PUBLISHER: SPER Market Research Pvt. Ltd. | PRODUCT CODE: 1807112
PUBLISHER: SPER Market Research Pvt. Ltd. | PRODUCT CODE: 1807112
Sports Technology Market Introduction and Overview
According to SPER market research, 'Global Sports Technology Market Size- By Type, By Sports, By End User- Regional Outlook, Competitive Strategies and Segment Forecast to 2034' state that the Global Sports Technology Market is predicted to reach 139.76 billion by 2034 with a CAGR of 22.13%.
Sports technology is the use of cutting-edge tools, gear, and computer programs to improve training, boost athletic performance, guarantee fair competition, and improve the whole sports experience for players, coaches, and spectators. Wearable fitness trackers, motion sensors, data analytics platforms, video analysis software, virtual reality training aids, and smart stadiums are just a few of the many technologies that fall under this broad category.
Restraints: Even with its quick expansion, the sports technology business still confronts a number of obstacles. Particularly for amateur teams and smaller sports organizations, high implementation costs and the requirement for ongoing innovation investment might be a deterrent. Because wearable technology and analytics platforms gather sensitive personal data, data privacy and security issues are especially important. Furthermore, relying too much on technology may impair human intuition and judgment when making coaching and gameplay judgments.
Scope of the report:
Report Metric Details
Market size available for years 2021-2034
Base year considered 2024
Forecast period 2025-2034
Segments covered By Type, By Sports, By End User
Regions covered
North America, Latin America, Asia-Pacific, Europe, and Middle East & Africa
Companies Covered
Amazon Web Services Inc, Apple Inc, Cisco Systems Inc, Draft Kings Inc., Dream 11 (Sporta Technologies Pvt. Ltd), Ernst & Young Global Limited, Genius Sports Group, HCL Technologies Ltd, IBM Corp, Infosys Ltd, Microsoft Corporation, Oracle, Panasonic Corporation, SAP SE, Sony Corporation.
Global Sports Technology Market Segmentation:
By Type: Based on the Type, Global Sports Technology Market is segmented as; Devices, Smart Stadium, Analytics & Statistics, Off-Filed, E-Sports.
By Sports: Based on the Sports, Global Sports Technology Market is segmented as; American Football/Rugby, Baseball, Basketball, Cricket, Golf, Ice-Hockey, Tennis, Soccer, Others.
By End User: Based on the End User, Global Sports Technology Market is segmented as; Sports Clubs, Sports Associations, Sports Leagues, Others.
By Region: This research also includes data for North America, Latin America, Asia-Pacific, Europe, Middle East & Africa.