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PUBLISHER: Renub Research | PRODUCT CODE: 1408297

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PUBLISHER: Renub Research | PRODUCT CODE: 1408297

Augmented Reality Market, Size, Global Forecast 2024-2030, Industry Trends, Share, Growth, Insight, Impact of Inflation, Company Analysis

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Global Augmented Reality Market is expected to reach US$ 289.05 Billion by 2030, according to Renub Research. Augmented Reality (AR) is a transformative technology that overlays virtual data onto the real world, improving customer sensory perceptions. Through appliances like smartphones, smart glasses, or AR headsets, users revel in an amalgamation of virtual and physical environments. AR applies range from gaming and education to healthcare and retail, presenting immersive and interactive studies. AR seamlessly integrates digital content into actual-world situations and supports visualization, training, and decision-making strategies. Technology continues to evolve, with considerable adoption anticipated in areas which include transportation, systems and remote work, promising to transform how to communicate and understand environment.

Moreover, augmented reality (AR) has grown in recognition for its progressive psychological prowess. By constantly blending virtual and real global experiences, AR complements ordinary activities in many sectors. Its recognition stems from its versatility and scalability in gaming, training, healthcare and retail. The interactive nature of AR engages users, providing specialized in-person conferences through devices inclusive of smartphones and smart glasses. Accessible features and users' friendly systems also make contributions to multiplied adoption. The potential of generation to improve layout, simplify generation, and rework industries, along with layout and navigation, makes it not only trendy but a compelling device for innovation and user experience, riding its enduring recognition.

Global augmented reality market is growing at a CAGR of 36.84% from 2024 to 2030

Augmented fact (AR) is reshaping industries with its transformative strength. It offers immersive recreation learning, exemplified by famous titles like Pokemon Go and The Walking Dead: Our World. AR in college education enhances studying via interactive reporting, permitting university college students to see digital objects and environments for more effective learning. Healthcare sectors advantages from imparting real-time information all through approaches and surgical operation, assisting clinical specialists and assisting patient develop treatment plans. In manufacturing, AR streamlines the technique to impart real-time data to people, decreasing mistakes and enhancing protection. The retail sector undergoes a revolution with AR, allowing digital product trials, furnishings visualization, and actual-time interaction with product statistics, transforming the general customer experience.

Likewise, AR technology is advancing on multiple fronts, with compact and lightweight AR headsets increasing consolation and portability. Enhanced displays offer improved resolution, field of view, and brightness, heightening the realism of AR experiences. Advanced sensors, including cameras and movement trackers, contribute to unique interactions with the real world. AR software has been developed to showcase stepped-forward monitoring, mapping, and rendering abilities for more realistic virtual items.

Simultaneously, user-friendly interfaces and devices simplify content creation. As a result of producing improvements, reduced production prices and intensified market competition make AR devices more affordable, with a few corporations providing subscription-based access. Also, simplified interfaces, voice control, gestures, and seamless integration with mobile devices enhance AR accessibility and consumer experiences, marking a considerable evolution in AR technology. So, the Global Augmented Reality Market was valued at US$ 32.18 Billion in 2023.

Besides, North America leads augmented fact (AR) adoption, fuelled by industry giants Microsoft, Google, and Meta, spearheading hardware and software program innovation. A robust tech infrastructure, which includes high-velocity internet and advanced data facilities, supports the vicinity's AR prominence. Tech-savvy purchasers enlarge market success, even as a surge in demand for immersive amusement and training aligns with AR's interactive potential.

Microsoft's HoloLens transforms healthcare, production, and schooling, exemplifying impactful applications. Google's ARCore and Meta's Spark AR platform contribute to a dynamic AR panorama, fostering collaboration among startups, research establishments, and enterprise partners. These collaborative surroundings propel North America to the forefront of AR technology advancement.

Software is experiencing significant growth in the global augmented reality (AR) market due to its pivotal role in improving user experiences and expanding AR applications

By component, the Global Augmented Reality (AR) Market is fragmented into Hardware and Software. As hardware innovations mature, state-of-the-art AR software is turning into the linchpin for developing immersive, interactive content material and programs. The evolution of user-friendly interfaces, advanced tracking capabilities, and sensible digital object rendering contributes to the software program's increasing prominence. Also, the surge in demand for numerous AR applications across industries, from healthcare and schooling to retail and amusement, underscores the importance of robust, adaptable software solutions. This growth in AR software programs reflects its instrumental position in unlocking the total potential of augmented reality technology worldwide.

Head-mounted Displays (HMDs) spearhead the worldwide augmented reality (AR) market due to their transformative effect on consumer engagement and immersion

By Device Types, the Global Augmented Reality (AR) Market is divided into Head-mounted Displays, Head-up Displays, and Others. The head-mounted display devices, AR glasses, and headsets offer users a hands-free and directly visible overlay of digital records in the real world. The comfort, portability, and evolving form elements of HMDs contribute to their significant adoption. Technological improvements in resolution, subject of view, and layout enhance the overall AR experience, making HMDs essential for applications ranging from gaming and training to healthcare and enterprise. Their versatility and continual innovation position head-mounted displays at the leading edge of the dynamic and expanding global AR market.

Entertainment and gaming are burgeoning segments in the worldwide augmented reality (AR) market

By application, the Global Augmented Reality (AR) Market is classified into Automotive, Healthcare, Education, E-commerce & retail, Entertainment & Gaming, Industrial & Manufacturing, Aerospace & Defence, and Others. The entertainment and gaming sectors are experiencing sturdy growth because of their capability to supply immersive and engaging stories. AR enriches gaming by seamlessly integrating virtual elements into the real world, remodeling the gaming panorama. Popular AR games like Pokemon showcase the technology's tremendous attraction. AR complements live events in the entertainment zone, permitting interactive performances and immersive storytelling. The adoption of AR glasses and advanced smartphones fuels this growth, offering users a novel and dynamic way to engage with their environment. The compelling fusion of digital and physical realities propels entertainment and gaming to the leading edge of AR market enlargement.

China's influence in the global augmented reality (AR) market is rising as the country continues to expand its presence in this rapidly growing industry

By country, the Global Augmented Reality (AR) Market is segmented into the United States, Canada, Germany, United Kingdom, France, Italy, Spain, Switzerland, Japan, China, India, South Korea, Indonesia, Australia, Mexico, Brazil, Argentina, Saudi Arabia, United Arab Emirates, South Africa, and Rest of World. China actively promotes augmented reality (AR) for innovation and monetary boom, sponsored by government funding, tax incentives, and AR-focused business parks. With sturdy 5G and cloud infrastructure, China enables seamless AR reviews. Consumer demand fuels AR adoption in gaming, leisure, schooling, and retail. The vibrant AR ecosystem, related to startups and partners, fosters healthcare, production, and retail innovation. Integrated with e-commerce, AR transforms online buying. A mobile-first method drives handy AR hardware, 5G, and cloud development. China prioritizes AR's position in training and vocational schooling, showcasing a complete strategy for AR's large utility and effect across numerous sectors.

Key Players

Leading worldwide augmented reality (AR) businesses include Kopin Corporation, Seiko Epson Corporation, Vuzix, Lenovo Group Limited, Samsung Electronics Co. Ltd, Google LLC (Alphabet Inc.), Apple Inc., and Microsoft Corporation.

In June 2023- Lenovo unveiled its next-technology AR glasses, the Lenovo ThinkReality A3, at the Augmented World Expo (AWE) 2023. The A3 glasses are designed for enterprise use, providing hands-free access to information and applications, improved collaboration skills, and progressed productivity.

Renub Research report titled "Augmented Reality (AR) Market Global Forecast by Components (Hardware, and Software), Device Types (Head-mounted Displays, Head-up Displays, and Others), Application (Automotive, Healthcare, Education, E-commerce & Retail, Entertainment & Gaming, Industrial & Manufacturing, Aerospace & Defence, and Others), Countries (United States, Canada, Germany, United Kingdom, France, Italy, Spain, Switzerland, Japan, China, India, South Korea, Indonesia, Australia, Mexico, Brazil, Argentina, Saudi Arabia, United Arab Emirates, South Africa, and Rest of World), Companies (Kopin Corporation, Seiko Epson Corporation, Vuzix, Lenovo Group Limited, Samsung Electronics Co. Ltd, Google LLC (Alphabet Inc.), Apple Inc., and Microsoft Corporation)" provides a detailed and comprehensive insight of the Global Augmented Reality (AR) Industry.

Component - Augmented Reality Market breakup from 2 viewpoints:

  • 1. Hardware
  • 2. Software

Device Types - Augmented Reality Market breakup from 3 viewpoints:

  • 1. Head-mounted Displays
  • 2. Head-up Displays
  • 3. Others

Application - Augmented Reality Market breakup from 8 viewpoints:

  • 1. Automotive
  • 2. Healthcare
  • 3. Education
  • 4. E-commerce & Retail
  • 5. Entertainment & Gaming
  • 6. Industrial & Manufacturing
  • 7. Aerospace &Defence
  • 8. Others

Country - Augmented Reality Market breakup from 21 viewpoints:

  • 1. North America
    • 1.1 United States
    • 1.2 Canada
  • 2. Europe
    • 2.1 Germany
    • 2.2 United Kingdom
    • 2.3 France
    • 2.4 Italy
    • 2.5 Spain
    • 2.6 Switzerland
  • 3. Asia - Pacific
    • 3.1 Japan
    • 3.2 China
    • 3.3 India
    • 3.4 South Korea
    • 3.5 Indonesia
    • 3.6 Australia
  • 4. Latin America
    • 4.1 Mexico
    • 4.2 Brazil
    • 4.3 Argentina
  • 5. Middle East & Africa
    • 5.1 Saudi Arabia
    • 5.2 United Arab Emirates
    • 5.3 South Africa
  • 6. Rest of World

All companies have been covered from 3 viewpoints:

  • Overview
  • Recent Development
  • Revenue

Company Analysis:

  • 1. Kopin Corporation
  • 2. Seiko Epson Corporation
  • 3. Vuzix
  • 4. Lenovo Group Limited
  • 5. Samsung Electronics Co. Ltd,
  • 6. Google LLC (Alphabet Inc.),
  • 7. Apple Inc.,
  • 8. Microsoft Corporation

Table of Contents

1. Introduction

2. Research & Methodology

3. Executive Summary

4. Market Dynamics

  • 4.1 Growth Drivers
  • 4.2 Challenges

5. Global Augmented Reality Market

6. Share Analysis - Global Augmented Reality Market

  • 6.1 By Component
  • 6.2 By Device Types
  • 6.3 By Application
  • 6.4 By Countries

7. Component - Global Augmented Reality Market

  • 7.1 Hardware
  • 7.2 Software

8. Device Types - Global Augmented Reality Market

  • 8.1 Head-mounted Displays
  • 8.2 Head-up Displays
  • 8.3 Others

9. Application - Global Augmented Reality Market

  • 9.1 Automotive
  • 9.2 Healthcare
  • 9.3 Education
  • 9.4 E-commerce & Retail
  • 9.5 Entertainment & Gaming
  • 9.6 Industrial & Manufacturing
  • 9.7 Aerospace & Defense
  • 9.8 Others

10. Countries - Global Augmented Reality Market

  • 10.1 North America
    • 10.1.1 United States
    • 10.1.2 Canada
  • 10.2 Europe
    • 10.2.1 Germany
    • 10.2.2 United Kingdom
    • 10.2.3 France
    • 10.2.4 Italy
    • 10.2.5 Spain
    • 10.2.6 Switzerland
  • 10.3 Asia - Pacific
    • 10.3.1 Japan
    • 10.3.2 China
    • 10.3.3 India
    • 10.3.4 South Korea
    • 10.3.5 Indonesia
    • 10.3.6 Australia
  • 10.4 Latin America
    • 10.4.1 Mexico
    • 10.4.2 Brazil
    • 10.4.3 Argentina
  • 10.5 Middle East & Africa
    • 10.5.1 Saudi Arabia
    • 10.5.2 United Arab Emirates
    • 10.5.3 South Africa
  • 10.6 Rest of World

11. Porter's Five Forces Analysis - Global Augmented Reality Market

  • 11.1 Bargaining Power of Buyers
  • 11.2 Bargaining Power of Suppliers
  • 11.3 Degree of Competition
  • 11.4 Threat of New Entrants
  • 11.5 Threat of Substitutes

12. SWOT Analysis - Global Augmented Reality Market

  • 12.1 Strength
  • 12.2 Weakness
  • 12.3 Opportunity
  • 12.4 Threats

13. Key Players Analysis

  • 13.1 Kopin Corporation
    • 13.1.1 Overview
    • 13.1.2 Recent Development
    • 13.1.3 Revenue
  • 13.2 Seiko Epson Corporation
    • 13.2.1 Overview
    • 13.2.2 Recent Development
    • 13.2.3 Revenue
  • 13.3 Vuzix
    • 13.3.1 Overview
    • 13.3.2 Recent Development
    • 13.3.3 Revenue
  • 13.4 Lenovo Group Limited
    • 13.4.1 Overview
    • 13.4.2 Recent Development
    • 13.4.3 Revenue
  • 13.5 Samsung Electronics Co. Ltd
    • 13.5.1 Overview
    • 13.5.2 Recent Development
    • 13.5.3 Revenue
  • 13.6 Google LLC (Alphabet Inc.)
    • 13.6.1 Overview
    • 13.6.2 Recent Development
    • 13.6.3 Revenue
  • 13.7 Apple Inc
    • 13.7.1 Overview
    • 13.7.2 Recent Development
    • 13.7.3 Revenue
  • 13.8 Microsoft Corporation
    • 13.8.1 Overview
    • 13.8.2 Recent Development
    • 13.8.3 Revenue

List of Figures

  • Figure-01: Global - Augmented Reality Market (Billion US$), 2019 - 2023
  • Figure-02: Global - Forecast for Augmented Reality Market (Billion US$), 2024 - 2030
  • Figure-03: Component - Hardware Market (Million US$), 2019 - 2023
  • Figure-04: Component - Forecast for Hardware Market (Million US$), 2024 - 2030
  • Figure-05: Component - Software Market (Million US$), 2019 - 2023
  • Figure-06: Component - Forecast for Software Market (Million US$), 2024 - 2030
  • Figure-07: Device Type - Head-mounted Displays Market (Million US$), 2019 - 2023
  • Figure-08: Device Type - Forecast for Head-mounted Displays Market (Million US$), 2024 - 2030
  • Figure-09: Device Type - Head-up Displays Market (Million US$), 2019 - 2023
  • Figure-10: Device Type - Forecast for Head-up Displays Market (Million US$), 2024 - 2030
  • Figure-11: Device Type - Others Market (Million US$), 2019 - 2023
  • Figure-12: Device Type - Forecast for Others Market (Million US$), 2024 - 2030
  • Figure-13: Application - Automotive Market (Million US$), 2019 - 2023
  • Figure-14: Application - Forecast for Automotive Market (Million US$), 2024 - 2030
  • Figure-15: Application - Healthcare Market (Million US$), 2019 - 2023
  • Figure-16: Application - Forecast for Healthcare Market (Million US$), 2024 - 2030
  • Figure-17: Application - Education Market (Million US$), 2019 - 2023
  • Figure-18: Application - Forecast for Education Market (Million US$), 2024 - 2030
  • Figure-19: Application - E-commerce & Retail Market (Million US$), 2019 - 2023
  • Figure-20: Application - Forecast for E-commerce & Retail Market (Million US$), 2024 - 2030
  • Figure-21: Application - Entertainment & Gaming Market (Million US$), 2019 - 2023
  • Figure-22: Application - Forecast for Entertainment & Gaming Market (Million US$), 2024 - 2030
  • Figure-23: Application - Industrial & Manufacturing Market (Million US$), 2019 - 2023
  • Figure-24: Application - Forecast for Industrial & Manufacturing Market (Million US$), 2024 - 2030
  • Figure-25: Application - Aerospace & Defense Market (Million US$), 2019 - 2023
  • Figure-26: Application - Forecast for Aerospace & Defense Market (Million US$), 2024 - 2030
  • Figure-27: Application - Others Market (Million US$), 2019 - 2023
  • Figure-28: Application - Forecast for Others Market (Million US$), 2024 - 2030
  • Figure-29: United States - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-30: United States - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-31: Canada - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-32: Canada - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-33: Germany - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-34: Germany - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-35: United Kingdom - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-36: United Kingdom - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-37: France - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-38: France - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-39: Italy - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-40: Italy - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-41: Spain - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-42: Spain - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-43: Switzerland - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-44: Switzerland - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-45: Japan - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-46: Japan - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-47: China - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-48: China - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-49: India - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-50: India - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-51: Australia - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-52: Australia - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-53: South Korea - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-54: South Korea - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-55: Indonesia - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-56: Indonesia - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-57: Mexico - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-58: Mexico - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-59: Brazil - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-60: Brazil - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-61: Argentina - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-62: Argentina - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-63: Saudi Arabia - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-64: Saudi Arabia - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-65: United Arab Emirates - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-66: United Arab Emirates - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-67: South Africa - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-68: South Africa - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-69: Rest of World - Augmented Reality Market (Million US$), 2019 - 2023
  • Figure-70: Rest of World - Forecast for Augmented Reality Market (Million US$), 2024 - 2030
  • Figure-71: Kopin Corporation - Global Revenue (Million US$), 2019 - 2023
  • Figure-72: Kopin Corporation - Forecast for Global Revenue (Million US$), 2024 - 2030
  • Figure-73: Seiko Epson Corporation - Global Revenue (Million US$), 2019 - 2023
  • Figure-74: Seiko Epson Corporation - Forecast for Global Revenue (Million US$), 2024 - 2030
  • Figure-75: Vuzix - Global Revenue (Million US$), 2019 - 2023
  • Figure-76: Vuzix - Forecast for Global Revenue (Million US$), 2024 - 2030
  • Figure-77: Lenovo Group Limited - Global Revenue (Million US$), 2019 - 2023
  • Figure-78: Lenovo Group Limited - Forecast for Global Revenue (Million US$), 2024 - 2030
  • Figure-79: Samsung Electronics Co. Ltd - Global Revenue (Million US$), 2019 - 2023
  • Figure-80: Samsung Electronics Co. Ltd - Forecast for Global Revenue (Million US$), 2024 - 2030
  • Figure-81: Google LLC (Alphabet Inc.) - Global Revenue (Million US$), 2019 - 2023
  • Figure-82: Google LLC (Alphabet Inc.) - Forecast for Global Revenue (Million US$), 2024 - 2030
  • Figure-83: Apple Inc - Global Revenue (Million US$), 2019 - 2023
  • Figure-84: Apple Inc - Forecast for Global Revenue (Million US$), 2024 - 2030
  • Figure-85: Microsoft Corporation - Global Revenue (Million US$), 2019 - 2023
  • Figure-86: Microsoft Corporation - Forecast for Global Revenue (Million US$), 2024 - 2030

List of Tables

  • Table-01: Global - Augmented Reality Market Share by Component (Percent), 2019 - 2023
  • Table-02: Global - Forecast for Augmented Reality Market Share by Component (Percent), 2024 - 2030
  • Table-03: Global - Augmented Reality Market Share by Device Type (Percent), 2019 - 2023
  • Table-04: Global - Forecast for Augmented Reality Market Share by Device Type (Percent), 2024 - 2030
  • Table-05: Global - Augmented Reality Market Share by Application (Percent), 2019 - 2023
  • Table-06: Global - Forecast for Augmented Reality Market Share by Application (Percent), 2024 - 2030
  • Table-07: Global - Augmented Reality Market Share by Countries (Percent), 2019 - 2023
  • Table-08: Global - Forecast for Augmented Reality Market Share by Countries (Percent), 2024 - 2030
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+32-2-535-7543

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Manager - Americas

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