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PUBLISHER: Polaris Market Research | PRODUCT CODE: 1338955

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PUBLISHER: Polaris Market Research | PRODUCT CODE: 1338955

Anime Market Share, Size, Trends, Industry Analysis Report, By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment); By Distribution Channel; By Origin; By Region; Segment Forecast, 2023 - 2032

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The global Anime market size is expected to reach USD 72.13 billion by 2032, according to a new study by Polaris Market Research. The report "Anime Market Share, Size, Trends, Industry Analysis Report, By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment); By Distribution Channel; By Origin; By Region; Segment Forecast, 2023 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

Rising demand for and sales of Japanese anime content abroad is anticipated to fuel market growth over the course of the projected timeframe. According to the Association of Japanese Animations, the sector experienced record-breaking revenue growth in 2021, gaining 13.3% after declining by a paltry 3.5% in peak-pandemic 2020. The Walt Disney Corporation has been the most recent U.S. news corporation to increase investment opportunities in Japanese goods. It recently times disclosed the growth of its long-standing partnership with manga publishing company Kodansha Ltd. Manga is kinetically promoted by anime, where between 2020 and 2021 on its own sold 171% so many duplicates in North America than just its newspaper's main competitor. The way that younger generations shop is changing as a result of their increasing overseas consumption of Japanese media.

Also, it is anticipated that sales of anime items and content on a global scale would provide a sizeable portion of the market's revenue. In May 2021, the creation of Shaman King: Funbari Chronicle was announced by Studio Z. This year, iOS and Android users will be able to download the first smartphone app based on the ongoing Shaman King anime series. A "Mangatic Mode" in the game will let players experience the manga's plot in 3D graphics. With the aid of series characters, players can assemble their groups. As a result, the market growth is anticipated to be significantly influenced by consumers' growing preference for internet distribution and application games, which make up the majority of Japan's exports.

Additionally, the rising demand for the market is being greatly impacted by the popularity of anime video games that feature in-game dialogue and virtual surround sound. The expansion of the industry is anticipated to be fueled by the development of cutting-edge technologies like virtual reality (VR) and the ensuing surge in demand for VR gaming gear. The wide range of outlets through which anime content is available for viewing, including television, comic books, online streaming services, video games, and social media, is another factor boosting the anime industry's expansion during the forecast period.

Anime Market Report Highlights

Internet distribution segment is projected to grow at a high CAGR over the study period. This is explained by the sharp rise in the anime content sale in foreign nations

The online segment accounted for largest revenue share. Growth in this market is anticipated to be fueled by increasing sales of anime content through online streaming services

Asia Pacific is expected to grow rapidly over the projected period. This is caused by a rise in the sale of anime merchandise as well as an expanding fan base for anime content in the area.

The global players include: Bones Inc., Good Smile Company, Kyoto Animation, Madhouse Inc., Pierrot, Production, Sentai Holdings, Studio Ghibli, Sunrise, Inc., Toei Animation, Ufotable., and VIZ Media.

Polaris Market Research has segmented the Anime market report based on type, origin, distribution channel, and region:

Anime, Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

Anime, Distribution Channel Outlook (Revenue - USD Billion, 2019 - 2032)

  • Offline Sales Channel
  • Online Retail Stores

Anime, Origin Outlook (Revenue - USD Billion, 2019 - 2032)

  • Comics
  • Computer Based

Anime, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa
Product Code: PM3399

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Anime Market Insights

  • 4.1. Anime Market - Distribution Channel Snapshot
  • 4.2. Anime Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Increased sale of anime content across the globe
      • 4.2.1.2. Increasing internet penetration and growing demand for anime video games
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Low budget and shortage of skilled animators
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTEL Analysis
  • 4.5. Anime Market Distribution Channel Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Anime Market, by Type

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Anime Market, by Type, 2019-2032 (USD Billion)
  • 5.3. T.V
    • 5.3.1. Global Anime Market, by T.V, by Region, 2019-2032 (USD Billion)
  • 5.4. Movie
    • 5.4.1. Global Anime Market, by Movie, by Region, 2019-2032 (USD Billion)
  • 5.5. Video
    • 5.5.1. Global Anime Market, by Video, by Region, 2019-2032 (USD Billion)
  • 5.6. Internet Distribution
    • 5.6.1. Global Anime Market, by Internet Distribution, by Region, 2019-2032 (USD Billion)
  • 5.7. Merchandising
    • 5.7.1. Global Anime Market, by Merchandising, by Region, 2019-2032 (USD Billion)
  • 5.8. Music
    • 5.8.1. Global Anime Market, by Music, by Region, 2019-2032 (USD Billion)
  • 5.9. Pachinko
    • 5.9.1. Global Anime Market, by Pachinko, by Region, 2019-2032 (USD Billion)
  • 5.10. Live Entertainment
    • 5.10.1. Global Anime Market, by Live Entertainment, by Region, 2019-2032 (USD Billion)

6. Global Anime Market, by Origin

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Anime Market, by Origin, 2019-2032 (USD Billion)
  • 6.3. Comics
    • 6.3.1. Global Anime Market, by Comics, by Region, 2019-2032 (USD Billion)
  • 6.4. Computer Based
    • 6.4.1. Global Anime Market, by Computer Based, by Region, 2019-2032 (USD Billion)

7. Global Anime Market, by Distribution Channel

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • 7.3. Offline
    • 7.3.1. Global Anime Market, by Offline, By Region, 2019-2032 (USD Billion)
  • 7.4. Online
    • 7.4.1. Global Anime Market, by Online, By Region, 2019-2032 (USD Billion)

8. Global Anime Market, by Geography

  • 8.1. Key findings
  • 8.2. Introduction
    • 8.2.1. Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 8.3. Anime Market - North America
    • 8.3.1. North America: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.3.2. North America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.3.3. North America: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.3.4. Anime Market - U.S.
      • 8.3.4.1. U.S.: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.3.4.2. U.S.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.3.4.3. U.S.: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.3.5. Anime Market - Canada
      • 8.3.5.1. Canada: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.3.5.2. Canada.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.3.5.3. Canada: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.4. Anime Market - Europe
    • 8.4.1. Europe: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.4.2. Europe.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.4.3. Europe: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.4. Anime Market - UK
      • 8.4.4.1. UK: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.4.2. UK.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.4.3. UK: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.5. Anime Market - France
      • 8.4.5.1. France: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.5.2. France.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.5.3. France: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.6. Anime Market - Germany
      • 8.4.6.1. Germany: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.6.2. Germany.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.6.3. Germany: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.7. Anime Market - Italy
      • 8.4.7.1. Italy: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.7.2. Italy.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.7.3. Italy: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.8. Anime Market - Spain
      • 8.4.8.1. Spain: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.8.2. Spain.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.8.3. Spain: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.9. Anime Market - Netherlands
      • 8.4.9.1. Netherlands: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.9.2. Netherlands.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.9.3. Netherlands: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.4.10. Anime Market - Russia
      • 8.4.10.1. Russia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.4.10.2. Russia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.4.10.3. Russia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.5. Anime Market - Asia Pacific
    • 8.5.1. Asia Pacific: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.5.2. Asia Pacific.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.5.3. Asia Pacific: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.4. Anime Market - China
      • 8.5.4.1. China: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.4.2. China.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.4.3. China: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.5. Anime Market - India
      • 8.5.5.1. India: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.5.2. India.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.5.3. India: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.6. Anime Market - Malaysia
      • 8.5.6.1. Malaysia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.6.2. Malaysia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.6.3. Malaysia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.7. Anime Market - Japan
      • 8.5.7.1. Japan: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.7.2. Japan.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.7.3. Japan: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.8. Anime Market - Indonesia
      • 8.5.8.1. Indonesia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.8.2. Indonesia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.8.3. Indonesia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.5.9. Anime Market - South Korea
      • 8.5.9.1. South Korea: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.5.9.2. South Korea.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.5.9.3. South Korea: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.6. Anime Market - Middle East & Africa
    • 8.6.1. Middle East & Africa: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.6.2. Middle East & Africa.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.6.3. Middle East & Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.4. Anime Market - Saudi Arabia
      • 8.6.4.1. Saudi Arabia: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.4.2. Saudi Arabia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.4.3. Saudi Arabia: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.5. Anime Market - UAE
      • 8.6.5.1. UAE: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.5.2. UAE.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.5.3. UAE: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.6. Anime Market - Israel
      • 8.6.6.1. Israel: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.6.2. Israel.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.6.3. Israel: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.6.7. Anime Market - South Africa
      • 8.6.7.1. South Africa: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.6.7.2. South Africa.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.6.7.3. South Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • 8.7. Anime Market - Latin America
    • 8.7.1. Latin America: Anime Market, by Type, 2019-2032 (USD Billion)
    • 8.7.2. Latin America.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
    • 8.7.3. Latin America: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.4. Anime Market - Mexico
      • 8.7.4.1. Mexico: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.4.2. Mexico.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.4.3. Mexico: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.5. Anime Market - Brazil
      • 8.7.5.1. Brazil: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.5.2. Brazil.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.5.3. Brazil: Anime Market, by Origin, 2019-2032 (USD Billion)
    • 8.7.6. Anime Market - Argentina
      • 8.7.6.1. Argentina: Anime Market, by Type, 2019-2032 (USD Billion)
      • 8.7.6.2. Argentina.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
      • 8.7.6.3. Argentina: Anime Market, by Origin, 2019-2032 (USD Billion)

9. Competitive Landscape

  • 9.1. Expansion and Acquisition Analysis
    • 9.1.1. Expansion
    • 9.1.2. Acquisitions
  • 9.2. Partnerships/Collaborations/Agreements/Exhibitions

10. Company Profiles

  • 10.1. Atomic Flare
    • 10.1.1. Company Overview
    • 10.1.2. Financial Performance
    • 10.1.3. Product Benchmarking
    • 10.1.4. Recent Development
  • 10.2. Bones Inc
    • 10.2.1. Company Overview
    • 10.2.2. Financial Performance
    • 10.2.3. Product Benchmarking
    • 10.2.4. Recent Development
  • 10.3. Crunchyroll
    • 10.3.1. Company Overview
    • 10.3.2. Financial Performance
    • 10.3.3. Product Benchmarking
    • 10.3.4. Recent Development
  • 10.4. Good Smile Company
    • 10.4.1. Company Overview
    • 10.4.2. Financial Performance
    • 10.4.3. Product Benchmarking
    • 10.4.4. Recent Development
  • 10.5. Kyoto Animation
    • 10.5.1. Company Overview
    • 10.5.2. Financial Performance
    • 10.5.3. Product Benchmarking
    • 10.5.4. Recent Development
  • 10.6. Madhouse
    • 10.6.1. Company Overview
    • 10.6.2. Financial Performance
    • 10.6.3. Product Benchmarking
    • 10.6.4. Recent Development
  • 10.7. Progressive Animation Works
    • 10.7.1. Company Overview
    • 10.7.2. Financial Performance
    • 10.7.3. Product Benchmarking
    • 10.7.4. Recent Development
  • 10.8. Pierrot
    • 10.8.1. Company Overview
    • 10.8.2. Financial Performance
    • 10.8.3. Product Benchmarking
    • 10.8.4. Recent Development
  • 10.9. Production I.G
    • 10.9.1. Company Overview
    • 10.9.2. Financial Performance
    • 10.9.3. Product Benchmarking
    • 10.9.4. Recent Development
  • 10.10. Sentai Holdings
    • 10.10.1. Company Overview
    • 10.10.2. Financial Performance
    • 10.10.3. Product Benchmarking
    • 10.10.4. Recent Development
  • 10.11. Studio Ghibli
    • 10.11.1. Company Overview
    • 10.11.2. Financial Performance
    • 10.11.3. Product Benchmarking
    • 10.11.4. Recent Development
  • 10.12. Sunrise
    • 10.12.1. Company Overview
    • 10.12.2. Financial Performance
    • 10.12.3. Product Benchmarking
    • 10.12.4. Recent Development
  • 10.13. Toei Animation
    • 10.13.1. Company Overview
    • 10.13.2. Financial Performance
    • 10.13.3. Product Benchmarking
    • 10.13.4. Recent Development
  • 10.14. Ufotable
    • 10.14.1. Company Overview
    • 10.14.2. Financial Performance
    • 10.14.3. Product Benchmarking
    • 10.14.4. Recent Development
  • 10.15. VIZ Media
    • 10.15.1. Company Overview
    • 10.15.2. Financial Performance
    • 10.15.3. Product Benchmarking
    • 10.15.4. Recent Development
Product Code: PM3399

List of Tables

  • Table 1 Global Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 2 Global Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 3 Global Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 4 Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 5 North America: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 6 North America: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 7 North America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 8 U.S.: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 9 U.S.: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 10 U.S.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 11 Canada: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 12 Canada: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 13 Canada: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 14 Europe: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 15 Europe: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 16 Europe: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 17 UK: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 18 UK: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 19 UK: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 20 France: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 21 France: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 22 France: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 23 Germany: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 24 Germany: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 25 Germany: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 26 Italy: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 27 Italy: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 28 Italy: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 29 Spain: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 30 Spain: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 31 Spain: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 32 Netherlands: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 33 Netherlands: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 34 Netherlands: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 35 Russia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 36 Russia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 37 Russia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 38 Asia Pacific: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 39 Asia Pacific: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 40 Asia Pacific: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 41 China: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 42 China: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 43 China: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 44 India: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 45 India: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 46 India: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 47 Malaysia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 48 Malaysia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 49 Malaysia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 50 Japan: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 51 Japan: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 52 Japan: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 53 Indonesia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 54 Indonesia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 55 Indonesia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 56 South Korea: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 57 South Korea: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 58 South Korea: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 59 Middle East & Africa: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 60 Middle East & Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 61 Middle East & Africa: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 62 Saudi Arabia: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 63 Saudi Arabia: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 64 Saudi Arabia: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 65 UAE: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 66 UAE: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 67 UAE: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 68 Israel: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 69 Israel: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 70 Israel: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 71 South Africa: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 72 South Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 73 South Africa: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 74 Latin America: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 75 Latin America: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 76 Latin America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 77 Mexico: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 78 Mexico: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 79 Mexico: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 80 Brazil: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 81 Brazil: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 82 Brazil: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
  • Table 83 Argentina: Anime Market, by Type, 2019-2032 (USD Billion)
  • Table 84 Argentina: Anime Market, by Origin, 2019-2032 (USD Billion)
  • Table 85 Argentina: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)

List of Figures

  • Figure 1. Global Anime Market, 2019-2032 (USD Billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Approach
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Origin
  • Figure 7. Global Anime Market, by Origin, 2022 & 2032 (USD Billion)
  • Figure 8. Market by Type
  • Figure 9. Global Anime Market, by Type, 2022 & 2032 (USD Billion)
  • Figure 10. Market by Distribution Channel
  • Figure 11. Global Anime Market, by Distribution Channel, 2022 & 2032 (USD Billion)
  • Figure 12. Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Figure 13. Strategic Analysis - Anime Market
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