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PUBLISHER: QYResearch | PRODUCT CODE: 1873440

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PUBLISHER: QYResearch | PRODUCT CODE: 1873440

Subscription-Based Digital Comics - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

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The global market for Subscription-Based Digital Comics was estimated to be worth US$ 8863 million in 2024 and is forecast to a readjusted size of US$ 12646 million by 2031 with a CAGR of 5.4% during the forecast period 2025-2031.

Subscription-Based Digital Comics refers to digital comic platforms or services that operate on a subscription model, where users pay a fee to access a library of digital comics. In a subscription-based model, readers are required to pay a recurring fee, usually monthly, to access premium or exclusive content.

Market Drivers

Increasing Popularity of Digital Content Consumption: The shift from print to digital media, fueled by smartphone and tablet adoption, drives demand for accessible and portable comic content.

Growing Fanbase and Global Reach: Digital platforms enable publishers to reach a wider, international audience, expanding the subscriber base beyond traditional markets.

Convenience and Personalization: Subscription models offer users unlimited access to vast libraries, personalized recommendations, and flexible reading experiences that enhance engagement.

Rising Investment and Content Diversification: Publishers are investing in exclusive series, diverse genres, and interactive storytelling, attracting a broader demographic, including younger readers.

Advancements in Technology: Improvements in digital publishing tools, mobile apps, and user interfaces make digital comics more appealing and user-friendly.

Market Challenges: Competition from Free Content and Piracy

The availability of free comics and rampant piracy impact subscriber growth and revenue generation for legitimate platforms.

Subscription Fatigue: Consumers face numerous subscription options across entertainment sectors, which can limit their willingness to add digital comics subscriptions.

Content Licensing and Copyright Issues: Complex licensing arrangements and regional restrictions may limit content availability, frustrating users and hindering market expansion.

Monetization and Pricing Models: Finding the right pricing strategy that balances affordability with profitability remains challenging, especially in price-sensitive markets.

Digital Divide and Accessibility: Limited internet access or technology adoption in certain regions restricts the potential subscriber base for digital comics.

This report aims to provide a comprehensive presentation of the global market for Subscription-Based Digital Comics, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Subscription-Based Digital Comics by region & country, by Type, and by Application.

The Subscription-Based Digital Comics market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Subscription-Based Digital Comics.

Market Segmentation

By Company

  • Naver
  • Kakao
  • Kodansha
  • Shueisha
  • Bilibili Comics
  • Comico (NHN)
  • Kadokawa
  • Ridibooks (RIDI Corp)
  • KidariStudio
  • Tencent Animation & Comics
  • Tappytoon
  • Shogakukan
  • Webcomics (SideWalk Group)
  • Marvel Unlimited
  • DC
  • Amazia
  • Hakusensha
  • Mr Blue
  • Akita Shoten
  • Futabasha
  • Image Comics
  • IDW

Segment by Type

  • Pay by Chapter
  • Recharge VIP

Segment by Application

  • Mobile Phone
  • PC/Notebook
  • Tablet Computer
  • Others

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Subscription-Based Digital Comics company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Subscription-Based Digital Comics in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Subscription-Based Digital Comics in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Subscription-Based Digital Comics Product Introduction
  • 1.2 Global Subscription-Based Digital Comics Market Size Forecast (2020-2031)
  • 1.3 Subscription-Based Digital Comics Market Trends & Drivers
    • 1.3.1 Subscription-Based Digital Comics Industry Trends
    • 1.3.2 Subscription-Based Digital Comics Market Drivers & Opportunity
    • 1.3.3 Subscription-Based Digital Comics Market Challenges
    • 1.3.4 Subscription-Based Digital Comics Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Subscription-Based Digital Comics Players Revenue Ranking (2024)
  • 2.2 Global Subscription-Based Digital Comics Revenue by Company (2020-2025)
  • 2.3 Key Companies Subscription-Based Digital Comics Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Subscription-Based Digital Comics Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Subscription-Based Digital Comics
  • 2.6 Subscription-Based Digital Comics Market Competitive Analysis
    • 2.6.1 Subscription-Based Digital Comics Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Subscription-Based Digital Comics Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-Based Digital Comics as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Pay by Chapter
    • 3.1.2 Recharge VIP
  • 3.2 Global Subscription-Based Digital Comics Sales Value by Type
    • 3.2.1 Global Subscription-Based Digital Comics Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Subscription-Based Digital Comics Sales Value, by Type (2020-2031)
    • 3.2.3 Global Subscription-Based Digital Comics Sales Value, by Type (%) (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Mobile Phone
    • 4.1.2 PC/Notebook
    • 4.1.3 Tablet Computer
    • 4.1.4 Others
  • 4.2 Global Subscription-Based Digital Comics Sales Value by Application
    • 4.2.1 Global Subscription-Based Digital Comics Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Subscription-Based Digital Comics Sales Value, by Application (2020-2031)
    • 4.2.3 Global Subscription-Based Digital Comics Sales Value, by Application (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Subscription-Based Digital Comics Sales Value by Region
    • 5.1.1 Global Subscription-Based Digital Comics Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Subscription-Based Digital Comics Sales Value by Region (2020-2025)
    • 5.1.3 Global Subscription-Based Digital Comics Sales Value by Region (2026-2031)
    • 5.1.4 Global Subscription-Based Digital Comics Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Subscription-Based Digital Comics Sales Value, 2020-2031
    • 5.2.2 North America Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Subscription-Based Digital Comics Sales Value, 2020-2031
    • 5.3.2 Europe Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Subscription-Based Digital Comics Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Subscription-Based Digital Comics Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Subscription-Based Digital Comics Sales Value, 2020-2031
    • 5.5.2 South America Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Subscription-Based Digital Comics Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Subscription-Based Digital Comics Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Subscription-Based Digital Comics Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.3.2 United States Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.4.2 Europe Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.5.2 China Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.6.2 Japan Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.7.2 South Korea Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Subscription-Based Digital Comics Sales Value, 2020-2031
    • 6.9.2 India Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Subscription-Based Digital Comics Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 Naver
    • 7.1.1 Naver Profile
    • 7.1.2 Naver Main Business
    • 7.1.3 Naver Subscription-Based Digital Comics Products, Services and Solutions
    • 7.1.4 Naver Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.1.5 Naver Recent Developments
  • 7.2 Kakao
    • 7.2.1 Kakao Profile
    • 7.2.2 Kakao Main Business
    • 7.2.3 Kakao Subscription-Based Digital Comics Products, Services and Solutions
    • 7.2.4 Kakao Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.2.5 Kakao Recent Developments
  • 7.3 Kodansha
    • 7.3.1 Kodansha Profile
    • 7.3.2 Kodansha Main Business
    • 7.3.3 Kodansha Subscription-Based Digital Comics Products, Services and Solutions
    • 7.3.4 Kodansha Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Kodansha Recent Developments
  • 7.4 Shueisha
    • 7.4.1 Shueisha Profile
    • 7.4.2 Shueisha Main Business
    • 7.4.3 Shueisha Subscription-Based Digital Comics Products, Services and Solutions
    • 7.4.4 Shueisha Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Shueisha Recent Developments
  • 7.5 Bilibili Comics
    • 7.5.1 Bilibili Comics Profile
    • 7.5.2 Bilibili Comics Main Business
    • 7.5.3 Bilibili Comics Subscription-Based Digital Comics Products, Services and Solutions
    • 7.5.4 Bilibili Comics Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.5.5 Bilibili Comics Recent Developments
  • 7.6 Comico (NHN)
    • 7.6.1 Comico (NHN) Profile
    • 7.6.2 Comico (NHN) Main Business
    • 7.6.3 Comico (NHN) Subscription-Based Digital Comics Products, Services and Solutions
    • 7.6.4 Comico (NHN) Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.6.5 Comico (NHN) Recent Developments
  • 7.7 Kadokawa
    • 7.7.1 Kadokawa Profile
    • 7.7.2 Kadokawa Main Business
    • 7.7.3 Kadokawa Subscription-Based Digital Comics Products, Services and Solutions
    • 7.7.4 Kadokawa Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Kadokawa Recent Developments
  • 7.8 Ridibooks (RIDI Corp)
    • 7.8.1 Ridibooks (RIDI Corp) Profile
    • 7.8.2 Ridibooks (RIDI Corp) Main Business
    • 7.8.3 Ridibooks (RIDI Corp) Subscription-Based Digital Comics Products, Services and Solutions
    • 7.8.4 Ridibooks (RIDI Corp) Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.8.5 Ridibooks (RIDI Corp) Recent Developments
  • 7.9 KidariStudio
    • 7.9.1 KidariStudio Profile
    • 7.9.2 KidariStudio Main Business
    • 7.9.3 KidariStudio Subscription-Based Digital Comics Products, Services and Solutions
    • 7.9.4 KidariStudio Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.9.5 KidariStudio Recent Developments
  • 7.10 Tencent Animation & Comics
    • 7.10.1 Tencent Animation & Comics Profile
    • 7.10.2 Tencent Animation & Comics Main Business
    • 7.10.3 Tencent Animation & Comics Subscription-Based Digital Comics Products, Services and Solutions
    • 7.10.4 Tencent Animation & Comics Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.10.5 Tencent Animation & Comics Recent Developments
  • 7.11 Tappytoon
    • 7.11.1 Tappytoon Profile
    • 7.11.2 Tappytoon Main Business
    • 7.11.3 Tappytoon Subscription-Based Digital Comics Products, Services and Solutions
    • 7.11.4 Tappytoon Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.11.5 Tappytoon Recent Developments
  • 7.12 Shogakukan
    • 7.12.1 Shogakukan Profile
    • 7.12.2 Shogakukan Main Business
    • 7.12.3 Shogakukan Subscription-Based Digital Comics Products, Services and Solutions
    • 7.12.4 Shogakukan Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.12.5 Shogakukan Recent Developments
  • 7.13 Webcomics (SideWalk Group)
    • 7.13.1 Webcomics (SideWalk Group) Profile
    • 7.13.2 Webcomics (SideWalk Group) Main Business
    • 7.13.3 Webcomics (SideWalk Group) Subscription-Based Digital Comics Products, Services and Solutions
    • 7.13.4 Webcomics (SideWalk Group) Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.13.5 Webcomics (SideWalk Group) Recent Developments
  • 7.14 Marvel Unlimited
    • 7.14.1 Marvel Unlimited Profile
    • 7.14.2 Marvel Unlimited Main Business
    • 7.14.3 Marvel Unlimited Subscription-Based Digital Comics Products, Services and Solutions
    • 7.14.4 Marvel Unlimited Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.14.5 Marvel Unlimited Recent Developments
  • 7.15 DC
    • 7.15.1 DC Profile
    • 7.15.2 DC Main Business
    • 7.15.3 DC Subscription-Based Digital Comics Products, Services and Solutions
    • 7.15.4 DC Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.15.5 DC Recent Developments
  • 7.16 Amazia
    • 7.16.1 Amazia Profile
    • 7.16.2 Amazia Main Business
    • 7.16.3 Amazia Subscription-Based Digital Comics Products, Services and Solutions
    • 7.16.4 Amazia Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.16.5 Amazia Recent Developments
  • 7.17 Hakusensha
    • 7.17.1 Hakusensha Profile
    • 7.17.2 Hakusensha Main Business
    • 7.17.3 Hakusensha Subscription-Based Digital Comics Products, Services and Solutions
    • 7.17.4 Hakusensha Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.17.5 Hakusensha Recent Developments
  • 7.18 Mr Blue
    • 7.18.1 Mr Blue Profile
    • 7.18.2 Mr Blue Main Business
    • 7.18.3 Mr Blue Subscription-Based Digital Comics Products, Services and Solutions
    • 7.18.4 Mr Blue Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.18.5 Mr Blue Recent Developments
  • 7.19 Akita Shoten
    • 7.19.1 Akita Shoten Profile
    • 7.19.2 Akita Shoten Main Business
    • 7.19.3 Akita Shoten Subscription-Based Digital Comics Products, Services and Solutions
    • 7.19.4 Akita Shoten Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.19.5 Akita Shoten Recent Developments
  • 7.20 Futabasha
    • 7.20.1 Futabasha Profile
    • 7.20.2 Futabasha Main Business
    • 7.20.3 Futabasha Subscription-Based Digital Comics Products, Services and Solutions
    • 7.20.4 Futabasha Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.20.5 Futabasha Recent Developments
  • 7.21 Image Comics
    • 7.21.1 Image Comics Profile
    • 7.21.2 Image Comics Main Business
    • 7.21.3 Image Comics Subscription-Based Digital Comics Products, Services and Solutions
    • 7.21.4 Image Comics Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.21.5 Image Comics Recent Developments
  • 7.22 IDW
    • 7.22.1 IDW Profile
    • 7.22.2 IDW Main Business
    • 7.22.3 IDW Subscription-Based Digital Comics Products, Services and Solutions
    • 7.22.4 IDW Subscription-Based Digital Comics Revenue (US$ Million) & (2020-2025)
    • 7.22.5 IDW Recent Developments

8 Industry Chain Analysis

  • 8.1 Subscription-Based Digital Comics Industrial Chain
  • 8.2 Subscription-Based Digital Comics Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Subscription-Based Digital Comics Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Subscription-Based Digital Comics Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer

List of Tables

  • Table 1. Subscription-Based Digital Comics Market Trends
  • Table 2. Subscription-Based Digital Comics Market Drivers & Opportunity
  • Table 3. Subscription-Based Digital Comics Market Challenges
  • Table 4. Subscription-Based Digital Comics Market Restraints
  • Table 5. Global Subscription-Based Digital Comics Revenue by Company (2020-2025) & (US$ Million)
  • Table 6. Global Subscription-Based Digital Comics Revenue Market Share by Company (2020-2025)
  • Table 7. Key Companies Subscription-Based Digital Comics Manufacturing Base Distribution and Headquarters
  • Table 8. Key Companies Subscription-Based Digital Comics Product Type
  • Table 9. Key Companies Time to Begin Mass Production of Subscription-Based Digital Comics
  • Table 10. Global Subscription-Based Digital Comics Companies Market Concentration Ratio (CR5 and HHI)
  • Table 11. Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-Based Digital Comics as of 2024)
  • Table 12. Mergers & Acquisitions, Expansion Plans
  • Table 13. Global Subscription-Based Digital Comics Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 14. Global Subscription-Based Digital Comics Sales Value by Type (2020-2025) & (US$ Million)
  • Table 15. Global Subscription-Based Digital Comics Sales Value by Type (2026-2031) & (US$ Million)
  • Table 16. Global Subscription-Based Digital Comics Sales Market Share in Value by Type (2020-2025)
  • Table 17. Global Subscription-Based Digital Comics Sales Market Share in Value by Type (2026-2031)
  • Table 18. Global Subscription-Based Digital Comics Sales Value by Application: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 19. Global Subscription-Based Digital Comics Sales Value by Application (2020-2025) & (US$ Million)
  • Table 20. Global Subscription-Based Digital Comics Sales Value by Application (2026-2031) & (US$ Million)
  • Table 21. Global Subscription-Based Digital Comics Sales Market Share in Value by Application (2020-2025)
  • Table 22. Global Subscription-Based Digital Comics Sales Market Share in Value by Application (2026-2031)
  • Table 23. Global Subscription-Based Digital Comics Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)
  • Table 24. Global Subscription-Based Digital Comics Sales Value by Region (2020-2025) & (US$ Million)
  • Table 25. Global Subscription-Based Digital Comics Sales Value by Region (2026-2031) & (US$ Million)
  • Table 26. Global Subscription-Based Digital Comics Sales Value by Region (2020-2025) & (%)
  • Table 27. Global Subscription-Based Digital Comics Sales Value by Region (2026-2031) & (%)
  • Table 28. Key Countries/Regions Subscription-Based Digital Comics Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031
  • Table 29. Key Countries/Regions Subscription-Based Digital Comics Sales Value, (2020-2025) & (US$ Million)
  • Table 30. Key Countries/Regions Subscription-Based Digital Comics Sales Value, (2026-2031) & (US$ Million)
  • Table 31. Naver Basic Information List
  • Table 32. Naver Description and Business Overview
  • Table 33. Naver Subscription-Based Digital Comics Products, Services and Solutions
  • Table 34. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Naver (2020-2025)
  • Table 35. Naver Recent Developments
  • Table 36. Kakao Basic Information List
  • Table 37. Kakao Description and Business Overview
  • Table 38. Kakao Subscription-Based Digital Comics Products, Services and Solutions
  • Table 39. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Kakao (2020-2025)
  • Table 40. Kakao Recent Developments
  • Table 41. Kodansha Basic Information List
  • Table 42. Kodansha Description and Business Overview
  • Table 43. Kodansha Subscription-Based Digital Comics Products, Services and Solutions
  • Table 44. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Kodansha (2020-2025)
  • Table 45. Kodansha Recent Developments
  • Table 46. Shueisha Basic Information List
  • Table 47. Shueisha Description and Business Overview
  • Table 48. Shueisha Subscription-Based Digital Comics Products, Services and Solutions
  • Table 49. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Shueisha (2020-2025)
  • Table 50. Shueisha Recent Developments
  • Table 51. Bilibili Comics Basic Information List
  • Table 52. Bilibili Comics Description and Business Overview
  • Table 53. Bilibili Comics Subscription-Based Digital Comics Products, Services and Solutions
  • Table 54. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Bilibili Comics (2020-2025)
  • Table 55. Bilibili Comics Recent Developments
  • Table 56. Comico (NHN) Basic Information List
  • Table 57. Comico (NHN) Description and Business Overview
  • Table 58. Comico (NHN) Subscription-Based Digital Comics Products, Services and Solutions
  • Table 59. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Comico (NHN) (2020-2025)
  • Table 60. Comico (NHN) Recent Developments
  • Table 61. Kadokawa Basic Information List
  • Table 62. Kadokawa Description and Business Overview
  • Table 63. Kadokawa Subscription-Based Digital Comics Products, Services and Solutions
  • Table 64. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Kadokawa (2020-2025)
  • Table 65. Kadokawa Recent Developments
  • Table 66. Ridibooks (RIDI Corp) Basic Information List
  • Table 67. Ridibooks (RIDI Corp) Description and Business Overview
  • Table 68. Ridibooks (RIDI Corp) Subscription-Based Digital Comics Products, Services and Solutions
  • Table 69. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Ridibooks (RIDI Corp) (2020-2025)
  • Table 70. Ridibooks (RIDI Corp) Recent Developments
  • Table 71. KidariStudio Basic Information List
  • Table 72. KidariStudio Description and Business Overview
  • Table 73. KidariStudio Subscription-Based Digital Comics Products, Services and Solutions
  • Table 74. Revenue (US$ Million) in Subscription-Based Digital Comics Business of KidariStudio (2020-2025)
  • Table 75. KidariStudio Recent Developments
  • Table 76. Tencent Animation & Comics Basic Information List
  • Table 77. Tencent Animation & Comics Description and Business Overview
  • Table 78. Tencent Animation & Comics Subscription-Based Digital Comics Products, Services and Solutions
  • Table 79. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Tencent Animation & Comics (2020-2025)
  • Table 80. Tencent Animation & Comics Recent Developments
  • Table 81. Tappytoon Basic Information List
  • Table 82. Tappytoon Description and Business Overview
  • Table 83. Tappytoon Subscription-Based Digital Comics Products, Services and Solutions
  • Table 84. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Tappytoon (2020-2025)
  • Table 85. Tappytoon Recent Developments
  • Table 86. Shogakukan Basic Information List
  • Table 87. Shogakukan Description and Business Overview
  • Table 88. Shogakukan Subscription-Based Digital Comics Products, Services and Solutions
  • Table 89. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Shogakukan (2020-2025)
  • Table 90. Shogakukan Recent Developments
  • Table 91. Webcomics (SideWalk Group) Basic Information List
  • Table 92. Webcomics (SideWalk Group) Description and Business Overview
  • Table 93. Webcomics (SideWalk Group) Subscription-Based Digital Comics Products, Services and Solutions
  • Table 94. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Webcomics (SideWalk Group) (2020-2025)
  • Table 95. Webcomics (SideWalk Group) Recent Developments
  • Table 96. Marvel Unlimited Basic Information List
  • Table 97. Marvel Unlimited Description and Business Overview
  • Table 98. Marvel Unlimited Subscription-Based Digital Comics Products, Services and Solutions
  • Table 99. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Marvel Unlimited (2020-2025)
  • Table 100. Marvel Unlimited Recent Developments
  • Table 101. DC Basic Information List
  • Table 102. DC Description and Business Overview
  • Table 103. DC Subscription-Based Digital Comics Products, Services and Solutions
  • Table 104. Revenue (US$ Million) in Subscription-Based Digital Comics Business of DC (2020-2025)
  • Table 105. DC Recent Developments
  • Table 106. Amazia Basic Information List
  • Table 107. Amazia Description and Business Overview
  • Table 108. Amazia Subscription-Based Digital Comics Products, Services and Solutions
  • Table 109. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Amazia (2020-2025)
  • Table 110. Amazia Recent Developments
  • Table 111. Hakusensha Basic Information List
  • Table 112. Hakusensha Description and Business Overview
  • Table 113. Hakusensha Subscription-Based Digital Comics Products, Services and Solutions
  • Table 114. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Hakusensha (2020-2025)
  • Table 115. Hakusensha Recent Developments
  • Table 116. Mr Blue Basic Information List
  • Table 117. Mr Blue Description and Business Overview
  • Table 118. Mr Blue Subscription-Based Digital Comics Products, Services and Solutions
  • Table 119. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Mr Blue (2020-2025)
  • Table 120. Mr Blue Recent Developments
  • Table 121. Akita Shoten Basic Information List
  • Table 122. Akita Shoten Description and Business Overview
  • Table 123. Akita Shoten Subscription-Based Digital Comics Products, Services and Solutions
  • Table 124. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Akita Shoten (2020-2025)
  • Table 125. Akita Shoten Recent Developments
  • Table 126. Futabasha Basic Information List
  • Table 127. Futabasha Description and Business Overview
  • Table 128. Futabasha Subscription-Based Digital Comics Products, Services and Solutions
  • Table 129. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Futabasha (2020-2025)
  • Table 130. Futabasha Recent Developments
  • Table 131. Image Comics Basic Information List
  • Table 132. Image Comics Description and Business Overview
  • Table 133. Image Comics Subscription-Based Digital Comics Products, Services and Solutions
  • Table 134. Revenue (US$ Million) in Subscription-Based Digital Comics Business of Image Comics (2020-2025)
  • Table 135. Image Comics Recent Developments
  • Table 136. IDW Basic Information List
  • Table 137. IDW Description and Business Overview
  • Table 138. IDW Subscription-Based Digital Comics Products, Services and Solutions
  • Table 139. Revenue (US$ Million) in Subscription-Based Digital Comics Business of IDW (2020-2025)
  • Table 140. IDW Recent Developments
  • Table 141. Key Raw Materials Lists
  • Table 142. Raw Materials Key Suppliers Lists
  • Table 143. Subscription-Based Digital Comics Downstream Customers
  • Table 144. Subscription-Based Digital Comics Distributors List
  • Table 145. Research Programs/Design for This Report
  • Table 146. Key Data Information from Secondary Sources
  • Table 147. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Subscription-Based Digital Comics Product Picture
  • Figure 2. Global Subscription-Based Digital Comics Sales Value, 2020 VS 2024 VS 2031 (US$ Million)
  • Figure 3. Global Subscription-Based Digital Comics Sales Value (2020-2031) & (US$ Million)
  • Figure 4. Subscription-Based Digital Comics Report Years Considered
  • Figure 5. Global Subscription-Based Digital Comics Players Revenue Ranking (2024) & (US$ Million)
  • Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Subscription-Based Digital Comics Revenue in 2024
  • Figure 7. Subscription-Based Digital Comics Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
  • Figure 8. Pay by Chapter Picture
  • Figure 9. Recharge VIP Picture
  • Figure 10. Global Subscription-Based Digital Comics Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 11. Global Subscription-Based Digital Comics Sales Value Market Share by Type, 2024 & 2031
  • Figure 12. Product Picture of Mobile Phone
  • Figure 13. Product Picture of PC/Notebook
  • Figure 14. Product Picture of Tablet Computer
  • Figure 15. Product Picture of Others
  • Figure 16. Global Subscription-Based Digital Comics Sales Value by Application (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 17. Global Subscription-Based Digital Comics Sales Value Market Share by Application, 2024 & 2031
  • Figure 18. North America Subscription-Based Digital Comics Sales Value (2020-2031) & (US$ Million)
  • Figure 19. North America Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • Figure 20. Europe Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 21. Europe Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • Figure 22. Asia Pacific Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 23. Asia Pacific Subscription-Based Digital Comics Sales Value by Region (%), 2024 VS 2031
  • Figure 24. South America Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 25. South America Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • Figure 26. Middle East & Africa Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 27. Middle East & Africa Subscription-Based Digital Comics Sales Value by Country (%), 2024 VS 2031
  • Figure 28. Key Countries/Regions Subscription-Based Digital Comics Sales Value (%), (2020-2031)
  • Figure 29. United States Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 30. United States Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 31. United States Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 32. Europe Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 33. Europe Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 34. Europe Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 35. China Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 36. China Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 37. China Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 38. Japan Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 39. Japan Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 40. Japan Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 41. South Korea Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 42. South Korea Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 43. South Korea Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 44. Southeast Asia Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 45. Southeast Asia Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 46. Southeast Asia Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 47. India Subscription-Based Digital Comics Sales Value, (2020-2031) & (US$ Million)
  • Figure 48. India Subscription-Based Digital Comics Sales Value by Type (%), 2024 VS 2031
  • Figure 49. India Subscription-Based Digital Comics Sales Value by Application (%), 2024 VS 2031
  • Figure 50. Subscription-Based Digital Comics Industrial Chain
  • Figure 51. Subscription-Based Digital Comics Manufacturing Cost Structure
  • Figure 52. Channels of Distribution (Direct Sales, and Distribution)
  • Figure 53. Bottom-up and Top-down Approaches for This Report
  • Figure 54. Data Triangulation
  • Figure 55. Key Executives Interviewed
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