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PUBLISHER: The Business Research Company | PRODUCT CODE: 1274612

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PUBLISHER: The Business Research Company | PRODUCT CODE: 1274612

Wireless In-Flight Entertainment Global Market Report 2023

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PAGES: 250 Pages
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“Wireless In-Flight Entertainment Global Market Report 2023 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on wireless in-flight entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for wireless in-flight entertainment? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The wireless in-flight entertainment market global report ” from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Aircraft Type: Narrow-Body; Wide-Body; Regional Jet
  • 2) By Fitment Type: Retrofit; Line Fit
  • 3) By Hardware: Antennas; Wireless Access Points; Modems; Other Hardware
  • 4) By Technology: ATG; Ku-Band; L-Band; Ka-Band
  • Companies Mentioned: BAE Systems Plc.; Panasonic Avionics Corporation; Rockwell Collins Inc.; SITA; Zodiac Aerospace
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Executive Summary

Major players in the wireless in-flight entertainment market are BAE Systems Plc., Panasonic Avionics Corporation, Rockwell Collins Inc., SITA, Zodiac Aerospace, Lufthansa Systems, Inflight Dublin, Thales Group, Bluebox Aviation Systems Ltd., Viasat Inc., Global Eagle Entertainment Inc., Honeywell International Inc., Thikom Solutions Inc, Burrana, Astronics Corporation, and Safran Aerosystems.

The global wireless in-flight entertainment market is expected to grow from $1.60 billion in 2022 to $1.85 billion in 2023 at a compound annual growth rate (CAGR) of 15.56%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The wireless in-flight entertainment market is expected to reach $3.18 billion in 2027 at a CAGR of 14.5%.

The wireless in-flight entertainment market consists of revenues earned by entities by providing wireles in-flight entertainment services such as offline wi-fi networks, airplane software, and entertainment software. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

Wireless in-flight entertainment refers to a system for wireless content distribution to passengers' devices. It benefits the customers by providing information on the travel path, onboard menu and operational recommendations, and other relevant inputs.

North America was the largest region in the wireless in-flight entertainmentmarket in 2022. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the wireless in-flight entertainment report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The main types of aircraft in wireless in-flight entertainment are narrow-body, wide-body, and regional jets. Narrow-body aircraft refers to a type of aircraft distinguished by the use of a single aisle of seats and is used to perform short-haul international and domestic flights with as few as four passengers and as many as 300. It has fitment type such as retrofit and line-fit types of fitment, that uses hardware such as antennas, wireless access points, modems, and others. The technologies involved are ATG (air-to-ground), ku-band, l-band, and ka-band.

Growth in the number of passengers is expected to boost the growth of the wireless in-flight entertainment market going forward. Air passengers include domestic and international aircraft passengers of air carriers registered in the country traveling in it from one destination to another. Wireless in-flight entertainment systems enable hassle-free internet access, browsing, video streaming, and other activities on passenger devices while flying. For instance, in March 2022, according to the International Air Transport Association (IATA), a Canada-based association, there will be 4.0 billion passengers worldwide in 2024 (including multi-sector connecting flights as one passenger), reaching pre- COVID-19 levels (103% of the amount for 2019). The total number of travelers in 2021 was 47% higher than in 2019, and in 2022, 83% are anticipated, followed by 94% in 2023, 103% in 2024, and 111% in 2025. Furthermore, in April 2022, according to Bureau of Transportation Statistics, a US-based government agency, US airlines carried 54.5 million scheduled service passengers, 106% more than in February 2021. Therefore, growth in the number of passengers is driving the growth of the wireless in-flight entertainment market.

Technological advancements have emerged as the key trend gaining popularity in the wireless in-flight entertainment market. Major companies operating in the wireless in-flight entertainment market are developing innovative technologies to strengthen their position in the market. For instance, in November 2021, Airbus, the France-based aerospace company, launched the ACJ Smart LiFi Monitor. This new technology, developed in collaboration with Latecoere, is meant to be a simple plug-and-play solution. It is a smart 4K monitor with Wi-Fi, Bluetooth, and LiFi networking capabilities. LiFi (light fidelity) is a new wireless communication technology that transfers data by light. It has feature including HDMI connections, USB-C connectors, 3G-SDI input, and analogue and digital audio output. Among the capabilities are AVOD (audio video on demand), casting, mirroring, a web browser, live TV, a moving map, and its own built-in video conferencing.

In December 2020, Intelsat, a US-based provider of inflight entertainment services, acquired Gogo for $400 million. This transaction propels Intelsat into the expanding market for in-flight connectivity and further propels it into vertically integrated managed mobility services. With this acquisition, Intelsat and Gogo want to provide commercial airlines with unmatched innovation and long-term value. Gogo is a US-based company that offers in-flight internet and entertainment.

The countries covered in the wireless in-flight entertainment market report are: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

The wireless in-flight entertainment market research report is one of a series of new reports from The Business Research Company that provides wireless in-flight entertainment market statistics, including wireless in-flight entertainment industry global market size, regional shares, competitors with a wireless in-flight entertainment market share, detailed wireless in-flight entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the wireless in-flight entertainment industry. This wireless in-flight entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Product Code: r6597

Table of Contents

1. Executive Summary

2. Wireless In-Flight Entertainment Market Characteristics

3. Wireless In-Flight Entertainment Market Trends And Strategies

4. Wireless In-Flight Entertainment Market - Macro Economic Scenario

  • 4.1. COVID-19 Impact On Wireless In-Flight Entertainment Market
  • 4.2. Ukraine-Russia War Impact On Wireless In-Flight Entertainment Market
  • 4.3. Impact Of High Inflation On Wireless In-Flight Entertainment Market

5. Wireless In-Flight Entertainment Market Size And Growth

  • 5.1. Global Wireless In-Flight Entertainment Historic Market, 2017-2022, $ Billion
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints On The Market
  • 5.2. Global Wireless In-Flight Entertainment Forecast Market, 2022-2027F, 2032F, $ Billion
    • 5.2.1. Drivers Of The Market
    • 5.2.2. Restraints On the Market

6. Wireless In-Flight Entertainment Market Segmentation

  • 6.1. Global Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • Narrow-Body
  • Wide-Body
  • Regional Jet
  • 6.2. Global Wireless In-Flight Entertainment Market, Segmentation By Fitment Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • Retrofit
  • Line Fit
  • 6.3. Global Wireless In-Flight Entertainment Market, Segmentation By Hardware, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • Antennas
  • Wireless Access Points
  • Modems
  • Other Hardware
  • 6.4. Global Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • ATG
  • Ku-Band
  • L-Band
  • Ka-Band

7. Wireless In-Flight Entertainment Market Regional And Country Analysis

  • 7.1. Global Wireless In-Flight Entertainment Market, Split By Region, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 7.2. Global Wireless In-Flight Entertainment Market, Split By Country, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

8. Asia-Pacific Wireless In-Flight Entertainment Market

  • 8.1. Asia-Pacific Wireless In-Flight Entertainment Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 8.3. Asia-Pacific Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

9. China Wireless In-Flight Entertainment Market

  • 9.1. China Wireless In-Flight Entertainment Market Overview
  • 9.2. China Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F,$ Billion
  • 9.3. China Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F,$ Billion

10. India Wireless In-Flight Entertainment Market

  • 10.1. India Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 10.2. India Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

11. Japan Wireless In-Flight Entertainment Market

  • 11.1. Japan Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 11.2. Japan Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

12. Australia Wireless In-Flight Entertainment Market

  • 12.1. Australia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 12.2. Australia Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

13. Indonesia Wireless In-Flight Entertainment Market

  • 13.1. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 13.2. Indonesia Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

14. South Korea Wireless In-Flight Entertainment Market

  • 14.1. South Korea Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 14.2. South Korea Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

15. Western Europe Wireless In-Flight Entertainment Market

  • 15.1. Western Europe Wireless In-Flight Entertainment Market Overview
  • 15.2. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 15.3. Western Europe Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

16. UK Wireless In-Flight Entertainment Market

  • 16.1. UK Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 16.2. UK Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

17. Germany Wireless In-Flight Entertainment Market

  • 17.1. Germany Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 17.2. Germany Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

18. France Wireless In-Flight Entertainment Market

  • 18.1. France Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 18.2. France Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

19. Eastern Europe Wireless In-Flight Entertainment Market

  • 19.1. Eastern Europe Wireless In-Flight Entertainment Market Overview
  • 19.2. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 19.3. Eastern Europe Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

20. Russia Wireless In-Flight Entertainment Market

  • 20.1. Russia Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 20.2. Russia Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

21. North America Wireless In-Flight Entertainment Market

  • 21.1. North America Wireless In-Flight Entertainment Market Overview
  • 21.2. North America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 21.3. North America Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

22. USA Wireless In-Flight Entertainment Market

  • 22.1. USA Wireless In-Flight Entertainment Market Overview
  • 22.2. USA Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 22.3. USA Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

23. South America Wireless In-Flight Entertainment Market

  • 23.1. South America Wireless In-Flight Entertainment Market Overview
  • 23.2. South America Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 23.3. South America Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

24. Brazil Wireless In-Flight Entertainment Market

  • 24.1. Brazil Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 24.2. Brazil Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

25. Middle East Wireless In-Flight Entertainment Market

  • 25.1. Middle East Wireless In-Flight Entertainment Market Overview
  • 25.2. Middle East Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 25.3. Middle East Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

26. Africa Wireless In-Flight Entertainment Market

  • 26.1. Africa Wireless In-Flight Entertainment Market Overview
  • 26.2. Africa Wireless In-Flight Entertainment Market, Segmentation By Aircraft Type, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion
  • 26.3. Africa Wireless In-Flight Entertainment Market, Segmentation By Technology, Historic and Forecast, 2017-2022, 2022-2027F, 2032F, $ Billion

27. Wireless In-Flight Entertainment Market Competitive Landscape And Company Profiles

  • 27.1. Wireless In-Flight Entertainment Market Competitive Landscape
  • 27.2. Wireless In-Flight Entertainment Market Company Profiles
    • 27.2.1. BAE Systems Plc.
      • 27.2.1.1. Overview
      • 27.2.1.2. Products and Services
      • 27.2.1.3. Strategy
      • 27.2.1.4. Financial Performance
    • 27.2.2. Panasonic Avionics Corporation
      • 27.2.2.1. Overview
      • 27.2.2.2. Products and Services
      • 27.2.2.3. Strategy
      • 27.2.2.4. Financial Performance
    • 27.2.3. Rockwell Collins Inc.
      • 27.2.3.1. Overview
      • 27.2.3.2. Products and Services
      • 27.2.3.3. Strategy
      • 27.2.3.4. Financial Performance
    • 27.2.4. SITA
      • 27.2.4.1. Overview
      • 27.2.4.2. Products and Services
      • 27.2.4.3. Strategy
      • 27.2.4.4. Financial Performance
    • 27.2.5. Zodiac Aerospace
      • 27.2.5.1. Overview
      • 27.2.5.2. Products and Services
      • 27.2.5.3. Strategy
      • 27.2.5.4. Financial Performance

28. Key Mergers And Acquisitions In The Wireless In-Flight Entertainment Market

29. Wireless In-Flight Entertainment Market Future Outlook and Potential Analysis

30. Appendix

  • 30.1. Abbreviations
  • 30.2. Currencies
  • 30.3. Historic And Forecast Inflation Rates
  • 30.4. Research Inquiries
  • 30.5. The Business Research Company
  • 30.6. Copyright And Disclaimer
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