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In-flight Entertainment And Connectivity Global Market Report 2022

Published: Pre-Order | The Business Research Company | 175 Pages | Delivery time: 2-10 business days

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In-flight Entertainment And Connectivity Global Market Report 2022
Published: Pre-Order
The Business Research Company
Content info: 175 Pages
Delivery time: 2-10 business days
  • Description
  • Table of Contents

In-flight Entertainment And Connectivity Global Market Report 2022 from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global in-flight entertainment and connectivity market.

This report focuses on in-flight entertainment and connectivity market which is experiencing strong growth. The report gives a guide to the in-flight entertainment and connectivity market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
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  • Utilize the relationships between key data sets for superior strategizing.
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  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.

Where is the largest and fastest growing market for the in-flight entertainment and connectivity? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The In-flight Entertainment and Connectivity market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider in-flight entertainment and connectivity market, and compares it with other markets.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, the influence of the COVID-19 virus and forecasting its growth.
  • Market segmentations break down market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
  • The in-flight entertainment and connectivity market section of the report gives context. It compares the in-flight entertainment and connectivity market with other segments of the in-flight entertainment and connectivity market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, in-flight entertainment and connectivity indicators comparison.

Scope

Markets Covered: 1) By Type: Hardware; Service

2) By Connectivity Technology: Satellite Technology; Air-To-Ground

3) By End-User: OEM; Aftermarket

Companies Mentioned: Global Eagle Entertainment Inc. (Gee); Gogo Inc.; Honeywell International Inc.; Panasonic Corporation; Thales Group

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Executive Summary

Major players in the market are Global Eagle Entertainment Inc. (Gee), Gogo Inc., Honeywell International Inc, Panasonic Corporation, Thales Group, Viasat, Inc., Kontron S&T AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions, Inc., Sita (Onair), Astronics Corporation, Cobham Limited (Advent International), The Boeing Company, FDS Avionics Corp and Thinkom Solutions Inc.

The global in-flight connectivity and entertainment market is expected to grow from $3.78 billion in 2021 to $4.05 billion in 2022 at a compound annual growth rate (CAGR) of 7.13%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $5.63 billion in 2026 at a CAGR of 8.60%.

The in-flight entertainment and connectivity market consists of sales of in-flight entertainment and connectivity by entities (organizations, sole traders, and partnerships) that refers to the entertainment and connectivity options available to aircraft passengers during a flight. In-flight entertainment and connectivity consists of various connected multimedia content and platforms that allows passengers to watch movies, games, maps, music, information on the travel route, on-board menu and procedural guidelines and other informative inputs in order to upgrade the experience of passengers during a flight.

The main types of in-flight entertainment and connectivity are hardware and service. The in-flight entertainment and connectivity hardware consists of different products that are necessary for in-flight connectivity such as antenna, wireless LAN controller, wireless access point, wireless hotspot gateway, and other entertainment and connectivity hardware. The different connectivity technologies of in-flight entertainment and connectivity include satellite technology and air-to-ground, which are used by end-users such as OEM's and aftermarket.

North America was the largest region in the in-flight connectivity and entertainment market in 2021. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in this report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The growth in the number of airline passengers has been a major driving force for the in-flight entertainment and connectivity market. The increase in the number of passengers has led to an increase in demand for various inflight entertainment services, such as video streaming, text messaging, gaming, and internet browsing. For instance, according to the International Civil Aviation Organization (ICAO), the global number of airline passengers is expected to reach 10.5 billion by the year 2040. Also, according to the Boeing 2020-2039 commercial market outlook, India's domestic air passenger market is expected to double its size by 2030, from the pre-pandemic levels. Therefore, the growth in the number of airline passengers is driving the growth of the in-flight entertainment and connectivity market.

Technological advancements are a key trend gaining popularity in the in-flight entertainment and connectivity market. Companies in the market are focusing on developing advanced entertainment modules that are efficient and lighter. For instance, in June 2021, Thales, a France-based aerospace company launched AVANT UP, which is an in-flight entertainment system offering a higher picture resolution with a 50% increase in reliability and a 30% decrease in weight. The new system has a dynamic power supply, can offer higher personalization, and assist in airline revenue generation capabilities.

In December 2021, Intelsat, a Europe-based satellite services company acquired the commercial aviation business of Gogo, for a deal amount of $400 million. Through this acquisition, Intelsat is expected to pair its global satellite and ground network with Gogo's installed base of 3,000 commercial aircraft. Combining Intelsat's next-generation global telecommunications network with Gogo Commercial Aviation's leading capabilities and airline relationships will result in greater innovation in inflight digital connectivity. Gogo Inc. is a US-based inflight internet communication and entertainment provider.

The countries covered in the In-flight entertainment and connectivity market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Product Code: h1443

Table of Contents

1. Executive Summary

2. In-flight Entertainment And Connectivity Market Characteristics

3. In-flight Entertainment And Connectivity Market Trends And Strategies

4. Impact Of COVID-19 On In-flight Entertainment And Connectivity

5. In-flight Entertainment And Connectivity Market Size And Growth

  • 5.1. Global In-flight Entertainment And Connectivity Historic Market, 2016-2021, $ Billion
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints On The Market
  • 5.2. Global In-flight Entertainment And Connectivity Forecast Market, 2021-2026F, 2031F, $ Billion
    • 5.2.1. Drivers Of The Market
    • 5.2.2. Restraints On the Market

6. In-flight Entertainment And Connectivity Market Segmentation

  • 6.1. Global In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Hardware
  • Service
  • 6.2. Global In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • Satellite Technology
  • Air-To-Ground
  • 6.3. Global In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • OEM
  • Aftermarket

7. In-flight Entertainment And Connectivity Market Regional And Country Analysis

  • 7.1. Global In-flight Entertainment And Connectivity Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 7.2. Global In-flight Entertainment And Connectivity Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

8. Asia-Pacific In-flight Entertainment And Connectivity Market

  • 8.1. Asia-Pacific In-flight Entertainment And Connectivity Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 8.3. Asia-Pacific In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

9. China In-flight Entertainment And Connectivity Market

  • 9.1. China In-flight Entertainment And Connectivity Market Overview
  • 9.2. China In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion
  • 9.3. China In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion

10. India In-flight Entertainment And Connectivity Market

  • 10.1. India In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 10.2. India In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

11. Japan In-flight Entertainment And Connectivity Market

  • 11.1. Japan In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 11.2. Japan In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

12. Australia In-flight Entertainment And Connectivity Market

  • 12.1. Australia In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 12.2. Australia In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

13. Indonesia In-flight Entertainment And Connectivity Market

  • 13.1. Indonesia In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 13.2. Indonesia In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

14. South Korea In-flight Entertainment And Connectivity Market

  • 14.1. South Korea In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 14.2. South Korea In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

15. Western Europe In-flight Entertainment And Connectivity Market

  • 15.1. Western Europe In-flight Entertainment And Connectivity Market Overview
  • 15.2. Western Europe In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 15.3. Western Europe In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

16. UK In-flight Entertainment And Connectivity Market

  • 16.1. UK In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 16.2. UK In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

17. Germany In-flight Entertainment And Connectivity Market

  • 17.1. Germany In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 17.2. Germany In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

18. France In-flight Entertainment And Connectivity Market

  • 18.1. France In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 18.2. France In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

19. Eastern Europe In-flight Entertainment And Connectivity Market

  • 19.1. Eastern Europe In-flight Entertainment And Connectivity Market Overview
  • 19.2. Eastern Europe In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 19.3. Eastern Europe In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

20. Russia In-flight Entertainment And Connectivity Market

  • 20.1. Russia In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 20.2. Russia In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

21. North America In-flight Entertainment And Connectivity Market

  • 21.1. North America In-flight Entertainment And Connectivity Market Overview
  • 21.2. North America In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 21.3. North America In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

22. USA In-flight Entertainment And Connectivity Market

  • 22.1. USA In-flight Entertainment And Connectivity Market Overview
  • 22.2. USA In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 22.3. USA In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

23. South America In-flight Entertainment And Connectivity Market

  • 23.1. South America In-flight Entertainment And Connectivity Market Overview
  • 23.2. South America In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 23.3. South America In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

24. Brazil In-flight Entertainment And Connectivity Market

  • 24.1. Brazil In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 24.2. Brazil In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

25. Middle East In-flight Entertainment And Connectivity Market

  • 25.1. Middle East In-flight Entertainment And Connectivity Market Overview
  • 25.2. Middle East In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 25.3. Middle East In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

26. Africa In-flight Entertainment And Connectivity Market

  • 26.1. Africa In-flight Entertainment And Connectivity Market Overview
  • 26.2. Africa In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
  • 26.3. Africa In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

27. In-flight Entertainment And Connectivity Market Competitive Landscape And Company Profiles

  • 27.1. In-flight Entertainment And Connectivity Market Competitive Landscape
  • 27.2. In-flight Entertainment And Connectivity Market Company Profiles
    • 27.2.1. Global Eagle Entertainment Inc. (Gee)
      • 27.2.1.1. Overview
      • 27.2.1.2. Products and Services
      • 27.2.1.3. Strategy
      • 27.2.1.4. Financial Performance
    • 27.2.2. Gogo Inc.
      • 27.2.2.1. Overview
      • 27.2.2.2. Products and Services
      • 27.2.2.3. Strategy
      • 27.2.2.4. Financial Performance
    • 27.2.3. Honeywell International Inc
      • 27.2.3.1. Overview
      • 27.2.3.2. Products and Services
      • 27.2.3.3. Strategy
      • 27.2.3.4. Financial Performance
    • 27.2.4. Panasonic Corporation
      • 27.2.4.1. Overview
      • 27.2.4.2. Products and Services
      • 27.2.4.3. Strategy
      • 27.2.4.4. Financial Performance
    • 27.2.5. Thales Group
      • 27.2.5.1. Overview
      • 27.2.5.2. Products and Services
      • 27.2.5.3. Strategy
      • 27.2.5.4. Financial Performance

28. Key Mergers And Acquisitions In The In-flight Entertainment And Connectivity Market

29. In-flight Entertainment And Connectivity Market Future Outlook and Potential Analysis

30. Appendix

  • 30.1. Abbreviations
  • 30.2. Currencies
  • 30.3. Research Inquiries
  • 30.4. The Business Research Company
  • 30.5. Copyright And Disclaimer