Market Research Report
Online Microtransaction Global Market Report 2021: COVID 19 Impact and Recovery to 2030
|Online Microtransaction Global Market Report 2021: COVID 19 Impact and Recovery to 2030|
The Business Research Company
Content info: 175 Pages
Delivery time: 2-10 business days
Online Microtransaction Global Market Report 2021: COVID 19 Impact and Recovery to 2030 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the global online microtransaction market as it emerges from the Covid 19 shut down.
Where is the largest and fastest growing market for the online microtransaction? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Online Microtransaction market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider online microtransaction market, and compares it with other markets.
1) By Type: In-Game Curriencies; Random Chance Puchases; In-Game Items; Expiration 2) By Device: Mobile; Console; PC 3) By Model: Prepay Model; Postpay Model; Others
Companies Mentioned: SmileGate (CrossFire); Riot Games, Inc.; Nexon Co., Ltd.; Wargaming.net; NCSoft
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.