PUBLISHER: SkyQuest | PRODUCT CODE: 1270730
PUBLISHER: SkyQuest | PRODUCT CODE: 1270730
Global Anime Market size was valued at USD 26.055 billion in 2021 and is poised to grow from USD 28.61 billion in 2022 to USD 60.06 billion by 2030, growing at a CAGR of 9.8% in the forecast period (2023-2030).
The anime market has seen significant growth in recent years, driven by the increasing popularity of Japanese animation among audiences worldwide. The industry is supported by a diverse range of content, including TV shows, movies, and web series. In addition, merchandise sales, events, and licensing deals contribute to the market's revenue. The rise of streaming services has also provided greater accessibility to anime content, further boosting demand. With the ongoing expansion of the global entertainment industry, the anime market is expected to continue its growth trajectory in the coming years.
Top-down and bottom-up approaches were used to estimate and validate the size of Anime market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Segments covered in this report
The global anime market segmentation is based on type and region. Based on type the market is segmented into video, T.V., merchandising, pachinko, movie, internet distribution, music, and live entertainment. Based on region the global anime market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.
Driver
The anime market is seeing a significant boost in growth due to multiple factors, including the rising popularity of online media and shows, an increase in the production of anime films, and a growing number of viewers. The widespread use of Over-The-Top (OTT) services, like Netflix and Amazon Prime, and online video portals such as YouTube, has made it easier for viewers to access anime content.
Restrain
However, the anime industry faces a potential obstacle that could hinder its predicted growth. The shortage of skilled artists can be attributed to the inadequate compensation of anime artists.
Trend
The anime industry is experiencing a rise in content sales, thanks to the adoption of new computer animation techniques that have helped reduce production costs. The sector is also growing rapidly as more production companies enter the industry, and millennials' increasing interest in animated content contributes to this growth. With all these advancements, the anime industry has a bright future with significant potential for further growth and innovation.