PUBLISHER: QYResearch | PRODUCT CODE: 1873587
PUBLISHER: QYResearch | PRODUCT CODE: 1873587
The global market for Favorite Trading Card was estimated to be worth US$ 9853 million in 2024 and is forecast to a readjusted size of US$ 20032 million by 2031 with a CAGR of 10.5% during the forecast period 2025-2031.
Favorite Trading Cards, also known as Popular or Iconic Trading Cards, refer to specific cards within a collectible card game or series that attract exceptional attention due to a combination of factors such as character popularity, rarity, artwork quality, brand endorsement, or competitive performance. These cards are often designated as "flagship" or "star" cards of a collection, featuring unique identifiers such as limited edition numbering, autographs, holographic foils, or premium materials.
Beyond gameplay, favorite cards embody fans' emotional connection to the IP and serve as symbols of identity and status within collecting communities. Their desirability translates into significant secondary market demand and liquidity, especially with the involvement of professional grading services, making them crucial drivers of the collectible card industry's ecosystem.
The market for favorite trading cards has evolved significantly from mere gameplay tools to complex cultural artifacts that fulfill collecting, investment, and social identity needs. Character and narrative backing are critical drivers of popularity-for instance, Pokemon's Charizard, NBA rookie cards like LeBron James' debut card, or Marvel's Iron Man autograph card all achieve high demand due to their IP influence.
In recent years, the collectible card market has attracted substantial capital involvement and professionalization. Grading services such as PSA and Beckett quantify card condition and authenticity, boosting collector confidence and market transparency. Secondary market activity has surged, giving rise to diverse transaction venues including auctions, online marketplaces, live stream pack openings, and more, amplifying the value and visibility of favorite cards.
The rise of the blind box economy has enhanced consumer engagement through chance-based pack openings, increasing the scarcity and buzz around popular cards. Publishers exploit this by issuing limited editions, first print runs, signed commemorative cards, and seasonal variants, creating artificial scarcity and driving impulse buying.
Digital and blockchain innovations further energize the space. The emergence of NFT trading cards and virtual marketplaces heralds a digital collectible era where card ownership, provenance, and interaction extend beyond physical assets. Favorite trading cards are poised to become intertwined with digital identities, metaverse engagement, and transmedia IP ecosystems.
Overall, the market for favorite trading cards is expected to maintain robust growth over the next 5 to 10 years. Fueled by global IP expansion and consumer sophistication, collectible cards will increasingly serve as a cultural badge and a diversified asset class among younger demographics worldwide.
This report aims to provide a comprehensive presentation of the global market for Favorite Trading Card, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Favorite Trading Card by region & country, by Type, and by Application.
The Favorite Trading Card market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Favorite Trading Card.
Market Segmentation
By Company
Segment by Type
Segment by Application
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Favorite Trading Card company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Favorite Trading Card in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Favorite Trading Card in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.