PUBLISHER: QYResearch | PRODUCT CODE: 1872361
PUBLISHER: QYResearch | PRODUCT CODE: 1872361
The global market for Immersive System was estimated to be worth US$ 10803 million in 2024 and is forecast to a readjusted size of US$ 21314 million by 2031 with a CAGR of 9.1% during the forecast period 2025-2031.
An immersive system is a technology setup or environment designed to deeply engage a user's senses and attention, making them feel as if they are physically present in a virtual or digitally enhanced space. These systems aim to create a strong sense of presence-the psychological state of "being there"-by simulating realistic experiences.
This significant growth is driven by rising demand for immersive experiences across industries such as gaming, education, healthcare, and retail. The integration of VR with AI and haptic technologies enhances user interaction, pushing adoption further. Increasing investments in metaverse development and enterprise training solutions are also fueling demand. Moreover, growing affordability of VR hardware and rising consumer awareness are making immersive experiences more accessible. As digital transformation accelerates and remote engagement becomes critical, businesses and institutions are leveraging VR to improve training, collaboration, and customer experiences-contributing to the market's rapid expansion over the forecast period.
The global key companies of Immersive System include Meta, Apple, Sony, Pico (Bytedance), DPVR, Microsoft, Google, HTC, and AVEVA(Schneider), etc. in 2024, the global five largest players hold a share approximately 46% in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for Immersive System, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Immersive System by region & country, by Type, and by Application.
The Immersive System market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive System.
Market Segmentation
By Company
Segment by Type
Segment by Application
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Immersive System company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Immersive System in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Immersive System in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.