PUBLISHER: QYResearch | PRODUCT CODE: 1862206
PUBLISHER: QYResearch | PRODUCT CODE: 1862206
The global market for Virtual Tour Software was estimated to be worth US$ 411 million in 2024 and is forecast to a readjusted size of US$ 1306 million by 2031 with a CAGR of 18.2% during the forecast period 2025-2031.
Virtual tour software can be used by travel agencies and tour operators to create virtual visualizations of tourist destinations, or may also be used in the real estate industry to promote properties that are on the market.
Matterport, iStaging, 3DVista, Concept3D, Easypano, etc. are the key suppliers in the global virtual tour software market. Top 5 took up 52.5% of the global market.
The virtual tour software market is experiencing significant growth, driven by a convergence of technological advancements, changing consumer behaviors, and new economic realities across various industries.
Market Drivers:
1. Technological Advancements & Accessibility
This is the foundational driver, making virtual tours more powerful, easier to create, and cheaper to deploy.
High-Quality & Affordable 360° Cameras: The barrier to entry has plummeted. Consumers and professionals can now purchase user-friendly 360° cameras (from brands like Insta360, Ricoh Theta, and GoPro) at a fraction of the cost of professional gear from a few years ago.
Improved Software & Automation: Modern software platforms have heavily automated the stitching and processing of 360° images. Cloud-based solutions mean users don't need powerful computers; they can upload photos and the software handles the complex work.
Integration of AI (Artificial Intelligence): AI is used for automatic tagging of objects in a scene (e.g., "refrigerator," "island counter"), generating descriptive text, and even enhancing image quality. This saves creators immense time and improves the user experience.
Rise of Matterport & the 3D Dollhouse Effect: Matterport popularized the immersive 3D scan, creating a measurable, interactive "dollhouse" view. This set a new standard for depth and utility beyond simple 360° panoramas, pushing the entire market forward.
WebGL and Browser Capabilities: Modern web browsers can now render highly complex 3D environments without requiring users to download plugins or special software. This seamless access is critical for widespread adoption.
2. Shifts in Consumer Behavior & Expectations
The market is demand-driven as people have become accustomed to digital-first experiences.
The "Google Effect": Google's extensive use of Street View and Business View has trained billions of users to expect the ability to visually explore a place before ever setting foot there. This is now the default expectation for many.
Demand for Convenience and Efficiency: Consumers prefer to shortlist options online before investing time in physical visits. This is true for apartments, hotels, venues, and even universities. Virtual tours save them time and effort.
Mobile-First World: With smartphones being the primary internet access point for many, virtual tour software has adapted to provide flawless, touch-friendly experiences on mobile devices.
3. Powerful Marketing & Sales Benefits
For businesses, virtual tours offer a clear return on investment (ROI), which is the ultimate driver for B2B software adoption.
Increased Engagement and Dwell Time: A virtual tour keeps a user on a website far longer than static images or text. This increased engagement signals to search engines like Google that the site is valuable, potentially boosting Search Engine Optimization (SEO) rankings.
Higher Conversion Rates: For industries like real estate and hospitality, tours provide transparency and build trust. Studies consistently show listings with virtual tours generate more inquiries, book more viewings, and can sell or rent faster and sometimes closer to the asking price.
This report aims to provide a comprehensive presentation of the global market for Virtual Tour Software, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Virtual Tour Software by region & country, by Type, and by Application.
The Virtual Tour Software market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Tour Software.
Market Segmentation
By Company
Segment by Type
Segment by Application
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Virtual Tour Software company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Virtual Tour Software in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Virtual Tour Software in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.