PUBLISHER: QYResearch | PRODUCT CODE: 1868032
PUBLISHER: QYResearch | PRODUCT CODE: 1868032
The global market for Pay-To-Earn Games with Crypto and NFT Rewards was estimated to be worth US$ 485 million in 2024 and is forecast to a readjusted size of US$ 1593 million by 2031 with a CAGR of 18.3% during the forecast period 2025-2031.
Pay-To-Earn Games with Crypto and NFT Rewards means that players can earn in-game currency by playing games and completing tasks or activities outside the game, and convert the game currency into legal currency or a series of NFT rewards. Pay-To-Earn NFT games combine game assets and NFT technology, allowing game assets like skins, characters, weapons, virtual lands and much more to have uniqueness and scarcity, so that players can trade them. At the moment, blockchain gaming is on the rise, including pay-to-earn games. Due to this, there are a lot of players ready to invest in such games.
The largest company in the global Pay-to-Earn Games with Crypto and NFT Rewards market is Sky Mavis, which holds approximately 40% of the total market share. The top five companies in the industry also include Sorare, The Sandbox, Immutable, and GALA, collectively accounting for over 70% of the market share. North America is the largest geographic segment, followed closely by Europe, each holding about 30% of the market. The games are mainly categorized into three types: role-playing, sandbox, and card games, with role-playing games occupying nearly 35% of the market share. Additionally, the market is divided into PC and mobile platforms, with PC accounting for approximately 70% of the market.
This report aims to provide a comprehensive presentation of the global market for Pay-To-Earn Games with Crypto and NFT Rewards, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Pay-To-Earn Games with Crypto and NFT Rewards by region & country, by Type, and by Application.
The Pay-To-Earn Games with Crypto and NFT Rewards market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Pay-To-Earn Games with Crypto and NFT Rewards.
Market Segmentation
By Company
Segment by Type
Segment by Application
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Pay-To-Earn Games with Crypto and NFT Rewards company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Pay-To-Earn Games with Crypto and NFT Rewards in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Pay-To-Earn Games with Crypto and NFT Rewards in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.