Market Research Report
Fitness App Global Market Report 2022
|Fitness App Global Market Report 2022|
The Business Research Company
Content info: 175 Pages
Delivery time: 2-10 business days
“Fitness App Global Market Report 2022 ” from The Business Research Company provides the strategists, marketers and senior management with the critical information they need to assess the global fitness app market.
This report focuses on fitness app market which is experiencing strong growth. The report gives a guide to the fitness app market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.
Where is the largest and fastest growing market for the fitness app market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The Fitness App market global report ” from The Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography. It places the market within the context of the wider fitness app market, and compares it with other markets.
Markets Covered: 1) By Type: Workout and Exercise Apps; Disease Management; Lifestyle Management; Nutrition and Diet; Medication Adherence
2) By Platform: Android; iOS; Other Platforms
3) By Device: Smartphones; Tablets; Wearable Devices
4) By Application: Tracking; Training; Fitness games; Other Applications
Companies Mentioned: Appster; Adidas; Asics America Corporation; Fitbit Inc.; Azumio Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Major players in the fitness app market are: Appster, Adidas AG, Asics America Corporation, Fitbit Inc., Azumio Inc., Fitnesskeeper Inc., Google LLC, Fooducate, Kayla Itsines, Nike Inc., Kayla Itsines, Strava Inc, Lifesum AB, YAZIO, and AllTrails LLC.
The global fitness app market is expected to grow from $8.07 billion in 2021 to $10.21 billion in 2022 at a compound annual growth rate (CAGR) of 26.5%. The fitness app market is expected to grow to $23.98 billion in 2026 at a CAGR of 23.8%.
The fitness app market consists of sales of fitness apps by entities (organizations, sole traders, and partnerships) that are used to provide the user with instructions and examples of exercise, nutritional programs, physical activity, or fitness topics. A fitness app refers to an application that can be downloaded on any mobile device and is used as a platform to promote healthy behavior change with personalized workouts, fitness advice, and nutrition plans. Fitness apps may work in conjunction with wearable devices to synchronize their health data to third-party devices for quick accessibility.
The main types of fitness apps are workout and exercise apps, disease and lifestyle management, nutrition and diet, and medication adherence. Disease management is the concept of decreasing health care costs and improving the quality of life for individuals with chronic conditions by preventing or minimizing the effects of the disease through integrated care. The various platforms include Android, IOS, and other platforms. The several devices include smartphones, tablets, and wearable devices, and are used for tracking, training, fitness games, and other applications.
North America was the largest region in the fitness app market in 2021. The regions covered in the fitness app market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The fitness app market research report is one of a series of new reports from The Business Research Company that provides fitness app market statistics, including fitness app industry global market size, regional shares, competitors with a fitness app market share, detailed fitness app market segments, market trends and opportunities, and any further data you may need to thrive in the fitness app industry. This fitness app market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future state of the industry.
The increasing prevalence of chronic diseases is expected to propel the growth of the fitness app market going forward. Chronic diseases are diseases that persist for a longer period of time, such as obstructive pulmonary disease, diabetes, and cancer. Fitness apps help people suffering from chronic diseases to better manage their conditions. For instance, according to the World Health Organization, Chronic Obstructive Pulmonary Disease (COPD) is the world's third-biggest cause of death, accounting for 3.23 million fatalities in 2019. More than 80% of these deaths took place in low- and middle-income nations (LMIC). Further, in 2021, according to the report published by the International Diabetes Federation, there are 537 million individuals living with diabetes around the world in 2021, and the number is expected to reach 643 million by 2030. Therefore, the increased prevalence of chronic diseases is driving the growth of the fitness app market.
Technology advancements have emerged as the key trend gaining popularity in the fitness app market. Major companies operating in the fitness app sector are focused on technological advancements to sustain their position in the market. For instance, in 2021, Train Fitness, a UK-based company operating a fitness app, released the first-ever hands-free workout-tracking software based on artificial intelligence (AI). It detects workouts and tallys reps as users work out. This software uses AI to analyze motion data from the watch to derive an expertise-level analysis of workouts.
In July 2021, iFIT Health & Fitness Inc, a US-based health and fitness technology company, acquired Sweat for an undisclosed amount. The acquisition of Sweat boosts iFIT's presence in the global digital fitness market and accelerates the company's delivery of interactive fitness experiences for consumers worldwide. Sweat will be branded as part of iFIT. Sweat is an Australia-based fitness app for women's health and fitness.
The countries covered in the fitness app market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.