6.4. Market Attractiveness Analysis: Region

7. North America Gaming Gift Card Market Outlook: Historical (2019-2024) and Forecast (2025-2032)

  • 7.1. Key Highlights
  • 7.2. Historical Market Size (US$ Mn) Analysis, By Market, 2019-2024
    • 7.2.1. By Country
    • 7.2.2. By Platform
    • 7.2.3. By Price Range
  • 7.3. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2025-2032
    • 7.3.1. U.S.
    • 7.3.2. Canada
  • 7.4. Current Market Size (US$ Mn) Analysis and Forecast, By Platform, 2025-2032
    • 7.4.1. Console Gaming
    • 7.4.2. PC Gaming
    • 7.4.3. Mobile Gaming
  • 7.5. Current Market Size (US$ Mn) Analysis and Forecast, By Price Range, 2025-2032
    • 7.5.1. Less than US$ 20
    • 7.5.2. US$ 20 - US$ 50
    • 7.5.3. US$ 50 - US$ 100
    • 7.5.4. More than US$ 100
  • 7.6. Market Attractiveness Analysis

8. Europe Gaming Gift Card Market Outlook: Historical (2019-2024) and Forecast (2025-2032)

  • 8.1. Key Highlights
  • 8.2. Historical Market Size (US$ Mn) Analysis, By Market, 2019-2024
    • 8.2.1. By Country
    • 8.2.2. By Platform
    • 8.2.3. By Price Range
  • 8.3. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2025-2032
    • 8.3.1. Germany
    • 8.3.2. France
    • 8.3.3. U.K.
    • 8.3.4. Italy
    • 8.3.5. Spain
    • 8.3.6. Russia
    • 8.3.7. Turkey
    • 8.3.8. Rest of Europe
  • 8.4. Current Market Size (US$ Mn) Analysis and Forecast, By Platform, 2025-2032
    • 8.4.1. Console Gaming
    • 8.4.2. PC Gaming
    • 8.4.3. Mobile Gaming
  • 8.5. Current Market Size (US$ Mn) Analysis and Forecast, By Price Range, 2025-2032
    • 8.5.1. Less than US$ 20
    • 8.5.2. US$ 20 - US$ 50
    • 8.5.3. US$ 50 - US$ 100
    • 8.5.4. More than US$ 100
  • 8.6. Market Attractiveness Analysis

9. East Asia Gaming Gift Card Market Outlook: Historical (2019-2024) and Forecast (2025-2032)

  • 9.1. Key Highlights
  • 9.2. Historical Market Size (US$ Mn) Analysis, By Market, 2019-2024
    • 9.2.1. By Country
    • 9.2.2. By Platform
    • 9.2.3. By Price Range
  • 9.3. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2025-2032
    • 9.3.1. China
    • 9.3.2. Japan
    • 9.3.3. South Korea
  • 9.4. Current Market Size (US$ Mn) Analysis and Forecast, By Platform, 2025-2032
    • 9.4.1. Console Gaming
    • 9.4.2. PC Gaming
    • 9.4.3. Mobile Gaming
  • 9.5. Current Market Size (US$ Mn) Analysis and Forecast, By Price Range, 2025-2032
    • 9.5.1. Less than US$ 20
    • 9.5.2. US$ 20 - US$ 50
    • 9.5.3. US$ 50 - US$ 100
    • 9.5.4. More than US$ 100
  • 9.6. Market Attractiveness Analysis

10. South Asia & Oceania Gaming Gift Card Market Outlook: Historical (2019-2024) and Forecast (2025-2032)

  • 10.1. Key Highlights
  • 10.2. Historical Market Size (US$ Mn) Analysis, By Market, 2019-2024
    • 10.2.1. By Country
    • 10.2.2. By Platform
    • 10.2.3. By Price Range
  • 10.3. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2025-2032
    • 10.3.1. India
    • 10.3.2. Southeast Asia
    • 10.3.3. ANZ
    • 10.3.4. Rest of South Asia & Oceania
  • 10.4. Current Market Size (US$ Mn) Analysis and Forecast, By Platform, 2025-2032
    • 10.4.1. Console Gaming
    • 10.4.2. PC Gaming
    • 10.4.3. Mobile Gaming
  • 10.5. Current Market Size (US$ Mn) Analysis and Forecast, By Price Range, 2025-2032
    • 10.5.1. Less than US$ 20
    • 10.5.2. US$ 20 - US$ 50
    • 10.5.3. US$ 50 - US$ 100
    • 10.5.4. More than US$ 100
  • 10.6. Market Attractiveness Analysis

11. Latin America Gaming Gift Card Market Outlook: Historical (2019-2024) and Forecast (2025-2032)

  • 11.1. Key Highlights
  • 11.2. Historical Market Size (US$ Mn) Analysis, By Market, 2019-2024
    • 11.2.1. By Country
    • 11.2.2. By Platform
    • 11.2.3. By Price Range
  • 11.3. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2025-2032
    • 11.3.1. Brazil
    • 11.3.2. Mexico
    • 11.3.3. Rest of Latin America
  • 11.4. Current Market Size (US$ Mn) Analysis and Forecast, By Platform, 2025-2032
    • 11.4.1. Console Gaming
    • 11.4.2. PC Gaming
    • 11.4.3. Mobile Gaming
  • 11.5. Current Market Size (US$ Mn) Analysis and Forecast, By Price Range, 2025-2032
    • 11.5.1. Less than US$ 20
    • 11.5.2. US$ 20 - US$ 50
    • 11.5.3. US$ 50 - US$ 100
    • 11.5.4. More than US$ 100
  • 11.6. Market Attractiveness Analysis

12. Middle East & Africa Gaming Gift Card Market Outlook: Historical (2019-2024) and Forecast (2025-2032)

  • 12.1. Key Highlights
  • 12.2. Historical Market Size (US$ Mn) Analysis, By Market, 2019-2024
    • 12.2.1. By Country
    • 12.2.2. By Platform
    • 12.2.3. By Price Range
  • 12.3. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2025-2032
    • 12.3.1. GCC Countries
    • 12.3.2. Egypt
    • 12.3.3. South Africa
    • 12.3.4. Northern Africa
    • 12.3.5. Rest of Middle East & Africa
  • 12.4. Current Market Size (US$ Mn) Analysis and Forecast, By Platform, 2025-2032
    • 12.4.1. Console Gaming
    • 12.4.2. PC Gaming
    • 12.4.3. Mobile Gaming
  • 12.5. Current Market Size (US$ Mn) Analysis and Forecast, By Price Range, 2025-2032
    • 12.5.1. Less than US$ 20
    • 12.5.2. US$ 20 - US$ 50
    • 12.5.3. US$ 50 - US$ 100
    • 12.5.4. More than US$ 100
  • 12.6. Market Attractiveness Analysis

13. Competition Landscape

  • 13.1. Market Share Analysis, 2025
  • 13.2. Market Structure
    • 13.2.1. Competition Intensity Mapping
    • 13.2.2. Competition Dashboard
  • 13.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 13.3.1. Steam
      • 13.3.1.1. Overview
      • 13.3.1.2. Solution Portfolio
      • 13.3.1.3. Key Financials
      • 13.3.1.4. Market Developments
      • 13.3.1.5. Market Strategy
    • 13.3.2. Xbox
    • 13.3.3. Electronic Arts
    • 13.3.4. Apple
    • 13.3.5. Nintendo
    • 13.3.6. Epic Games
    • 13.3.7. Twitch
    • 13.3.8. Google Play
    • 13.3.9. Razor
    • 13.3.10. PlayStation
    • 13.3.11. Fortnite
    • 13.3.12. Roblox
    • 13.3.13. UBSoft

14. Appendix

  • 14.1. Research Methodology
  • 14.2. Research Assumptions
  • 14.3. Acronyms and Abbreviations
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!