PUBLISHER: The Business Research Company | PRODUCT CODE: 1750926
PUBLISHER: The Business Research Company | PRODUCT CODE: 1750926
Blockchain gaming refers to video games that incorporate blockchain technology, allowing players to own in-game assets such as characters, skins, and items, which are stored as non-fungible tokens (NFTs). These games enable players to trade, sell, or generate real-world value from their digital assets, utilizing blockchain's decentralized nature to ensure transparency, security, and verifiable scarcity.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The primary game types in blockchain gaming include role-playing games (RPGs), multiplayer games, and collectible games. RPGs are games where players take on the roles of characters within a fictional world, making decisions that impact the game's story and character progression. These games can be hosted on various platforms such as Ethereum, Polygon, Binance Smart Chain, Cardano, Flow, Solana, Electro-Optical System, and more, using different technologies such as web-based, Android, and iOS platforms.
The blockchain gaming market research report is one of a series of new reports from The Business Research Company that provides blockchain gaming market statistics, including blockchain gaming industry global market size, regional shares, competitors with a blockchain gaming market share, detailed blockchain gaming market segments, market trends and opportunities, and any further data you may need to thrive in the blockchain gaming industry. This blockchain gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The blockchain gaming market size has grown exponentially in recent years. It will grow from$7.09 billion in 2024 to $11.28 billion in 2025 at a compound annual growth rate (CAGR) of 59.2%. The growth in the historical period can be attributed to the increasing demand for digital asset ownership, the growing use of smart contracts in gaming, the expansion of blockchain-based virtual worlds, the rise of crypto-driven in-game economies, and the broader acceptance of tokenized gaming rewards.
The blockchain gaming market size is expected to see exponential growth in the next few years. It will grow to$71.99 billion in 2029 at a compound annual growth rate (CAGR) of 58.9%. The growth in the forecast period can be attributed to the increasing integration of AI in blockchain gaming, the growing adoption of Web3 gaming platforms, rising investments in metaverse gaming projects, the rise of cross-chain compatibility solutions, and the expanding use of decentralized identities in games. Major trends in the forecast period include the advancement of play-to-earn 2.0 models, the development of interoperable gaming assets, the adoption of DAO-driven game governance, the expansion of AR and VR in blockchain gaming, and the growth of sustainable and eco-friendly blockchain networks.
The increasing acceptance of cryptocurrencies is anticipated to drive the expansion of the blockchain gaming market in the future. Cryptocurrencies, which are digital currencies secured through cryptography, enable decentralized and secure transactions within blockchain networks. Their growing acceptance is attributed to enhanced financial inclusion and decentralization, allowing users to engage in global transactions without depending on traditional banks or intermediaries. Within blockchain gaming, cryptocurrencies are used to facilitate secure in-game transactions, enable players to earn and trade digital assets, and establish decentralized economies where players can monetize their gameplay. For example, a report by Independent Reserve published in February 2024 showed that crypto ownership in Australia grew to 27.5% in 2024, up from 25.6% in 2022. As a result, the increasing adoption of cryptocurrencies is fueling the growth of the blockchain gaming sector.
Leading companies in the blockchain gaming space are focusing on creating innovative solutions, such as blockchain-based games, to enhance player ownership, facilitate secure in-game asset trading, and build decentralized gaming ecosystems. Blockchain-based games refer to video games that use blockchain technology to enable decentralized ownership, secure transactions, and transparent gameplay. For instance, in October 2024, Ubisoft Entertainment SA, a video game publisher based in France, launched its first blockchain-based game, Champions Tactics, a tactical RPG featuring NFTs. The game allows players to collect and battle with NFT figurines while incorporating blockchain technology into its mechanics. It includes a Forge system that enables players to combine Champions to create new ones with fresh abilities. Gold, which is earned through battles and quests, is used for crafting and enhancing teams. A VIP tier system rewards players based on the number of Champions they own, encouraging collection and progression. Players can enjoy both solo and PvP modes, offering a variety of gameplay experiences in its dark fantasy world.
In April 2022, Animoca Brands, a game software company based in China, acquired Eden Games for an undisclosed amount. Through this acquisition, Animoca Brands intends to strengthen its blockchain-based racing ecosystem by leveraging Eden's expertise in racing simulations. The acquisition also supports the development of new play-to-earn experiences within the REVV Motorsport ecosystem, provides utility for assets from the discontinued F1 Delta Time, and helps expand Animoca's presence in the metaverse gaming space. Eden Games, a video game developer from France, is actively involved in the blockchain gaming industry.
Major players in the blockchain gaming market are International Business Machines Corporation (IBM), Animoca Brands Corporation Limited, Improbable Worlds Limited, Appinventiv Technologies Pvt. Ltd., Mythical Inc., Immutable Pty Ltd, Dapper Labs Inc., LeewayHertz Technologies Pvt. Ltd., Illuvium Labs Ltd., Forte Labs Inc., Unicsoft LLC, Cubix Inc., Uplandme Inc., Sara Technologies Inc., Sky Mavis Pte. Ltd., Autonomous Worlds Ltd., Webllisto Technologies Pvt. Ltd., Maticz Technologies Private Limited, Enjin Pte. Ltd., Chromia.
North America was the largest region in the blockchain gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in blockchain gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the blockchain gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The blockchain gaming market consists of revenues earned by entities by providing services such as, blockchain-based virtual real estate, decentralized asset ownership, interoperability, and cross-game asset compatibility. The market value includes the value of related goods sold by the service provider or included within the service offering. The blockchain gaming market includes sales of blockchain-based in-game assets, non-fungible tokens, decentralized gaming platforms, and play-to-earn ecosystems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Blockchain Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on blockchain gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for blockchain gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The blockchain gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.