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PUBLISHER: SkyQuest | PRODUCT CODE: 1772712

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PUBLISHER: SkyQuest | PRODUCT CODE: 1772712

Blockchain in Gaming Market Size, Share, and Growth Analysis, By Platform (ETH, BNB Chain), By Technology (Web-Based, Android), By Game Type, By Region -Industry Forecast 2025-2032

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Global Blockchain in Gaming Market size was valued at USD 7.9 billion in 2023 and is poised to grow from USD 13.14 billion in 2024 to USD 768.52 billion by 2032, growing at a CAGR of 66.3% during the forecast period (2025-2032).

The market for blockchain in gaming is expanding rapidly due to heightened interest in the security and transparency of digital asset ownership, which entices both developers and players. The advent of NFTs has transformed the gaming experience, enabling players to buy, sell, and utilize in-game items with real-world value across different platforms. Furthermore, the popularity of play-to-earn (P2E) models is driving growth, offering financial incentives for gamers, particularly in developing regions where gaming can serve as a source of income. The emergence of decentralized gaming platforms and the increasing adoption of the metaverse are attracting significant investments from leading technology firms and venture capitalists. Enhanced demand for immersive and personalized gaming experiences is further advancing blockchain infrastructure in this sector.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Blockchain in Gaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Blockchain in Gaming Market Segments Analysis

The global blockchain in gaming market is segmented into game type, platform, technology, and region. By game type, the market is classified into role playing games, open world games, and collectible games. Depending on platform, it is divided into ETH, BNB chain, and polygon. According to technology, the market is categorized into web-based, android, and IoS. Regionally, it is analyzed across North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa.

Driver of the Global Blockchain in Gaming Market

The emergence of Non-Fungible Tokens (NFTs) has revolutionized digital asset ownership within the gaming industry, allowing users to truly own, trade, and profit from in-game assets. This innovative value proposition captivates both gamers and developers, fostering a vibrant marketplace for digital collectibles. By offering players tangible monetary rewards and encouraging their active involvement, the growing integration of NFTs into gaming platforms stimulates further investment and accelerates the expansion of the industry. This shift not only enhances user engagement but also promotes a dynamic ecosystem where creativity and financial incentive thrive, driving the overall evolution of gaming experiences.

Restraints in the Global Blockchain in Gaming Market

The Global Blockchain in Gaming market faces significant challenges, particularly concerning high transaction costs and limited scalability, which primarily affect platforms like Ethereum. These issues discourage casual players from engaging in frequent blockchain transactions, consequently restricting overall market adoption. Although advancements in blockchain technology and Layer 2 solutions have been made, scalability continues to pose a substantial barrier. This limitation compromises the smoothness of the gaming experience and significantly hinders widespread acceptance among a broader audience. As a result, addressing these constraints remains pivotal for realizing the full potential of blockchain integration in the gaming industry.

Market Trends of the Global Blockchain in Gaming Market

The Global Blockchain in Gaming market is poised for exponential growth as major industry players increasingly pivot towards decentralized platforms that empower gamers and creators by shifting control away from centralized authorities. Innovations from platforms like Gala Games and Enjin provide robust developer tools for establishing blockchain economies within games, enhancing user engagement and monetization. Notable advancements, such as Mirror World's pioneering gaming rollup on Solana and Bezogia's flagship game in the decentralized Games as a Service (GaaS) segment, underscore this trend. This shift not only promotes user sovereignty over data and digital assets but also positively shapes market dynamics and future collaboration opportunities, fueling robust investment and development across the sector.

Product Code: SQMIG45G2002

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Analysis

Global Blockchain in Gaming Market Size by Game Type & CAGR (2025-2032)

  • Market Overview
  • Role-Playing Games (RPGs)
  • Open World Games
  • Collectible Games
  • Strategy Games
  • First-Person Shooters (FPS)
  • Sports Games
  • Racing Games
  • Simulation Games
  • Action/Adventure Games
  • Others

Global Blockchain in Gaming Market Size by Blockchain Platform & CAGR (2025-2032)

  • Market Overview
  • Ethereum
  • Binance Smart Chain (BNB Chain)
  • Polygon
  • Flow
  • EOS
  • TRON
  • Tezos
  • Others

Global Blockchain in Gaming Market Size by Token Type & CAGR (2025-2032)

  • Market Overview
  • Fungible Tokens
  • Non-Fungible Tokens (NFTs)

Global Blockchain in Gaming Market Size by Income Model & CAGR (2025-2032)

  • Market Overview
  • Free-to-Play
  • Pay-to-Play
  • Play-to-Earn

Global Blockchain in Gaming Market Size by Device Type & CAGR (2025-2032)

  • Market Overview
  • Mobile
  • Desktop
  • Console
  • VR/AR

Global Blockchain in Gaming Market Size by Target Audience & CAGR (2025-2032)

  • Market Overview
  • Casual Gamers
  • Core Gamers
  • Esports Players

Global Blockchain in Gaming Market Size & CAGR (2025-2032)

  • North America (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • US
    • Canada
  • Europe (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Game Type, Blockchain Platform, Token Type, Income Model, Device Type, Target Audience)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Animoca Brands (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sky Mavis (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dapper Labs Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Immutable (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mythical Games (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Splinterlands (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Uplandme Inc. (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Illuvium (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Autonomous Worlds Ltd. (U.K.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ROKO Game Studios (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ubisoft (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gala Games (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Netmarble (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Big Time Studios (U.S.)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sandbox (Hong Kong)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Square Enix (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Axie Infinity (Vietnam)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wemade (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sorare (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

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